"LightmappedGeneric"
{ $alpha 0.9
	// Original shader: SphericalEnvMapBlendMaskedBaseTimesLightmap
	//"$envmapsphere" 1
	"$basealphaenvmapmask" 1
	"$basetexture" "Nature/dirtfloor003b"
	"$envmap" "environment maps/envmap001a"
	"$surfaceprop" "dirt"
}
