"LightmappedGeneric"
{
$basetexture "vgui/black"
	"$surfaceprop" "concrete"
	"$bumpmap" "Stone/stonefloor008a_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 1
//	"$envmapsaturation" 1
}
