LightmappedGeneric
{ $alpha 0.9
	"$basetexture"	"brick\offwllb"
	"$surfaceprop" "concrete_block"
	"$bumpmap" "brick/offwllb_normal"
 	"$envmap" "env_cubemap"
	"$envmapcontrast" "1"
	"$normalmapalphaenvmapmask" "1"
}
