"Games" { "#default" { "Offsets" { /* CBaseMultiplayerPlayer::CanBeAutobalanced()*/ "CanBeAutobalanced" { "linux" "503" "windows" "500" } /* CBaseEntity::EndTouch(CBaseEntity*) */ "EndTouch" { "linux" "114" "windows" "113" } /* CBaseEntity::FireBullets(FireBulletsInfo_t const&) */ "FireBullets" { "linux" "126" "windows" "125" } /* CBaseEntity::GetMaxHealth() const */ "GetMaxHealth" { "linux" "131" "windows" "130" } // NOTE: https://asherkin.github.io/vtable/ provides the correct windows offset, GDC does not appear to. /* CBaseEntity::NetworkStateChanged_m_hGroundEntity(void*) */ "GroundEntChanged" { "linux" "197" "windows" "195" } /* CBaseEntity::OnTakeDamage(CTakeDamageInfo const&) */ "OnTakeDamage" { "linux" "76" "windows" "75" } /* CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&) */ "OnTakeDamage_Alive" { "linux" "301" "windows" "300" } /* CBasePlayer::PreThink() */ "PreThink" { "linux" "368" "windows" "367" } /* CBasePlayer::PostThink() */ "PostThink" { "linux" "369" "windows" "368" } /* CBaseCombatWeapon::Reload() */ "Reload" { "linux" "307" "windows" "302" } /* CBaseEntity::SetTransmit(CCheckTransmitInfo*, bool) */ "SetTransmit" { "linux" "24" "windows" "23" } /* CBaseEntity::ShouldCollide(int, int) const */ "ShouldCollide" { "linux" "19" "windows" "17" } /* CBaseEntity::Spawn() */ "Spawn" { "linux" "31" "windows" "30" } /* CBaseEntity::StartTouch(CBaseEntity*) */ "StartTouch" { "linux" "112" "windows" "111" } /* CBaseEntity::Think() */ "Think" { "linux" "61" "windows" "60" } /* CBaseEntity::Touch(CBaseEntity*) */ "Touch" { "linux" "113" "windows" "112" } /* CBaseEntity::TraceAttack(CTakeDamageInfo const&, Vector const&, CGameTrace*, CDmgAccumulator*) */ "TraceAttack" { "linux" "74" "windows" "73" } /* CBaseEntity::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */ "Use" { "linux" "111" "windows" "110" } /* CBaseEntity::VPhysicsUpdate(IPhysicsObject*) */ "VPhysicsUpdate" { "linux" "175" "windows" "174" } /* CBaseEntity::Blocked(CBaseEntity*) */ "Blocked" { "linux" "116" "windows" "115" } /* CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon*) */ "Weapon_CanSwitchTo" { "linux" "294" "windows" "293" } /* CBaseCombatCharacter::Weapon_CanUse(CBaseCombatWeapon*) */ "Weapon_CanUse" { "linux" "285" "windows" "284" } /* CBaseCombatCharacter::Weapon_Drop(CBaseCombatWeapon*, Vector const*, Vector const*) */ "Weapon_Drop" { "linux" "291" "windows" "290" } /* CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon*) */ "Weapon_Equip" { "linux" "287" "windows" "286" } /* CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon*, int) */ "Weapon_Switch" { "linux" "292" "windows" "291" } } } }