"Games"

{			

	"#default"

	{

		"Offsets"

		{

			"CanBeAutobalanced"

			{

				"windows"	"462"

				"linux"		"463"

				"mac"		"463"

			}

			"Blocked"

			{

				"windows"	"102"

				"linux"		"103"

				"mac"		"103"

			}

			"EndTouch"

			{

				"windows"	"100"

				"linux"		"101"

				"mac"		"101"

			}

			"FireBullets"

			{

				"windows"	"112"

				"linux"		"113"

				"mac"		"113"

			}

			"OnTakeDamage"

			{

				"windows"	"62"

				"linux"		"63"

				"mac"		"63"

			}

			"OnTakeDamage_Alive"

			{

				"windows"	"273"

				"linux"		"274"

				"mac"		"274"

			}

			"PreThink"

			{

				"windows"	"333"

				"linux"		"334"

				"mac"		"334"

			}

			"PostThink"

			{

				"windows"	"334"

				"linux"		"335"

				"mac"		"335"

			}

			"SetTransmit"

			{

				"windows"	"20"

				"linux"		"21"

				"mac"		"21"

			}

			"ShouldCollide"

			{

				"windows"	"16"

				"linux"		"17"

				"mac"		"17"

			}

			"Spawn"

			{

				"windows"	"22"

				"linux"		"23"

				"mac"		"23"

			}

			"StartTouch"

			{

				"windows"	"98"

				"linux"		"99"

				"mac"		"99"

			}

			"Think"

			{

				"windows"	"47"

				"linux"		"48"

				"mac"		"48"

			}

			"Touch"

			{

				"windows"	"99"

				"linux"		"100"

				"mac"		"100"

			}

			"TraceAttack"

			{

				"windows"	"60"

				"linux"		"61"

				"mac"		"61"

			}

			"VPhysicsUpdate"

			{

				"windows"	"158"

				"linux"		"159"

				"mac"		"159"

			}

			"Weapon_CanSwitchTo"

			{

				"windows"	"267"

				"linux"		"268"

				"mac"		"268"

			}

			"Weapon_CanUse"

			{

				"windows"	"261"

				"linux"		"262"

				"mac"		"262"

			}

			"Weapon_Drop"

			{

				"windows"	"264"

				"linux"		"265"

				"mac"		"265"

			}

			"Weapon_Equip"

			{

				"windows"	"262"

				"linux"		"263"

				"mac"		"263"

			}

			"Weapon_Switch"

			{

				"windows"	"265"

				"linux"		"266"

				"mac"		"266"

			}

		}

	}

}