/**

 * Do not edit this file.  Any changes will be overwritten by the gamedata

 * updater or by upgrading your SourceMod install.

 *

 * To override data in this file, create a subdirectory named "custom" and

 * place your own gamedata file(s) inside of it.  Such files will be parsed

 * after SM's own.

 *

 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)

 */



"Games"

{

	/* IOSoccer */

	"iosoccer"

	{

		"Offsets"

		{

			/* CBasePlayer */

			"GiveNamedItem"

			{

				"windows"	"336"

				"linux"		"337"

			}

			"RemovePlayerItem"

			{

				"windows"	"241"

				"linux"		"242"

			}

			"Weapon_GetSlot"

			{

				"windows"	"239"

				"linux"		"240"

			}

			"Ignite"

			{

				"windows"	"196"

				"linux"		"197"

			}

			"Extinguish"

			{

				"windows"	"200"

				"linux"		"201"

			}

			"Teleport"

			{

				"windows"	"103"

				"linux"		"104"

			}

			"CommitSuicide"

			{

				"windows"	"378"

				"linux"		"378"

			}

			"GetVelocity"

			{

				"windows"	"133"

				"linux"		"134"

			}

			"EyeAngles"

			{

				"windows"	"125"

				"linux"		"126"

			}

			"AcceptInput"

			{

				"windows"	"34"

				"linux"		"35"

			}

			"SetEntityModel"

			{

				"windows"	"23"

				"linux"		"24"

			}

			"WeaponEquip"

			{

				"windows"	"232"

				"linux"		"233"

			}

			"Activate"

			{

				"windows"	"31"

				"linux"		"32"

			}

			"PlayerRunCmd"

			{

				"windows"	"356"

				"linux"		"357"

			}

		}

		

		"Keys"

		{

			"GameRulesProxy"		"CSDKGameRulesProxy"

			"GameRulesDataTable"	"sdk_gamerules_data"

		}

	}

}

