"Games" { // tf, hl2mp, dods, css "tf" { "Offsets" { "EntityListeners" { "windows" "131108" "windows64" "262200" "linux" "131108" "linux64" "262200" } "CanBeAutobalanced" { "windows" "474" "windows64" "474" "linux" "475" "linux64" "475" } "EndTouch" { "windows" "106" "windows64" "106" "linux" "107" "linux64" "107" } "FireBullets" { "windows" "118" "windows64" "118" "linux" "119" "linux64" "119" } "GetMaxHealth" { "windows" "123" "windows64" "123" "linux" "124" "linux64" "124" } "GroundEntChanged" { "windows" "184" "windows64" "184" "linux" "186" "linux64" "186" } "OnTakeDamage" { "windows" "64" "windows64" "64" "linux" "65" "linux64" "65" } "OnTakeDamage_Alive" { "windows" "283" "windows64" "283" "linux" "284" "linux64" "284" } "PreThink" { "windows" "344" "windows64" "344" "linux" "345" "linux64" "345" } "PostThink" { "windows" "345" "windows64" "345" "linux" "346" "linux64" "346" } "Reload" { "windows" "284" "windows64" "284" "linux" "290" "linux64" "290" } "SetTransmit" { "windows" "22" "windows64" "22" "linux" "23" "linux64" "23" } "ShouldCollide" { "windows" "17" "windows64" "17" "linux" "18" "linux64" "18" } "Spawn" { "windows" "24" "windows64" "24" "linux" "25" "linux64" "25" } "StartTouch" { "windows" "104" "windows64" "104" "linux" "105" "linux64" "105" } "Think" { "windows" "49" "windows64" "49" "linux" "50" "linux64" "50" } "Touch" { "windows" "105" "windows64" "105" "linux" "106" "linux64" "106" } "TraceAttack" { "windows" "62" "windows64" "62" "linux" "63" "linux64" "63" } "Use" { "windows" "103" "windows64" "103" "linux" "104" "linux64" "104" } "VPhysicsUpdate" { "windows" "164" "windows64" "164" "linux" "165" "linux64" "165" } "Blocked" { "windows" "108" "windows64" "108" "linux" "109" "linux64" "109" } "Weapon_CanSwitchTo" { "windows" "277" "windows64" "277" "linux" "278" "linux64" "278" } "Weapon_CanUse" { "windows" "271" "windows64" "271" "linux" "272" "linux64" "272" } "Weapon_Drop" { "windows" "274" "windows64" "274" "linux" "275" "linux64" "275" } "Weapon_Equip" { "windows" "272" "windows64" "272" "linux" "273" "linux64" "273" } "Weapon_Switch" { "windows" "275" "windows64" "275" "linux" "276" "linux64" "276" } } } "hl2mp" { "Offsets" { "EntityListeners" { "windows" "131108" "windows64" "262200" "linux" "131108" "linux64" "262200" } "EndTouch" { "windows" "102" "windows64" "102" "linux" "103" "linux64" "103" } "FireBullets" { "windows" "114" "windows64" "114" "linux" "115" "linux64" "115" } "GetMaxHealth" { "windows" "119" "windows64" "119" "linux" "120" "linux64" "120" } "GroundEntChanged" { "windows" "180" "windows64" "180" "linux" "182" "linux64" "182" } "OnTakeDamage" { "windows" "64" "windows64" "64" "linux" "65" "linux64" "65" } "OnTakeDamage_Alive" { "windows" "278" "windows64" "278" "linux" "279" "linux64" "279" } "PreThink" { "windows" "338" "windows64" "338" "linux" "339" "linux64" "339" } "PostThink" { "windows" "339" "windows64" "339" "linux" "340" "linux64" "340" } "Reload" { "windows" "276" "windows64" "276" "linux" "277" "linux64" "277" } "SetTransmit" { "windows" "22" "windows64" "22" "linux" "23" "linux64" "23" } "ShouldCollide" { "windows" "17" "windows64" "17" "linux" "18" "linux64" "18" } "Spawn" { "windows" "24" "windows64" "24" "linux" "25" "linux64" "25" } "StartTouch" { "windows" "100" "windows64" "100" "linux" "101" "linux64" "101" } "Think" { "windows" "49" "windows64" "49" "linux" "50" "linux64" "50" } "Touch" { "windows" "101" "windows64" "101" "linux" "102" "linux64" "102" } "TraceAttack" { "windows" "62" "windows64" "62" "linux" "63" "linux64" "63" } "Use" { "windows" "99" "windows64" "99" "linux" "100" "linux64" "100" } "VPhysicsUpdate" { "windows" "160" "windows64" "160" "linux" "161" "linux64" "161" } "Blocked" { "windows" "104" "windows64" "104" "linux" "105" "linux64" "105" } "Weapon_CanSwitchTo" { "windows" "272" "windows64" "272" "linux" "273" "linux64" "273" } "Weapon_CanUse" { "windows" "266" "windows64" "266" "linux" "267" "linux64" "267" } "Weapon_Drop" { "windows" "269" "windows64" "269" "linux" "270" "linux64" "270" } "Weapon_Equip" { "windows" "267" "windows64" "267" "linux" "268" "linux64" "268" } "Weapon_Switch" { "windows" "270" "windows64" "270" "linux" "271" "linux64" "271" } } } "dod" { "Offsets" { "EntityListeners" { "windows" "131108" "windows64" "262200" "linux" "131108" "linux64" "262200" } "EndTouch" { "windows" "102" "windows64" "102" "linux" "103" "linux64" "103" } "FireBullets" { "windows" "114" "windows64" "114" "linux" "115" "linux64" "115" } "GetMaxHealth" { "windows" "119" "windows64" "119" "linux" "120" "linux64" "120" } "GroundEntChanged" { "windows" "180" "windows64" "180" "linux" "182" "linux64" "182" } "OnTakeDamage" { "windows" "64" "windows64" "64" "linux" "65" "linux64" "65" } "OnTakeDamage_Alive" { "windows" "278" "windows64" "278" "linux" "279" "linux64" "279" } "PreThink" { "windows" "338" "windows64" "338" "linux" "339" "linux64" "339" } "PostThink" { "windows" "339" "windows64" "339" "linux" "340" "linux64" "340" } "Reload" { "windows" "276" "windows64" "276" "linux" "277" "linux64" "277" } "SetTransmit" { "windows" "22" "windows64" "22" "linux" "23" "linux64" "23" } "ShouldCollide" { "windows" "17" "windows64" "17" "linux" "18" "linux64" "18" } "Spawn" { "windows" "24" "windows64" "24" "linux" "25" "linux64" "25" } "StartTouch" { "windows" "100" "windows64" "100" "linux" "101" "linux64" "101" } "Think" { "windows" "49" "windows64" "49" "linux" "50" "linux64" "50" } "Touch" { "windows" "101" "windows64" "101" "linux" "102" "linux64" "102" } "TraceAttack" { "windows" "62" "windows64" "62" "linux" "63" "linux64" "63" } "Use" { "windows" "99" "windows64" "99" "linux" "100" "linux64" "100" } "VPhysicsUpdate" { "windows" "160" "windows64" "160" "linux" "161" "linux64" "161" } "Blocked" { "windows" "104" "windows64" "104" "linux" "105" "linux64" "105" } "Weapon_CanSwitchTo" { "windows" "272" "windows64" "272" "linux" "273" "linux64" "273" } "Weapon_CanUse" { "windows" "266" "windows64" "266" "linux" "267" "linux64" "267" } "Weapon_Drop" { "windows" "269" "windows64" "269" "linux" "270" "linux64" "270" } "Weapon_Equip" { "windows" "267" "windows64" "267" "linux" "268" "linux64" "268" } "Weapon_Switch" { "windows" "270" "windows64" "270" "linux" "271" "linux64" "271" } } } "cstrike" { "Offsets" { "EntityListeners" { "windows" "131108" "windows64" "262200" "linux" "131108" "linux64" "262200" } "Blocked" { "windows" "104" "windows64" "104" "linux" "105" "linux64" "105" } "EndTouch" { "windows" "102" "windows64" "102" "linux" "103" "linux64" "103" } "FireBullets" { "windows" "114" "windows64" "114" "linux" "115" "linux64" "115" } "GetMaxHealth" { "windows" "119" "windows64" "119" "linux" "120" "linux64" "120" } "GroundEntChanged" { "windows" "180" "windows64" "180" "linux" "182" "linux64" "182" } "OnTakeDamage" { "windows" "64" "windows64" "64" "linux" "65" "linux64" "65" } "OnTakeDamage_Alive" { "windows" "278" "windows64" "278" "linux" "279" "linux64" "279" } "PreThink" { "windows" "338" "windows64" "338" "linux" "339" "linux64" "339" } "PostThink" { "windows" "339" "windows64" "339" "linux" "340" "linux64" "340" } "Reload" { "windows" "276" "windows64" "276" "linux" "277" "linux64" "277" } "SetTransmit" { "windows" "22" "windows64" "22" "linux" "23" "linux64" "23" } "ShouldCollide" { "windows" "17" "windows64" "17" "linux" "18" "linux64" "18" } "Spawn" { "windows" "24" "windows64" "24" "linux" "25" "linux64" "25" } "StartTouch" { "windows" "100" "windows64" "100" "linux" "101" "linux64" "101" } "Think" { "windows" "49" "windows64" "49" "linux" "50" "linux64" "50" } "Touch" { "windows" "101" "windows64" "101" "linux" "102" "linux64" "102" } "TraceAttack" { "windows" "62" "windows64" "62" "linux" "63" "linux64" "63" } "Use" { "windows" "99" "windows64" "99" "linux" "100" "linux64" "100" } "VPhysicsUpdate" { "windows" "160" "windows64" "160" "linux" "161" "linux64" "161" } "Weapon_CanSwitchTo" { "windows" "272" "windows64" "272" "linux" "273" "linux64" "273" } "Weapon_CanUse" { "windows" "266" "windows64" "266" "linux" "267" "linux64" "267" } "Weapon_Drop" { "windows" "269" "windows64" "269" "linux" "270" "linux64" "270" } "Weapon_Equip" { "windows" "267" "windows64" "267" "linux" "268" "linux64" "268" } "Weapon_Switch" { "windows" "270" "windows64" "270" "linux" "271" "linux64" "271" } } } }