"UnlitGeneric"
{ $alpha 0.9
// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright
	"$translucent" "1"
	"$basetexture" "overviews/fy_rockworld"
//	"$vertexcolor" "1"
	"$vertexalpha" "1"
	"$no_fullbright" "1"
	"$ignorez" "1"
}