"VertexLitGeneric"
{ $alpha 0.9
	// Original shader: VertexLitMaskedEnvMappedTexture
	"$basetexture" "models/hostages/glassesfront_walter"
	"$envmapmask" "models/hostages/glassesfrontmask_walter"
	"$envmap" "env_cubemap"
	"$envmapcontrast" "1"
	"$halflambert" 1
}
