"LightmappedGeneric"
{ $alpha 0.9
	// Original shader: BaseTimesLightmap
	"$basetexture" "halflife/glassblue2s"
	"$envmapsphere" 1
	"$envmap" "environment maps/envmap001a"
	"$envmapmask" "halflife/glass_r"
	"$surfaceprop" "glass"
}
