"vertexlitGeneric"
{ $alpha 0.9
	"$baseTexture" "models/cs_italy/wndl"
	"$surfaceprop" "wood"
 	"$envmap" "env_cubemap"
	"$envmapmask" "models/cs_italy/wndl_mask"
	"$envmapcontrast" "1"
	"$envmaptint" "[1 1 1]"
}
