/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { "cstrike" { "Offsets" { //Offset of szClassName in CCSWeaponInfo "WeaponName" { "windows" "6" "windows64" "10" "linux" "6" "linux64" "10" } // Find "BlackMarketTable" select the dword -> follow it the only other subroutine -> CCSGameRules::SetBlackMarketPrices is called before return // CCSGameRules::SetBlackMarketPrices sets weapon price & default price. [New way, look offset from _ZNK13CCSWeaponInfo14GetWeaponPriceEv, under _ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc] "WeaponPrice" { "windows" "2308" "windows64" "2356" "linux" "2308" "linux64" "2352" } //Offset into SetClanTag to find clan tag's offset from player "ClanTagOffset" { "windows" "24" "windows64" "29" "linux" "23" "linux64" "8" } //Offset into CheckWinLimit to find CT team score offset from gamerules. For windows this is an offset into CCSGameRules::Think "CTTeamScoreOffset" { "windows" "274" "windows64" "309" "linux" "27" "linux64" "37" } //Offset into CheckWinLimit to find T team score offset from gamerules. For windows this is an offset into CCSGameRules::Think "TTeamScoreOffset" { "windows" "395" "windows64" "454" "linux" "38" "linux64" "57" } } "Signatures" { // String: "reload\n" follow the xref, there are two subroutines, pick the bigger one there's a dynamic cast in it // That subroutine is "respawn(CBaseEntity*, bool)", follow the xref, there are once again two subroutines, pick the smaller one. "RoundRespawn" { "library" "server" "windows" "\x55\x8B\xEC\x51\x89\x4D\xFC\x8B\x45\xFC\x8B\x10" "windows64" "\x48\x89\x4C\x24\x08\x48\x83\xEC\x28\x48\x8B\x44\x24\x30\x48\x8B\x00\x48\x8B\x4C\x24\x30" "linux" "@_ZN9CCSPlayer12RoundRespawnEv" "linux64" "@_ZN9CCSPlayer12RoundRespawnEv" } // String: "CCSPlayer::SwitchTeam( %d ) - invalid team index." "SwitchTeam" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x5C\x89\x4D\xFC" "windows64" "\x89\x54\x24\x10\x48\x89\x4C\x24\x08\x48\x81\xEC\xB8\x00\x00\x00" "linux" "@_ZN9CCSPlayer10SwitchTeamEi" "linux64" "@_ZN9CCSPlayer10SwitchTeamEi" } // String: "#Alias_Not_Avail" "HandleCommand_Buy_Internal" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x28\x89\x4D\xF8\x6A\x00" "windows64" "\x48\x89\x54\x24\x10\x48\x89\x4C\x24\x08\x48\x81\xEC\x88\x00\x00\x00" "linux" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc" "linux64" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc" } // After having located "HandleCommand_Buy_Internal" // Jump back to the string "#Alias_Not_Avail" there should be two conditional jumps before // Pick the first one, and follow it. It should take you to a block that immediately calls another subroutine with one parameter // and then test the return value to perform yet another jump. That subroutine is GetWeaponPrice "GetWeaponPrice" { "library" "server" "windows" "\x8B\x81\x04\x09\x00\x00" "windows64" "\x8B\x81\x34\x09\x00\x00" "linux" "@_ZNK13CCSWeaponInfo14GetWeaponPriceEv" "linux64" "@_ZNK13CCSWeaponInfo14GetWeaponPriceEv" } // String: "ValveBiped.Bip01_R_Hand" "CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x80\x01\x00\x00\x89\x4D\xFC" "windows64" "\x44\x88\x4C\x24\x20\x44\x88\x44\x24\x18\x48\x89\x54\x24\x10\x48\x89\x4C\x24\x08\x56" "linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb" "linux64" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb" } // String: "CTsWin" "TerminateRound" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x28\x8B\x45\x0C" "windows64" "\x48\x8B\xC4\x55\x53\x48\x8D\x68\xA1" "linux" "@_ZN12CCSGameRules14TerminateRoundEfi" "linux64" "@_ZN12CCSGameRules14TerminateRoundEfi" } // String: "d3au1" follow the xref to the array // Follow the xref of that array, its only used in GetTranslatedWeaponAlias // if you're in the right place, the subroutine should contain the string 'ak47' "GetTranslatedWeaponAlias" { "library" "server" "windows" "\x55\x8B\xEC\x56\x57\x8B\x7D\x08\x33\xF6\x8D\x9B\x00\x00\x00\x00\x57\xFF\x34\xF5\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x85\xC0\x74\x2A\x46\x83\xFE\x1A" "windows64" "\x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x57\x48\x83\xEC\x20\x48\x8D\x2D\x45\xDC\x21\x00" "linux" "@_Z24GetTranslatedWeaponAliasPKc" "linux64" "@_Z24GetTranslatedWeaponAliasPKc" } // String: "weapon_assaultsuit" follow the xref to the array, first element should be "weapon_p228" // Follow the xref o that array, it should be used in GetWeaponInfo "GetWeaponInfo" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x4D\x08\x56\x85\xC9\x74\x2A\x83\xF9\x1F" "windows64" "\x40\x53\x48\x83\xEC\x30\x48\x63\xD1" "linux" "@_Z13GetWeaponInfo10CSWeaponID" "linux64" "@_Z13GetWeaponInfo10CSWeaponID" } // String: "ClanTagChanged" follow the xref, there should be conditional jump to a node with 4 subroutines call and one virtual function call // SetClangTag is the second subroutine called "SetClanTag" { "library" "server" "windows" "\x55\x8B\xEC\x51\x89\x4D\xFC\x83\x7D\x08\x00\x74\x2A\x6A\x10" "windows64" "\x48\x89\x54\x24\x10\x48\x89\x4C\x24\x08\x48\x83\xEC\x28\x48\x83\x7C\x24\x38\x00\x74\x2A\x48\x8B\x44\x24\x30" "linux" "@_ZN9CCSPlayer10SetClanTagEPKc" "linux64" "@_ZN9CCSPlayer10SetClanTagEPKc" } // String: "p228" the xref should you to an array that's being used in two subroutines, where the increment is * 8 // This is WeaponIDToAlias & AliasToWeaponID. To tell apart one from the other, the array will be used as return value in AliasToWeaponID "AliasToWeaponID" { "library" "server" "windows" "\x55\x8B\xEC\x56\x57\x8B\x7D\x08\x85\xFF\x74\x2A\x33\xF6\x8B\xFF\x57" "windows64" "\x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xF1\x48\x85\xC9" "linux" "@_Z15AliasToWeaponIDPKc" "linux64" "@_Z15AliasToWeaponIDPKc" } "WeaponIDToAlias" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x4D\x08\x33\xC0\xEB\x2A\x8D\x9B\x00\x00\x00\x00\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x26" "windows64" "\x4C\x8D\x05\x09\xFE\x35\x00" "linux" "@_Z15WeaponIDToAliasi" "linux64" "@_Z15WeaponIDToAliasi" } // String: "Team \"CT\" triggered \"Intermission_Win_Limit\"\n" // Note: Function got inlined on windows inside CCSGameRules::Think "CheckWinLimit" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x44\x56\x57\x8B\xF9" "windows64" "\x48\x89\x5C\x24\x18\x48\x89\x7C\x24\x20\x41\x56\x48\x81\xEC\x80\x00\x00\x00\x48\x8B\xF9" "linux" "@_ZN12CCSGameRules13CheckWinLimitEv" "linux64" "@_ZN12CCSGameRules13CheckWinLimitEv" } // [Windwos] Search string: "#Hint_you_are_the_vip", you will find function: void CCSPlayer::Spawn(). From the top, look 4th ´call´ instruction, that should be = void CCSPlayer::SetModelFromClass( void ) // github post: https://github.com/alliedmodders/sourcemod/pull/2289#issuecomment-2692650409 "SetModelFromClass" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2C\x89\x4D\xFC\x8B\x4D\xFC" "windows64" "\x48\x89\x4C\x24\x08\x48\x83\xEC\x78\x48\x8B\x8C\x24\x80\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\x83\xF8\x02" "linux" "@_ZN9CCSPlayer17SetModelFromClassEv" "linux64" "@_ZN9CCSPlayer17SetModelFromClassEv" } } "Keys" { "MVPsBase" "m_bPlayerDominatingMe" } "Offsets" { // String: "round_mvp" right above a member variable should be getting incremented // This is m_iMVPs, take the offset and subtract it by the offset of the sendprop above "MVPs" { "windows" "69" "windows64" "69" "linux" "69" "linux64" "69" } } } }