LightmappedGeneric
{ $alpha 0.9
	"$basetexture"	"de_tides\tides_brick_wall_c_ref"
	"$selfillum" "1"
	"$envmap" "env_cubemap"
	"$envmapmask" "de_tides\tides_brick_wall_c_ref_ref"
	"$surfaceprop" "concrete"

}
