"vertexlitgeneric"
{
	"$baseTexture" "models/player/t_guerilla_mask/t_arctic"
        "$envmap" 			"env_cubemap"
        "$bumpmap" "models/player/t_guerilla_mask/t_arctic_normal"
	"$normalmapalphaenvmapmask" 1 
// 	"$halflambert" "1"

}

