"LightmappedGeneric"
{ $alpha 0.9
	// Original shader: SphericalEnvMapBlendMaskedBaseTimesLightmap
	"$basetexture" "Metal/metaldoor041a"

// Uncomment these if you add an alpha channel to the base texture
//	"$basealphaenvmapmask" 1
//	"$envmapsphere" 1
//	"$envmap" "env_cubemap"

	"$surfaceprop"  "metal"
	"$detail" "detail\metal_detail_01"
	"$detailscale" "4.283"
	"$detailblendfactor" .65
	"$detailblendmode" "0"

	"%keywords" "c17downtown"
}
