"Games"

{			

	/* HL2:CTF 2.1 */

	"hl2ctf"

	{

		"Offsets"

		{

			"EndTouch"

			{

				"windows"	"83"

				"linux"		"84"

			}

			"FireBullets"

			{

				"windows"	"93"

				"Linux"		"94"

			}

			"GroundEntChanged"

			{

				"windows"	"146"

				"linux"		"147"

			}

			"OnTakeDamage"

			{

				"windows"	"54"

				"linux"		"55"

			}

			"PreThink"

			{

				"windows"	"247"

				"linux"		"248"

			}

			"PostThink"

			{

				"windows"	"248"

				"linux"		"249"

			}

			"SetTransmit"

			{

				"windows"	"21"

				"linux"		"22"

			}

			"ShouldCollide"

			{

				"windows"	"17"

				"linux"		"18"

			}

			"Spawn"

			{

				"windows"	"23"

				"linux"		"24"

			}

			"StartTouch"

			{

				"windows"	"81"

				"linux"		"82"

			}

			"Think"

			{

				"windows"	"45"

				"linux"		"46"

			}

			"Touch"

			{

				"windows"	"82"

				"linux"		"83"

			}

			"TraceAttack"

			{

				"windows"	"53"

				"linux"		"54"

			}

			"VPhysicsUpdate"

			{

				"windows"	"130"

				"linux"		"131"

			}

			"Weapon_CanSwitchTo"

			{

				"windows"	"205"

				"linux"		"206"

			}

			"Weapon_CanUse"

			{

				"windows"	"199"

				"linux"		"200"

			}

			"Weapon_Drop"

			{

				"windows"	"202"

				"linux"		"203"

			}

			"Weapon_Equip"

			{

				"windows"	"200"

				"linux"		"201"

			}

			"Weapon_Switch"

			{

				"windows"	"203"

				"linux"		"204"

			}

			"Reload"

			{

				"windows"	"213"

				"linux"		"214"

			}

			"Use"

			{

				"windows"	"80"

				"linux"		"81"

			}

		}

	}

}