ÿþ"lang" { "Language" "bulgarian" "Tokens" { "testcommands" "<clr:255,0,0>">20 5 G5@25=>, <I>=0:;>=5=>, <B><cr>C4515;5=><B><I><clr:255,255,255> 8 >B=>2> 1O;>." "[english]testcommands" "<clr:255,0,0>This is red<I> and italics<B> and <cr>bold<B><I><clr:255,255,255> white again." "barn.anotherdropship" "I5 548= B>20@5= :>@01!" "[english]barn.anotherdropship" "Another dropship! " "barn.bunyip" " " "[english]barn.bunyip" " " "barn.chatter" "@8E20I0<5 @073>2>@ ?> @048>B>. 748@20B :>;0B0 B8." "[english]barn.chatter" "We're picking up radio chatter. They're looking for your car. " "barn.comeonin" "0?>2O409!" "[english]barn.comeonin" "Come on in. " "barn.crapships" ", 304>AB! ">20@=8B5 :>@018 ?@8AB830B!" "[english]barn.crapships" "Oh crap. Here come the dropships! " "barn.ditchcar" ")5 B@O120 40 70@565H :>;0B0, $@89<J=.  <><5=B0 O 8748@20B." "[english]barn.ditchcar" "You're gonna have to ditch the car, Freeman. They're looking for it now. " "barn.drivecarinhere" "0:0@09 :>;0B0 BC:." "[english]barn.drivecarinhere" "Drive the car in here. " "barn.drop_barn" "">20@5= :>@01! > E0<10@0!" "[english]barn.drop_barn" "Dropship! By the barn! " "barn.drop_field" "">20@5= :>@01! 04 ?>;5B>!" "[english]barn.drop_field" "Dropship! Over the field! " "barn.drop_lite" "">20@=8 :>@018 ?@8AB830I8 >B:J< D0@0!" "[english]barn.drop_lite" "Incoming! Dropship at the lighthouse! " "barn.drop_road" "">20@5= :>@01! @8AB830I =04 ?JBO!" "[english]barn.drop_road" "Dropship! Coming in over the road! " "barn.exit_cliffpath" "BBC:, 4-@ $@89<J=. )5 <8=5< ?> A:0;8AB8O ?JB ?@548 40 =8 5 >B:@8; >I5 548= 1>5= :>@01." "[english]barn.exit_cliffpath" "This way, Dr. Freeman. We'll take the cliff path before another gunship finds us. " "barn.exit_comewith" ">1@5, 4-@ $@89<J=, 5;0 A <5=. @548 40 A5 ?>O28 >I5 548=." "[english]barn.exit_comewith" "All right, Dr. Freeman, come with me. Before another one comes. " "barn.exit_killship" ")5 B5 702540 4> A:0;=8O ?JB, 254=030 A;54 :0B> A20;8H B>78 1>5= :>@01. O<0 =0G8= 40 CA?55< 4>:0B> B>20 =5I> =8 B>@<>78." "[english]barn.exit_killship" "I'll take you out on the cliffside path as soon as you kill that gunship. There's no way we can make it with that thing harassing us. " "barn.exit_killshipnag" "!20;8 1>9=8O :>@01, B>3020 I5 >B845<." "[english]barn.exit_killshipnag" "Kill the gunship, then we'll go. " "barn.exit_watchstep" "BBC:.  2=8<0209 :J45 ABJ?20H." "[english]barn.exit_watchstep" "Right along there. And watch your step. " "barn.getcarinbarn" "J@7>, 2:0@09 :>;0B0 A8 2 E0<10@0!" "[english]barn.getcarinbarn" "Hurry, get your car in the barn! " "barn.getcaringarage" ":0@09 :>;0B0 A8 2 30@060." "[english]barn.getcaringarage" "Get your car in the garage. " "barn.getcarinhere" ":0@09 :>;0B0 A8 BC:!" "[english]barn.getcarinhere" "Get your car in here! " "barn.getcarinthere" ":0@09 :>;0B0 A8 B0<!" "[english]barn.getcarinthere" "Get your car in there! " "barn.getoffroad01" "0E=8 A5 >B ?JBO!" "[english]barn.getoffroad01" "Get off the road! " "barn.getoffroad01a" "0E=8 A5 >B ?JBO!" "[english]barn.getoffroad01a" "Get off the road! " "barn.getoffroad02" "@5<5AB8 :>;0B0 A8 >B ?JBO!" "[english]barn.getoffroad02" "Get your car off the road! " "barn.gettauoff" " " "[english]barn.gettauoff" " " "barn.heretheycome" "B> 38, 8420B!" "[english]barn.heretheycome" "Here they come! " "barn.incomingdropship" "@8AB830I B>20@5= :>@01!" "[english]barn.incomingdropship" "Incoming dropship! " "barn.lighthouse_morale" ">1@5, >:, I5 B@O120 40 ?@>4J;68H ?5H0 >BBC:. <0 B09=0 ?JB5:0 ?>:@09 AB@J<=8B5 A:0;8, => =8:>9 =O<0 40 E>48 =8:J45 4>:0B> =5 >B1;JA=5< B078 0B0:0. !@060209:8 A5 @54>< A B51, I5 A5 >B@078 <=>3> =0 <>@0;0." "[english]barn.lighthouse_morale" "Okay, Doc, you'll have to go on foot from here. There's a secret path along the cliffside, but no one's going anywhere until we fight off this attack. Having you here to fight alongside us will make a big difference for morale. " "barn.lite_gunship01" "">20 5 1>5= :>@01!" "[english]barn.lite_gunship01" "It's a gunship! " "barn.lite_gunship02" ">5= :>@01!" "[english]barn.lite_gunship02" "Gunship! " "barn.lite_rockets01" "B8209 2J2 D0@0, $@89<J=, B0< 8<0 @0:5B8!" "[english]barn.lite_rockets01" "Head for the lighthouse, Freeman, there's rockets in there! " "barn.lite_rockets02" "@81@0E<5 @0:5B8B5 A8 2J2 D0@0. >65H 40 A5 >1A;C68H A0<." "[english]barn.lite_rockets02" "We stowed our rockets in the lighthouse. Help yourself. " "barn.lite_rockets03" "$@89<J=, 0:> 8<0H 3@0=0B><5B, D0@JB 5 ?J;5= A @0:5B8." "[english]barn.lite_rockets03" "Freeman, if you've got a launcher, the lighthouse is full of rockets. " "barn.lite_rockets04" "$@89<J=, I5 >B:@85H 3@0=0B><5B 70 @0:5B8B5 A8 3>@5 2J2 D0@0." "[english]barn.lite_rockets04" "You'll find the launcher for your rockets up in the lighthouse, Freeman. " "barn.nowwhat" ", G>25G5, A530 ?J: :0:2>?" "[english]barn.nowwhat" "Oh man, now what? " "barn.parkit" "0@:8@09 O B0<!" "[english]barn.parkit" "Park it there! " "barn.stashinbarn" "!:@89 :>;0B0 A8 2 E0<10@0!" "[english]barn.stashinbarn" "Stash your car in the barn! " "barn.vmech_accept" "$@89<J=0 I5 ?@85<5 B>20 >@J685 8;8 I5 AB@040 <=>3> ?> ?@54AB>OI8O ?JB!" "[english]barn.vmech_accept" "The Freeman will accept this weapon, or suffer greatly on the road ahead! " "barn.vmech_proceed" "$@89<J=0 =5 B@O120 40 ?@>4J;6020 157 >@J485B> B0C 70 G0AB8F8!" "[english]barn.vmech_proceed" "The Freeman must not proceed without the tau particle cannon! " "barn.vmech_remove" " " "[english]barn.vmech_remove" " " "barn.vmech_wisely" "">20 B0C >@J485 =5254=J6 C18 <=>3> >B =0H8O 284. 7?>;7209B5 3> 2=8<0B5;=>." "[english]barn.vmech_wisely" "This tau cannon once killed many of our kind. Use it wisely. " "barn.youmadeit" ""8 CA?O!" "[english]barn.youmadeit" "You made it! " "breencast.br_collaboration01" "<clr:188,188,188><I>0A:>@> 7015;O70E, G5 =O:>8 <5 =0@8G0B AJB@C4=8:, AO:0H B>20 5 =5I> A@0<=>." "[english]breencast.br_collaboration01" "<clr:188,188,188><I>It has come to my attention that some have lately called me a collaborator, as if such a term were shameful. " "breencast.br_collaboration01_pl" "<clr:188,188,188><I>0A:>@> 7015;O70E, G5 =O:>8 <5 =0@8G0B AJB@C4=8:, AO:0H B>20 5 =5I> A@0<=>." "[english]breencast.br_collaboration01_pl" "<clr:188,188,188><I>It has come to my attention that some have lately called me a collaborator, as if such a term were shameful. " "breencast.br_collaboration02" "<clr:188,188,188><I>8B0< 28, :0:2> ?>-3>;O<> CA8;85 AJI5AB2C20 >B AJB@C4=8G5AB2>B>?" "[english]breencast.br_collaboration02" "<clr:188,188,188><I>I ask you, what greater endeavor exists than that of collaboration? " "breencast.br_collaboration02_pl" "<clr:188,188,188><I>8B0< 28, :0:2> ?>-3>;O<> CA8;85 AJI5AB2C20 >B AJB@C4=8G5AB2>B>?" "[english]breencast.br_collaboration02_pl" "<clr:188,188,188><I>I ask you, what greater endeavor exists than that of collaboration? " "breencast.br_collaboration03" "<clr:188,188,188><I> =0H5B> =5A@02=8<> =0G8=0=85, 40 >B:065H 40 AJB@C4=8G8H 5 40 >B:065H 40 A5 @072820H, =0AB>9G82>AB 70 A0<>C189AB2>, 0:> <>30 40 A5 87@07O B0:0." "[english]breencast.br_collaboration03" "<clr:188,188,188><I>In our current unparalleled enterprise, refusal to collaborate is simply a refusal to grow--an insistence on suicide, if you will. " "breencast.br_collaboration03_pl" "<clr:188,188,188><I> =0H5B> =5A@02=8<> =0G8=0=85, 40 >B:065H 40 AJB@C4=8G8H 5 40 >B:065H 40 A5 @072820H, =0AB>9G82>AB 70 A0<>C189AB2>, 0:> <>30 40 A5 87@07O B0:0." "[english]breencast.br_collaboration03_pl" "<clr:188,188,188><I>In our current unparalleled enterprise, refusal to collaborate is simply a refusal to grow--an insistence on suicide, if you will. " "breencast.br_collaboration04" "<clr:188,188,188><I>2>9=>48H0I0B0 @810 >B:070;0 ;8 A5 >B 2J74CE0? 5." "[english]breencast.br_collaboration04" "<clr:188,188,188><I>Did the lungfish refuse to breathe air? It did not. " "breencast.br_collaboration04_pl" "<clr:188,188,188><I>2>9=>48H0I0B0 @810 >B:070;0 ;8 A5 >B 2J74CE0? 5." "[english]breencast.br_collaboration04_pl" "<clr:188,188,188><I>Did the lungfish refuse to breathe air? It did not. " "breencast.br_collaboration05" "<clr:188,188,188><I>@>?J;7O;0 A<5;> =0?@54, 4>:0B> =59=8B5 ?>1@0B8<8 >AB0=0;8 2 =09-G5@=0B0 >:50=A:0 1574=0 A ?@8B2>@5=8 >G8, 7028=038 2B@5=G5=8 2 BJ<=8=0B0, =52568 8 >1@5G5=8, 2J?@5:8 BOE=0B0 157:@09=0 148B5;=>AB." "[english]breencast.br_collaboration05" "<clr:188,188,188><I>It crept forth boldly while its brethren remained in the blackest ocean abyss, with lidless eyes forever staring at the dark, ignorant and doomed despite their eternal vigilance. " "breencast.br_collaboration05_pl" "<clr:188,188,188><I>@>?J;7O;0 A<5;> =0?@54, 4>:0B> =59=8B5 ?>1@0B8<8 >AB0=0;8 2 =09-G5@=0B0 >:50=A:0 1574=0 A ?@8B2>@5=8 >G8, 7028=038 2B@5=G5=8 2 BJ<=8=0B0, =52568 8 >1@5G5=8, 2J?@5:8 BOE=0B0 157:@09=0 148B5;=>AB." "[english]breencast.br_collaboration05_pl" "<clr:188,188,188><I>It crept forth boldly while its brethren remained in the blackest ocean abyss, with lidless eyes forever staring at the dark, ignorant and doomed despite their eternal vigilance. " "breencast.br_collaboration06" "<clr:188,188,188><I>8E<5 ;8 275;8 ?@8<5@ >B B@8;>18B0?" "[english]breencast.br_collaboration06" "<clr:188,188,188><I>Would we model ourselves on the trilobite? " "breencast.br_collaboration06_pl" "<clr:188,188,188><I>8E<5 ;8 275;8 ?@8<5@ >B B@8;>18B0?" "[english]breencast.br_collaboration06_pl" "<clr:188,188,188><I>Would we model ourselves on the trilobite? " "breencast.br_collaboration07" "<clr:188,188,188><I>A8G:8 ;8 ?>AB865=8O =0 G>25G5AB2>B> A0 >1@5G5=8 40 1J40B ?;0AB AGC?5=8 3;8=5=8 ?0@G5B0, BJ=:> @07?@JA=0B8 2J@EC 2:0<5=5=> ;53;>, A?;5A:0=8 <564C 3;8=5AB8B5 ;8AB>25 J@468A 2 :C?G8=0 :0; 7028=038?" "[english]breencast.br_collaboration07" "<clr:188,188,188><I>Are all the accomplishments of humanity fated to be nothing more than a layer of broken plastic shards thinly strewn across a fossil bed, sandwiched between the Burgess shale and an eon's worth of mud? " "breencast.br_collaboration07_pl" "<clr:188,188,188><I>A8G:8 ;8 ?>AB865=8O =0 G>25G5AB2>B> A0 >1@5G5=8 40 1J40B ?;0AB AGC?5=8 3;8=5=8 ?0@G5B0, BJ=:> @07?@JA=0B8 2J@EC 2:0<5=5=> ;53;>, A?;5A:0=8 <564C 3;8=5AB8B5 ;8AB>25 J@468A 2 :C?G8=0 :0; 7028=038?" "[english]breencast.br_collaboration07_pl" "<clr:188,188,188><I>Are all the accomplishments of humanity fated to be nothing more than a layer of broken plastic shards thinly strewn across a fossil bed, sandwiched between the Burgess shale and an eon's worth of mud? " "breencast.br_collaboration08" "<clr:188,188,188><I>0 40 A<5 25@=8 =0 A2>OB0 ?@8@>40 8 AJ410, B@O120 40 A5 AB@5<8< :J< ?>-25;8:8 =5I0. 04@0A=0E<5 ;N;:0B0. 57A<8A;5=> 5 40 ?;0G5< 70 <09G8=>B> <;O:>, :>30B> =0H5B> 8AB8=A:> ?@5?8B0=85 =8 >G0:20 A@54 725748B5." "[english]breencast.br_collaboration08" "<clr:188,188,188><I>In order to be true to our nature, and our destiny, we must aspire to greater things. We have outgrown our cradle. It is futile to cry for mother's milk, when our true sustenance awaits us among the stars. " "breencast.br_collaboration08_pl" "<clr:188,188,188><I>0 40 A<5 25@=8 =0 A2>OB0 ?@8@>40 8 AJ410, B@O120 40 A5 AB@5<8< :J< ?>-25;8:8 =5I0. 04@0A=0E<5 ;N;:0B0. 57A<8A;5=> 5 40 ?;0G5< 70 <09G8=>B> <;O:>, :>30B> =0H5B> 8AB8=A:> ?@5?8B0=85 =8 >G0:20 A@54 725748B5." "[english]breencast.br_collaboration08_pl" "<clr:188,188,188><I>In order to be true to our nature, and our destiny, we must aspire to greater things. We have outgrown our cradle. It is futile to cry for mother's milk, when our true sustenance awaits us among the stars. " "breencast.br_collaboration09" "<clr:188,188,188><I> A0<> 2A5;5=A:8O AJN7, :>9B> B5A=>3@J48B5 =0@8G0B  =B53@0B>@8B5 , <>65 40 =8 702545 B0<." "[english]breencast.br_collaboration09" "<clr:188,188,188><I>And only the universal union that small minds call 'The Combine' can carry us there. " "breencast.br_collaboration09_pl" "<clr:188,188,188><I> A0<> 2A5;5=A:8O AJN7, :>9B> B5A=>3@J48B5 =0@8G0B  =B53@0B>@8B5 , <>65 40 =8 702545 B0<." "[english]breencast.br_collaboration09_pl" "<clr:188,188,188><I>And only the universal union that small minds call 'The Combine' can carry us there. " "breencast.br_collaboration10" "<clr:188,188,188><I>!;54>20B5;=> 40, 07 AJ< AJB@C4=8:. 85 2A8G:8 B@O120 40 A8 AJB@C4=8G8< A 65;0=85 8 3>B>2=>AB, 0:> >G0:20<5 40 ?>6J=5< >1;038B5 =0 >1548=5=85B>." "[english]breencast.br_collaboration10" "<clr:188,188,188><I>Therefore I say, yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification. " "breencast.br_collaboration10_pl" "<clr:188,188,188><I>!;54>20B5;=> 40, 07 AJ< AJB@C4=8:. 85 2A8G:8 B@O120 40 A8 AJB@C4=8G8< A 65;0=85 8 3>B>2=>AB, 0:> >G0:20<5 40 ?>6J=5< >1;038B5 =0 >1548=5=85B>." "[english]breencast.br_collaboration10_pl" "<clr:188,188,188><I>Therefore I say, yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification. " "breencast.br_collaboration11" "<clr:188,188,188><I> =85 >?@545;5=> I5 ?>6J=5<." "[english]breencast.br_collaboration11" "<clr:188,188,188><I>And reap we shall. " "breencast.br_collaboration11_pl" "<clr:188,188,188><I> =85 >?@545;5=> I5 ?>6J=5<." "[english]breencast.br_collaboration11_pl" "<clr:188,188,188><I>And reap we shall. " "breencast.br_disruptor01" "<clr:188,188,188><I><0<5 ?@O:> ?>B2J@645=85 70 =0@CH8B5; A@54 =0A, B0:J2, :>9B> 5 ?@84>18; ?>GB8 <5A80=A:0 @5?CB0F8O 2 C<>25B5 =0 >?@545;5=8 68B5;8." "[english]breencast.br_disruptor01" "<clr:188,188,188><I>We now have direct confirmation of a disruptor in our midst, one who has acquired an almost messianic reputation in the minds of certain citizens. " "breencast.br_disruptor02" "<clr:188,188,188><I>53>20B0 ;8G=>AB 5 54=>7=0G=0, 87?J;=5=0 A =09-BJ<=8B5 D>@<8 =0 8=AB8=:B0, =52565AB2>B> 8 @07@CH5=85B>. O:>8 >B =09-3>;5<8B5 725@AB20 ?@8 8=F845=B0 2 ;5: 5A0 A0 18;8 ?>@048 ?@O:> =53>2> 459AB285." "[english]breencast.br_disruptor02" "<clr:188,188,188><I>His figure is synonymous with the darkest urges of instinct, ignorance and decay. Some of the worst excesses of the Black Mesa Incident have been laid directly at his feet. " "breencast.br_disruptor03" "<clr:188,188,188><I> 2A5 ?0: =082=8B5 C<>25 ?@>4J;6020B 40 <C ?@84020B A @><0=B8G=0 A8;0, A >?0A=8 ?>5B8G=8 >?@545;5=8O :0B>  548=AB25=8O A2>1>45= G>25:, ?@542>48B5;O :J< ?@028;=8O ?JB ." "[english]breencast.br_disruptor03" "<clr:188,188,188><I>And yet unsophisticated minds continue to imbue him with romantic power, giving him such dangerous poetic labels as the One Free Man, the Opener of the Way. " "breencast.br_disruptor04" "<clr:188,188,188><I>5:0 =0?><=O =0 2A8G:8 68B5;8 70 >?0A=>AB8B5 >B <038G5A:>B> <8A;5=5." "[english]breencast.br_disruptor04" "<clr:188,188,188><I>Let me remind all citizens of the dangers of magical thinking. " "breencast.br_disruptor05" "<clr:188,188,188><I>">:C-I> A<5 70?>G=0;8 40 87:0G20<5 BJ<=0B0 ?@>?0AB =0 =0H0B0 52>;NF8O :0B> 284. 5:0 =5 A5 A?CA:0<5 >1@0B=> 2 70125=85 B>G=> :>30B> 25G5 <>65< 40 2848< A25B;8=0B0." "[english]breencast.br_disruptor05" "<clr:188,188,188><I>We have scarcely begun to climb from the dark pit of our species' evolution. Let us not slide backward into oblivion, just as we have finally begun to see the light. " "breencast.br_disruptor06" "<clr:188,188,188><I>:> 2848B5 B>78 B0:0 =0@5G5=  A2>1>45= G>25: , 4>:;04209B5 3>." "[english]breencast.br_disruptor06" "<clr:188,188,188><I>If you see this so-called Free Man, report him. " "breencast.br_disruptor07" "<clr:188,188,188><I>@0640=A:8OB 4J;3 =5 >AB020 =52J7=03@045=.  AJ>B25B=>, ?>4?><030=5B> =0 =53>20B0 :0C70, =O<0 40 >AB0=5 =5=0:070=>." "[english]breencast.br_disruptor07" "<clr:188,188,188><I>Civic deeds do not go unrewarded. And contrariwise, complicity with his cause will not go unpunished. " "breencast.br_disruptor08" "<clr:188,188,188><I>J45B5 <J4@8. J45B5 2 157>?0A=>AB. J45B5 =0OA=>." "[english]breencast.br_disruptor08" "<clr:188,188,188><I>Be wise. Be safe. Be aware. " "breencast.br_instinct01" "<clr:188,188,188><I>5:0 8 ?@>G5B0 ?8A<>, :>5B> ?>;CG8E =0A:>@>.  !:J?8 4-@ @89=. 0I> =B53@0B>@8B5 @5H8E0 40 ?>B8A=0B @5?@>4C:F8>==8O =8 F8:J;? A:@5=>, 703@865= 3@0640=8=. " "[english]breencast.br_instinct01" "<clr:188,188,188><I>Let me read a letter I recently received. 'Dear Dr. Breen. Why has the Combine seen fit to suppress our reproductive cycle? Sincerely, A Concerned Citizen.' " "breencast.br_instinct01_tv" " " "[english]breencast.br_instinct01_tv" " " "breencast.br_instinct02" "<clr:188,188,188><I>;03>40@O 8 70 ?8A<>B>, 03@865=. 0718@0 A5 0H8OB 2J?@>A 4>:>A20 548= >B >A=>2=8B5 18>;>38G=8 8=AB8=:B8, :0:B> 8 2A8G:8 =045648 8 AB@0E>25, A2J@70=8 A 1J45I>B> =0 2840 =8." "[english]breencast.br_instinct02" "<clr:188,188,188><I>Thank you for writing, Concerned. Of course your question touches on one of the basic biological impulses, with all its associated hopes and fears for the future of the species. " "breencast.br_instinct02_tv" " " "[english]breencast.br_instinct02_tv" " " "breencast.br_instinct03" "<clr:188,188,188><I>!JI> B0:0 7015;O720< =O:>8 =587:070=8 2J?@>A8. =0OB ;8 =0H8B5 1;03>45B5;8 :0:2> 5 =08AB8=0 =09-4>1@> 70 =0A? 0:2> 8< 4020 ?@02>B> 40 275<0B B0:>20 @5H5=85 70 G>25G5AB2>B>? 0;8 =O:>30 I5 87:;NG0B ?>B8A:0I>B> ?>;5, ?>72>;O209:8 =8 40 A5 @07<=>6020<5 >B=>2>?" "[english]breencast.br_instinct03" "<clr:188,188,188><I>I also detect some unspoken questions. Do our benefactors really know what's best for us? What gives them the right to make this kind of decision for mankind? Will they ever deactivate the suppression field and let us breed again? " "breencast.br_instinct03_tv" " " "[english]breencast.br_instinct03_tv" " " "breencast.br_instinct04" "<clr:188,188,188><I>>72>;5B5 <8 40 A5 >1J@=0 :J< 2J;=5=8OB0 A2J@70=8 A >?0A5=8OB0 8, 2<5AB> 40 A5 >?8B20< 40 >B3>2>@O =0 2A8G:8 2J7<>6=8 2J?@>A8, :>8B> =5 AB5 87:070;8." "[english]breencast.br_instinct04" "<clr:188,188,188><I>Allow me to address the anxieties underlying your concerns, rather than try to answer every possible question you might have left unvoiced. " "breencast.br_instinct04_tv" " " "[english]breencast.br_instinct04_tv" " " "breencast.br_instinct05" "<clr:188,188,188><I>J@2>, =5:0 40 8<0<5 ?@54284, G5 70 ?J@28 ?JB =O:>30 :0B> 284, 157A<J@B85B> =8 5 ?>AB868<>." "[english]breencast.br_instinct05" "<clr:188,188,188><I>First, let us consider the fact that for the first time ever, as a species, immortality is in our reach. " "breencast.br_instinct05_tv" " " "[english]breencast.br_instinct05_tv" " " "breencast.br_instinct06" "<clr:188,188,188><I>">78 ?@>AB8GJ: D0:B 8<0 <=>3> ?>-4J;1>:8 ?>A;548F8. C6=> 5 FO;>AB=> ?@5>A<8A;O=5 8 @52878O =0 35=5B8G=8B5 =8 70:>=8." "[english]breencast.br_instinct06" "<clr:188,188,188><I>This simple fact has far-reaching implications. It requires radical rethinking and revision of our genetic imperatives. " "breencast.br_instinct06_tv" " " "[english]breencast.br_instinct06_tv" " " "breencast.br_instinct07" "<clr:188,188,188><I>!JI> B0:0 A5 =C6405 >B ?;0=8@0=5 8 ?@54284;82>AB, :>8B> 40 A0 2 ?J;=0 ?@>B82>?>;>6=>AB =0 =0H8B5 =52@0AB5=8G=8 ?>41C48." "[english]breencast.br_instinct07" "<clr:188,188,188><I>It also requires planning and forethought that run in direct opposition to our neural pre-sets. " "breencast.br_instinct07_tv" " " "[english]breencast.br_instinct07_tv" " " "breencast.br_instinct08" "<clr:188,188,188><I>>=O:>30 =0<8@0< 70 ?>;57=> 40 A8 ?@8?><=O<, G5 =0H8OB 8AB8=A:8 2@03 5 8=AB8=:BJB." "[english]breencast.br_instinct08" "<clr:188,188,188><I>I find it helpful at times like these to remind myself that our true enemy is Instinct. " "breencast.br_instinct08_tv" " " "[english]breencast.br_instinct08_tv" " " "breencast.br_instinct09" "<clr:188,188,188><I>=AB8=:BJB 5 18; =0H0B0 <09:0, :>30B> 2A5 >I5 A<5 18;8 =5>?8B5= 284." "[english]breencast.br_instinct09" "<clr:188,188,188><I>Instinct was our mother when we were an infant species. " "breencast.br_instinct09_tv" " " "[english]breencast.br_instinct09_tv" " " "breencast.br_instinct10" "<clr:188,188,188><I>=AB8=:BJB =8 5 703@JI0; 8 ?078; 2 >=578 B56:8 40;5G=8 3>48=8, 2 :>8B> A<5 ?>4>AB@O;8 ?@JG:8B5 8 ?@83>B2O;8 ?J@20B0 A8 E@0=0 2J@EC >A:J45= >3J=" "[english]breencast.br_instinct10" "<clr:188,188,188><I>Instinct coddled us and kept us safe in those hardscrabble years when we hardened our sticks and cooked our first meals above a meager fire " "breencast.br_instinct10_tv" " " "[english]breencast.br_instinct10_tv" " " "breencast.br_instinct11" "<clr:188,188,188><I>278@09:8 A5 2 A5=:8B5, :>8B> B0=FC20;8 ?> AB5=8B5 =0 ?5I5@0B0." "[english]breencast.br_instinct11" "<clr:188,188,188><I>and started at the shadows that leapt upon the cavern's walls. " "breencast.br_instinct11_tv" " " "[english]breencast.br_instinct11_tv" " " "breencast.br_instinct12" "<clr:188,188,188><I>> =5@0745;=> >B 8=AB8=:B0 5 =53>28OB BJ<5= 1;87=0:  AC525@85B>." "[english]breencast.br_instinct12" "<clr:188,188,188><I>But inseparable from Instinct is its dark twin, Superstition. " "breencast.br_instinct12_tv" " " "[english]breencast.br_instinct12_tv" " " "breencast.br_instinct13" "<clr:188,188,188><I>=AB8=:BJB 5 =5@07@82=> >12J@70= A 157@07AJ4=8B5 8<?C;A8 8 4=5A =85 <>65< 40 2848< 8AB8=A:0B0 <C ?@8@>40. =AB8=:BJB >AJ7=0 =5?@8;>68<>ABB0 A8, 8 :0B> ?@8:;5I5= 72O@, =O<0 40 A5 ?@54045 157 :J@2020 18B:0." "[english]breencast.br_instinct13" "<clr:188,188,188><I>Instinct is inextricably bound to unreasoning impulses, and today we clearly see its true nature. Instinct has just become aware of its irrelevance, and like a cornered beast, it will not go down without a bloody fight. " "breencast.br_instinct13_tv" " " "[english]breencast.br_instinct13_tv" " " "breencast.br_instinct14" "<clr:188,188,188><I>=AB8=:BJB I5 =0=5A5 D0B0;=0 @0=0 2J@EC =0H8O 284." "[english]breencast.br_instinct14" "<clr:188,188,188><I>Instinct would inflict a fatal injury on our species. " "breencast.br_instinct14_tv" " " "[english]breencast.br_instinct14_tv" " " "breencast.br_instinct15" "<clr:188,188,188><I>=AB8=:BJB AJ74020 A2>8 A>1AB25=8 ?>B8A=8F8 8 =8 ?>4<0<20 40 A5 87?@028< A@5IC BOE." "[english]breencast.br_instinct15" "<clr:188,188,188><I>Instinct creates its own oppressors, and bids us rise up against them. " "breencast.br_instinct15_tv" " " "[english]breencast.br_instinct15_tv" " " "breencast.br_instinct16" "<clr:188,188,188><I>=AB8=:BJB =8 :0720, G5 =5?>7=0B>B> 5 >?0A=>AB 2<5AB> 2J7<>6=>AB." "[english]breencast.br_instinct16" "<clr:188,188,188><I>Instinct tells us that the unknown is a threat, rather than an opportunity. " "breencast.br_instinct16_tv" " " "[english]breencast.br_instinct16_tv" " " "breencast.br_instinct17" "<clr:188,188,188><I>%8B@> 8 ?>B09=>, 8=AB8=:BJB =8 >B40;5G020 >B ?@><O=0B0 8 ?@>3@5A0." "[english]breencast.br_instinct17" "<clr:188,188,188><I>Instinct slyly and covertly compels us away from change and progress. " "breencast.br_instinct17_tv" " " "[english]breencast.br_instinct17_tv" " " "breencast.br_instinct18" "<clr:188,188,188><I>"0:0 G5 8=AB8=:BJB B@O120 40 1J45 70;8G5=." "[english]breencast.br_instinct18" "<clr:188,188,188><I>Instinct, therefore, must be expunged. " "breencast.br_instinct18_tv" " " "[english]breencast.br_instinct18_tv" " " "breencast.br_instinct19" "<clr:188,188,188><I>">9 B@O120 40 1J45 >1>@5= AJA 7J18 8 =>:B8, 70?>G209:8 >B =09-?@>AB8B5 G>25H:8 65;0=8O  65;0=85B> 70 2J7?@>8725640=5." "[english]breencast.br_instinct19" "<clr:188,188,188><I>It must be fought tooth and nail, beginning with the basest of human urges: The urge to reproduce. " "breencast.br_instinct19_tv" " " "[english]breencast.br_instinct19_tv" " " "breencast.br_instinct20" "<clr:188,188,188><I>"@O120 40 1;03>40@8< =0 =0H8B5 1;03>45B5;8, G5 A0 =8 40;8 >B48E >B B078 =5?@5>4>;8<0 A8;0." "[english]breencast.br_instinct20" "<clr:188,188,188><I>We should thank our benefactors for giving us respite from this overpowering force. " "breencast.br_instinct20_tv" " " "[english]breencast.br_instinct20_tv" " " "breencast.br_instinct21" "<clr:188,188,188><I>! 548= 548=AB25= 70<0E B5 =8 ?>4E2J@;8E0 ?@5:JA20G 8 =8 871028E0 >B 45<>=8B5 =8." "[english]breencast.br_instinct21" "<clr:188,188,188><I>They have thrown a switch and exorcised our demons in a single stroke. " "breencast.br_instinct21_tv" " " "[english]breencast.br_instinct21_tv" " " "breencast.br_instinct22" "<clr:188,188,188><I>"5 =8 404>E0 A8;0B0, :>OB> =8:>30 =5 <>65E<5 40 ?@87>25<, A8;0B0 40 ?@5>4>;55< B078 ?@8=C40." "[english]breencast.br_instinct22" "<clr:188,188,188><I>They have given us the strength we never could have summoned to overcome this compulsion. " "breencast.br_instinct22_tv" " " "[english]breencast.br_instinct22_tv" " " "breencast.br_instinct23" "<clr:188,188,188><I>"5 =8 404>E0 ?@54=07=0G5=85. "5 =0A>G8E0 >G8B5 =8 :J< 725748B5." "[english]breencast.br_instinct23" "<clr:188,188,188><I>They have given us purpose. They have turned our eyes toward the stars. " "breencast.br_instinct23_tv" " " "[english]breencast.br_instinct23_tv" " " "breencast.br_instinct24" "<clr:188,188,188><I>#25@O20< 28, G5 ?>4B8A:0I>B> ?>;5 I5 1J45 87:;NG5=> 2 45=O, 2 :>9B> A5 CAJ2J@H5=AB20<5& 2 45=O, 2 :>9B> <>65< 40 4>:065<, G5 B> =5 =8 5 =C6=>." "[english]breencast.br_instinct24" "<clr:188,188,188><I>Let me assure you that the suppressing field will be shut off on the day that we have mastered ourselves...the day we can prove we no longer need it. " "breencast.br_instinct24_tv" " " "[english]breencast.br_instinct24_tv" " " "breencast.br_instinct25" "<clr:188,188,188><I> 8<0< 4>1@0B0 2O@0, G5 B>78 45= =0 ?@5>1@07O20=5 5 1;87:>." "[english]breencast.br_instinct25" "<clr:188,188,188><I>And that day of transformation, I have it on good authority, is close at hand. " "breencast.br_instinct25_tv" " " "[english]breencast.br_instinct25_tv" " " "breencast.br_overwatch01" "<clr:188,188,188><I>B=>A=> A:>@>H=8B5 CA?5E8 ?@8 70;02O=5B> =0 G;5=>25 >B =0CG=8O 5:8? =0 AJ?@>B820B0, 1OE ?><>;5= 40 :060 =O:>;:> 4C<8 =0 B@0=A EC<0==>B> :@8;> =0 !J3;5420G8B5 >B A5:B>@ A545<=045A5B." "[english]breencast.br_overwatch01" "<clr:188,188,188><I>I have been asked to say a few words to the transhuman arm of Sector Seventeen Overwatch, concerning recent successes in containing members of the resistance Science Team. " "breencast.br_overwatch02" "<clr:188,188,188><I>>72>;5B5 <8 40 87@07O AJ60;5=85B> A8, G5 B@O120 40 AJG5B0O 87:0720=5B> =0 AJ@45G=8 ?>74@02;5=8O AJA A8;=>B> GC2AB2> =0 @07>G0@>20=85. > =5 18E A8 A2J@H8; @01>B0B0 :0B> 0H 04<8=8AB@0B>@ 0:> =5 ?@540< AJ>1I5=85B>, :>5B> ?>;CG8E >B =0H8B5 1;03>45B5;8." "[english]breencast.br_overwatch02" "<clr:188,188,188><I>Let me say up front that I regret having to temper my heartfelt congratulations with a strong measure of disappointment. But I wouldn't be doing my duty as your Administrator if I didn't pass along the message I have received from our Benefactors. " "breencast.br_overwatch03" "<clr:188,188,188><I>!JA A83C@=>AB 70;02O=5B> =0 ;09 0=A 5 3>;O<> AJ18B85.  <0:0@ 40 5 2O@=>, G5 <>65E<5 40 3> 70;>28< ?> 2AO:> 2@5<5 ?@57 ?>A;54=8B5 =O:>;:> 3>48=8, =0G8=JB, ?> :>9B> B>20 AB0=0 8<0 25@>OB=>AB 40 =8 4>=5A5 =5>G0:20=8 >1;038." "[english]breencast.br_overwatch03" "<clr:188,188,188><I>The capture of Eli Vance is an event of major significance, make no mistake. And while it's true that conceivably we could have taken him at almost any time in the last several years, the manner of his capture may prove to have unexpected benefits. " "breencast.br_overwatch04" "<clr:188,188,188><I>O<0 :0: 40 5 >AB0=0;> =57015;O70=> >B 2A8G:8 G;5=>25 >B AJ?@>B820B0, G5 70;02O=5B> =0 4>:B>@ 0=A AJ2?04=0 A <><5=B0, 2 :>9B> B>9 4045 ?>4A;>= =0 >@4J= $@89<J=. ">20 <>65 18 I5 =0:0@0 G;5=>25B5 =0 AJ?@>B820B0 40 ?><8A;OB >B=>2>, ?@548 40 C:@8OB 4>:B>@ $@89<J=. 5@>OB=> 4>@8 I5 38 ?>4:0=8 40 ?>AB02OB 25@=>ABB0 <C ?>4 2J?@>A, 0 =O:>8 4>@8 40 3> >BE2J@;OB 8;8 ?@54040B 2 8<5B> =0 =0H0B0 :0C70." "[english]breencast.br_overwatch04" "<clr:188,188,188><I>It cannot have gone unnoticed by all resistance members that Doctor Vance's capture coincided with the act of giving shelter to Gordon Freeman. This might cause other resistance members to think twice before harboring Doctor Freeman. It might cause them to question his allegiance; even prompt some to turn him out, or turn him over to our cause. " "breencast.br_overwatch05" "<clr:188,188,188><I>J?@5:8 B>20, =5 <>65< 40 @07G8B0<5 >1AB>OB5;AB20B0 40 A5 @0728OB B0:0. 5?CB0F8OB0 =0 4>:B>@ $@89<J= 5 B0:020, G5 5 25@>OB=> 4@C38 >BG0O=8 87<5==8F8 40 <C ?><>3=0B 2 @07?@>AB@0=5=85B> =0 E0>A 8 B5@>@." "[english]breencast.br_overwatch05" "<clr:188,188,188><I>However, we cannot count on such developments. Doctor Freeman's reputation is such that other desperate renegades are likely to grant him a great deal of license in the spirit of spreading general chaos and terror. " "breencast.br_overwatch06" "<clr:188,188,188><I>">20 <5 :0@0 40 40< 3;0A =0 G0AB >B @07>G0@>20=85B>, 8420I> >B =0H8B5 1;03>45B5;8. 0718@0 A5, 07 =5 AJ< 2 ?>78F8OB0 40 @07?>@5640< 8;8 ?>AB02O< ?>4 AJ<=5=85 5D8:0A=>ABB0 =0 459AB28OB0 >B AB@0=0 =0 A8;8B5 =0 !J3;5420G8B5, => B>20 =5 >7=0G020, G5 <>30 40 ?@5<J;G0 A:>@>H=8B5 ?@>20;8 >B BOE=0 AB@0=0. OE A5@8>7=> @07?8B0= >B=>A=> B578 =54>AB0BJF8 8 A530 ?>AB02O< 2J?@>A0 ?@54 20A:" "[english]breencast.br_overwatch06" "<clr:188,188,188><I>This brings me to the one note of disappointment I must echo from our Benefactors. Obviously I am not on the ground to closely command or second-guess the dedicated forces of the Overwatch, but this does not mean I can shirk responsibility for recent lapses and even outright failures on their part. I have been severely questioned about these shortcomings, and now must put the question to you: " "breencast.br_overwatch07" "<clr:188,188,188><I>0: <>65 548= G>25: 40 A5 87<J:20 ?@57 ?@JAB8B5 =0 0H8O >B@O4, >B=>2> 8 >B=>2>? 0: 5 2J7<>6=>? "C: =5 3>2>@8< 70 B05= 035=B 8;8 ?@>D5A8>=0;5= C185F. >@4J= $@89<J= 5 B5>@5B8G5= D878:, :>9B> 5420 15 70I8B8; 4>:B>@0=BC@0B0 A8 ?> 2@5<5 =0 8=F845=B0 2 ;5: 5A0. <0< 4>1@0 ?@8G8=0 40 2O@20<, G5 2 ?@><564CBJ:0 >B 3>48=8B5 4>A530 B>9 5 18; 2 AJAB>O=85, 87:;NG20I> @0728B85B> =0 ?>B09=8 C<5=8O. J6JB, :>9B> =5 CA?OEB5 40 701028B5, :0<> ;8 40 70;>28B5, 5 >18:=>25= G>25: ?> 2A8G:8 AB0=40@B8. 0: <>65 40 =5 CA?O20B5 40 3> 70;>28B5?" "[english]breencast.br_overwatch07" "<clr:188,188,188><I>How could one man have slipped through your force's fingers time and time again? How is it possible? This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who had hardly earned the distinction of his Ph.D. at the time of the Black Mesa Incident. I have good reason to believe that in the intervening years, he was in a state that precluded further development of covert skills. The man you have consistently failed to slow, let alone capture, is by all standards simply that--an ordinary man. How can you have failed to apprehend him? " "breencast.br_overwatch08" "<clr:188,188,188><I>& I5 >AB02O C?@5F8B5 70 4@C3 ?JB, 0:> B>20 A5 >:065 =5>1E>48<>. !530 5 <><5=BJB 40 A5 ?>?@028B5. :> B@0=A EC<0==8B5 A8;8 A5 >:060B =0;560I8 70 =0@0AB20=5 =0 =B53@0B>@8B5 !J3;5420G8, B> 2 B0:J2 A;CG09 I5 B@O120 40 70A;C60B B078 ?@828;538O. !83C@5= AJ<, G5 =5 B@O120 40 8 =0?><=O<, G5 0;B5@=0B820B0, 0:> <>65 40 A5 =0@5G5 B0:020, 7=0G8 ?J;=> 87G5720=5  2 C=8A>= A 2A8G:8 4@C38 =54>AB>9=8 1@J=:8 =0 284>25B5." "[english]breencast.br_overwatch08" "<clr:188,188,188><I>Well...I will leave the upbraiding for another time, to the extent it proves necessary. Now is the moment to redeem yourselves. If the transhuman forces are to prove themselves an indispensable augmentation to the Combine Overwatch, they will have to earn the privilege. I'm sure I don't have to remind you that the alternative, if you can call it that, is total extinction - in union with all the other unworthy branches of the species. " "breencast.br_overwatch09" "<clr:188,188,188><I>5:0 =5 ?>72>;O20<5 40 A5 AB83=5 4> B0<. 0?@028E =09-4>1@>B>, :>5B> <>60E, 70 40 C154O =0H8B5 1;03>45B5;8, G5 85 AB5 =09-4>1@>B>, :>5B> 284JB =8 <>65 40 ?@54;>68. 0 A530 B5 ?@85<0B 0@3C<5=B0 <8, => 157 A83C@=> 4>:070B5;AB2>, A :>5B> 40 3> ?>4:@5?O, <>8B5 4C<8 72CG0B B2J@45 =5C1548B5;=> 4>@8 8 70 <5= A0<8O. @5<5B> 40 A5 ?@54>AB028 4>:070B5;AB2>, >AB02O< =0 0A. 0:B> 8 ?>A;548F8B5 >B ?@>20;. ! B>20, A<OB0< 40 ?@8:;NG0." "[english]breencast.br_overwatch09" "<clr:188,188,188><I>Let's not allow it to come to that. I have done my best to convince our Benefactors that you are the finest the species has to offer. So far they have accepted my argument, but without concrete evidence to back it up, my words sound increasingly hollow even to me. The burden of proof is on you. As is the consequence of failure. I'll just leave it at that. " "breencast.br_tofreeman01" "<clr:188,188,188><I>A:0< 70 <><5=B 40 A5 >1J@=0 ;8G=> :J< 0A, 4-@ $@89<J=." "[english]breencast.br_tofreeman01" "<clr:188,188,188><I>I'd like to take a moment to address you directly, Dr. Freeman. " "breencast.br_tofreeman02" "<clr:188,188,188><I>0. >2>@O =0 0A." "[english]breencast.br_tofreeman02" "<clr:188,188,188><I>Yes. I'm talking to you. " "breencast.br_tofreeman03" "<clr:188,188,188><I>"0:0 =0@5G5=8OB  548=AB25= A2>1>45= G>25: . <0< 2J?@>A 70 0A. 0: CA?OEB5 40 70E2J@;8B5 2A8G:>? ">78 2J?@>A A<0920 C<0 <8." "[english]breencast.br_tofreeman03" "<clr:188,188,188><I>The so-called One Free Man. I have a question for you. How could you have thrown it all away? It staggers the mind. " "breencast.br_tofreeman04" "<clr:188,188,188><I>'>25: =0 =0C:0B0, A 2J7<>6=>ABB0 40 ?>2;8O5B5 =0 C?;0H5=8B5 C<>25 40 284OB 8AB8=0B0," "[english]breencast.br_tofreeman04" "<clr:188,188,188><I>A man of science, with the ability to sway reactionary and fearful minds toward the truth " "breencast.br_tofreeman05" "<clr:188,188,188><I>2<5AB> B>20 871@0EB5 40 ?>A;5420B5 ?JBO =0 =52565AB2>B> 8 @07@CH5=85B>. 5 A5 701;C640209B5, 4-@ $@89<J=. ">20, :>5B> 70?>G=0EB5 =5 5 =0CG=0 @52>;NF8O& B>20 5 A<J@B 8 1572J72@0B=>AB." "[english]breencast.br_tofreeman05" "<clr:188,188,188><I>choosing instead to embark on a path of ignorance and decay. Make no mistake, Dr. Freeman. This is not a scientific revolution you have sparked...this is death and finality. " "breencast.br_tofreeman06" "<clr:188,188,188><I>85 ?>2;O:>EB5 G>25G5AB2>B> :J< ?045=85." "[english]breencast.br_tofreeman06" "<clr:188,188,188><I>You have plunged humanity into freefall. " "breencast.br_tofreeman07" "<clr:188,188,188><I>>@8 8 40 A5 ?@54045B5 A530, =5 <>30 40 30@0=B8@0<, G5 =0H8B5 1;03>45B5;8 I5 3> ?@85<0B." "[english]breencast.br_tofreeman07" "<clr:188,188,188><I>Even if you offered your surrender now, I cannot guarantee that our benefactors would accept it. " "breencast.br_tofreeman08" "<clr:188,188,188><I> <><5=B0 A5 AB@0EC20<, G5 B5 A0 70?>G=0;8 40 3;540B 4>@8 :J< <5= AJA AJ<=5=85. >BC: 15H5 AJA A;C610B0 <8 :0B> ?@54AB028B5; =0 G>25G5AB2>B>." "[english]breencast.br_tofreeman08" "<clr:188,188,188><I>At the moment, I fear they have begun to look upon even me with suspicion. So much for serving as humanity's representative. " "breencast.br_tofreeman09" "<clr:188,188,188><I>><>3=5B5 <8 40 A?5G5;O >B=>2> BOE=>B> 4>25@85, 4-@ $@89<J=. @5409B5 A5, 4>:0B> 2A5 >I5 <>65B5." "[english]breencast.br_tofreeman09" "<clr:188,188,188><I>Help me win back their trust, Dr. Freeman. Surrender while you still can. " "breencast.br_tofreeman10" "<clr:188,188,188><I>><>3=5B5 <8 40 4>:060, G5 4>25@85B> =0 G>25G5AB2>B> :J< 0A =5 5 ?>3@5H=>" "[english]breencast.br_tofreeman10" "<clr:188,188,188><I>Help ensure that humanity's trust in you is not misguided " "breencast.br_tofreeman11" "<clr:188,188,188><I>0?@025B5 B>20, :>5B> ?@028;=>, 4-@ $@89<J=." "[english]breencast.br_tofreeman11" "<clr:188,188,188><I>Do what is right, Dr. Freeman. " "breencast.br_tofreeman12" "<clr:188,188,188><I>!;C65B5 =0 G>25G5AB2>B>." "[english]breencast.br_tofreeman12" "<clr:188,188,188><I>Serve mankind. " "breencast.br_welcome01" "<clr:188,188,188><I>4@0259B5. >1@5 4>H;8 2 @04 17." "[english]breencast.br_welcome01" "<clr:188,188,188><I>Welcome. Welcome to City 17. " "breencast.br_welcome02" "<clr:188,188,188><I>85 AB5 871@0;8 8;8 AB5 18;8 871@0=8 40 1J45B5 ?@5CAB0=>25=8 2 548= >B =09-4>1@8B5 =8 >AB0=0;8 3@04A:8 F5=B@>25." "[english]breencast.br_welcome02" "<clr:188,188,188><I>You have chosen, or been chosen, to relocate to one of our finest remaining urban centers. " "breencast.br_welcome03" "<clr:188,188,188><I>><>3=0E B>;:>20 <=>3> =0 @04 17, G5 871@0= 40 AJ740< 04<8=8AB@0F8OB0 A8 BC:" "[english]breencast.br_welcome03" "<clr:188,188,188><I>I thought so much of City 17 that I elected to establish my Administration here " "breencast.br_welcome04" "<clr:188,188,188><I>2 &8B045;0B0, B0:0 3@86;82> >A83C@5=0 >B =0H8B5 1;03>45B5;8." "[english]breencast.br_welcome04" "<clr:188,188,188><I>in the Citadel so thoughtfully provided by our benefactors. " "breencast.br_welcome05" "<clr:188,188,188><I>>@45O A5 40 =0@5:0 @04 17 <>9 4><. "0:0 G5, 40;8 >AB020B5 BC: 8;8 ?@5<8=020B5 ?> A2>O ?JB :J< =5?>7=0B8 <5AB0," "[english]breencast.br_welcome05" "<clr:188,188,188><I>I have been proud to call City 17 my home. And so, whether you are here to stay, or passing through on your way to parts unknown, " "breencast.br_welcome06" "<clr:188,188,188><I>4>1@5 4>H;8 2 @04 17." "[english]breencast.br_welcome06" "<clr:188,188,188><I>Welcome to City 17. " "breencast.br_welcome07" "<clr:188,188,188><I>"C: 5 ?>-157>?0A=>." "[english]breencast.br_welcome07" "<clr:188,188,188><I>It's safer here. " "canals.airboat_drivehard" ")5 1J45 B@C4=> 40 A5 87<J:=5B5 >B @0640=A:0 70I8B0 =02J= =0 >B:@8B>, => :0@09B5 1J@7> 8 I5 CA?55B5." "[english]canals.airboat_drivehard" "It's going to be tough dodging Civil Protection out there in the open, but drive hard and you'll make it. " "canals.airboat_gassed" "4@0259B5, 4-@ $@89<J=, =04O20E A5 40 A5 ?>O28B5. "078 ;>4:0 5 70@545=0 8 =0?J;=> 3>B>20 70 87?>;720=5." "[english]canals.airboat_gassed" "Hey, Dr. Freeman, I've been hoping you'd show up. Got this airboat all gassed up and ready to go. " "canals.airboat_go_nag01" ">-4>1@5 B@J3209B5!" "[english]canals.airboat_go_nag01" "You'd better get going now! " "canals.airboat_go_nag02" "7 I5 >AB0=0 BC:. 8=038 <>65 40 A5 ?>O2OB >I5 871O30;8." "[english]canals.airboat_go_nag02" "I've gotta stay here. There could always be more runaways coming along. " "canals.airboat_go_nag03" "7 >AB020< BC:. 85 B@J3209B5." "[english]canals.airboat_go_nag03" "I'm staying put. You go on. " "canals.airboat_nag01" "%0945, :0G5B5 A5 =0 ;>4:0B0, 4-@ $@89<J=." "[english]canals.airboat_nag01" "Go ahead and get in the boat, Dr. Freeman. " "canals.airboat_nag02" "0G5B5 A5 =0 ;>4:0B0, AJ@." "[english]canals.airboat_nag02" "Get in the airboat, sir. " "canals.airboat_nag03" "0G5B5 A5 8 O 70?0;5B5." "[english]canals.airboat_nag03" "Climb on in and fire her up. " "canals.airboat_redbarn" ")5 =0<5@8B5 >I5 ?><>I 2 !B0=F8O 7, =0 =O:>;:> 702>8 =03>@5 ?> @5:0B0. 3;56409B5 A5 70 G5@25= E0<10@." "[english]canals.airboat_redbarn" "You'll find more help up at Station 7, just a few bends up the river. It's the old red barn. " "canals.al_radio_stn6" "<clr:255,212,255><I>;5: 5A0 4> !B0=F8O 6. 'C20B5 ;8 <5? -@ $@89<J= 5 ?> ?JBO A8 =04>;C ?> @5:0B0. 09B5 <C =0705< ;>4:0B0 8 8 <C ?><>3=5B5 :>;:>B> <>65B5. >2B0@O<. >@4J= $@89<J= A5 702J@=0! @8B8G=> 5 40 AB83=5 4> ;5: 5A0 7B>:." "[english]canals.al_radio_stn6" "<clr:255,212,255><I>Black Mesa East to Station 6. Do you read? Dr. Freeman is on his way downriver. Lend him the airboat and give him all the help you can. Repeat. Gordon Freeman has returned! It is critical he reaches Black Mesa East. " "canals.arrest_getgoing" ""@J3209B5!" "[english]canals.arrest_getgoing" "Get going! " "canals.arrest_helpme" "><>3=5B5 <8!" "[english]canals.arrest_helpme" "Help me! " "canals.arrest_lookingforyou" "!530 I5 8748@20B 20A!" "[english]canals.arrest_lookingforyou" "They'll be looking for you now! " "canals.arrest_run" ">-4>1@5 1O309B5! O<0 :0:2> 4@C3> 40 =0?@028B5 BC:!" "[english]canals.arrest_run" "You'd better run! There's nothing else you can do here! " "canals.arrest_stop" "!?@5B5! 5 A<5 =0?@028;8 =8I>!" "[english]canals.arrest_stop" "Stop! We didn't do anything! " "canals.boxcar_becareful" "!530 1J45B5 2=8<0B5;5=." "[english]canals.boxcar_becareful" "Be careful now. " "canals.boxcar_becareful_b" "5 <>65< 40 A8 ?>72>;8< 40 =8 7015;560B." "[english]canals.boxcar_becareful_b" "We really can't afford to get noticed. " "canals.boxcar_becareful_c" ":> 3@0640=A:0 70I8B0 8 E20=5 BC: 4>;C, I5 5 ;>H0 =>28=0 70 FO;0B0 65;57=8F0." "[english]canals.boxcar_becareful_c" "Civil Protection catches you down here, it's bad news for the whole railroad. " "canals.boxcar_go_nag01" "%0945, B@J3209B5." "[english]canals.boxcar_go_nag01" "Get going now. " "canals.boxcar_go_nag02" ">-4>1@5 B@J3209B5." "[english]canals.boxcar_go_nag02" "You better get going. " "canals.boxcar_go_nag03" "0E09B5 A5 >BBC:." "[english]canals.boxcar_go_nag03" "Get outta here. " "canals.boxcar_go_nag04" "%20I09 ?JBO, 60:!" "[english]canals.boxcar_go_nag04" "Hit the road, Jack! " "canals.boxcar_jolt" "@57 B>20 2@5<5 ?>72>;5B5 =0 <>O ?@8OB5; 2>@B83>= 40 8 ?>4A8;8 70 ?@54AB>OI8O ?JB." "[english]canals.boxcar_jolt" "Meanwhile, let my vortigaunt friend here give you a jolt to get you going. " "canals.boxcar_lethimhelp" "">9 I5 8 ?><>3=5, 0:> <C ?>72>;8B5!" "[english]canals.boxcar_lethimhelp" "He'll help you if you let him! " "canals.boxcar_lookout" "86B5, =85 A<5 =0478@0B5;A:8O ?C=:B 70 ?>475<=0B0 65;57=8F0." "[english]canals.boxcar_lookout" "Look, we're just the lookout for the underground railroad. " "canals.boxcar_lookout_b" ";02=0B0 AB0=F8O 5 B>G=> 704 J3J;0." "[english]canals.boxcar_lookout_b" "Main station is right around the corner. " "canals.boxcar_lookout_d" ""5 I5 8 ?><>3=0B 40 A8 ABJ?8B5 =0 :@0:0B0." "[english]canals.boxcar_lookout_d" "They'll get you started on the right foot. " "canals.boxcar_sirens" "@54?>;030<, G5 A8@5=8B5 A0 70@048 20A, 0?" "[english]canals.boxcar_sirens" "Guess those sirens are for you, huh? " "canals.boxcar_sirens_b" ">1@5, G5 =8 >B:@8EB5." "[english]canals.boxcar_sirens_b" "Good thing you found us. " "canals.boxcar_sirens_c" "5 AB5 ?J@28O, :>9B> <8=020 >BBC: A& " "[english]canals.boxcar_sirens_c" "You're not the first to come through here by a ... " "canals.boxcar_vortstop" "%59, ?@5AB0=8. >@B>25B5 A0 25G5 =0 =0H0 AB@0=0." "[english]canals.boxcar_vortstop" "Hey, stop that. The vorts are on our side now. " "canals.gunboat_breakcamp" ""@J3209B5, >:. "@O120 40 @07BC@20<5 ;035@0." "[english]canals.gunboat_breakcamp" "Get going, Doc. We've gotta break camp. " "canals.gunboat_comein" ";0B5 2JB@5. )5 8 ?>:060 A@5IC :0:2> A5 87?@02OB5." "[english]canals.gunboat_comein" "Come on in. I'll show you what you're up against. " "canals.gunboat_dam" "">20 BC: 5 O7>28@JB. @>4J;65B5 A0<> =0?@02> 8 I5 3> >B:@85B5." "[english]canals.gunboat_dam" "This here's the dam. It's just up ahead. " "canals.gunboat_eliright" ""@J3209B5, 4-@ $@89<J=. 8640<, G5 ;09 5 18; ?@02 70 0A." "[english]canals.gunboat_eliright" "Get going, Dr. Freeman. I can see Eli was right about you. " "canals.gunboat_farewell" "> =>28 A@5I8, 4-@ $@89<J=." "[english]canals.gunboat_farewell" "Farewell, Dr. Freeman. " "canals.gunboat_finishingup" "8A;O, G5 B>9 BJ:<> 702J@H20." "[english]canals.gunboat_finishingup" "I think he's just finishing up now. " "canals.gunboat_getin" "%0945, 5;0B5 BC:." "[english]canals.gunboat_getin" "Come on, get in here. " "canals.gunboat_giveemhell" "09 8< 40 @0715@0B, >:." "[english]canals.gunboat_giveemhell" "Give 'em hell, Doc. " "canals.gunboat_goonout" "7;57B5." "[english]canals.gunboat_goonout" "Go on out. " "canals.gunboat_herelook" "B>, ?>3;54=5B5 B>20." "[english]canals.gunboat_herelook" "Here, take a look at this. " "canals.gunboat_heyyourefm" "%59, 85 AB5 $@89<J=, =0;8?" "[english]canals.gunboat_heyyourefm" "Hey, you're Freeman, aren't you? " "canals.gunboat_hideout" "!:@820;8I5B> =0 ;09 5 BC:, A0<> =0 E2J@;59 =0?@54, A:@8B> 2 AB0@8O &." "[english]canals.gunboat_hideout" "Eli's hideout is here, a stone's throw from the apron and nestled in the old hydro plant. " "canals.gunboat_hurry" ">-4>1@5 40 ?>1J@70<5. "@O120 40 @07BC@8< B>78 ;035@ 8 40 87G57=5< >BBC:." "[english]canals.gunboat_hurry" "We'd better hurry. We've got to tear down this camp and get out of here. " "canals.gunboat_impossible" "> 40 AB83=5B5 4> B0<, A B>78 E5;8:>?B5@ ;>25F ?> ?5B8B5 8, 5 ?>GB8 =52J7<>6=>." "[english]canals.gunboat_impossible" "But getting there, with that hunter-chopper on your ass, next to impossible. " "canals.gunboat_irony" "B> =8 8 =0A. ">20 >@J685 5 >B AJI8B5 E5;8:>?B5@8 ;>2F8, A@5IC :>8B> I5 A5 87?@028H. 8=038 <8 E0@5A20 40 4>102O< <0;:> 8@>=8O :J< ?@5AB@5;:0B0." "[english]canals.gunboat_irony" "There we are. That gun came off one of the same hunter-choppers you're up against. I always like to bring a little irony to a firefight. " "canals.gunboat_justintime" "#A?OEB5 40 4>945B5 =02@5<5. "@O120 40 87G57=5< >BBC: ?@548 40 =8 >B:@8OB." "[english]canals.gunboat_justintime" "You made it just in time. We've got to clear out of here before we're discovered. " "canals.gunboat_magic" ">1@8B5 =>28=8 A0, G5 2>@B83>=JB @01>B8 2J@EC ;>4:0B0 28, 70 40 8<0B5 ?>25G5 >3=5AB@5;=0 <>I =0B0BJ:." "[english]canals.gunboat_magic" "Good news is, the vortigaunt's working his magic on your airboat, so you'll have more firepower going forward. " "canals.gunboat_moveon" "%0945, 40 A5 @0742868<! "@O120 40 87G57=5< ?@548 40 A0 =8 >B:@8;8." "[english]canals.gunboat_moveon" "Let's get a move on! We've got to clear out before they target us. " "canals.gunboat_owneyes" "O<0H5 40 ?>2O@20<, 0:> =5 3> 1OE 284O; A >G8B5 A8. !0<8OB 4-@ $@89<J=." "[english]canals.gunboat_owneyes" "Well, I wouldn't believe it if I couldn't see it with my own eyes. Dr. Gordon Freeman himself. " "canals.gunboat_parkboat" ">65 40 ?0@:8@0B5 ;>4:0B0. "C: BO I5 5 2 157>?0A=>AB." "[english]canals.gunboat_parkboat" "You can park the boat. It'll be safe here. " "canals.gunboat_pullout" "">G=> =02@5<5 A8, >:. "@O120 40 A5 87=5A5< ?@548 =B53@0B>@8B5 40 =8 70A5:0B. @83>B2O<5 A5 70 =0?CA:0=5." "[english]canals.gunboat_pullout" "You're just in time, Doc. We've got to move out before the Combine picks us up. We're just getting ready to pull out. " "canals.gunboat_takeitdown" "!20;5B5 B>78 E5;8:>?B5@, 8 I5 CA?55B5 40 A5 ?@><J:=5B5 4> ;09." "[english]canals.gunboat_takeitdown" "Take that chopper down, and you should be able to tear on through to Eli's place. " "canals.gunboat_vort" "5 A5 157?>:>9B5 70 ;>4:0B0. >@BJB I5 O =03;5640 2<5AB> 20A." "[english]canals.gunboat_vort" "Don't worry about the airboat. The Vort's gonna look after it for you. " "canals.massacre_cop_fire" "!B@5;O9B5, 70 40 @07@CH8B5 2@J7:0B0!" "[english]canals.massacre_cop_fire" "Fire to dislocate that interpose! " "canals.massacre_cop_hesrunning" "">9 B8G0." "[english]canals.massacre_cop_hesrunning" "He's running. " "canals.massacre_cop_holdit" "04@J6B5." "[english]canals.massacre_cop_holdit" "Hold it. " "canals.massacre_die" " " "[english]canals.massacre_die" " " "canals.massacre_premassacre" "85 =5& :0:2> A8 B8& =5 AB@5;O9& :0:2> ?@028H& <>;O B5, =5 <5 =0@0=O209& <>;O B5, =5 AB@5;O9& 5 AB@5;O9! 5 AB@5;O9!" "[english]canals.massacre_premassacre" "We don't...what are you...don't shoot...what are you doing...please, don't hurt me...please don't shoot...Don't shoot! Don't shoot! " "canals.massacre_runforyourlife01" "O309 70 682>B0 A8!" "[english]canals.massacre_runforyourlife01" "Run for your life! " "canals.massacre_startle01" " " "[english]canals.massacre_startle01" " " "canals.massacre_startle02" " " "[english]canals.massacre_startle02" " " "canals.matt_beglad" "J45B5 I0AB;82, G5 =5 AB5 B8?0, :>3>B> BJ@AOB." "[english]canals.matt_beglad" "Be glad you're not the guy they're looking for. " "canals.matt_beglad_b" ">@:>B> :>?5;5 =O<0 H0=A." "[english]canals.matt_beglad_b" "Poor bastard doesn't stand a chance. " "canals.matt_beglad_c" "73;5640 8728:20B 2AO:0 548=8F0 >B @0640=A:0 70I8B0 2 @04 17." "[english]canals.matt_beglad_c" "Sounds like they're calling in every CP unit in City 17. " "canals.matt_closecall" "">20 15H5 =0 :>AJ<. ;03>40@O 70 ?><>IB0!" "[english]canals.matt_closecall" "That was a close call. Thanks for your help! " "canals.matt_flood" "0;820B @09>=8B5 =0?@54 A 87:>@<20G8." "[english]canals.matt_flood" "They're flooding areas up ahead with manhacks. " "canals.matt_flood_b" ">-4>1@5 B@J3209B5 ?@548 40 A0 ?@5<8=0;8 >BBC:." "[english]canals.matt_flood_b" "You'd better get going before they sweep through here. " "canals.matt_getin" ";0 BC:! >1J@709!" "[english]canals.matt_getin" "Get in here! Hurry! " "canals.matt_go_nag01" ">-4>1@5 B@J3209B5." "[english]canals.matt_go_nag01" "You'd better get going now. " "canals.matt_go_nag02" ";03>40@O, I5 A5 >?@02O. <0< @01>B0 40 4>2J@H0 BC:." "[english]canals.matt_go_nag02" "Thanks, but I'll be okay. Got some work to finish up here. " "canals.matt_go_nag03" " 0718@0B5 ;8, B@O120 40 >AB0=0 8 40 ?><030< =0 A:8B=8F8B5." "[english]canals.matt_go_nag03" "You understand, I've gotta stay and help any stragglers. " "canals.matt_go_nag04" ""@J3209B5!" "[english]canals.matt_go_nag04" "Get going! " "canals.matt_go_nag05" "85 ?@>4J;60209B5!" "[english]canals.matt_go_nag05" "You go on! " "canals.matt_goodluck" "JA<5B!" "[english]canals.matt_goodluck" "Good luck out there! " "canals.matt_supplies" "86B5, BC: =5 5 157>?0A=>. )5 8 40< <0;:> ?@>28788 70 ?>4:@5?0, => A;54 B>20 B@O120 40 B@J320B5." "[english]canals.matt_supplies" "Look, it isn't safe here. I'll give you some supplies to keep you going, then you really gotta go. " "canals.matt_tearinguprr" "@0640=A:0 70I8B0 5 ?> ?5B8B5 =8." "[english]canals.matt_tearinguprr" "Civil Protection is on to us. " "canals.matt_tearinguprr_a" "0B20@O<5 65;57=8F0B0, ?@8:@8209:8 A;548B5 A8." "[english]canals.matt_tearinguprr_a" "We're tearing up the railroad, covering our tracks. " "canals.matt_tearinguprr_b" "73;5640, G5 85 I5 AB5 ?>A;54=8OB ?@5<8=0;." "[english]canals.matt_tearinguprr_b" "Looks like you're gonna be the last one through. " "canals.matt_thanksbut" " " "[english]canals.matt_thanksbut" " " "canals.matt_toolate" ", <0<:0 <C! "2J@45 :JA=>!" "[english]canals.matt_toolate" "Oh shit! Too late! " "canals.mudcop1_01" "O:>9 4@C3 40 ?@8E20I0 647- A83=0;?" "[english]canals.mudcop1_01" "Anyone else pickup a 647-E reading? " "canals.mudcop1_02" "A5 >I5 ?@8E20I0< B>78 657- >B <5AB=>B> =01;N45=85." "[english]canals.mudcop1_02" "Still getting that 647-E from local surveillance. " "canals.mudcop1_03" " " "[english]canals.mudcop1_03" " " "canals.mudcop1_04" "A5 >I5 =O<0<5 287C0;5= :>=B0:B A 8748@20=8O >15:B." "[english]canals.mudcop1_04" "No visual on UPI at this time. " "canals.mudcop1_05" " " "[english]canals.mudcop1_05" " " "canals.mudcop1_hey" "<0<5 10-108!" "[english]canals.mudcop1_hey" "We have a 10-108! " "canals.mudcop2_01" "@>25@5B5 70 3@5H:0 2 87G8A;5=8OB0" "[english]canals.mudcop2_01" "Check for miscount " "canals.mudcop2_02" "/A=>, =5 647, =5 10-107." "[english]canals.mudcop2_02" "Clear, no 647, no 10-107. " "canals.mudcop2_03" "@85B>." "[english]canals.mudcop2_03" "Roger that. " "canals.mudcop2_04" " " "[english]canals.mudcop2_04" " " "canals.mudcop2_05" " " "[english]canals.mudcop2_05" " " "canals.mudcop2_look" "=8<0209B5!" "[english]canals.mudcop2_look" "Look out! " "canals.radio_comein12" "<I>!B0=F8O 12, >B3>2>@5B5. !B0=F8O 12, GC20B5 ;8 <5?" "[english]canals.radio_comein12" "<I>Station 12, come in. Station 12, do you read? " "canals.radio_doyoucopy8" "<I>!B0=F8O 8, GC20B5 ;8? !B0=F8O 8, B0< ;8 AB5? <0<5 ?>B2J@45=8 A2545=8O 70 87:>@<20G8. >2B0@O<: 87?J;20B ?>475<8OB0 A 87:>@<20G8." "[english]canals.radio_doyoucopy8" "<I>Station 8, do you copy? Station 8, are you there? We have confirmed reports of manhacks. Repeat: they're filling the underground with manhacks. " "canals.radio_thisis8" "<I>"C: !B0=F8O 8! 73C18E<5 2@J7:0 AJA !B0=F8O 12. %8@C@38G5A:8 C40@=8 G0AB8 A5 ?@8F5;20B :J< 65;57=8F0B0. >2B0@O<, @0640=A:0 70I8B0 8420 2 ?>475<=8B5 AB0=F88. 5G5 ?@8AB830B F828;=8 >B 4525B0 8 ?>-40;5G=8 AB0=F88. 73;5640 =85& " "[english]canals.radio_thisis8" "<I>This is Station 8! We heard 12 go down and out. Surgical strike units are targeting railway stations. Repeat, Civil Protection is coming down on underground stations. We're already getting refugees from 9 and outlying! Looks like we're--" "canals.shanty_badtime" "@8AB83=0EB5 BC: ?> ;>H> 2@5<5." "[english]canals.shanty_badtime" "You got here at a bad time. " "canals.shanty_getitoffhim" "0E=5B5 3> >B =53>! 0E=5B5 3>!" "[english]canals.shanty_getitoffhim" "Get it off him! Get it off! " "canals.shanty_go_nag01" "0E=5B5 A5 >BB0<!" "[english]canals.shanty_go_nag01" "Get outta here! " "canals.shanty_go_nag02" "@>4J;60209B5!" "[english]canals.shanty_go_nag02" "Go on! " "canals.shanty_go_nag03" ""@J3209B5!" "[english]canals.shanty_go_nag03" "Get going! " "canals.shanty_gotsomeammo" "<0<5 <0;:> <C=8F88 2 B578 :0H>=8 59 B0<." "[english]canals.shanty_gotsomeammo" "We've got some ammo in those crates over there. " "canals.shanty_gotword" "'CE<5, G5 I5 4>945B5." "[english]canals.shanty_gotword" "We got word you were coming. " "canals.shanty_helpyourself" "75<5B5 A8 ?@8?0A8 A8 8 ?@>4J;60209B5 40 A5 42868B5." "[english]canals.shanty_helpyourself" "Help yourself to supplies and keep moving. " "canals.shanty_hey" "%59!" "[english]canals.shanty_hey" "Hey! " "canals.shanty_toolate" ""2J@45 :JA=>! B4@J?=5B5 A5!" "[english]canals.shanty_toolate" "It's too late! Stand back! " "canals.shanty_yourefm" "85 AB5 $@89<J=, =0;8?" "[english]canals.shanty_yourefm" "You're Freeman, aren't you? " "canals.stn1_cit_illstay" ""@O120 40 >AB0=0 BC:, 2 A;CG09, G5 =O:>9 <8=5 >BBC:. "@O120 40 70I8B8< 65;57=8F0B0." "[english]canals.stn1_cit_illstay" "I'm gonna stay here in case any others come through. Gotta keep the railway alive." "canals.stn1_cit_keepgoing" "@>4J;60209, ?@8OB5;N! "078 AB0=F8O 15H5 =0?04=0B0, => 8<0 4@C38 =0?@54." "[english]canals.stn1_cit_keepgoing" "Keep going, friend! That station was raided but there's others up ahead. " "canals.stn6_canisters" "#4@OB =8 A ?@5=>A8B5;8!" "[english]canals.stn6_canisters" "They're hitting us with canisters! " "canals.stn6_go_nag02" "@>4J;60209B5!" "[english]canals.stn6_go_nag02" "Go on! " "canals.stn6_incoming" "075B5 A5!" "[english]canals.stn6_incoming" "Incoming! " "canals.stn6_launch" "<0<5 87;8B0=5. <0<5 87;8B0=5!" "[english]canals.stn6_launch" "We've got a launch. We've got a launch! " "canals.stn6_shellingus" "><10@48@0B =8!" "[english]canals.stn6_shellingus" "They're shelling us! " "canals.vort_reckoning" "">20 5 $@89<J=0. 0ABJ?8 <><5=B0 70 @07?;0B0 A =B53@0B>@8B5." "[english]canals.vort_reckoning" "This is the Freeman. The Combine's reckoning has come. " "citadel.al_access" " " "[english]citadel.al_access" " " "citadel.al_ascent" "<clr:255,212,255>!B@0E>B=>!  =5. @89= 5 70?>G=0; 874830=5B> A8." "[english]citadel.al_ascent" "<clr:255,212,255>Great! Oh no. Breen's started his ascent. " "citadel.al_beforeescape" "<clr:255,212,255>>1J@709, >@4J=, ?@548 40 5 871O30;." "[english]citadel.al_beforeescape" "<clr:255,212,255>Hurry, Gordon, before he escapes. " "citadel.al_betterhurry" "<clr:255,212,255>>-4>1@5 40 ?>1J@70<5, >@4J=." "[english]citadel.al_betterhurry" "<clr:255,212,255>We'd better hurry, Gordon. " "citadel.al_bitofit" "<clr:255,212,255>A5 >I5 =5 A8 284O; =8I>." "[english]citadel.al_bitofit" "<clr:255,212,255>You haven't seen a bit of it yet. " "citadel.al_bluff" "<clr:255,212,255>">9 1;JD8@0, >@4J=. 5 3> A;CH09." "[english]citadel.al_bluff" "<clr:255,212,255>He's bluffing, Gordon. Don't listen to him. " "citadel.al_bothtypes" " " "[english]citadel.al_bothtypes" " " "citadel.al_cantshutdown" "<clr:255,212,255>5 <>30 40 3> 87:;NG0. 73;5640 5 ?>5; :>=B@>; >B 4@C30B0 AB@0=0. )5 B@O120 40 2;57=5H 2 O4@>B> 8 40 A5 >?8B0H 40 =0?@028H =5I>." "[english]citadel.al_cantshutdown" "<clr:255,212,255>I can't shut it down. Looks like he's turned over control to the other side. You'll have to go into the core and do what you can. " "citadel.al_chancelikethis" "<clr:255,212,255>8:>30 >B=>2> =O<0 40 8<0<5 B0:J2 H0=A. "@O120 40 A?@5< 4-@ @89=." "[english]citadel.al_chancelikethis" "<clr:255,212,255>We'll never have a chance like this again. We've got to stop Dr. Breen. " "citadel.al_chargeup" "<clr:255,212,255>J@2> 70@548 :>ABN<0 A8." "[english]citadel.al_chargeup" "<clr:255,212,255>Charge up your suit first. " "citadel.al_comegordon" "<clr:255,212,255>%0945, >@4J=, 40 2J@28<!" "[english]citadel.al_comegordon" "<clr:255,212,255>Come on, Gordon, let's go! " "citadel.al_comeon" "<clr:255,212,255>%0945." "[english]citadel.al_comeon" "<clr:255,212,255>Come on. " "citadel.al_comingafterme" "<clr:255,212,255>>@4J=, =5 A5 ?>7=020<5 >B 4J;3>, => 7=0<, G5 <>65H5 40 =5 ?@028H B>20. 7 B@O120H5 40 A?0AO 10I0 A8, => B8& 5& ;03>40@O, G5 4>945 A;54 <5=." "[english]citadel.al_comingafterme" "<clr:255,212,255>Gordon, we haven't known each other very long, but I know you didn't have to do this. I had to rescue my father, but you... well... Thanks for coming after me. " "citadel.al_critical" "<clr:255,212,255>)5 =02;575 2 :@8B8G=> ?>;>65=85. !0<> >I5 =O:>;:>." "[english]citadel.al_critical" "<clr:255,212,255>It's gonna go critical. Just a few more. " "citadel.al_dad" "<clr:255,212,255>"0B:>!" "[english]citadel.al_dad" "<clr:255,212,255>Dad! " "citadel.al_dadgordonno" "<clr:255,212,255>"0B:>!" "[english]citadel.al_dadgordonno" "<clr:255,212,255>Dad! " "citadel.al_dadgordonno_b" "<clr:255,212,255>>@4J=" "[english]citadel.al_dadgordonno_b" "<clr:255,212,255>Gordon " "citadel.al_dadgordonno_c" "<clr:255,212,255>5& " "[english]citadel.al_dadgordonno_c" "<clr:255,212,255>No... " "citadel.al_dadhangon" "<clr:255,212,255>"0B:>, 4@J6 A5!" "[english]citadel.al_dadhangon" "<clr:255,212,255>Dad, hang on! " "citadel.al_dadsorry" "<clr:255,212,255>"0B:>, B>;:>20 AJ60;O20<." "[english]citadel.al_dadsorry" "<clr:255,212,255>Dad, I'm so sorry. " "citadel.al_darkfusionreactor" "<clr:255,212,255>, 1>65. ">20 5 @50:B>@JB 70 BJ<5= A8=B57 =0 &8B045;0B0. ">9 70E@0=20 CAB@>9AB2>B> 70 70?;8B0=5 =0 BC=5;8." "[english]citadel.al_darkfusionreactor" "<clr:255,212,255>Oh my God. This is the Citadel's dark fusion reactor. It powers their tunneling entanglement device. " "citadel.al_dienow" " " "[english]citadel.al_dienow" " " "citadel.al_dienow_b" "<clr:255,212,255>0: A5 >A<5;O20H 40 O A?><5=020H!" "[english]citadel.al_dienow_b" "<clr:255,212,255>How dare you even mention her! " "citadel.al_doingright" "<clr:255,212,255>J@H8H ?@028;=>B> =5I>." "[english]citadel.al_doingright" "<clr:255,212,255>You're doing the right thing. " "citadel.al_dontforget" "<clr:255,212,255>5 701@02O9 40 70@548H :>ABN<0 A8." "[english]citadel.al_dontforget" "<clr:255,212,255>Don't forget to charge up your suit. " "citadel.al_dontlisten" "<clr:255,212,255>5 3> A;CH09, >@4J=." "[english]citadel.al_dontlisten" "<clr:255,212,255>Don't listen to him, Gordon. " "citadel.al_dontlistentohim" "<clr:255,212,255>5 3> A;CH09, >@4J=." "[english]citadel.al_dontlistentohim" "<clr:255,212,255>Don't listen to him, Gordon. " "citadel.al_doworst" "<clr:255,212,255>0?@028 =09-;>H>B>, :>5B> <>65H& , =>& 1J48 2=8<0B5;5=." "[english]citadel.al_doworst" "<clr:255,212,255>Do your worst Gordon... but... be careful. " "citadel.al_elevator" "<clr:255,212,255>;57=8 2 0A0=AL>@0." "[english]citadel.al_elevator" "<clr:255,212,255>Get in the elevator. " "citadel.al_exhaust" "<clr:255,212,255>=8<0209 A 87?CA:0B5;=0 B@J10. ?8B09 40 A5 ?@8:@85H >B =5O." "[english]citadel.al_exhaust" "<clr:255,212,255>Watch out for the exhaust. Try to find cover from it. " "citadel.al_fail_no" "<clr:255,212,255>5!" "[english]citadel.al_fail_no" "<clr:255,212,255>No! " "citadel.al_funnel" " " "[english]citadel.al_funnel" " " "citadel.al_gasp01" "<clr:255,212,255>& " "[english]citadel.al_gasp01" "<clr:255,212,255>Huh... " "citadel.al_gettingaway" "<clr:255,212,255>5, B>9 A5 87<J:20!" "[english]citadel.al_gettingaway" "<clr:255,212,255>No, he's getting away! " "citadel.al_gogordon" "<clr:255,212,255>J@28, >@4J=." "[english]citadel.al_gogordon" "<clr:255,212,255>Go, Gordon. " "citadel.al_gordonwouldnever" "<clr:255,212,255>>@4J= =8:>30 =5 18 A5 A?>@07C<8; A B51." "[english]citadel.al_gordonwouldnever" "<clr:255,212,255>Gordon would never make any kind of deal with you. " "citadel.al_heylisten" "<clr:255,212,255>%59, A;CH09." "[english]citadel.al_heylisten" "<clr:255,212,255>Hey, listen. " "citadel.al_hurrymossman02" "<clr:255,212,255>J@7>!" "[english]citadel.al_hurrymossman02" "<clr:255,212,255>Hurry! " "citadel.al_ifonly" " " "[english]citadel.al_ifonly" " " "citadel.al_itsbreen" "<clr:255,212,255>">20 5 4-@ @89=. B> 3>!" "[english]citadel.al_itsbreen" "<clr:255,212,255>It's Dr. Breen. There he is! " "citadel.al_keepgoing" "<clr:255,212,255>@>4J;60209." "[english]citadel.al_keepgoing" "<clr:255,212,255>Keep going. " "citadel.al_keepgoing01" "<clr:255,212,255>>1@5. @>4J;60209." "[english]citadel.al_keepgoing01" "<clr:255,212,255>Good. Keep going. " "citadel.al_launchtrip" " " "[english]citadel.al_launchtrip" " " "citadel.al_launchup" " " "[english]citadel.al_launchup" " " "citadel.al_letyouin" "<clr:255,212,255>0G8 A5 2 0A0=AL>@0 8 I5 B5 ?CA=0 2JB@5." "[english]citadel.al_letyouin" "<clr:255,212,255>Get in the elevator and I'll let you in. " "citadel.al_lookafterdad" "<clr:255,212,255>-@ >A<J=& " "[english]citadel.al_lookafterdad" "<clr:255,212,255>Dr. Mossman... " "citadel.al_lookafterdad_b" "<clr:255,212,255>6C48B& " "[english]citadel.al_lookafterdad_b" "<clr:255,212,255>Judith... " "citadel.al_lookafterdad_c" "<clr:255,212,255>@868 A5 70 10I0 <8." "[english]citadel.al_lookafterdad_c" "<clr:255,212,255>Look after my father. " "citadel.al_lookout" "<clr:255,212,255>=8<0209!" "[english]citadel.al_lookout" "<clr:255,212,255>Look out! " "citadel.al_lookwhatheleft" "<clr:255,212,255>%59, ?>3;54=8 :0:2> >AB028 A;54 A515 A8!" "[english]citadel.al_lookwhatheleft" "<clr:255,212,255>Hey, look what he left behind! " "citadel.al_mixenergy" " " "[english]citadel.al_mixenergy" " " "citadel.al_noclue" "<clr:255,212,255>O<0 A8 8 ?@54AB020, 0?" "[english]citadel.al_noclue" "<clr:255,212,255>He doesn't have a clue, does he? " "citadel.al_notagain02" "<clr:255,212,255>> 4O2>;8B5, =5 >B=>2>!" "[english]citadel.al_notagain02" "<clr:255,212,255>Damn it, not again! " "citadel.al_notsayinggoodbye" "<clr:255,212,255>"0B:>, =5 :0720< A1>3><." "[english]citadel.al_notsayinggoodbye" "<clr:255,212,255>Dad, I'm not saying goodbye. " "citadel.al_ohnogordon" "<clr:255,212,255>, =5. >@4J=!" "[english]citadel.al_ohnogordon" "<clr:255,212,255>Oh no. Gordon! " "citadel.al_outofhere" "<clr:255,212,255>%0945, >@4J=, B@O120 40 A5 <0E=5< >BBC:. >65 18 2A5 >I5 8<0<5& " "[english]citadel.al_outofhere" "<clr:255,212,255>Come on, Gordon, we've got to get out of here. Maybe we still have ..." "citadel.al_pulses" " " "[english]citadel.al_pulses" " " "citadel.al_reactor01" " " "[english]citadel.al_reactor01" " " "citadel.al_reactor02" " " "[english]citadel.al_reactor02" " " "citadel.al_reactor03" "<clr:255,212,255>5 <>30 40 >B840 B0< 4>:0B> 5 0:B828@0=, => B2>OB :>ABN< 18 B@O120;> 40 B5 70I8B8. 3;56409 A5 70 A;01>AB 2 O4@>B>." "[english]citadel.al_reactor03" "<clr:255,212,255>I can't go in there while it's activated, but your suit should protect you. Look for some vulnerability in the core." "citadel.al_reroute" " " "[english]citadel.al_reroute" " " "citadel.al_right" "<clr:255,212,255>>1@5 B>3020." "[english]citadel.al_right" "<clr:255,212,255>Right then. " "citadel.al_shootbeam" " " "[english]citadel.al_shootbeam" " " "citadel.al_soldiers01_a" "<clr:255,212,255> =5, 2>9=8F8 =0 =B53@0B>@8B5. B:J45 A5 ?>O28E0 B5?" "[english]citadel.al_soldiers01_a" "<clr:255,212,255>Oh no, Combine soldiers. Where did they come from? " "citadel.al_soldiers01_b" "<clr:255,212,255>0:2> ?> 4O2>;8B5?" "[english]citadel.al_soldiers01_b" "<clr:255,212,255>What the hell? " "citadel.al_soldiers01_c" "<clr:255,212,255>!J60;O20<, >@4J=, =5 <>30 40 38 A?@0 >BBC:." "[english]citadel.al_soldiers01_c" "<clr:255,212,255>I'm sorry, Gordon, I can't stop them from here. " "citadel.al_stayawaycore" "<clr:255,212,255>!B>9 =040;5G >B O4@>B>." "[english]citadel.al_stayawaycore" "<clr:255,212,255>Stay away from the core. " "citadel.al_staybackbeam" "<clr:255,212,255>=8<0209 A ;JG>25B5!" "[english]citadel.al_staybackbeam" "<clr:255,212,255>Watch out for the beams! " "citadel.al_struggle01" " " "[english]citadel.al_struggle01" " " "citadel.al_struggle02" " " "[english]citadel.al_struggle02" " " "citadel.al_struggle03" " " "[english]citadel.al_struggle03" " " "citadel.al_struggle05" " " "[english]citadel.al_struggle05" " " "citadel.al_struggle07" " " "[english]citadel.al_struggle07" " " "citadel.al_struggle08" " " "[english]citadel.al_struggle08" " " "citadel.al_success_yes" "<clr:255,212,255>0!" "[english]citadel.al_success_yes" "<clr:255,212,255>Yes! " "citadel.al_success_yes_nr" "<clr:255,212,255>0!" "[english]citadel.al_success_yes_nr" "<clr:255,212,255>Yes! " "citadel.al_success_yes02_nr" "<clr:255,212,255>0! "8 CA?O!" "[english]citadel.al_success_yes02_nr" "<clr:255,212,255>Yeah! You did it! " "citadel.al_tearapart" "<clr:255,212,255>!;54 :0B> A5 B5;5?>@B8@0, FO;>B> =5I> I5 A5 @07:JA0. JGJB 5 =570I8B5=. )5 A5 87?J@68< 2 A8=3C;O@=>ABB0." "[english]citadel.al_tearapart" "<clr:255,212,255>Once he teleports, the whole thing will tear apart. The beam is unshielded. We'll be cooked in the singularity. " "citadel.al_thatshim" "<clr:255,212,255>">20 5 B>9." "[english]citadel.al_thatshim" "<clr:255,212,255>That's him. " "citadel.al_thegravgun01" "<clr:255,212,255>@028B0F8>==>B> >@J685!" "[english]citadel.al_thegravgun01" "<clr:255,212,255>The gravity gun! " "citadel.al_thegravgun03" "<clr:255,212,255>>@4J=, 275<8 3@028B0F8>==>B> >@J685." "[english]citadel.al_thegravgun03" "<clr:255,212,255>Gordon, get the gravity gun. " "citadel.al_thegravgun04" "<clr:255,212,255>75<8 3@028B0F8>==>B> >@J685, >@4J=." "[english]citadel.al_thegravgun04" "<clr:255,212,255>Take the gravity gun, Gordon. " "citadel.al_thereheis" "<clr:255,212,255>B> 3>!" "[english]citadel.al_thereheis" "<clr:255,212,255>There he is! " "citadel.al_triplet" " " "[english]citadel.al_triplet" " " "citadel.al_uptop" "<clr:255,212,255>, 1>65, ?>@B0;JB A5 >B20@O." "[english]citadel.al_uptop" "<clr:255,212,255>Oh my God, the portal's opening. " "citadel.al_watchout01" "<clr:255,212,255>=8<0209, B>9 I5& " "[english]citadel.al_watchout01" "<clr:255,212,255>Watch out, he's gonna--" "citadel.al_weak" "<clr:255,212,255>?8B09 A5 40 >B:@85H A;01>AB 2 ?;>G8B5. )5 B@O120 40 @07:@85H O4@>B>, 0:> 8A:0<5 40 3> 45 AB018;878@0<5." "[english]citadel.al_weak" "<clr:255,212,255>See if you can find a weakness in those plates. We'll have to expose the core if we plan to destabilize it. " "citadel.al_whahappen" "<clr:255,212,255>>@4J=. 0:2> 5 AB0=0;> A 3@028B0F8>==>B> >@J685? 73;5640 87A<C:20 A8;0 >B &8B045;0B0." "[english]citadel.al_whahappen" "<clr:255,212,255>Gordon. What happened to the gravity gun? It must be drawing power from the Citadel. " "citadel.al_wonderwhere" "<clr:255,212,255>'C4O A5 :J45 ;8 >B820." "[english]citadel.al_wonderwhere" "<clr:255,212,255>I wonder where he's going. " "citadel.al_working" "<clr:255,212,255>@>4J;60209, >@4J=, @01>B8." "[english]citadel.al_working" "<clr:255,212,255>Keep it up, Gordon, it's working. " "citadel.al_yes" "<clr:255,212,255>0!" "[english]citadel.al_yes" "<clr:255,212,255>Yes!" "citadel.al_yes_nr" "<clr:255,212,255>0!" "[english]citadel.al_yes_nr" "<clr:255,212,255>Yes!" "citadel.br_betrayed" "<clr:188,188,188>"5 7=0OB, G5 38 ?@54045. "5 I5 A5 >1J@=0B A@5IC B51! 6C48B  4-@ >A<J=. >;O!" "[english]citadel.br_betrayed" "<clr:188,188,188>They know you betrayed them. They'll turn on you! Judith -- Dr. Mossman. Please! " "citadel.br_betrayed_b" "<clr:188,188,188>6C48B  4-@ >A<J=  <>;O& " "[english]citadel.br_betrayed_b" "<clr:188,188,188>Judith - Dr. Mossman - please... " "citadel.br_bidder_a" "<clr:188,188,188>0:2> I5 :065B5, 4-@ $@89<J=?" "[english]citadel.br_bidder_a" "<clr:188,188,188>How about it, Dr. Freeman? " "citadel.br_bidder_b" "<clr:188,188,188>AJ7=020B5 ;8, G5 8<0B5 ?@54;>65=85 >B =09-4>1@8O CG0AB=8:?" "[english]citadel.br_bidder_b" "<clr:188,188,188>Did you realize your contract was open to the highest bidder? " "citadel.br_bounty" " " "[english]citadel.br_bounty" " " "citadel.br_circum" "<clr:188,188,188><I>, 4-@ $@89<J=, ?>4 4@C38 >1AB>OB5;AB20 <>65 18 I5H5 40 5 2J7<>6=> 40 @01>B8< 7054=> 2 0B<>AD5@0 =0 A?>45;5=> 4>25@85 8 @5A?5:B. !JA A83C@=>AB AJ459:8 >B 0H0B0 :@0B:0 A;C610 2 ;5: 5A0, 4>:0B> 07 1OE 04<8=8AB@0B>@, 85 ?>:070EB5, G5 18EB5 <>3;8 40 1J45B5 F5=5= 8 ?@>4C:B825= AJB@C4=8: =0 =0CG=8O ?@>F5A.  2A5 ?0:& 5 AJ< A83C@5= :0:2> 8 ?>4B8:=0 :J< B>20& => =08AB8=0 =O<0 <OAB> >B ?>482O; D878: 2 B>20 =0G8=0=85." "[english]citadel.br_circum" "<clr:188,188,188><I>Well, Dr. Freeman, under other circumstances I like to think we might have been able to work together in an atmosphere of mutual trust and respect. Certainly, judging from your brief tenure at Black Mesa while I was its Administrator, you showed every promise of becoming a valuable and productive contributor to the scientific process. And yet... I'm not sure what spurred you to it... but there is really no place in this enterprise for a rogue physicist. " "citadel.br_create" "<clr:188,188,188><I>065B5 <8, 4-@ $@89<J=, 0:> <>65B5. 07@CH8EB5 B>;:>20 <=>3>. 0:2> ?>-B>G=> AJ7404>EB5? >65B5 ;8 40 =08<5=C20B5 54=> =5I>? "0:0 A8 8 ?><8A;8E." "[english]citadel.br_create" "<clr:188,188,188><I>Tell me, Dr. Freeman, if you can. You have destroyed so much. What is it, exactly, that you have created? Can you name even one thing? I thought not. " "citadel.br_deliver" "<clr:188,188,188>"@O120 40 AB5 703@865= 70 <5=! A5 >I5 <>30 40 ?@54>AB02O 5<OB0, => =5 8 157 20H0B0 ?><>I." "[english]citadel.br_deliver" "<clr:188,188,188>It's me you should be concerned about! I can still deliver Earth, but not without your help. " "citadel.br_dictate_a" "<clr:188,188,188>J@659:8 8 420<0 8 2 <>5 2;045=85 30@0=B8@0, G5 <>30 40 48:BC20< ?@028;0B0 =0 2AO:0 A45;:0, :>OB> 8A:0< 40 A:;NG0 A =B53@0B>@8B5." "[english]citadel.br_dictate_a" "<clr:188,188,188>Having both of you in my keeping ensures I can dictate the terms of any bargain I care to make with the Combine. " "citadel.br_failing01" "<clr:188,188,188><I>8;8 1>65!" "[english]citadel.br_failing01" "<clr:188,188,188><I>Good God! " "citadel.br_failing02" "<clr:188,188,188><I>0E=8 A5 >BB0<!" "[english]citadel.br_failing02" "<clr:188,188,188><I>Get away from there! " "citadel.br_failing03" "<clr:188,188,188><I>0: ?@028H B>20?!" "[english]citadel.br_failing03" "<clr:188,188,188><I>How are you doing that?! " "citadel.br_failing04" "<clr:188,188,188><I>0: =0?@028 B>20?!" "[english]citadel.br_failing04" "<clr:188,188,188><I>How did you do that?! " "citadel.br_failing05" "<clr:188,188,188><I>!?@8 40 A8 83@05H A B>20!" "[english]citadel.br_failing05" "<clr:188,188,188><I>Stop toying with that! " "citadel.br_failing06" "<clr:188,188,188><I>0:2>B> 8 40 ?@028H, A?@8 254=030!" "[english]citadel.br_failing06" "<clr:188,188,188><I>Whatever you're doing, stop at once! " "citadel.br_failing07" "<clr:188,188,188><I>5 B>20!" "[english]citadel.br_failing07" "<clr:188,188,188><I>Not that! " "citadel.br_failing08" "<clr:188,188,188><I>@5AB0=8!" "[english]citadel.br_failing08" "<clr:188,188,188><I>Stop it! " "citadel.br_failing09" "<clr:188,188,188><I>!?@8 B>20!" "[english]citadel.br_failing09" "<clr:188,188,188><I>Stop that! " "citadel.br_failing10" "<clr:188,188,188><I>!?@8!" "[english]citadel.br_failing10" "<clr:188,188,188><I>Stop! " "citadel.br_failing11" "<clr:188,188,188><I>5!" "[english]citadel.br_failing11" "<clr:188,188,188><I>No! " "citadel.br_failing12" "<clr:188,188,188><I>5 7=0< :0:2> ?@028B5, $@89<J=, => 8 ?@54C?@564020< 40 A?@5B5!" "[english]citadel.br_failing12" "<clr:188,188,188><I>I don't know what you're doing, Freeman, but I'm warning you against it! " "citadel.br_farside" "<clr:188,188,188>"0:0 ;8? , =5:0 2848< :0: I5 B8 ?>A;C68 >B 4@C30B0 AB@0=0 =0 ?>@B0;0 =0 =B53@0B>@8B5." "[english]citadel.br_farside" "<clr:188,188,188>Really? Well, let's see how it serves you on the far side of a Combine portal. " "citadel.br_foundation" "<clr:188,188,188><I>7 ?>AB028E >A=>28B5 =0 G>25H:>B> >F5;O20=5, => =5 :0:B> ?>4@>1=> >?@545;8E<5 A515 A8, 0 :0B> =5I> ?>-25;8:>, :>5B> =5 <>65< 40 A8 ?@54AB028<. 5I>, :>5B> 5420 A530 70?>G20<5 40 28640<5." "[english]citadel.br_foundation" "<clr:188,188,188><I>I have laid the foundation for humanity's survival, and not as we have narrowly defined ourselves, but as something greater than we could ever imagine. Something we can only now begin to glimpse. " "citadel.br_freemanatlast" "<clr:188,188,188><I>=0G8 B>20 5 4-@ $@89<J=, =09-=0:@0O. A:0 <8 A5 40 :060, G5 B>20 5 ?@8OB=0 87=5=040, => =5 5 =8B> 87=5=040, =8B> :0:B> AJA A83C@=>AB I5 A5 C1548B5, <=>3> ?@8OB=0. , 07 AJ< ?@03<0B8G5= G>25:." "[english]citadel.br_freemanatlast" "<clr:188,188,188><I>So, this is Dr. Freeman, at last. I wish I could say this was a pleasant surprise, but it's neither a surprise nor, as you would surely agree, very pleasant. Well, I am nothing if not pragmatic. " "citadel.br_gift" " " "[english]citadel.br_gift" " " "citadel.br_gift_a" "<clr:188,188,188>A8G:> 7028A8 >B B51, AB0@8 ?@8OB5;N." "[english]citadel.br_gift_a" "<clr:188,188,188>That's all up to you, my old friend. " "citadel.br_gift_b" "<clr:188,188,188>)5 >AB028H ;8 C?>@8B>B> :JA>3;54AB2> 40 >1@5G5 F5;8O 284, 8;8" "[english]citadel.br_gift_b" "<clr:188,188,188>Will you let your stubborn short-sightedness doom the entire species, or " "citadel.br_gift_c" "<clr:188,188,188>I5 4045H =0 45B5B> A8 H0=A0, :>9B> <09:0 <C =8:>30 =5 5 8<0;0?" "[english]citadel.br_gift_c" "<clr:188,188,188>will you give your child the chance her mother never had? " "citadel.br_goback" "<clr:188,188,188><I>J@=8 A5, $@89<J=, =O<0H ?@54AB020 :0:2> ?@028H!" "[english]citadel.br_goback" "<clr:188,188,188><I>Go back, Freeman, you have no idea what you're doing! " "citadel.br_gravgun" "<clr:188,188,188>0:2> 5 B>20? , >AB028 3> B0<." "[english]citadel.br_gravgun" "<clr:188,188,188>What's this? Oh, put it over there. " "citadel.br_guards" "<clr:188,188,188>E@0=0! ;0B5 BC:!" "[english]citadel.br_guards" "<clr:188,188,188>Guards! Get in here!" "citadel.br_guest" "<clr:188,188,188>B> 3> =0H8O ?>G5B5= 3>AB. 0:2> C4>2>;AB285." "[english]citadel.br_guest" "<clr:188,188,188>It's our guest of honor. What a pleasure. " "citadel.br_guest_a" "<clr:188,188,188> 0:> B>20 =5 5 >@4J= $@89<J=, =09-=0:@0O." "[english]citadel.br_guest_a" "<clr:188,188,188>Well, if it isn't Gordon Freeman, at last. " "citadel.br_guest_b" " " "[english]citadel.br_guest_b" " " "citadel.br_guest_c" " " "[english]citadel.br_guest_c" " " "citadel.br_guest_d" " " "[english]citadel.br_guest_d" " " "citadel.br_guest_f" " " "[english]citadel.br_guest_f" " " "citadel.br_guest_f_cc" "<clr:188,188,188><0B5 <>8B5 1;03>40@=>AB8, 4>:B>@5. J@2> <5 70254>EB5 4> ?@030 =0 =09-AB0@8O <8 ?@8OB5;, 0 A;54 B>20 2@JG8EB5 8 A515 A8. :> 7=05E, G5 I5 4>945B5 =0?@02> 4> >D8A0 <8 87>1I> =5 18E A8 ?@028; B@C40 40 8 8748@20<." "[english]citadel.br_guest_f_cc" "<clr:188,188,188>You have my gratitude, Doctor. First you lead me straight to the doorstep of my oldest friend, and then you deliver yourself. If I'd known you were going come straight up to my office, I wouldn't have bothered hunting you in the first place. " "citadel.br_hostbody" "<clr:188,188,188>"O;> 4><0:8=? !83C@=> <C H53C20B5, =5 <>30 40& " "[english]citadel.br_hostbody" "<clr:188,188,188>A host body? You must be joking, I can't possibly--- " "citadel.br_judithwhat" "<clr:188,188,188>6C48B? 0:2> A8 <8A;8H, G5 ?@028H?" "[english]citadel.br_judithwhat" "<clr:188,188,188>Judith? What do you think you're doing? " "citadel.br_justhurry" "<clr:188,188,188>@>AB> ?>1J@709B5, B>9 5 B>G=> 704 <5=!" "[english]citadel.br_justhurry" "<clr:188,188,188>Just hurry, he's right behind me! " "citadel.br_laugh01" "<clr:188,188,188>*A<OE*" "[english]citadel.br_laugh01" "<clr:188,188,188>*laughter*" "citadel.br_look" "<clr:188,188,188><I>86. 86." "[english]citadel.br_look" "<clr:188,188,188><I>Look. Look. " "citadel.br_lookthere" "<clr:188,188,188><I>>3;54=8 =0B0<." "[english]citadel.br_lookthere" "<clr:188,188,188><I>Look there. " "citadel.br_mentors" "<clr:188,188,188><I> 0718@0 A5, 0H8B5 <5=B>@8 A0 A0<> G0AB8G=> 28=>2=8. 07>G0@>20=85B> <8 >B ;09 0=A 8 97J: ;09=5@ 5 <=>3> ?>-3>;O<> >B BJ30B0 <8, ?>@>45=0 >B =5C<5AB=8O 8 871>@ =0 ?@>D5A8O. J7<>6=> 5 40 =5 AB5 8<0;8 4@C3 871>@. >9 7=05 :0:28 =0G5=:8 =0 8:>=>1>@AB2> A0 ?;0=C20;8, :>30B> AB5 18;8 <;04 8 =0825=? > 4>:0B> B5 AJA A83C@=>AB A?>45;OB 3>;O<0 G0AB >B >B3>2>@=>ABB0 70 A:>@>H=8B5 ?@>1;5<8, B> 85 A0< 871@0EB5 40 459AB20B5 A B0:>20 A2>5=@02=> ?@5=51@565=85 70 1J45I5B> =0 G>25G5AB2>B>." "[english]citadel.br_mentors" "<clr:188,188,188><I>Your mentors are partly to blame, of course. My disappointment in Eli Vance and Isaac Kleiner is far greater than my sorrow over your unfortunate choice of career path. In a way, I suppose you could not have done otherwise. Who knows what seeds of iconoclasm they planted when you were young and gullible. But while they certainly share a great part of the responsibility for the recent troubles, it is you alone who have chosen to act with such willful disregard for humanity's future. " "citadel.br_mock01" "<clr:188,188,188><I>! =0A ;8 AB5 2A5 >I5, 4-@ $@89<J=? 5 70 4J;3>, ?@54?>;030<." "[english]citadel.br_mock01" "<clr:188,188,188><I>Are you still with us, Dr. Freeman? Not for much longer, I think. " "citadel.br_mock02" "<clr:188,188,188><I> 07G8B0< 40 A5 ?@>20;8B5 >B=>2>, 4-@ $@89<J=. ">G=> :0:B> @07G8B0E =0 20A 2 ;5: 5A0." "[english]citadel.br_mock02" "<clr:188,188,188><I>I'm relying on you to fail again, Dr. Freeman. Just as I relied on you at Black Mesa. " "citadel.br_mock03" "<clr:188,188,188><I>73;5640 87>AB020B5. 8:>30 =O<0H5 40 <>30 40 ?@54?>;>60 B>20." "[english]citadel.br_mock03" "<clr:188,188,188><I>It looks like you're falling behind. I could never have predicted that. " "citadel.br_mock04" "<clr:188,188,188><I>G0:20= ?@>20;, 4-@ $@89<J=." "[english]citadel.br_mock04" "<clr:188,188,188><I>A predictable failure, Dr. Freeman. " "citadel.br_mock05" "<clr:188,188,188><I>5 7=0< :0:2> A5 =04O20B5 40 ?>AB83=5B5, >A25= A>1AB25=>B> 8 C=8I>65=85." "[english]citadel.br_mock05" "<clr:188,188,188><I>I don't know what you can possibly hope to achieve, apart from your own annihilation. " "citadel.br_mock06" "<clr:188,188,188><I>@54C?@548E 8, G5 B>20 5 157A<8A;5=>." "[english]citadel.br_mock06" "<clr:188,188,188><I>I warned you this was futile. " "citadel.br_mock07" "<clr:188,188,188><I>>65H5 40 8 :060, G5 B>20 5 157A<8A;5=>, 4-@ $@89<J=." "[english]citadel.br_mock07" "<clr:188,188,188><I>I could have told you that was pointless, Dr. Freeman. " "citadel.br_mock08" "<clr:188,188,188><I>10G5 =5 70 4J;3>, 4-@ $@89<J=." "[english]citadel.br_mock08" "<clr:188,188,188><I>It won't be much longer now, Dr. Freeman. " "citadel.br_mock09" "<clr:188,188,188><I>04O20< A5, G5 AB5 A5 A1>3C20;8." "[english]citadel.br_mock09" "<clr:188,188,188><I>I hope you said your farewells. " "citadel.br_mock10" "<clr:188,188,188><I>, 4-@ $@89<J=& " "[english]citadel.br_mock10" "<clr:188,188,188><I>Oh, Dr. Freeman... " "citadel.br_mock11" "<clr:188,188,188><I>0:20 703C10." "[english]citadel.br_mock11" "<clr:188,188,188><I>What a waste. " "citadel.br_mock12" "<clr:188,188,188><I>57A<8A;5=> >B 20H0 AB@0=0." "[english]citadel.br_mock12" "<clr:188,188,188><I>Pointless of you. " "citadel.br_mock13" "<clr:188,188,188><I>!0<> 0:> 1OEB5 87?>;720;8 1573@0=8G=0B0 8 5=5@38O 70 ?>;57=0 F5;!" "[english]citadel.br_mock13" "<clr:188,188,188><I>If only you had harnessed your boundless energy for a useful purpose! " "citadel.br_newleader_a" " " "[english]citadel.br_newleader_a" " " "citadel.br_newleader_a_cc" "<clr:188,188,188>!J3;0A5= AJ<, G5 5 ?J;=0 703C10. 0 I0AB85, AJ?@>B820B0 ?>:070, G5 5 AJ3;0A=0 40 ?@85<5 =>2 ;845@.  B>9 4>:070, G5 5 4>1@0 ?8>=:0 70 B578, :>8B> 3> :>=B@>;8@0B." "[english]citadel.br_newleader_a_cc" "<clr:188,188,188>I agree, it's a total waste. Fortunately, the resistance has shown it is willing to accept a new leader. And this one has proven to be a fine pawn for those who control him. " "citadel.br_newleader_b" " " "[english]citadel.br_newleader_b" " " "citadel.br_newleader_c" " " "[english]citadel.br_newleader_c" " " "citadel.br_no" "<clr:188,188,188>5!" "[english]citadel.br_no" "<clr:188,188,188>No! " "citadel.br_nopoint" "<clr:188,188,188>, B>20 2J>1I5 =5 5 =09-;>H>B>. > <>65 40 =0<5@8B5 B>20 B@C4=> 70 2O@20=5 A;54 :0B> >B845B5 B0<." "[english]citadel.br_nopoint" "<clr:188,188,188>Oh, it's hardly the worst. But you might find that hard to believe once you get there. " "citadel.br_nothingtosay_a" "<clr:188,188,188> 0718@0<, G5 =5 8A:0H 40 >1AJ640H B>20 ?@54 ?@8OB5;8B5 A8." "[english]citadel.br_nothingtosay_a" "<clr:188,188,188>I understand if you don't wish to discuss this in front of your friends. " "citadel.br_nothingtosay_b" "<clr:188,188,188>)5 38 87?@0BO ?> ?JBO 8<, 8 B>3020 I5 <>65< 40 3>2>@8< >B:@8B>." "[english]citadel.br_nothingtosay_b" "<clr:188,188,188>I'll send them on their way, and then we can talk openly. " "citadel.br_oheli07" "<clr:188,188,188>...:0@1>=>28 725748 A 0=B8G=8 A0B5;8B8, :>;>=878@0=8 >B AJ7=0B5;=8 @0AB5=8O." "[english]citadel.br_oheli07" "<clr:188,188,188>...carbon stars with ancient satellites colonized by sentient fungi." "citadel.br_oheli08" "<clr:188,188,188>07>28 3830=B8 >18B020=8 >B =09-@07;8G=8 <5B5>@>;>38G=8 8=B5;5:B8. !25B>25 BJ=:> @07B53=0B8 A@54 <5<1@0=8B5 :J45B> 87<5@5=8OB0" "[english]citadel.br_oheli08" "<clr:188,188,188>Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where dimensions " "citadel.br_oheli09" "<clr:188,188,188>A5 ?@5A8G0B& 52J7<>6=> 40 A5 >?8H5 A =0H0B0 >3@0=8G5=0 @5G!" "[english]citadel.br_oheli09" "<clr:188,188,188>intersect... Impossible to describe with our limited vocabulary!" "citadel.br_ohshit" "<clr:188,188,188>, <0<:0 <C!" "[english]citadel.br_ohshit" "<clr:188,188,188>Oh shit! " "citadel.br_playgame_a" " " "[english]citadel.br_playgame_a" " " "citadel.br_playgame_b" " " "[english]citadel.br_playgame_b" " " "citadel.br_playgame_b_cc" "<clr:188,188,188>;09& 0:> B8 =5 =0?@028H ?@028;=>B> =5I> 70 4>1@>B> =0 2A8G:8 E>@0, <>65 18 I5 3> =0?@028H 70 548= >B BOE." "[english]citadel.br_playgame_b_cc" "<clr:188,188,188>Eli...if you won't do the right thing for the good of all people, maybe you'll do it for one of them." "citadel.br_playgame_c" " " "[english]citadel.br_playgame_c" " " "citadel.br_rabble" " " "[english]citadel.br_rabble" " " "citadel.br_rabble_a" "<clr:188,188,188>;03>40@5=85 =0 B51, 8<0<5 2A8G:>, >B :>5B> A5 =C6405< 2 B>20 >B=>H5=85." "[english]citadel.br_rabble_a" "<clr:188,188,188>Thanks to you, we have everything we need in that regard. " "citadel.br_rabble_b" "<clr:188,188,188>85 AB5 ?>25G5 >B :20;8D8F8@0=0 40 702J@H8B5 ?@>CG20=5B> <C." "[english]citadel.br_rabble_b" "<clr:188,188,188>You're more than qualified to finish his research yourself. " "citadel.br_rabble_c" "<clr:188,188,188>">20 :>5B> =8B> 85, =8B> 07 <>30 40 =0?@02O, 5 40 C1548< ?@>AB>;N485B> ?> C;8F8B5 40 A5 >B:065 >B 157A<8A;5=0 A8 1>@10." "[english]citadel.br_rabble_c" "<clr:188,188,188>What neither you nor I can do is convince that rabble in the streets to give up their senseless struggle. " "citadel.br_rabble_d" "<clr:188,188,188> 2A5 ?0:, ;09 >B:0720 40 87@5G5 4C<8B5, :>8B> I5 A?0AOB 2A8G:8." "[english]citadel.br_rabble_d" "<clr:188,188,188>Yet Eli refuses to speak the words that would save them all. " "citadel.br_stubborn" "<clr:188,188,188>;8:A, A:J?0, 8<0H >G8B5 =0 <09:0 A8. > 8 C?>@8B0B0 ?@8@>40 =0 10I0 A8." "[english]citadel.br_stubborn" "<clr:188,188,188>Alyx my dear, you have your mother's eyes. But your father's stubborn nature. " "citadel.br_stubborn01" "<clr:188,188,188><0H >G8B5 =0 <09:0 A8, A:J?0." "[english]citadel.br_stubborn01" "<clr:188,188,188>You have your mother's eyes, my dear. " "citadel.br_stubborn02" "<clr:188,188,188>> 8 C?>@8B0B0 ?@8@>40 =0 10I0 A8." "[english]citadel.br_stubborn02" "<clr:188,188,188>But your father's stubborn nature. " "citadel.br_synapse" "<clr:188,188,188><I>-@ $@89<J=. 08AB8=0 =5 B@O120 40 AB5 BC:.  <><5=B0 =0 A8=0?A, ?> 2@5<5 =0 B5;5?>@B8@0=5B> <8, B078 70;0 I5 A5 87?J;=8 A 2A5 >I5 =5=08<5=C20=8 >B =0C:0B0 A<J@B>=>A=8 G0AB8F8. >65 18 :>30B> 8<0< A2>1>4=> 2@5<5 40 A2J@H0 @01>B0B0 A0<, I5 =0@5:0 54=> =0 20A. > B>78 =0G8= =O<0 40 AB5 =0?J;=> 701@025=." "[english]citadel.br_synapse" "<clr:188,188,188><I>Dr. Freeman. You really shouldn't be out there. At the moment of synapse, as I teleport, this chamber will be bathed in deadly particles that have yet to be named by human science. Perhaps when I have the leisure to do the work myself, I'll name one after you. That way you won't be completely forgotten. " "citadel.br_synapse02" "<clr:188,188,188><I>7 I5 AJ< 40;5G >BBC:, :>30B> A8=3C;O@=>ABB0 A5 @07?04=5. ?@>G5< 2 4@C30 2A5;5=0. 85 >10G5 I5 1J45B5 @07@CH5= ?> 2A5:8 2J7<>65= =0G8= 40 1J45B5 @07@CH5=, 0 <>65 18 4>@8 8 ?> =O:>8 =52J7<>6=8." "[english]citadel.br_synapse02" "<clr:188,188,188><I>When the singularity collapses, I will be far away from here. In another universe, as a matter of fact. You, on the other hand, will be destroyed in every way it is possible to be destroyed-and even in some which are essentially impossible. " "citadel.br_takeme" "<clr:188,188,188><I>75<5B5 <5." "[english]citadel.br_takeme" "<clr:188,188,188><I>Take me. " "citadel.br_unleash" "<clr:188,188,188><I>5 7=05H :0:2> I5 >B?@8I8H. >65H 40 A20;8H FO;0B0 &8B045;0. ><8A;8, G>25:>, ?><8A;8 70 E>@0B0 4>;C!" "[english]citadel.br_unleash" "<clr:188,188,188><I>You don't know what you'll unleash! You could bring down this whole Citadel! Think, man, think - of the people below! " "citadel.br_untenable" "<clr:188,188,188>5AB8=0F8OB0 =0 ?>@B0;0 5 =570I8B5=0. !JA A83C@=>AB <>65B5 40 O ?@><5=8B5. O<0 =0G8= 07 40 >F5;5O 2 B078 A@540." "[english]citadel.br_untenable" "<clr:188,188,188>The portal destination is untenable. Surely you can set the relay elsewhere. There's no way I can survive in that environment. " "citadel.br_warmup" "<clr:188,188,188>>@8 A530 ?@83>B2O< ?>@B0;0, 70 40 8 4>AB02O." "[english]citadel.br_warmup" "<clr:188,188,188>I'm warming up the portal to deliver you even now. " "citadel.br_whatittakes" "<clr:188,188,188> 4>1@5 B>3020, ?> 4O2>;8B5, 0:> B>20 5 =C6=>!" "[english]citadel.br_whatittakes" "<clr:188,188,188>Oh all right, damn it, if that's what it takes! " "citadel.br_worthit" "<clr:188,188,188><I>>3;54=8, >@4J=. >3;54=8 :0:2> 87E2J@;OH. 0A;C6020H5 ;8 A8?" "[english]citadel.br_worthit" "<clr:188,188,188><I>Look, Gordon. Look at what you are throwing away. Is it worth it? " "citadel.br_yesjudith" "<clr:188,188,188>0, 6C48B, :0:2> 8<0?" "[english]citadel.br_yesjudith" "<clr:188,188,188>Yes, Judith, what is it? " "citadel.br_youfool" "<clr:188,188,188>;C?0:!" "[english]citadel.br_youfool" "<clr:188,188,188>You fool! " "citadel.br_youneedme" "<clr:188,188,188>C6405B5 A5 >B <5=!" "[english]citadel.br_youneedme" "<clr:188,188,188>You need me! " "citadel.eli_alyx01" "<clr:255,208,172>;8:A! !:J?0& " "[english]citadel.eli_alyx01" "<clr:255,208,172>Alyx! Honey... " "citadel.eli_alyxsweetheart" "<clr:255,208,172>;8:A, A:J?0 <>O." "[english]citadel.eli_alyxsweetheart" "<clr:255,208,172>Alyx, sweetheart." "citadel.eli_damnbreen" "<clr:255,208,172>@>:;5B 40 A8 @89=! CA=8 O!" "[english]citadel.eli_damnbreen" "<clr:255,208,172>God damn you, Breen! You let her go! " "citadel.eli_dontstruggle" "<clr:255,208,172>5 A5 AJ?@>B82;O209, A:J?0." "[english]citadel.eli_dontstruggle" "<clr:255,208,172>Don't struggle, honey. " "citadel.eli_dontworryboutme" "<clr:255,208,172> =5, =5 A5 B@52>68 70 <5=, A:J?0." "[english]citadel.eli_dontworryboutme" "<clr:255,208,172>Oh no, don't worry about me honey. " "citadel.eli_genocide" "<clr:255,208,172>">20, :>5B> 284OE 5 =5>?8AC5<>, @89=. 5=>F84& =5>?8AC5<> 7;>& " "[english]citadel.eli_genocide" "<clr:255,208,172>What I've seen is also beyond words, Breen. Genocide... indescribable evil... " "citadel.eli_goodgod" "<clr:255,208,172>8;8 1>65." "[english]citadel.eli_goodgod" "<clr:255,208,172>Good God. " "citadel.eli_mygirl" "<clr:255,208,172>">20 5 <>5B> <><8G5." "[english]citadel.eli_mygirl" "<clr:255,208,172>That's my girl. " "citadel.eli_nonever" "<clr:255,208,172>8:>30." "[english]citadel.eli_nonever" "<clr:255,208,172>Never. " "citadel.eli_notobreen" "<clr:255,208,172>5!" "[english]citadel.eli_notobreen" "<clr:255,208,172>No! " "citadel.eli_ohalyx" "<clr:255,208,172>, ;8:A, A:J?0 <>O." "[english]citadel.eli_ohalyx" "<clr:255,208,172>Oh, Alyx, sweetheart. " "citadel.eli_ohjudith" "<clr:255,208,172>, 6C48B& " "[english]citadel.eli_ohjudith" "<clr:255,208,172>Oh, Judith... " "citadel.eli_save" "<clr:255,208,172>0 38 A?0A8<? 0 :0:2>?" "[english]citadel.eli_save" "<clr:255,208,172>Save them? For what? " "citadel.eli_sendusboth" "<clr:255,208,172>0209, @89=, 87?@0B8 8 420<0 =8 ?@57 ?>@B0;0, 0:> B>20 5 =09-;>H>B>, :>5B> <>65H 40 =0?@028H." "[english]citadel.eli_sendusboth" "<clr:255,208,172>Go ahead, Breen, if that's the worst you can do, send us both through your portal!" "citadel.gman_exit01" "@5<5 ;8 5, 4-@ $@89<J=?" "[english]citadel.gman_exit01" "Time, Dr. Freeman? " "citadel.gman_exit02" "08AB8=0 ;8 5 2@5<5 >B=>2>?" "[english]citadel.gman_exit02" "Is it really that time again? " "citadel.gman_exit03" "!B@C20 <8 A5, G5 B>:C-I> ?@8AB83=0EB5." "[english]citadel.gman_exit03" "It seems as if you only just arrived. " "citadel.gman_exit04" "0?@028EB5 <=>3> 70 B>;:>20 <0;:> 2@5<5." "[english]citadel.gman_exit04" "You've done a great deal in a small timespan. " "citadel.gman_exit05" "!?@028EB5 A5 B>;:>20 4>1@5, G5 ?>;CG8E =O:>8 8=B5@5A=8 ?@54;>65=8O 70 CA;C38B5 8. 18:=>25=> =5 18E 38 @073;540;. > B>20 A0 =5>18:=>25=8 2@5<5=0." "[english]citadel.gman_exit05" "You've done so well, in fact, that I've received some interesting offers for your services. Ordinarily, I wouldn't contemplate them. But these are extraordinary times. " "citadel.gman_exit06" "<5AB> 40 8 ?@54;>60 8;N78OB0 =0 A2>1>4=8O 871>@, I5 A8 ?>72>;O 40 8715@0 2<5AB> 0A& 0:> 8 :>30B> 0H5B> 2@5<5 >B=>2> 4>945." "[english]citadel.gman_exit06" "Rather than offer you the illusion of free choice, I will take the liberty of choosing for you...if and when your time comes round again. " "citadel.gman_exit07" "728=O20< A5 70 B>20, :>5B> =0 0A <>65 40 8 873;5640 :0B> ?@>872>;=0 =0<5A0, 4-@ $@89<J=. O@20<, G5 I5 @0715@5B5 2A8G:> ?> 2@5<5 =0& 5& " "[english]citadel.gman_exit07" "I do apologize for what must seem to you an arbitrary imposition, Dr. Freeman. I trust it will all make sense to you in the course of...well... " "citadel.gman_exit08" "08AB8=0 =O<0< A2>1>40B0 40 :060." "[english]citadel.gman_exit08" "I'm really not at liberty to say. " "citadel.gman_exit09" "564C2@5<5==>& " "[english]citadel.gman_exit09" "In the meantime... " "citadel.gman_exit10" ""C: 5 <OAB>B> :J45B> I5 A;O70." "[english]citadel.gman_exit10" "This is where I get off. " "citadel.gman_meetagain" ">:0B> =5 A5 A@5I=5< >B=>2>" "[english]citadel.gman_meetagain" "Until we meet again " "citadel.gman_rightman" "@028;=8OB G>25: =0 =5?@028;=>B> <OAB> <>65 40 ?@><5=8 F5;8O A2OB." "[english]citadel.gman_rightman" "The right man in the wrong place can make all the difference in the world. " "citadel.mo_alyxneedthis" "<clr:220,255,198>)5 A5 =C6405H >B B>20." "[english]citadel.mo_alyxneedthis" "<clr:220,255,198>You'll need this. " "citadel.mo_bargain" "<clr:220,255,198>!45;:0B0, :>OB> 18 B@O120;> 40 ?@028<, 5 70 682>B0 =0 ;09, 70 40 <>65 B>9 40 ?@>4J;68 ?@>CG20=5B> A8." "[english]citadel.mo_bargain" "<clr:220,255,198>The bargain we should be making is for Eli's life, so he can continue his research! " "citadel.mo_dont" "<clr:220,255,198>5459& !" "[english]citadel.mo_dont" "<clr:220,255,198>Don't---!" "citadel.mo_dontlook" "<clr:220,255,198>, =5 <5 3;5409 B0:0." "[english]citadel.mo_dontlook" "<clr:220,255,198>Oh don't give me that look. " "citadel.mo_dontworry" "<clr:220,255,198>5 A5 ?@8B5A=O209." "[english]citadel.mo_dontworry" "<clr:220,255,198>Don't you worry. " "citadel.mo_goyoutwo" "<clr:220,255,198>85 420<0B0 ?@>4J;60209B5." "[english]citadel.mo_goyoutwo" "<clr:220,255,198>Go on, you two. " "citadel.mo_illtakehim" "<clr:220,255,198>7 I5 3> ?>5<0 >BBC:." "[english]citadel.mo_illtakehim" "<clr:220,255,198>I'll take him from here. " "citadel.mo_necessary" "<clr:220,255,198>5 5 =C6=>!" "[english]citadel.mo_necessary" "<clr:220,255,198>It isn't necessary! " "citadel.mo_notfollowed" "<clr:220,255,198>)5 A5 ?>AB0@05< 40 =5 AB5 ?>A;5420=." "[english]citadel.mo_notfollowed" "<clr:220,255,198>We'll make sure you're not followed. " "citadel.mo_notimealyx" "<clr:220,255,198>O<0 2@5<5, ;8:A. ">9 5 ?> ?JBO A8 :J< ?>@B0;0." "[english]citadel.mo_notimealyx" "<clr:220,255,198>There's no time, Alyx. He's on his way to the portal. " "citadel.mo_notleavingeli" "<clr:220,255,198>O<0 40 B5 87>AB02O >B=>2>, ;09." "[english]citadel.mo_notleavingeli" "<clr:220,255,198>I'm not leaving you again, Eli. " "citadel.mo_nouse" "<clr:220,255,198>5 A5 1>@8. O<0 A<8AJ;. >:0B> A8 :J45B> B>9 B5 8A:0, =O<0 :0:2> 40 =0?@028H." "[english]citadel.mo_nouse" "<clr:220,255,198>Don't struggle. It's no use. Until you're where he wants you, there's nothing you can do. " "citadel.mo_outoftime" "<clr:220,255,198>!J60;O20<, #>;JA. @5<5B> B8 A2J@H8." "[english]citadel.mo_outoftime" "<clr:220,255,198>I'm sorry, Wallace. You're all out of time. " "citadel.mo_sorrygordon" "<clr:220,255,198>!J60;O20<, >@4J=." "[english]citadel.mo_sorrygordon" "<clr:220,255,198>I'm sorry, Gordon. " "citadel.mo_stophim" "<clr:220,255,198>5 1OE 4>AB0BJG=> 2=8<0B5;=0. @89= 7=05 2A8G:>, :>5B> A<5 =0CG8;8. "@O120 40 3> A?@5H." "[english]citadel.mo_stophim" "<clr:220,255,198>I wasn't careful enough. Breen knows everything we learned. You have to stop him. " "citadel.mo_stoppingyou" "<clr:220,255,198>@028< B>20, :>5B> =8:>30 =O<0H5 40 <>30 40 =0?@02O A0<0. !?8@0<5 B5." "[english]citadel.mo_stoppingyou" "<clr:220,255,198>We're doing what I could never do alone. We're stopping you. " "citadel.mo_wallace" "<clr:220,255,198>-@ @89=& #>;JA& " "[english]citadel.mo_wallace" "<clr:220,255,198>Dr. Breen... Wallace... " "coast.al_captured" "<clr:255,212,255><I>0I0 <8 8 4-@ >A<J=& B5 1OE0 70;>25=8 ?> 2@5<5 =0 18B:0B0. >@B83>=8 38 ?@>A;548E0 4> >20 @>A?5:B, ?@><5=5=8O 70B2>@ ?> 1@530. :> A5 A@5I=5< B0<, >@4J=, B>3020 <>65 18 I5 8<0<5 H0=A 40 38 87<J:=5< 7054=>." "[english]coast.al_captured" "<clr:255,212,255><I>My Dad and Dr. Mossman...they were captured in the fighting. Vortigaunts tracked them to Nova Prospekt, the converted prison up the coast. If you could meet me there, Gordon, then together we might have a chance of getting them out. " "coast.al_goodhands" "<clr:255,212,255><I>;03>40@O, 8>=. >@4J=, =5 AJ< H>D8@0;0 ?> 1@530 >B ?>25G5 >B 3>48=0, => =O<0< ?@8G8=0 40 <8A;O, G5 5 AB0=0; ?>-157>?0A5=. )5 A5 A@5I=5< 2 45?>B>, :J45B> A5 @07B>20@20B 2;0:>25B5. =8<0209, I5 A5 2848< 2 >20 @>A?5:B." "[english]coast.al_goodhands" "<clr:255,212,255><I>Thanks, Leon. Gordon, I haven't driven the coast road in over a year, but I have no reason to think it's gotten any safer. Meet me in the depot where the trains unload. Take care of yourself and I'll see you in Nova Prospekt. " "coast.al_goodnews" "<clr:255,212,255><I>">9 5 B0<?" "[english]coast.al_goodnews" "<clr:255,212,255><I>He's there? " "coast.al_goodtoseeyou" "<clr:255,212,255><I>@8OB=> <8 5 40 B5 284O, >@4J=. J48 2=8<0B5;5=." "[english]coast.al_goodtoseeyou" "<clr:255,212,255><I>It's good to see you, Gordon. Be careful. " "coast.al_gotcar" "<clr:255,212,255><I>0@048 B>20 B8 A5 >1048E, 8>=. 04O20E A5 2A5 >I5 40 5 C B51 >=078 :>;0 70 @07C7=020=5, :>OB> 10I0 <8 B8 >AB028 <8=0;>B> ;OB>. =078, =0 :>OB> 10I0 <8 A;>68 B0C >@J485B>." "[english]coast.al_gotcar" "<clr:255,212,255><I>That's why I called you, Leon. I was hoping you still had the scout car we left with you last summer. The one my Dad rigged with the tau cannon. " "coast.al_hitcher01" "<clr:255,212,255><I>B254>E0 3> 2 >20 @>A?5:B. >@B83>=8B5 ?@>A;548E0 :>@010, :>9B> 87;5BO A =53> 8 6C48B >A<J=. )5 E20=0 548= >B 2;0:>25B5, 4>:0B> 2A5 >I5 A0 2 42865=85." "[english]coast.al_hitcher01" "<clr:255,212,255><I>He's been taken to Nova Prospekt. The vortigaunts tracked the ship that made off with him and Judith Mossman. While the trains are still running, I'm going to hitch a ride. " "coast.al_hitcher02" "<clr:255,212,255><I>"C: A5 ?>O2O20H B8, >@4J=. "@O120 40 :0@0H ?> 1@530 4>:0B> AB83=5H >20 @>A?5:B.  <8=0;>B> 5 18; 70B2>@ A 28A>:0 A83C@=>AB  2 <><5=B0 5 =5I> <=>3> ?>-;>H> >B B>20. 8A;O, G5 2A5 >I5 5 ?>-;5A=> 40 2;575H >B:>;:>B> 40 87;575H." "[english]coast.al_hitcher02" "<clr:255,212,255><I>Here's where you come in, Gordon. I need you to make your way along the coast until you get to Nova Prospekt. It used to be a high security prison-it's something much worse than that now. But I think it's still easier to sneak in than to break out. " "coast.al_needyourhelp" "<clr:255,212,255><I>>@4J=, B8 CA?O 40 ?@5<8=5H ?@57 592J=E>C<? !;020 1>3C! C6=0 <8 5 ?><>IB0 B8! B2;O:>E0 10I0 <8!" "[english]coast.al_needyourhelp" "<clr:255,212,255><I>Gordon, you made it through Ravenholm? Thank God! I need your help! They've taken my father! " "coast.al_out" "<clr:255,212,255><I>@09." "[english]coast.al_out" "<clr:255,212,255><I>Out. " "coast.al_stowaway" "<clr:255,212,255><I>%C102>." "[english]coast.al_stowaway" "<clr:255,212,255><I>Good. " "coast.al_taucar" "<clr:255,212,255><I>%59, 8>=. A5 >I5 ;8 5 C B51 :>;0B0, :>OB> 10I0 <8 AJ74045?" "[english]coast.al_taucar" "<clr:255,212,255><I>Hey, Leon. Do you still have the car my Dad and I put together? " "coast.antman01" " " "[english]coast.antman01" " " "coast.antman02" " " "[english]coast.antman02" " " "coast.bugbait_onemanalone" ""@J3209B5, 4-@ $@89<J=. >20 @>A?5:B 5 A0<> =0?@54. 48= A0< G>25: =O<0 40 H0=A 40 2;575 B0<, => G>25: A 3@C?0 <@02>;J2>25& 5, B>20 5 4@C30 8AB>@8O." "[english]coast.bugbait_onemanalone" "Get going, Dr. Freeman. Nova Prospekt is just ahead. One man alone wouldn't stand much chance going in there, but a man with a pack of antlions... well, that's a different story. " "coast.cr_willdo" "<I>)5 1J45 AB>@5=>! ">:C-I> ?@8:;NG8E ?>AB02O=5B> =0 :CB8O A <C=8F88 >B704." "[english]coast.cr_willdo" "<I>Will do! I just finished mounting an ammo crate on the back. " "coast.lady_gotodocks" "!;57B5 ?@8 4>:>25B5 5B> B0< 8 I5 O 87:0@0<5 70 20A. !;CH09B5 =0?@02;5=8OB0 =0 >?5@0B>@0 2 :@0=0." "[english]coast.lady_gotodocks" "Go right on down to the docks there, and we'll bring it out for you. Listen for directions from the crane operator. " "coast.lady_keepgoing" "@>4J;60209 8 I5 2848H :>;0B0." "[english]coast.lady_keepgoing" "Keep on going and you'll see the car. " "coast.le_allclear" "8>= 5. '8AB> 5. @8 <5= 5 >@4J= $@89<J=!" "[english]coast.le_allclear" "It's Leon. We're all clear. And I've got Gordon Freeman! " "coast.le_allset" "@02>, BJ:<> =0 2@5<5. >1@5, ;8:A, 3>B>28 A<5." "[english]coast.le_allset" "Good timing. Okay, Alyx, we're all set. " "coast.le_buggy" ">@8:>, 87:0@09 1J38B> =02J=, A;>68 3> 2J@EC 4>:0. >@4J= $@89<J= I5 3> :0@0." "[english]coast.le_buggy" "Noriko, bring the buggy out, put it on the dock right now. Gordon Freeman will be driving it! " "coast.le_bye" "'0>, ;8:A." "[english]coast.le_bye" "Bye, Alyx. " "coast.le_followme" ">A;54209B5 <5." "[english]coast.le_followme" "Follow me. " "coast.le_goodidea" "0! >1@0 845O! 7G0:09 A5:C=40." "[english]coast.le_goodidea" "Yeah! Good idea! Hold on a sec. " "coast.le_gotgordon" ";8:A, 8>= 5, 8 >@4J= $@89<J= 5 A <5=." "[english]coast.le_gotgordon" "Alyx, it's Leon, and I've got Gordon Freeman with me. " "coast.le_map" ""078 :0@B0 5 AB0@0, => 2A5 >I5 <>65B5 40 2848B5 <0;:> 8;8 <=>3> ?JBO 4> >20 @>A?5:B. 5 <>30 40 30@0=B8@0< 70 ?JBO >10G5. 73C18E<5 2@J7:0 A =O:>8 >B 1078B5." "[english]coast.le_map" "That map is out of date, but you can still see more or less the route to Nova Prospekt. Can't vouch for the road, though. We've lost touch with some of the outposts. " "coast.le_onfoot" "A:0H 40 B@J3=5 ?> :@091@56=8O ?JB? O<0 40 874J@68 8 ?5B <8=CB8 =0 :@0:. !530 5 @07<=>68B5;=8O A57>= =0 <@02>;J2>25B5." "[english]coast.le_onfoot" "You want him to take the coast road? He won't last five minutes on foot. It's spawning season for the antlions. " "coast.le_overhere" ""C:, 4-@ $@89<J=." "[english]coast.le_overhere" "Over here, Dr. Freeman. " "coast.le_patchhim" "><>3=5B5 <C 8 3> 87?@0B5B5 ?> ?JBO <C 254=030 I>< 5 4>1@5." "[english]coast.le_patchhim" "Patch him up and get him to the back as soon as he's stable. " "coast.le_radio" ")5 C254><O A;5420I0B0 1070 ?> @048>B>, G5 8420B5." "[english]coast.le_radio" "I'll radio ahead and let the next base know you're coming. " "coast.le_radioloop" "@091@565= ?C=:B 4> ..." "[english]coast.le_radioloop" "Shorepoint to N.L.O." "coast.le_radioloop_b" "@091@565= ?C=:B 4> N 8BJ; 45A0." "[english]coast.le_radioloop_b" "Shorepoint to New Little Odessa. " "coast.le_radioloop_c" "45A0, >B3>2>@5B5& GC20B5 ;8 <5?" "[english]coast.le_radioloop_c" "Come in, Odessa...do you read? " "coast.le_restock" ">1@5 >:, ?@548 40 B@J3=5H I5 5 4>1@5 40 275<5H =O:>;:> 0?B5G:8, 40 ?@570@548H <C=8F88B5 A8, <>65 18 8 40 ?>3;54=5H :0@B0B0 8 40 2848H =0:J45 >B820H. <0 :CB8O A <C=8F88 >B704 =0 :>;0B0, 0:> B>20 5 =O:0:2> CB5H5=85." "[english]coast.le_restock" "Okay, Doc, before you hit the road, you might want to grab some medkits, restock on ammo, maybe check the map and see where you're headed. There's an ammo supply crate on the back of the car, if that's any comfort. " "coast.le_staywithcar" "!B>9B5 A :>;0B0, 87?>;7209B5 >3@0=8G8B5;8B5 8 I5 8<0B5 4>1J@ H0=A A@5IC <@02>;J2>25B5." "[english]coast.le_staywithcar" "Stay with the car, make use of the thumpers, and you'll stand a fair chance against the antlions. " "coast.le_whohurt" ">9 5 =0@0=5=?" "[english]coast.le_whohurt" "Who's hurt? " "coast.le_youmadeit" ">@4J= $@89<J=! 525@>OB=> 5, G5 CA?OEB5! ><C=8:8@0E<5 A ;8:A. )5 ?>3;54=0 40;8 <>65< 40 A5 A2J@65< A =5O >B=>2>." "[english]coast.le_youmadeit" "Gordon Freeman! It's incredible you made it! We've been getting communications from Alyx. I'll see if I can reach her again. " "coast.leon_getaway" " " "[english]coast.leon_getaway" " " "coast.leon_itisyou" " " "[english]coast.leon_itisyou" " " "coast.leon_suredo" " " "[english]coast.leon_suredo" " " "coast.leon_thisisleon" " " "[english]coast.leon_thisisleon" " " "coast.med_online" "-@ $@89<J=? (53C20H A5. 073>20@OE A ;8:A. 0I0 ] 5 18; 70;>25=." "[english]coast.med_online" "Dr. Freeman? You're kidding. I've been on the line with Alyx. Her father's been captured. " "coast.pheropod_nag01" ", 4-@ $@89<J=, 25G5 AB5 >18:=>25= <@02>;J2." "[english]coast.pheropod_nag01" "Well, Dr. Freeman, you're a regular antlion now. " "coast.pheropod_nag02" "J;=0 A5 2J2 D5@>?>48B5." "[english]coast.pheropod_nag02" "I swear by the pheropods myself. " "coast.pheropod_nag03" "@02>;J2>25B5 =O<0 40 8 70:0G0B ?>25G5, >:." "[english]coast.pheropod_nag03" "The antlions won't bother you now, Doc. " "coast.pheropod_nag04" "73;5640 A8 AJ7404>EB5 =O:>;:> ?@8OB5;8." "[english]coast.pheropod_nag04" "Looks like you've made yourself some friends. " "coast.vbaittrain_fine" "$@89<J=0 >B=>2> ?@52J7E>640 2J2 2A8G:8 7040G8!" "[english]coast.vbaittrain_fine" "The Freeman again excels at all tasks! " "coast.vbaittrain_gotit" "$@89<J=0 ?>:0720 ?@52J7E>4AB2>B> A8 2J2 2A8G:8 =0A>:8." "[english]coast.vbaittrain_gotit" "The Freeman shows his excellence in all things. " "coast.vbaittrain_great" "$@89<J=0 A5 A?@028 4>1@5." "[english]coast.vbaittrain_great" "The Freeman has done well. " "coast.vbaittrain01a" "0 =0A 5 G5AB $@89<J=0 40 5 A =0A." "[english]coast.vbaittrain01a" "The Freeman honors us by his presence. " "coast.vbaittrain01b" "!530 $@89<J=0 I5 1J45 8=AB@C:B8@0= :0: 40 87?>;720 D5@>?>48." "[english]coast.vbaittrain01b" "The Freeman will now be instructed in the use of pheropods. " "coast.vbaittrain01c" "!530 2=8<0209B5, I5 8 =0CG0 40 =0?@02;O20B5 <@02>;J2>25 A B0:0 =0@5G5=0B0 1C1>AB@J2." "[english]coast.vbaittrain01c" "Attend, now, and learn to shepherd antlions with this so-called bug-bait. " "coast.vbaittrain02" "!530 $@89<J=0 I5 E2J@;8 548= D5@>?>4 2 O<0B0." "[english]coast.vbaittrain02" "The Freeman will now break out his pheropods and toss one into yonder pit. " "coast.vbaittrain02_nag" "$@89<J=0 =5 1820 40 >B;030  E2J@;5B5 B>78 D5@>?>4 2 O<0B0." "[english]coast.vbaittrain02_nag" "The Freeman must not delay: Hurl that pheropod into the pit. " "coast.vbaittrain03" "!JI> B0:0 $@89<J=0 <>65 40 =0@548 =0 <@02>;J2>25B5 A8 40 =0?040B A?5F8D8G=8 <8H5=8. 3;5409B5 <0=5:5=0 70 B@5=8@>2:8 8 3> <0@:8@09B5 A >I5 548= D5@>?>4." "[english]coast.vbaittrain03" "The Freeman can also coax his antlions to attack specific targets. Observe the training manikin, and mark it well with another pheropod. " "coast.vbaittrain03_nag" "%2J@;5B5 A8;=> 1C1>AB@J2B0 A8 ?> B078 <8H5=0." "[english]coast.vbaittrain03_nag" "Hurl your bug-bait hard against the dummy. " "coast.vbaittrain04" "!530 A;CH09B5 2=8<0B5;=>. !B8A=5B5 D5@>?>40 A8, 70 40 4045B5 :><0=40 =0 <@02>;J2>25B5 40 8 ?>A;5420B." "[english]coast.vbaittrain04" "Now, attend well. Apply pressure to your pheropod, to signal the antlions in your command to follow you. " "coast.vbaittrain04_nag" "$@89<J=0 B@O120 40 AB8A=5 1C1>AB@J2B0 A8;=>, 0:> 65;05 <@02>;J2>25B5 40 3> ?>A;5420B." "[english]coast.vbaittrain04_nag" "The Freeman must squeeze his bug-bait sharply if he wishes the antlions to follow where he leads. " "coast.vbaittrain05" " A530 B@O120 40 A5 A1>3C20< A $@89<J=0. >20 @>A?5:B 5 1;87>. 0?><=5B5 :0:2> =0CG8EB5 BC:. ;09 0=A 8<0 =09-3>;O<> 4>25@85 2J2 20A." "[english]coast.vbaittrain05" "And now this one must bid the Freeman farewell. Nova Prospekt lies just beyond. Remember well what you have learned here. The Eli Vance has greatest confidence in you. " "coast.vgossip_01" "728=5B5 =8, $@89<J=. @C1> 5 40 :><C=8:8@0<5 A 5=5@389=8 ?>B>F8 ?@54 >=578, :>8B> =5 <>30B 40 38 2J7?@85<0B." "[english]coast.vgossip_01" "Freeman must excuse us. It is rude of us to commune by flux shifting in front of those whose vortal inputs are impaired. " "coast.vgossip_02" "0, I5 3>2>@8< =0 20H8O 578: :0B> ?@87=0: =0 CGB82>AB." "[english]coast.vgossip_02" "Yes, we will vocalize in your auditory language as a matter of courtesy. " "coast.vgossip_03" "A25= 0:> 65;05< 40 :065< =5 ;0A:05I8 =5I0 70 20A." "[english]coast.vgossip_03" "Unless we wish to say unflattering things about you. " "coast.vgossip_04" "">G=> B0:0." "[english]coast.vgossip_04" "Just so. " "coast.vort_extract01" "$@89<J=0 I5 ?>ABJ?8 <J4@>, 0:> =01;N4020 872;8G0=5B> =0 0@><0B=8B5 D5@>?>48 70 A;C38. @>F5AJB =5 5 =0?J;=> E8385=8G5=. "0:0 G5 AB>9B5 =0AB@0=0." "[english]coast.vort_extract01" "The Freeman will do wise to heed our extraction of the myrmidont's aromatic pheropods. The process is not entirely hygienic. Therefore, stand aside. " "coast.vort_podnag" "$@89<J=0 B@O120 40 275<5 ?04=0;8B5 D5@>?>48 157 40 >B;030." "[english]coast.vort_podnag" "The Freeman must retrieve the fallen pheropods without delay! " "coast.vort_podsforyou01" "$@89<J=0 I5 A5 =C6405 >B B578 D5@>?>48 ?> ?JBO =0?@54. !J15@5B5 38 A530." "[english]coast.vort_podsforyou01" "The Freeman will have need of these pheropods on the paths ahead. Gather them now. " "coast.wo_winston" "#8=ABJ= 15H5 C40@5=." "[english]coast.wo_winston" "Winston's been hit. " "d1_trainstation_03.breakin_takeemdown" "603, =570:>==> 2;870=5." "[english]d1_trainstation_03.breakin_takeemdown" "603, unlawful entry. " "eli_lab.airlock_cit01" "@8OB=> <8 5 40 A5 70?>7=05<." "[english]eli_lab.airlock_cit01" "Good to know you. " "eli_lab.airlock_cit02" ">-4>1@5 B@J3209B5." "[english]eli_lab.airlock_cit02" "You'd better get going. " "eli_lab.airlock_cit03" ">:B>@ >A<J= 8 >G0:20." "[english]eli_lab.airlock_cit03" "Doctor Mossman's waiting for you. " "eli_lab.al_allright01" "<clr:255,212,255>>1@5." "[english]eli_lab.al_allright01" "<clr:255,212,255>All right. " "eli_lab.al_anotherdog" "<clr:255,212,255>I5 548=, ³Gµ." "[english]eli_lab.al_anotherdog" "<clr:255,212,255>Another one, Dog. " "eli_lab.al_autocycle" "<clr:255,212,255>0:;5I5=8 A<5 2J2 2J74CH=0B0 :0<5@0 =0 45?>B> 70 A:@0? ?@8 ?J;=> A:0=8@0=5." "[english]eli_lab.al_autocycle" "<clr:255,212,255>We're in the scrapyard airlock stuck in a full autocycle. " "eli_lab.al_awesome" "<clr:255,212,255>5AB>:>." "[english]eli_lab.al_awesome" "<clr:255,212,255>Awesome. " "eli_lab.al_blamingme" "<clr:255,212,255>5= ;8 >128=O20H?" "[english]eli_lab.al_blamingme" "<clr:255,212,255>Are you blaming me? " "eli_lab.al_buildastack" "<clr:255,212,255>%0945, >@4J=, ?>AB@>9 :C?G8=0 8 A5 :0G8 BC: 3>@5." "[english]eli_lab.al_buildastack" "<clr:255,212,255>Come on, Gordon, build a stack and get up here. " "eli_lab.al_cavedin_b" "<clr:255,212,255>>@4J=, B@O120 40 A5 <0E=5H >BB0<." "[english]eli_lab.al_cavedin_b" "<clr:255,212,255>Gordon, you need to get out of here. " "eli_lab.al_cavedin_c" "<clr:255,212,255>5 <>30 40 87>AB02O 10I0 A8." "[english]eli_lab.al_cavedin_c" "<clr:255,212,255>I can't leave my father. " "eli_lab.al_cmongord01" "<clr:255,212,255>%0945, >@4J=!" "[english]eli_lab.al_cmongord01" "<clr:255,212,255>Come on, Gordon! " "eli_lab.al_cmongord02" "<clr:255,212,255>%0945!" "[english]eli_lab.al_cmongord02" "<clr:255,212,255>Come on! " "eli_lab.al_comeongord01" "<clr:255,212,255>%0945, >@4J=." "[english]eli_lab.al_comeongord01" "<clr:255,212,255>Come on, Gordon. " "eli_lab.al_comeongord02" "<clr:255,212,255>BBC:, >@4J=." "[english]eli_lab.al_comeongord02" "<clr:255,212,255>This way, Gordon. " "eli_lab.al_dad_ques01" "<clr:255,212,255>"0B:>?" "[english]eli_lab.al_dad_ques01" "<clr:255,212,255>Dad? " "eli_lab.al_dad_scared01" "<clr:255,212,255>"0B:>?" "[english]eli_lab.al_dad_scared01" "<clr:255,212,255>Dad? " "eli_lab.al_dad_scared02" "<clr:255,212,255>"0B:>!" "[english]eli_lab.al_dad_scared02" "<clr:255,212,255>Dad! " "eli_lab.al_dadplease" "<clr:255,212,255>"0B:>, <>;O B5& " "[english]eli_lab.al_dadplease" "<clr:255,212,255>Dad, please... " "eli_lab.al_dadwhatsup" "<clr:255,212,255>0:2> AB020 B0<?" "[english]eli_lab.al_dadwhatsup" "<clr:255,212,255>What's going on in there? " "eli_lab.al_dogairlock01" "<clr:255,212,255>> 4O2>;8B5!" "[english]eli_lab.al_dogairlock01" "<clr:255,212,255>Damn it! " "eli_lab.al_dogairlock02" "<clr:255,212,255>³Gµ, >B2>@8 2J74CH=0B0 :0<5@0. 7:0@09 =8 >BBC:." "[english]eli_lab.al_dogairlock02" "<clr:255,212,255>Dog, open the airlock. Get us out of here. " "eli_lab.al_dogcome" "<clr:255,212,255>³Gµ, 5;0!" "[english]eli_lab.al_dogcome" "<clr:255,212,255>Dog, come! " "eli_lab.al_doggetnow" " " "[english]eli_lab.al_doggetnow" " " "eli_lab.al_doyouread" "<clr:255,212,255>"0B:>, ;8:A 5, GC20H ;8 <5?" "[english]eli_lab.al_doyouread" "<clr:255,212,255>Dad, it's Alyx, do you read? " "eli_lab.al_earnedit01" "<clr:255,212,255>, 70A;C68 A8 3>." "[english]eli_lab.al_earnedit01" "<clr:255,212,255>Well, he earned it. " "eli_lab.al_excellent01" "<clr:255,212,255>B;8G=>." "[english]eli_lab.al_excellent01" "<clr:255,212,255>Excellent. " "eli_lab.al_getitopen01" "<clr:255,212,255>J@7>! !530!" "[english]eli_lab.al_getitopen01" "<clr:255,212,255>Hurry! Now! " "eli_lab.al_getitopen02" "<clr:255,212,255> 07:JA09 O 0:> B@O120! @>AB> O >B2>@8!" "[english]eli_lab.al_getitopen02" "<clr:255,212,255>Tear it apart if you have to! Just get it open! " "eli_lab.al_getoutnow" " " "[english]eli_lab.al_getoutnow" " " "eli_lab.al_getyourball" "<clr:255,212,255>³Gµ, >B848 40 A8 275<5H B>?:0B0." "[english]eli_lab.al_getyourball" "<clr:255,212,255>Dog, go get your ball. " "eli_lab.al_giveittry" "<clr:255,212,255>@>1209 3>." "[english]eli_lab.al_giveittry" "<clr:255,212,255>Give it a try. " "eli_lab.al_goaheaddog" "<clr:255,212,255>0209, ³Gµ, E2J@;O9!" "[english]eli_lab.al_goaheaddog" "<clr:255,212,255>Go ahead, Dog, throw! " "eli_lab.al_godog" " " "[english]eli_lab.al_godog" " " "eli_lab.al_goodcatch" "<clr:255,212,255>>1@> E20I0=5." "[english]eli_lab.al_goodcatch" "<clr:255,212,255>Good catch. " "eli_lab.al_gooddoggie" "<clr:255,212,255>>1@> :CG5." "[english]eli_lab.al_gooddoggie" "<clr:255,212,255>Good doggie. " "eli_lab.al_goodthrow" "<clr:255,212,255>>1@> E2J@;O=5." "[english]eli_lab.al_goodthrow" "<clr:255,212,255>Good throw. " "eli_lab.al_goongord" " " "[english]eli_lab.al_goongord" " " "eli_lab.al_grabthrow" "<clr:255,212,255>B>@>AB5?5==8O A?CAJ: B8 ?>72>;O20 40 E20I0H =5I0. >65H 40 38 E2J@;OH A 3;02=8O." "[english]eli_lab.al_grabthrow" "<clr:255,212,255>The secondary trigger lets you grab things. You can throw them with the primary. " "eli_lab.al_gravdrop" "<clr:255,212,255>!;54 :0B> A8 E20=0; =5I>, <>65H 40 3> ?CA=5H ;5:>, =0B8A:09:8 >B=>2> 2B>@>AB5?5==8O A?CAJ:." "[english]eli_lab.al_gravdrop" "<clr:255,212,255>Once you've picked something up you can drop it gently by pressing your secondary trigger again. " "eli_lab.al_gravgun" " " "[english]eli_lab.al_gravgun" " " "eli_lab.al_gravgun_cc" "<clr:255,212,255> 0718@0 A5& %0945, >@4J=. 0 A5 ?>70102;O20<5." "[english]eli_lab.al_gravgun_cc" "<clr:255,212,255>Sure... Come on, Gordon. Let's go have some fun. " "eli_lab.al_havefun" " " "[english]eli_lab.al_havefun" " " "eli_lab.al_hazmat" "<clr:255,212,255>!J74045=> 5 70 @01>B0 A >?0A=8 <0B5@80;8, => =85 3> 87?>;720<5 3;02=> 70 4830=5 =0 B56:8 ?@54<5B8." "[english]eli_lab.al_hazmat" "<clr:255,212,255>It's designed for handling hazardous materials, but we mainly use it for heavy lifting. " "eli_lab.al_hereyougo02" "<clr:255,212,255>B>." "[english]eli_lab.al_hereyougo02" "<clr:255,212,255>Here you go. " "eli_lab.al_heshere" "<clr:255,212,255>">9 5 BC:." "[english]eli_lab.al_heshere" "<clr:255,212,255>He's right here. " "eli_lab.al_hums" " " "[english]eli_lab.al_hums" " " "eli_lab.al_hums_b" " " "[english]eli_lab.al_hums_b" " " "eli_lab.al_hurry" " " "[english]eli_lab.al_hurry" " " "eli_lab.al_intoairlock01" "<clr:255,212,255>³Gµ! ;0!" "[english]eli_lab.al_intoairlock01" "<clr:255,212,255>Dog! Come! " "eli_lab.al_intoairlock02" "<clr:255,212,255>;0 BC:" "[english]eli_lab.al_intoairlock02" "<clr:255,212,255>Get in here " "eli_lab.al_intoairlock03" "<clr:255,212,255>J2 2J74CH=0B0 :0<5@0! !530!" "[english]eli_lab.al_intoairlock03" "<clr:255,212,255>Into the airlock! Now! " "eli_lab.al_intoairlock04" "<clr:255,212,255>%0945, 1J@7>!" "[english]eli_lab.al_intoairlock04" "<clr:255,212,255>Come on, hurry! " "eli_lab.al_intoairlock05" "<clr:255,212,255>@548 40 A0 =8 7015;O70;8!" "[english]eli_lab.al_intoairlock05" "<clr:255,212,255>Before they spot us! " "eli_lab.al_laugh01" "<clr:255,212,255>*A<OE*" "[english]eli_lab.al_laugh01" "<clr:255,212,255>*laughter*" "eli_lab.al_laugh02" "<clr:255,212,255>*A<OE*" "[english]eli_lab.al_laugh02" "<clr:255,212,255>*laughter*" "eli_lab.al_letmedo" "<clr:255,212,255>">3020 <>65 18 A;5420I8O ?JB I5 <5 >AB028H 07 40 =0?@02O A<5B:8B5, :0:B> 8 8=AB0;0F8OB0." "[english]eli_lab.al_letmedo" "<clr:255,212,255>Then maybe you should let me do the calculations next time, as well as installing it. " "eli_lab.al_liketofetch" "<clr:255,212,255>>30B> B8 :070E, G5 ³Gµ >18G0 40 83@05 =0 E2J@;8 8 E20=8, =5 CB>G=8E :>9 I5 E20I0, =0;8?" "[english]eli_lab.al_liketofetch" "<clr:255,212,255>When I told you Dog liked to play fetch, I didn't tell you who'd be fetching, did I? " "eli_lab.al_metmossman01" "<clr:255,212,255>=0G8 A5 70?>7=0 A 4-@ >A<J=. "O 5 54=0 >B 3;02=8B5 ?@8G8=8 40 ?@5:0@20< B>;:>20 <=>3> 2@5<5 =02J=." "[english]eli_lab.al_metmossman01" "<clr:255,212,255>So, I see you've met Dr. Mossman. She's one of the main reasons I spend so much time outside. " "eli_lab.al_metmossman03" "<clr:255,212,255>"@O120 40 O GC5H :0: <J@<>@8, G5 BO B@O120;0 40 1J45 2 B5AB>20B0 :0<5@0 =0 ;5: 5A0 2 >=78 45=." "[english]eli_lab.al_metmossman03" "<clr:255,212,255>You should hear her drone on about how it should have been her in the Black Mesa Test Chamber that day. " "eli_lab.al_metmossman04" "<clr:255,212,255>!J60;O20<, =5 18 B@O120;> 40 3>2>@O 704 3J@10 ]. @>AB> BC: 4>;C ?>=O:>30 <5 >1E20I0 :;0CAB@>D>18O." "[english]eli_lab.al_metmossman04" "<clr:255,212,255>I'm sorry, I shouldn't be talking behind her back. It just gets a bit claustrophobic down here. " "eli_lab.al_minefield" "<clr:255,212,255>0<8@0< 3> 70 C4>1=> 70 @07G8AB20=5 =0 <8==8 ?>;5B0." "[english]eli_lab.al_minefield" "<clr:255,212,255>I've found it handy for clearing minefields. " "eli_lab.al_nicecatch" "<clr:255,212,255>>1@> E20I0=5" "[english]eli_lab.al_nicecatch" "<clr:255,212,255>Nice catch " "eli_lab.al_niceshot" "<clr:255,212,255>>1J@ 87AB@5;!" "[english]eli_lab.al_niceshot" "<clr:255,212,255>Nice shot! " "eli_lab.al_noboydown" "<clr:255,212,255>5! 5, <><G5! >;C! AB028 B>20 4>;C!" "[english]eli_lab.al_noboydown" "<clr:255,212,255>No! No, boy! Down! Put that down! " "eli_lab.al_nodog" "<clr:255,212,255>5, ³Gµ!" "[english]eli_lab.al_nodog" "<clr:255,212,255>No, Dog! " "eli_lab.al_nowcalldog" "<clr:255,212,255>5:0 8728:0< ³Gµ. ">9 >18G0 40 83@05 =0 E2J@;8 8 E20=8." "[english]eli_lab.al_nowcalldog" "<clr:255,212,255>Now let me call Dog. He loves to play fetch. " "eli_lab.al_okletsplay" "<clr:255,212,255>>1@5, ³Gµ, 40 83@05< =0 E2J@;8 8 E20=8 A >@4J=." "[english]eli_lab.al_okletsplay" "<clr:255,212,255>Okay, Dog, let's play catch with Gordon. " "eli_lab.al_pickuptoss" "<clr:255,212,255>%20=8 =5I> 8 3> E2J@;8." "[english]eli_lab.al_pickuptoss" "<clr:255,212,255>Pick up some stuff and toss it. " "eli_lab.al_placeobjs" "<clr:255,212,255>>65H 40 ?>AB02OH ?@54<5B8 :J45B> 8A:0H A;54 :0B> 38 ?@5<5AB8H, 8 =0B8A=5H 2B>@>AB5?5==8O A?CAJ: >B=>2>." "[english]eli_lab.al_placeobjs" "<clr:255,212,255>You can place objects by moving them into position and hitting the secondary trigger again. " "eli_lab.al_primary" "<clr:255,212,255>;02=8OB A?CAJ: 87AB@5;20 70@O4. >65H 40 1CB0H =5I0 8 40 38 87?@0I0H 2J2 2J74CE0." "[english]eli_lab.al_primary" "<clr:255,212,255>The primary trigger emits a charge. You can punt stuff and send it flying. " "eli_lab.al_pullfromdistance" "<clr:255,212,255>!JI> B0:0 <>65H 40 4J@?0H =5I0 >B @07AB>O=85." "[english]eli_lab.al_pullfromdistance" "<clr:255,212,255>You can also pull stuff over from a distance. " "eli_lab.al_pullfromdistance_b" "<clr:255,212,255>@>1209 40 E20=5H >=578 20@5;8 =0 >=78 @J1 B0< 3>@5." "[english]eli_lab.al_pullfromdistance_b" "<clr:255,212,255>Try grabbing those barrels from that ledge up there. " "eli_lab.al_ravenholm01" "<clr:255,212,255>">20 5 AB0@8OB ?JB 70 592J=E>C<. 85 25G5 =5 E>48< B0<." "[english]eli_lab.al_ravenholm01" "<clr:255,212,255>That's the old passage to Ravenholm. We don't go there anymore. " "eli_lab.al_ravenholm02" "<clr:255,212,255>@548 <>65E<5 40 ?@5<8=5< >BBC: 70 592J=E>C<. 5H5 AB0@> <8=L>@A:> 3@04G5, =0A5;5=> >B 153J;F8 >B @04 17." "[english]eli_lab.al_ravenholm02" "<clr:255,212,255>We used to be able to go right up there to Ravenholm. It was an old mining town inhabited by some escapees from City 17." "eli_lab.al_ravenholm02b" "<clr:255,212,255>@548 <>65E<5 40 ?@5<8=5< >BBC: 70 592J=E>C<. 5H5 AB0@> <8=L>@A:> 3@04G5, =0A5;5=> >B 153J;F8 >B @04 17." "[english]eli_lab.al_ravenholm02b" "<clr:255,212,255>We used to be able to go right up there to Ravenholm. It was an old mining town inhabited by some escapees from City 17." "eli_lab.al_ravenholm06" "<clr:255,212,255>>2O@209 <8, B>78 BC=5; 5 70B2>@5= A ?@8G8=0." "[english]eli_lab.al_ravenholm06" "<clr:255,212,255>Believe me, that tunnel is sealed for a reason. " "eli_lab.al_scanners01" "<clr:255,212,255>0:2> 8<0, ³Gµ?" "[english]eli_lab.al_scanners01" "<clr:255,212,255>What is it, Dog? " "eli_lab.al_scanners02" "<clr:255,212,255>, 1>65 <>9! 0:2> 15H5 B>20?" "[english]eli_lab.al_scanners02" "<clr:255,212,255>Oh my god! What was that? " "eli_lab.al_scanners03" "<clr:255,212,255>!:5=5@8!" "[english]eli_lab.al_scanners03" "<clr:255,212,255>Scanners! " "eli_lab.al_scanners06" "<clr:255,212,255>=B53@0B>@8B5 =02;870B 2 >1;0ABB0!" "[english]eli_lab.al_scanners06" "<clr:255,212,255>The Combine's sweeping the area! " "eli_lab.al_scanners07" "<clr:255,212,255>"@O120 40 A5 2J@=5< 2 ;01>@0B>@8OB0. %0945, >@4J=." "[english]eli_lab.al_scanners07" "<clr:255,212,255>We've gotta head back to the lab. Come on, Gordon. " "eli_lab.al_scrapyard" "<clr:255,212,255>@8AB83=0E<5. 5?>B> 70 A:@0?." "[english]eli_lab.al_scrapyard" "<clr:255,212,255>So, here we are. The scrapyard. " "eli_lab.al_seeifyoucanstack" "<clr:255,212,255>?8B09 A5 40 =0@548H =O:>;:> ?@54<5B0 =0:C?, 70 40 A5 :0G8H BC: 3>@5." "[english]eli_lab.al_seeifyoucanstack" "<clr:255,212,255>See if you can stack some stuff to climb up here. " "eli_lab.al_somethingbigger" "<clr:255,212,255>³Gµ, E2J@;8 =5I> ?>-3>;O<>." "[english]eli_lab.al_somethingbigger" "<clr:255,212,255>Dog, throw something bigger. " "eli_lab.al_somethingelse" "<clr:255,212,255>>1@5, >@4J=, =5:0 >?8B0<5 =5I> @07;8G=>." "[english]eli_lab.al_somethingelse" "<clr:255,212,255>Okay, Gordon, let's try something else. " "eli_lab.al_soquickly01" " " "[english]eli_lab.al_soquickly01" " " "eli_lab.al_soquickly01_cc" "<clr:255,212,255>, >@4J=! >@B83>=8B5 :070E0, G5 A8 BC:! 5 <>30 40 ?>2O@20<, G5 CA?O 40 ?@8AB83=5H B>;:>20 1J@7> ?5H0." "[english]eli_lab.al_soquickly01_cc" "<clr:255,212,255>Oh, Gordon! The vortigaunts said you were here! I can't believe you made it so quickly on foot. " "eli_lab.al_soquickly02" " " "[english]eli_lab.al_soquickly02" " " "eli_lab.al_soquickly03" " " "[english]eli_lab.al_soquickly03" " " "eli_lab.al_standbackdog" "<clr:255,212,255>>AB0BJG=>, ³Gµ." "[english]eli_lab.al_standbackdog" "<clr:255,212,255>That's enough, Dog. " "eli_lab.al_sweet" "<clr:255,212,255>>B8=>!" "[english]eli_lab.al_sweet" "<clr:255,212,255>Sweet! " "eli_lab.al_takegord02" "<clr:255,212,255>³Gµ, 702548 >@4J= 4> BC=5;0 70 592J=E>C<, A;54 :>5B> =0?@025B5 =O:>;:> :@J3G5B0 8 <5 =0<5@5B5. >1J@709!" "[english]eli_lab.al_takegord02" "<clr:255,212,255>Dog, take Gordon to the Ravenholm tunnel, then circle around and try to meet up with me. Hurry! " "eli_lab.al_takeit" "<clr:255,212,255>75<8 3>." "[english]eli_lab.al_takeit" "<clr:255,212,255>Take it. " "eli_lab.al_takethis" "<clr:255,212,255>75<8 B>20." "[english]eli_lab.al_takethis" "<clr:255,212,255>Take this. " "eli_lab.al_thisisdog01" "<clr:255,212,255>>@4J=, B>20 5 ³Gµ. 0I0 <8 3> AJ74045, 70 40 <5 70I8B020, :>30B> 1OE 45B5." "[english]eli_lab.al_thisisdog01" "<clr:255,212,255>Gordon, this is Dog. My Dad built him to protect me when I was a kid. " "eli_lab.al_thisisgravgun" "<clr:255,212,255>">20 5 3@028B0F8>==>B> >@J685, 70 :>5B> 3>2>@5H5 10I0 <8. >65H 40 3> =0@8G0H  C;52> 5=5@385= <0=8?C;0B>@ 0:> =08AB8=0 8A:0H." "[english]eli_lab.al_thisisgravgun" "<clr:255,212,255>This is the gravity gun my father was talking about. You can call it the 'Zero Point Energy Field Manipulator' if you really want to. " "eli_lab.al_throwanotherdog" "<clr:255,212,255>%2J@;8 >I5 548=, ³Gµ." "[english]eli_lab.al_throwanotherdog" "<clr:255,212,255>Throw another, Dog. " "eli_lab.al_throwitdog" "<clr:255,212,255>%2J@;8 3>, ³Gµ." "[english]eli_lab.al_throwitdog" "<clr:255,212,255>Throw it, Dog. " "eli_lab.al_throwtodog" "<clr:255,212,255>>1@5, >@4J=, A530 B8 E2J@;8 =5I> 8 >AB028 ³Gµ 40 3> E20=5." "[english]eli_lab.al_throwtodog" "<clr:255,212,255>Okay, Gordon, now you throw something to Dog and let him catch. " "eli_lab.al_thyristor02" "<clr:255,212,255>73;5640 4>:070, G5 <>65H 40 A5 A?@02OH =02J=." "[english]eli_lab.al_thyristor02" "<clr:255,212,255>I guess you proved you can handle yourself out there. " "eli_lab.al_trystacking" "<clr:255,212,255>@>1209 40 =0@548H =O:>;:> ?@54<5B0 =0:C?. %20=8 =5I> A 2B>@>AB5?5==8O A8 A?CAJ:, A;54 :>5B> =0B8A=8 AJI8O A?CAJ:, 70 40 3> ?CA=5H ;5:>." "[english]eli_lab.al_trystacking" "<clr:255,212,255>Try stacking some things. Grab something with your secondary trigger, then press the same trigger again to drop it gently. " "eli_lab.al_ugh" "<clr:255,212,255>0 A5 <0E0<5 >BBC:." "[english]eli_lab.al_ugh" "<clr:255,212,255>Let's get out of here. " "eli_lab.al_usegravgun" "<clr:255,212,255>"@O120 40 87?>;720H 3@028B0F8>==>B> >@J685." "[english]eli_lab.al_usegravgun" "<clr:255,212,255>You'll need to use the gravity gun. " "eli_lab.al_wasted01" "<clr:255,212,255>>@B83>=8B5 <8 ?><>3=0E0, B0:0 G5 4>94>E 40 284O >@4J=." "[english]eli_lab.al_wasted01" "<clr:255,212,255>The vortigaunts relieved me so I could come see Gordon. " "eli_lab.al_wasted02" "<clr:255,212,255>0:B> 8 40 5, B@O120 40 AJ< BC: 8 40 @01>BO 2J@EC ?>@B0;0." "[english]eli_lab.al_wasted02" "<clr:255,212,255>Anyway, I should be in here working on the portal. " "eli_lab.al_wheresball" "<clr:255,212,255>J45 5 B>?:0B0 B8, ³Gµ?" "[english]eli_lab.al_wheresball" "<clr:255,212,255>Where's your ball, Dog? " "eli_lab.al_yayhigh" "<clr:255,212,255>J@28OB <>45; 15H5 5B> B>;:>20 28A>:. B B>3020 4>102O< =5I0 ?> =53>. 0;8, <><G5?" "[english]eli_lab.al_yayhigh" "<clr:255,212,255>First model was about yay-high. I've been adding to him ever since. Haven't I, boy? " "eli_lab.eli_alyxhoney" "<clr:255,208,172><I>;8:A, A:J?0& " "[english]eli_lab.eli_alyxhoney" "<clr:255,208,172><I>Alyx, honey... " "eli_lab.eli_broke" "<clr:255,208,172>8A;O, G5 B>9 AGC?8 @5:>@40 B8, A:J?0." "[english]eli_lab.eli_broke" "<clr:255,208,172>I believe he broke your record, honey. " "eli_lab.eli_finesci" "<clr:255,208,172>>1J@ CG5=, 6C48B. "O 8A:0H5 B2>OB0 @01>B0 2 ;5: 5A0, => B8 O ?>1548 A B2>5B> ?@5682O20=5 2 =A1@C:." "[english]eli_lab.eli_finesci" "<clr:255,208,172>Fine scientist, Judith. She was up for your job at Black Mesa but you edged her out with your Innsbruck experience. " "eli_lab.eli_goodvort" "<clr:255,208,172>>1@5, 4@J6 B>G=> B0:0." "[english]eli_lab.eli_goodvort" "<clr:255,208,172>All right, good, you keep right on it. " "eli_lab.eli_gordonwith" "<clr:255,208,172><I>>@4J= >I5 ;8 5 A B51?" "[english]eli_lab.eli_gordonwith" "<clr:255,208,172><I>Is Gordon still with you? " "eli_lab.eli_gowithalyx01" "<clr:255,208,172>B848 A ;8:A, >@4J=. "O I5 B5 =03;5640." "[english]eli_lab.eli_gowithalyx01" "<clr:255,208,172>Go with Alyx, Gordon. She'll look after you. " "eli_lab.eli_gowithalyx02" "<clr:255,208,172>%0945, >@4J=, I5 8 2848< ?>-:JA=>." "[english]eli_lab.eli_gowithalyx02" "<clr:255,208,172>Go ahead, Gordon, we'll catch up with you later. " "eli_lab.eli_gowithalyx03" "<clr:255,208,172>"@J3209, >@4J=, >B848 A ;8:A." "[english]eli_lab.eli_gowithalyx03" "<clr:255,208,172>Go on Gordon, go with Alyx. " "eli_lab.eli_greeting" "<clr:255,208,172>>@4J= $@89<J=! 5:0 B5 ?>3;54=0, G>25G5! >65 <>9, =5 A8 A5 ?@><5=8; 87>1I>! 0: 3> =0?@028?" "[english]eli_lab.eli_greeting" "<clr:255,208,172>Gordon Freeman! Let me get a look at you, man! My God, you haven't changed one iota! How do you do it? " "eli_lab.eli_handle" "<clr:255,208,172>O<0 =8I>, A :>5B> >@4J= 40 =5 <>65 40 A5 A?@028& A 87:;NG5=85 =0 B51." "[english]eli_lab.eli_handle" "<clr:255,208,172>There's nothing Gordon can't handle... with the possible exception of you. " "eli_lab.eli_handle_b" "<clr:255,208,172>%0!" "[english]eli_lab.eli_handle_b" "<clr:255,208,172>Ha!" "eli_lab.eli_ladies" "<clr:255,208,172>EJ<. ;8:A, 872548 >@4J= 8 <C ?>:068 :0: A5 87?>;720 3@028B0F8>==>B> >@J685." "[english]eli_lab.eli_ladies" "<clr:255,208,172>Ahem. Alyx, why don't you take Gordon along and give him some practice with the gravity gun. " "eli_lab.eli_littlewhile" "<clr:255,208,172>)5 A5 2848< A;54 <0;:>, >@4J=." "[english]eli_lab.eli_littlewhile" "<clr:255,208,172>See you in a little while, Gordon. " "eli_lab.eli_lookaround" "<clr:255,208,172>5 A5 :>;5109 40 >3;540H" "[english]eli_lab.eli_lookaround" "<clr:255,208,172>Feel free to look around " "eli_lab.eli_lookgordon" "<clr:255,208,172>>3;54=8 B>20, >@4J=." "[english]eli_lab.eli_lookgordon" "<clr:255,208,172>Take a look at this, Gordon. " "eli_lab.eli_mit" "<clr:255,208,172>0?J;=> A8 ?@020. 02J@H8;8B5 " (0A0GC75BA:8 B5E=>;>38G5= 8=AB8BCB) A0 <0;:> B578 4=8. )5 B5 87:0@0<5 >B B>78 ?@54?075= :>ABN< 8 A:0G0H >1@0B=> 2 ;01>@0B>@=>B> ?0;B>, :J45B> ?@8=04;568H." "[english]eli_lab.eli_mit" "<clr:255,208,172>Right you are. MIT graduates are few and far between these days. We'll get you out of that hazard suit and back into your lab coat, where you belong. " "eli_lab.eli_photo01" "<clr:255,208,172>><=8H 65=0 <8 78J=, =0;8?" "[english]eli_lab.eli_photo01" "<clr:255,208,172>You remember my wife Azian, don't you? " "eli_lab.eli_photo02" "<clr:255,208,172>"078 A=8<:0 8 ;8:A 1OE0 548=AB25=8B5 =5I0, :>8B> <>60E 40 87:0@0< >B ;5: 5A0." "[english]eli_lab.eli_photo02" "<clr:255,208,172>That picture, and Alyx, were all I managed to carry out of Black Mesa. " "eli_lab.eli_portal01" " " "[english]eli_lab.eli_portal01" " " "eli_lab.eli_portal01_cc" "<clr:255,208,172>>@B0;JB 25G5 ?>GB8 @01>B8, => =O<0 40 B5 28=O, 0:> =5 8A:0H 40 3> ?@>120H A;5420I8O ?JB." "[english]eli_lab.eli_portal01_cc" "<clr:255,208,172>We've almost got that portal working again, but I wouldn't blame you if you didn't volunteer for the next trial run. " "eli_lab.eli_portal02" " " "[english]eli_lab.eli_portal02" " " "eli_lab.eli_safety" "<clr:255,208,172><I>J45 A8, ;8:A?" "[english]eli_lab.eli_safety" "<clr:255,208,172><I>Where are you, Alyx? " "eli_lab.eli_staytogether01" "<clr:255,208,172><I>7:0@09 >@4J= >BBC:! 0A>G5B5 A5 :J< 1@530!" "[english]eli_lab.eli_staytogether01" "<clr:255,208,172><I>Take Gordon out of here! Head for the coast! " "eli_lab.eli_staytogether02" "<clr:255,208,172><I>5 >B8209B5 2 59& " "[english]eli_lab.eli_staytogether02" "<clr:255,208,172><I>Do not go through Rav---" "eli_lab.eli_surface" " " "[english]eli_lab.eli_surface" " " "eli_lab.eli_surface_b" " " "[english]eli_lab.eli_surface_b" " " "eli_lab.eli_surface_cc" "<clr:255,208,172>0 2848<. >A;54=8O ?JB, :>30B> B5 284OE, B5 1OE 87?@0B8; 40 ?><>3=5H A @57>=0=A=0B0 :0A:040. 5 AJ< A8 <8A;8;, G5 I5 B8 >B=5<5 B>;:>20 4J;3> 40 A5 2J@=5H ?@8 <5=!" "[english]eli_lab.eli_surface_cc" "<clr:255,208,172>Now, let's see. The last time I saw you, I sent you up for help after the resonance cascade. I never thought it would take you this long to get back to me! " "eli_lab.eli_thing" "<clr:255,208,172>A5 >I5 =5 A<5 A83C@=8 :0:2> ?@028 B>20. ;8:A 4>=0AO =09-AB@0==8B5 =5I0." "[english]eli_lab.eli_thing" "<clr:255,208,172>We're still not sure what that does. Alyx brings in the strangest things. " "eli_lab.eli_vilebiz01" "<clr:255,208,172>-@ @89=& " "[english]eli_lab.eli_vilebiz01" "<clr:255,208,172>Dr. Breen... " "eli_lab.eli_vilebiz02" "<clr:255,208,172>">9 5 =0G5;> =0 FO;0B0 ?>4;0 @01>B0." "[english]eli_lab.eli_vilebiz02" "<clr:255,208,172>He's the Administrator of this whole vile business now. " "eli_lab.eli_vilebiz03" "<clr:255,208,172>">9 ?@8:;NG8 !545<G0A>20B0 2>9=0, :0B> =0:0@0 5<OB0 40 A5 ?@54045." "[english]eli_lab.eli_vilebiz03" "<clr:255,208,172>He ended the Seven Hours War by managing Earth's surrender. " "eli_lab.eli_vilebiz04" "<clr:255,208,172>=B53@0B>@8B5 3> =03@048E0 A 2;0AB." "[english]eli_lab.eli_vilebiz04" "<clr:255,208,172>The Combine rewarded him with power. " "eli_lab.eli_wantyou" "<clr:255,208,172><I>>1@5. A:0< 85 420<0B0 40& " "[english]eli_lab.eli_wantyou" "<clr:255,208,172><I>Good. I want you two to... " "eli_lab.eli_welcometolab" "<clr:255,208,172>>1@5 4>HJ; 2 ;01>@0B>@8OB0 2A5 ?0:. 5 5 ;5: 5A0, => =8 A;C68 4>1@5." "[english]eli_lab.eli_welcometolab" "<clr:255,208,172>Welcome to the lab anyway. It's not Black Mesa, but it's served us well enough. " "eli_lab.mo_airlock01" "<clr:220,255,198><I>@8E20=0E<5 =5I>." "[english]eli_lab.mo_airlock01" "<clr:220,255,198><I>We've got something. " "eli_lab.mo_airlock02" "<clr:220,255,198><I>>1@5, G>25: 5." "[english]eli_lab.mo_airlock02" "<clr:220,255,198><I>Okay, it's human. " "eli_lab.mo_airlock03" "<clr:220,255,198><I>E>?" "[english]eli_lab.mo_airlock03" "<clr:220,255,198><I>Hello? " "eli_lab.mo_airlock04" "<clr:220,255,198><I>#A?>:>9 A5. !530 A8 2 157>?0A=>AB." "[english]eli_lab.mo_airlock04" "<clr:220,255,198><I>Take it easy in there. You're safe now. " "eli_lab.mo_airlock05" "<clr:220,255,198><I>!J60;O20< 70 A:0=8@0I8O ?@>F5A. 5 <>65< 40 ?>5<0<5 =8:0:28 @8A:>25." "[english]eli_lab.mo_airlock05" "<clr:220,255,198><I>You'll have to forgive the scanning process. We can't take any chances. " "eli_lab.mo_airlock06" " " "[english]eli_lab.mo_airlock06" " " "eli_lab.mo_airlock06_cc" "<clr:220,255,198><I>-@ $@89<J=? >@4J= $@89<J=? ">20 85 ;8 AB5? #A?OEB5 40 AB83=5B5 B>;:>20 1J@7>? , ;09 I5 1J45 87C<5=. !JI> B0:0 8 >1;5:G5=." "[english]eli_lab.mo_airlock06_cc" "<clr:220,255,198><I>Doctor Freeman? Gordon Freeman? Is that you? You've made it here this quickly? Well, Eli is going to be amazed. Not to mention relieved. " "eli_lab.mo_airlock07" " " "[english]eli_lab.mo_airlock07" " " "eli_lab.mo_airlock08" " " "[english]eli_lab.mo_airlock08" " " "eli_lab.mo_airlock09" " " "[english]eli_lab.mo_airlock09" " " "eli_lab.mo_airlock10" " " "[english]eli_lab.mo_airlock10" " " "eli_lab.mo_airlock10_cc" "<clr:220,255,198><I>7 AJ< 4-@ >A<J=. -@ 6C48B >A<J=. !;CH0;0 AJ< 70 0A 4J;3> ?@548 8=F845=B0 2 ;5: 5A0." "[english]eli_lab.mo_airlock10_cc" "<clr:220,255,198><I>I'm Dr. Mossman. Dr. Judith Mossman. I've been hearing about you since long before the Black Mesa incident. " "eli_lab.mo_airlock11" " " "[english]eli_lab.mo_airlock11" " " "eli_lab.mo_airlock12" " " "[english]eli_lab.mo_airlock12" " " "eli_lab.mo_airlock12_cc" "<clr:220,255,198><I>E, ;5: 5A0! ">;:>20 8 7028640< 70 @01>B0B0 A ;09 8 4-@ ;09=5@, 4>:0B> 1OE0 =0 =09-28A>:> =82> 2 >1;0ABB0 A8." "[english]eli_lab.mo_airlock12_cc" "<clr:220,255,198><I>Ah, Black Mesa! I do so envy you, working with Eli and Dr. Kleiner when they were at the top of their field." "eli_lab.mo_airlock13" " " "[english]eli_lab.mo_airlock13" " " "eli_lab.mo_airlock14" "<clr:220,255,198><I>>B>2>. 5G5 <>65B5 40 2;575B5." "[english]eli_lab.mo_airlock14" "<clr:220,255,198><I>There we go. You can come through now. " "eli_lab.mo_alyxonwatch" "<clr:220,255,198>;8:A, <8A;5E A8, G5 =01;N4020H." "[english]eli_lab.mo_alyxonwatch" "<clr:220,255,198>Alyx, I thought you were on watch. " "eli_lab.mo_anyway04" "<clr:220,255,198>>:J45 1OE AB83=0;? , 40& " "[english]eli_lab.mo_anyway04" "<clr:220,255,198>Where was I? Oh, yes... " "eli_lab.mo_badcapacitor01" "<clr:220,255,198>>?@02:8B5 A0 2 <>8 @JF5." "[english]eli_lab.mo_badcapacitor01" "<clr:220,255,198>I have the repairs well in hand. " "eli_lab.mo_badcapacitor02" "<clr:220,255,198>O:>9 7;5 5 ?@5F5=8; :0?0F8B5B0 =0 8=B53@0B>@A:8O B8@8AB>@& " "[english]eli_lab.mo_badcapacitor02" "<clr:220,255,198>Someone misjudged the capacity of the Combine thyristor--- " "eli_lab.mo_deliberately" "<clr:220,255,198>;8:A, =08AB8=0. >=O:>30 <8A;O, G5 =0@>G=> =5 <5 @0718@0H." "[english]eli_lab.mo_deliberately" "<clr:220,255,198>Alyx, really. Sometimes I think you deliberately misunderstand me. " "eli_lab.mo_difference" "<clr:220,255,198>)5 1J45 <=>3> ?>25G5 :0B> ;5: 5A0 A ?><>IB0 =0 >@4J= BC:." "[english]eli_lab.mo_difference" "<clr:220,255,198>It's going to be a lot more like Black Mesa with Gordon here to help. " "eli_lab.mo_digup01" "<clr:220,255,198>5:0 A2J@H0 <0;:> @01>B0 8 I5 284O :0:2> <>30 40 =0<5@O." "[english]eli_lab.mo_digup01" "<clr:220,255,198>Let me just finish up some work and I'll see what I can dig up. " "eli_lab.mo_extrahelp01" "<clr:220,255,198>!JA A83C@=>AB <>65< 40 87?>;720<5 4>?J;=8B5;=0 ?><>I BC:." "[english]eli_lab.mo_extrahelp01" "<clr:220,255,198>We could certainly use the extra help around here. " "eli_lab.mo_extrahelp02" "<clr:220,255,198>1E20=0E<5 4>AB0 >1;0AB8 ?@57 ?>A;54=8B5 <5A5F8, => =5I0B0 IOE0 40 2J@2OB <=>3> ?>-1J@7>, 0:> 8<0E<5 ?>25G5 E>@0 A 0H8O >?8B." "[english]eli_lab.mo_extrahelp02" "<clr:220,255,198>We've covered a lot of ground in the last few months, but things would go so much faster if we had more people with your training. " "eli_lab.mo_extrahelp03" " " "[english]eli_lab.mo_extrahelp03" " " "eli_lab.mo_extrahelp04" " " "[english]eli_lab.mo_extrahelp04" " " "eli_lab.mo_extrahelp04_cc" "<clr:220,255,198>;87> A<5 4> >B:@8B85B> =0 =04564=0 <5AB=0 B5;5?>@B8@0I0 B5E=>;>38O, =5I> :>5B> =B53@0B>@8B5 2A5 >I5 =5 A0 CA2>8;8." "[english]eli_lab.mo_extrahelp04_cc" "<clr:220,255,198>We're closing in on a reliable local teleport technology, something the Combine still hasn't mastered. " "eli_lab.mo_extrahelp05" " " "[english]eli_lab.mo_extrahelp05" " " "eli_lab.mo_extrahelp05_cc" "<clr:220,255,198>;09 <8A;8, G5 B5E=8B5 ?>@B0;8 A0 =87>2> 1078@0=8, ?>4>1=> =0 =0H8O 0;018-0C <>45;, => B5 =5 <>30B 40 275<0B ?>4 2=8<0=85 C@02=5=8OB0 A BJ<=0B0 5=5@38O. >30B 40 =0?@02OB BC=5; ?@57 BOE=0B0 2A5;5=0, => I>< A0 BC:, 25G5 7028AOB >B <5AB=8O B@0=A?>@B. :> 7=05E0 :0:2> ?@028E<5 A ?@5G:8& " "[english]eli_lab.mo_extrahelp05_cc" "<clr:220,255,198>Eli thinks their portals are string-based, similar to our Calabi-Yau model, but they've failed to factor in dark energy equations. They can tunnel through from their universe, but once they're here they're dependent on local transportation. If they knew what we're doing with entanglement--- " "eli_lab.mo_extrahelp06" " " "[english]eli_lab.mo_extrahelp06" " " "eli_lab.mo_extrahelp07" " " "[english]eli_lab.mo_extrahelp07" " " "eli_lab.mo_extrahelp08" " " "[english]eli_lab.mo_extrahelp08" " " "eli_lab.mo_gotoeli01" "<clr:220,255,198>, 4-@ $@89<J=! "@O120 40 >AB0=5B5 A ;09. )5 A5 ?@8AJ548=O :J< 0A A;54 <0;:>." "[english]eli_lab.mo_gotoeli01" "<clr:220,255,198>Oh, Dr. Freeman! You should stay with Eli. Go on, I'll rejoin you shortly. " "eli_lab.mo_gotoeli02" "<clr:220,255,198><0< =O:>;:> =5I0 40 A2J@H0, 4-@ $@89<J=. 5:0 ;09 8 @072545." "[english]eli_lab.mo_gotoeli02" "<clr:220,255,198>I have a few things to attend to, Dr. Freeman. Let Eli show you around. " "eli_lab.mo_gotoeli03" "<clr:220,255,198>-@ $@89<J=? ><8A;8E A8, G5 ;09 I5 8A:0 40 ?>3>2>@8B5 70 AB0@8B5 2@5<5=0. >65< 40 3>2>@8< ?>-:JA=>." "[english]eli_lab.mo_gotoeli03" "<clr:220,255,198>Dr. Freeman? I figured you and Eli would want to talk about old times. We can talk later. " "eli_lab.mo_gotoeli04" "<clr:220,255,198>85 B@J3209B5, 4-@ $@89<J=. @5:0@09B5 8725AB=> 2@5<5 A ;09. )5 A5 ?@8AJ548=O :J< 0A, A;54 :0B> A2J@H0 <0;:> @01>B0." "[english]eli_lab.mo_gotoeli04" "<clr:220,255,198>You go ahead, Dr. Freeman. Spend some time with Eli. I'll be back as soon as I catch up on some work. " "eli_lab.mo_gowithalyx01" "<clr:220,255,198>@54?>;030<, G5 B@O120 40 >B845B5 A ;8:A." "[english]eli_lab.mo_gowithalyx01" "<clr:220,255,198>I guess you should go with Alyx. " "eli_lab.mo_gowithalyx02" "<clr:220,255,198>"@J3209B5, I5 3>2>@8< ?>-:JA=>." "[english]eli_lab.mo_gowithalyx02" "<clr:220,255,198>Go ahead, we'll talk later. " "eli_lab.mo_hereseli01" " " "[english]eli_lab.mo_hereseli01" " " "eli_lab.mo_hereseli01_cc" "<clr:220,255,198>! B> 3> ;09." "[english]eli_lab.mo_hereseli01_cc" "<clr:220,255,198>Oh! Here's Eli now. " "eli_lab.mo_hereseli02" " " "[english]eli_lab.mo_hereseli02" " " "eli_lab.mo_hurryup01" "<clr:220,255,198>>1J@709B5, 4-@ $@89<J=." "[english]eli_lab.mo_hurryup01" "<clr:220,255,198>Hurry up, Dr. Freeman. " "eli_lab.mo_lookwho01" "<clr:220,255,198>;09, 286 :>3> >B:@8E 2J2 2J74CH=0B0 :0<5@0." "[english]eli_lab.mo_lookwho01" "<clr:220,255,198>Eli, look who I found in the airlock. " "eli_lab.mo_noblame" "<clr:220,255,198>5, =8 =09-<0;:>! 5H5 87G8A;8B5;=0 3@5H:0, 0 =5 <5E0=8G5= ?@>1;5<." "[english]eli_lab.mo_noblame" "<clr:220,255,198>No, not at all! It was a calculation error, not a mechanical problem. " "eli_lab.mo_notatoy" "<clr:220,255,198>C;52> 5=5@389=8OB <0=8?C;0B>@ =5 5 83@0G:0, ;8:A!" "[english]eli_lab.mo_notatoy" "<clr:220,255,198>The Zero Point Energy Field Manipulator is not a toy, Alyx! " "eli_lab.mo_postdoc01" " " "[english]eli_lab.mo_postdoc01" " " "eli_lab.mo_postdoc01_cc" "<clr:220,255,198>, GC9 <5 A0<>, 72CG0 :0B> AB060=B. @>AB> AJ< B>;:>20 @072J;=C20=0, G5 =09-=0:@0O 8<0<5 H0=A 40 @01>B8< 7054=>." "[english]eli_lab.mo_postdoc01_cc" "<clr:220,255,198>Oh, listen to me, I sound like a post-doc. I'm just so excited to think that we'll finally have the chance to work together." "eli_lab.mo_postdoc02" " " "[english]eli_lab.mo_postdoc02" " " "eli_lab.mo_realhonor02" "<clr:220,255,198>-@ $@89<J=? 5H5 3>;O<0 G5AB 70 <5=. G0:20< A =5BJ@?5=85 40 @01>BO A 0A." "[english]eli_lab.mo_realhonor02" "<clr:220,255,198>Dr. Freeman? It's been a real honor. I'm looking forward to working together. " "eli_lab.mo_relay01" " " "[english]eli_lab.mo_relay01" " " "eli_lab.mo_relay01_cc" "<clr:220,255,198>>:J45 1OE AB83=0;? , 40. -@ ;09=5@ :><?@5A8@0 ?@5?@54020=5 ?@57 5= 4>AB0 =04 B>20, :>5B> A<5 ?@54?>;030;8 :0B> 2J7<>6=> 2 ;5: 5A0." "[english]eli_lab.mo_relay01_cc" "<clr:220,255,198>Where was I? Oh, yes. Dr. Kleiner compressed the Xen Relay far beyond anything he imagined at Black Mesa. " "eli_lab.mo_relay02" " " "[english]eli_lab.mo_relay02" " " "eli_lab.mo_relay02_cc" "<clr:220,255,198>7<8A;8E<5 :0: 40 87?>;720<5 5= :0B> =587@075=0 >A, :0B> ?@0H:0 2 ?@>AB@0=AB2>B>, 70 40 <>65< 40 A5 87AB@5;O<5 >:>;> >:>;=8O A2OB 8 40 A5 2J@=5< >1@0B=>, 157 40 B@O120 40 ?@5<8=020<5 ?@57 =5O." "[english]eli_lab.mo_relay02_cc" "<clr:220,255,198>We've figured out how to use Xen as an unexpressed axis, effectively a dimensional slingshot, so we can swing around the borderworld and come back in local space without having to pass through. " "eli_lab.mo_relay03" " " "[english]eli_lab.mo_relay03" " " "eli_lab.mo_taketoeli" "<clr:220,255,198>54=030 I5 8 702540 4>;C ?@8 ;09. 8:>30 =O<0 40 <8 ?@>AB8, 0:> 8 >AB02O 40 G0:0B5." "[english]eli_lab.mo_taketoeli" "<clr:220,255,198>I'll take you to down Eli right away. He would never forgive me if I kept you waiting. " "eli_lab.mo_thiswaydoc" "<clr:220,255,198>BBC:, 4-@ $@89<J=." "[english]eli_lab.mo_thiswaydoc" "<clr:220,255,198>This way, Dr. Freeman " "eli_lab.vort_elab_use01" ";09 0=A ?>GB8 2J7?@85<0 A8G:>B> 2 54=>." "[english]eli_lab.vort_elab_use01" "The Eli Vance almost perceives the All-in-One. " "eli_lab.vort_elab_use02" ";09 0=A A?5G5;8 4>25@85B> =8." "[english]eli_lab.vort_elab_use02" "The Eli Vance has earned our trust. " "eli_lab.vort_elab_use03" ";09 0=A 15H5 =0H8OB ?J@28 AJB@C4=8:." "[english]eli_lab.vort_elab_use03" "The Eli Vance was our first collaborator. " "eli_lab.vort_elab_use04" ";09 0=A 5 =5>1E>48< 70 >A2>1>645=85B>." "[english]eli_lab.vort_elab_use04" "The Eli Vance is indispensable to the liberation. " "eli_lab.vort_elab_use05" "#4>2;5B2>@5=8 A<5, G5 ;09 0=A 2O@20 B>;:>20 A8;=> 2J2 $@89<J=0." "[english]eli_lab.vort_elab_use05" "We are pleased that the Eli Vance thinks so highly of the Freeman. " "k_lab.al_aboutthecat" "<clr:255,212,255>%59, JJ, 40. B=>A=> B078 :>B:0& " "[english]k_lab.al_aboutthecat" "<clr:255,212,255>Hey, uh, yeah. About that cat... " "k_lab.al_allrightdoc" "<clr:255,212,255>*J->>. A8G:> =0@54 ;8 5, 4>:B>@ ;09=5@?" "[english]k_lab.al_allrightdoc" "<clr:255,212,255>Uh-oh. Everything all right, Doctor Kleiner? " "k_lab.al_animalperson" "<clr:255,212,255>0@=8& 5 E0@5A20H 682>B=8B5, 0?" "[english]k_lab.al_animalperson" "<clr:255,212,255>Barney... You're not an animal person? " "k_lab.al_buyyoudrink01" "<clr:255,212,255>%<<." "[english]k_lab.al_buyyoudrink01" "<clr:255,212,255>Hmm." "k_lab.al_buyyoudrink02" " " "[english]k_lab.al_buyyoudrink02" " " "k_lab.al_buyyoudrink02_cc" "<clr:255,212,255>B>. 5:0 B8 :C?O =0?8B:0." "[english]k_lab.al_buyyoudrink02_cc" "<clr:255,212,255>Here. Let me buy you a drink. " "k_lab.al_buyyoudrink03" " " "[english]k_lab.al_buyyoudrink03" " " "k_lab.al_careful" "<clr:255,212,255>=8<0B5;=> B0<." "[english]k_lab.al_careful" "<clr:255,212,255>Careful there. " "k_lab.al_careful02" "<clr:255,212,255>=8<0B5;=>." "[english]k_lab.al_careful02" "<clr:255,212,255>Careful. " "k_lab.al_carefulthere" "<clr:255,212,255>*J, 2=8<0B5;=> B0<." "[english]k_lab.al_carefulthere" "<clr:255,212,255>Uh, careful there. " "k_lab.al_checkguyout01" " " "[english]k_lab.al_checkguyout01" " " "k_lab.al_checkguyout02" " " "[english]k_lab.al_checkguyout02" " " "k_lab.al_checkguyout03" " " "[english]k_lab.al_checkguyout03" " " "k_lab.al_checkguyout04" " " "[english]k_lab.al_checkguyout04" " " "k_lab.al_checkguyout06" " " "[english]k_lab.al_checkguyout06" " " "k_lab.al_cmonfreeman" "<clr:255,212,255>*J, 4>:B>@ $@89<J=, E0945." "[english]k_lab.al_cmonfreeman" "<clr:255,212,255>Uh, Doctor Freeman, come on. " "k_lab.al_comeon" "<clr:255,212,255>%0945." "[english]k_lab.al_comeon" "<clr:255,212,255>Come on. " "k_lab.al_comingthru" "<clr:255,212,255>">9 8420, B0B:>." "[english]k_lab.al_comingthru" "<clr:255,212,255>He's coming through, Dad. " "k_lab.al_comingwith" "<clr:255,212,255>5 A5 ?@8B5A=O209. ">9 8420 A <5=" "[english]k_lab.al_comingwith" "<clr:255,212,255>Don't worry. He's coming with me " "k_lab.al_docsays01" " " "[english]k_lab.al_docsays01" " " "k_lab.al_docsays01_cc" "<clr:255,212,255>)>< 4-@ ;09=5@ :0720, G5 B@O120 40 >1;5G5H B>20 =5I>, 7=0G8 B@O120 40 3> >1;5G5H." "[english]k_lab.al_docsays01_cc" "<clr:255,212,255>If Dr. Kleiner says you should wear that thing, you should wear it. " "k_lab.al_docsays02" " " "[english]k_lab.al_docsays02" " " "k_lab.al_foundhim" "<clr:255,212,255>B:@8E 3> A:8B0I =02J=. 0;?070=8=, 0?" "[english]k_lab.al_foundhim" "<clr:255,212,255>I found him wandering around outside. Bit of a troublemaker, isn't he? " "k_lab.al_heydoc" "<clr:255,212,255><I>%59, >:!" "[english]k_lab.al_heydoc" "<clr:255,212,255><I>Hey, Doc! " "k_lab.al_hmm" "<clr:255,212,255><len:2>%<<." "[english]k_lab.al_hmm" "<clr:255,212,255><len:2>Hmm. " "k_lab.al_itsthere" "<clr:255,212,255>">G=> B0< 5, >@4J=." "[english]k_lab.al_itsthere" "<clr:255,212,255>It's right there, Gordon. " "k_lab.al_keepitgoing" "<clr:255,212,255>@>4J;60209, >@4J=!" "[english]k_lab.al_keepitgoing" "<clr:255,212,255>Keep it going, Gordon! " "k_lab.al_kleinerswaiting" "<clr:255,212,255>, E0945. -@ ;09=5@ =8 >G0:20." "[english]k_lab.al_kleinerswaiting" "<clr:255,212,255>Well, come on. Dr. Kleiner's waiting. " "k_lab.al_letsdoit" "<clr:255,212,255>">3020 40 3> =0?@028<." "[english]k_lab.al_letsdoit" "<clr:255,212,255>Then let's do it. " "k_lab.al_lostgordon" " " "[english]k_lab.al_lostgordon" " " "k_lab.al_lostgordon_cc" "<clr:255,212,255>">:C-I> 873C18E<5 >@4J=! 0:2> AB020?" "[english]k_lab.al_lostgordon_cc" "<clr:255,212,255>We just lost Gordon! What's going on?" "k_lab.al_moveon01" " " "[english]k_lab.al_moveon01" " " "k_lab.al_moveon01_cc" "<clr:255,212,255>EJ<. 0 B@J320<5." "[english]k_lab.al_moveon01_cc" "<clr:255,212,255>Ahem. Let's get a move on." "k_lab.al_moveon02" " " "[english]k_lab.al_moveon02" " " "k_lab.al_readyforus" "<clr:255,212,255>>B>2 ;8 A8 70 =0A, B0B:>?" "[english]k_lab.al_readyforus" "<clr:255,212,255>Are you ready for us, Dad? " "k_lab.al_seeifitworks" "<clr:255,212,255>%0945 40 2848< 40;8 B>20 =5I> @01>B8, AB020 ;8?" "[english]k_lab.al_seeifitworks" "<clr:255,212,255>Let's just see if this thing works, okay? " "k_lab.al_showonroad" "<clr:255,212,255>564C2@5<5==> =5:0 H>CB> 40 70?>G=5." "[english]k_lab.al_showonroad" "<clr:255,212,255>Meanwhile, let's get this show on the road. " "k_lab.al_takecredit" "<clr:255,212,255>5 <>30 40 ?@85<0 =8:0:28 70A;C38 70 >B:@8B85B>, 4>:B>@5." "[english]k_lab.al_takecredit" "<clr:255,212,255>I can't take any credit for the breakthrough, Doctor. " "k_lab.al_takeiteasy" "<clr:255,212,255>#A?>:>9 A5, >@4J=." "[english]k_lab.al_takeiteasy" "<clr:255,212,255>Take it easy, Gordon. " "k_lab.al_thatsit" "<clr:255,212,255>">20 5." "[english]k_lab.al_thatsit" "<clr:255,212,255>That's it. " "k_lab.al_theplug" "<clr:255,212,255>*J, 4>:B>@5? )5?A5;JB?" "[english]k_lab.al_theplug" "<clr:255,212,255>Uh, Doctor? The plug? " "k_lab.al_there" "<clr:255,212,255>*J, 5B> B0<." "[english]k_lab.al_there" "<clr:255,212,255>Uh, there. " "k_lab.al_thereheis" "<clr:255,212,255>B> 3>!" "[english]k_lab.al_thereheis" "<clr:255,212,255>There he is! " "k_lab.al_theswitch" "<clr:255,212,255> JG:0B0, 4-@ $@89<J=." "[english]k_lab.al_theswitch" "<clr:255,212,255>The switch, Dr. Freeman. " "k_lab.al_throwswitch" "<clr:255,212,255>)5 >AB028H >@4J= 40 4@J?=5 @JG:0B0?" "[english]k_lab.al_throwswitch" "<clr:255,212,255>You going to let Gordon throw the switch? " "k_lab.al_uhoh01" "<clr:255,212,255>*J->>." "[english]k_lab.al_uhoh01" "<clr:255,212,255>Uh-oh. " "k_lab.al_whatcat01" "<clr:255,212,255>0:20 :>B:0?" "[english]k_lab.al_whatcat01" "<clr:255,212,255>What cat? " "k_lab.al_whatcat02" "<clr:255,212,255>0:20 :>B:0?" "[english]k_lab.al_whatcat02" "<clr:255,212,255>What cat? " "k_lab.al_whatsgoingon" "<clr:255,212,255>0:2> AB020?" "[english]k_lab.al_whatsgoingon" "<clr:255,212,255>What's going on? " "k_lab.al_wontlook" "<clr:255,212,255>5 A5 ?@8B5A=O209, =O<0 40 3;540<" "[english]k_lab.al_wontlook" "<clr:255,212,255>Don't worry, I won't look " "k_lab.al_woohoo" "<clr:255,212,255>*J& 4>1@5& >> 00 >>>!" "[english]k_lab.al_woohoo" "<clr:255,212,255>Uh...okay...oh ah oooh!" "k_lab.al_youcoming" "<clr:255,212,255>420H ;8?" "[english]k_lab.al_youcoming" "<clr:255,212,255>You coming? " "k_lab.ba_cantkeephim01" " " "[english]k_lab.ba_cantkeephim01" " " "k_lab.ba_cantkeephim01_cc" "<clr:215,255,255>5 <>65 40 >AB0=5 4J;3> BC:, >:. )5 70AB@0H8 2A8G:>, =04 :>5B> @01>B8E<5." "[english]k_lab.ba_cantkeephim01_cc" "<clr:215,255,255>We can't keep him here long, Doc. It'll jeopardize everything we've worked for." "k_lab.ba_cantkeephim02" " " "[english]k_lab.ba_cantkeephim02" " " "k_lab.ba_cantlook" "<clr:215,255,255>5 <>30 40 3;540<." "[english]k_lab.ba_cantlook" "<clr:215,255,255>I can't look. " "k_lab.ba_careful01" "<clr:215,255,255>=8<0B5;=>!" "[english]k_lab.ba_careful01" "<clr:215,255,255>Careful! " "k_lab.ba_careful02" "<clr:215,255,255>=8<0209!" "[english]k_lab.ba_careful02" "<clr:215,255,255>Be careful! " "k_lab.ba_dontblameyou" "<clr:215,255,255>>1@5, =O<0 40 B5 28=O, G5 A5 :>;5105H, => 0:> 8A:0<5 40 =0?@028< B>20, B>3020 =5:0 ?@>AB> 3> =0?@028<." "[english]k_lab.ba_dontblameyou" "<clr:215,255,255>Okay, I don't blame you for hesitating, but if we're gonna do this thing, then let's just get through it. " "k_lab.ba_dontworry01" "<clr:215,255,255>5 A5 ?@8B5A=O209, >@4J=, =85 I5" "[english]k_lab.ba_dontworry01" "<clr:215,255,255>Don't worry, Gordon, we'll " "k_lab.ba_forgetthatthing" "<clr:215,255,255>01@028 70 B>20 =5I>!" "[english]k_lab.ba_forgetthatthing" "<clr:215,255,255>Forget about that thing! " "k_lab.ba_geethanks" "<clr:215,255,255>@5, 1;03>40@O." "[english]k_lab.ba_geethanks" "<clr:215,255,255>Gee, thanks. " "k_lab.ba_getamoveon" "<clr:215,255,255>>@4J=, ?>1J@709." "[english]k_lab.ba_getamoveon" "<clr:215,255,255>Gordon, get a move on. " "k_lab.ba_getitoff01" " " "[english]k_lab.ba_getitoff01" " " "k_lab.ba_getitoff01_cc" "<clr:215,255,255>@>:;OB85! 0E=5B5 3> >B <5=!" "[english]k_lab.ba_getitoff01_cc" "<clr:215,255,255>Damn it! Get it off me!" "k_lab.ba_getitoff02" " " "[english]k_lab.ba_getitoff02" " " "k_lab.ba_getoutofsight01" " " "[english]k_lab.ba_getoutofsight01" " " "k_lab.ba_getoutofsight01_cc" "<clr:215,255,255>>:@89 A5! 7 I5 B5 =0<5@O!" "[english]k_lab.ba_getoutofsight01_cc" "<clr:215,255,255>Get down outta sight! I'll come find you!" "k_lab.ba_getoutofsight02" " " "[english]k_lab.ba_getoutofsight02" " " "k_lab.ba_getsuiton" "<clr:215,255,255>1;5G8 :>ABN<0 A8, >@4J=." "[english]k_lab.ba_getsuiton" "<clr:215,255,255>Get your suit on, Gordon. " "k_lab.ba_goodluck02" "<clr:215,255,255>JA<5B, >@4J=." "[english]k_lab.ba_goodluck02" "<clr:215,255,255>Good luck out there, Gordon. " "k_lab.ba_guh" "<clr:215,255,255>*E!" "[english]k_lab.ba_guh" "<clr:215,255,255>Ugh!" "k_lab.ba_headhumper01" "<clr:215,255,255>">20 5 B2>5B> 682>B=>, ?@>:;5B8O 3;02>87=0A8;20G!" "[english]k_lab.ba_headhumper01" "<clr:215,255,255>It's your pet, the freakin' head-humper! " "k_lab.ba_headhumper02" "<clr:215,255,255>=8<0209!" "[english]k_lab.ba_headhumper02" "<clr:215,255,255>Look out! " "k_lab.ba_hearthosesirens" "<clr:215,255,255>>@4J=, G>25G5! 0?@02> @074@CA0 :>H5@0." "[english]k_lab.ba_hearthosesirens" "<clr:215,255,255>Man, Gordon! You stirred up the hive. " "k_lab.ba_hesback01" " " "[english]k_lab.ba_hesback01" " " "k_lab.ba_hesback01_cc" "<clr:215,255,255>%59, E59, B>9 A5 2J@=0! )5 3> 87<J:=0 >BBC:!" "[english]k_lab.ba_hesback01_cc" "<clr:215,255,255>Hey, hey, he's back! I'm getting him outta there!" "k_lab.ba_hesback02" " " "[english]k_lab.ba_hesback02" " " "k_lab.ba_ishehere" "<clr:215,255,255>, B>9 BC: ;8 5?" "[english]k_lab.ba_ishehere" "<clr:215,255,255>Well, is he here? " "k_lab.ba_itsworking01" " " "[english]k_lab.ba_itsworking01" " " "k_lab.ba_itsworking01_cc" "<clr:215,255,255>A:0H 40 :065H, G5 @01>B8? ">78 ?JB =08AB8=0? 0I>B> 2A5 >I5 8<0< :>H<0@8 A >=078 :>B:0." "[english]k_lab.ba_itsworking01_cc" "<clr:215,255,255>You mean it's working? For real this time? Because I still have nightmares about that cat." "k_lab.ba_itsworking02" " " "[english]k_lab.ba_itsworking02" " " "k_lab.ba_itsworking03" " " "[english]k_lab.ba_itsworking03" " " "k_lab.ba_itsworking04" " " "[english]k_lab.ba_itsworking04" " " "k_lab.ba_juicedup" "<clr:215,255,255>>=5 70@548 B>78 :>ABN<, >@4J=." "[english]k_lab.ba_juicedup" "<clr:215,255,255>At least get that suit juiced up, Gordon. " "k_lab.ba_longer" "<clr:215,255,255>0, ?>-4J;3>, 0:> 8<0<5 :JA<5B." "[english]k_lab.ba_longer" "<clr:215,255,255>Yeah, longer if we're lucky. " "k_lab.ba_myshift01" " " "[english]k_lab.ba_myshift01" " " "k_lab.ba_myshift01_cc" "<clr:215,255,255>"@O120 40 A5 2@JI0< =0 A<O=0, => 4>1@5." "[english]k_lab.ba_myshift01_cc" "<clr:215,255,255>I've gotta get back on my shift, but okay." "k_lab.ba_myshift02" " " "[english]k_lab.ba_myshift02" " " "k_lab.ba_notime" "<clr:215,255,255>>:, =O<0<5 2@5<5 70 B>20." "[english]k_lab.ba_notime" "<clr:215,255,255>Doc, we don't have time for this. " "k_lab.ba_notimetofool01" " " "[english]k_lab.ba_notimetofool01" " " "k_lab.ba_notimetofool01_cc" "<clr:215,255,255>%0945, >@4J=, =O<0<5 2@5<5 70 3;C?>AB8. 1;5G8 :>ABN<0 A8." "[english]k_lab.ba_notimetofool01_cc" "<clr:215,255,255>Come on, Gordon, we don't have time to fool around. Get your suit on." "k_lab.ba_notimetofool02" " " "[english]k_lab.ba_notimetofool02" " " "k_lab.ba_nottoosoon01" "<clr:215,255,255> =8B> <83 ?>-@0=>." "[english]k_lab.ba_nottoosoon01" "<clr:215,255,255>And not a moment too soon. " "k_lab.ba_outcivvies" "<clr:215,255,255>>:, BJ9 :0B> B>9 =O<0 40 87;870 ?> C;8F8B5, <>65 AJI> B0:0 40 3> 87:0@0H >B F828;=8B5 4@5E8." "[english]k_lab.ba_outcivvies" "<clr:215,255,255>Doc, since he's not taking the streets, you might as well get him out of his civvies. " "k_lab.ba_pissinmeoff" "<clr:215,255,255>@07=8H <5, >@4J=." "[english]k_lab.ba_pissinmeoff" "<clr:215,255,255>You're pissin' me off, Gordon. " "k_lab.ba_pushinit" "<clr:215,255,255>>72>;O20H A8 ?@5:0;5=> <=>3>, >@4J=." "[english]k_lab.ba_pushinit" "<clr:215,255,255>You're pushin' it Gordon. " "k_lab.ba_saidlasttime" "<clr:215,255,255>"0:0 :070 8 ?>A;54=8O ?JB." "[english]k_lab.ba_saidlasttime" "<clr:215,255,255>That's what you said last time. " "k_lab.ba_sarcastic01" " " "[english]k_lab.ba_sarcastic01" " " "k_lab.ba_sarcastic01_cc" "<clr:215,255,255>>1@0 @01>B0, >@4J=. :;NG8 B>78 ?@5:JA20G :0B> ?@>D5A8>=0;8AB. 8640<, G5 >1@07>20=85B> B8 >B " (0A0GC75BA:8 B5E=>;>38G5= 8=AB8BCB) =08AB8=0 A5 >B?;0I0." "[english]k_lab.ba_sarcastic01_cc" "<clr:215,255,255>Good job, Gordon. Throwing that switch and all? I can see your M.I.T. education really pays for itself. " "k_lab.ba_sarcastic02" " " "[english]k_lab.ba_sarcastic02" " " "k_lab.ba_sarcastic03" " " "[english]k_lab.ba_sarcastic03" " " "k_lab.ba_suitup" "<clr:215,255,255>@5<5 5 40 >1;5G5H :>ABN<0, >@4J=." "[english]k_lab.ba_suitup" "<clr:215,255,255>Time to suit up, Gordon. " "k_lab.ba_thatpest" "<clr:215,255,255>><8A;8E A8, G5 A8 A5 >BJ@20; >B B>78 2@548B5;!" "[english]k_lab.ba_thatpest" "<clr:215,255,255>I thought you got rid of that pest! " "k_lab.ba_thereheis" "<clr:215,255,255>B> 3>!" "[english]k_lab.ba_thereheis" "<clr:215,255,255>There he is! " "k_lab.ba_thereyouare" "<clr:215,255,255>B> B5!" "[english]k_lab.ba_thereyouare" "<clr:215,255,255>There you are! " "k_lab.ba_thingaway01" " " "[english]k_lab.ba_thingaway01" " " "k_lab.ba_thingaway01_cc" "<clr:215,255,255>0 70?>G20<5& 00!" "[english]k_lab.ba_thingaway01_cc" "<clr:215,255,255>Here we go... Aaah!" "k_lab.ba_thingaway02" " " "[english]k_lab.ba_thingaway02" " " "k_lab.ba_thingaway03" "<clr:215,255,255>0E=5B5 B>20 =5I> >B <5=!" "[english]k_lab.ba_thingaway03" "<clr:215,255,255>Get that thing away from me! " "k_lab.ba_thisway" "<clr:215,255,255>BBC:, >@4J=." "[english]k_lab.ba_thisway" "<clr:215,255,255>This way, Gordon. " "k_lab.ba_whatthehell" "<clr:215,255,255>0:2>, ?> 4O2>;8B5?" "[english]k_lab.ba_whatthehell" "<clr:215,255,255>What the hell? " "k_lab.ba_whoops" "<clr:215,255,255>?0!" "[english]k_lab.ba_whoops" "<clr:215,255,255>Whoops! " "k_lab.br_significant" "<clr:188,188,188>">78 <J6, :>3>B> 284OE, ?>GB8 A83C@5= AJ<, G5 15H5& " "[english]k_lab.br_significant" "<clr:188,188,188>The man I saw, I'm all but certain it was... " "k_lab.br_significant_cc" "<clr:188,188,188>">78 <J6, :>3>B> 284OE, ?>GB8 A83C@5= AJ<, G5 15H5& " "[english]k_lab.br_significant_cc" "<clr:188,188,188>The man I saw, I'm all but certain it was... " "k_lab.br_tele_02" "<clr:188,188,188>0:2> >7=0G020 B>20?" "[english]k_lab.br_tele_02" "<clr:188,188,188>What's the meaning of this? " "k_lab.br_tele_03" "<clr:188,188,188>>9 A8 B8?" "[english]k_lab.br_tele_03" "<clr:188,188,188>Who are you? " "k_lab.br_tele_05" "<clr:188,188,188>0: 2;575 BC:?" "[english]k_lab.br_tele_05" "<clr:188,188,188>How did you get in here? " "k_lab.br_thereheis" "<clr:188,188,188>>@4J= $@89<J=!" "[english]k_lab.br_thereheis" "<clr:188,188,188>Gordon Freeman! " "k_lab.eli_allset" "<clr:255,208,172><I>B B078 AB@0=0 A<5 3>B>28." "[english]k_lab.eli_allset" "<clr:255,208,172><I>We're all set on this end. " "k_lab.eli_areyouthere" "<clr:255,208,172><I>97J:, B0< ;8 A8?" "[english]k_lab.eli_areyouthere" "<clr:255,208,172><I>Isaac, are you there? " "k_lab.eli_behindyou" "<clr:255,208,172><I>04 B51!" "[english]k_lab.eli_behindyou" "<clr:255,208,172><I>Behind you! " "k_lab.eli_bringthrough" "<clr:255,208,172><I>%0945 40 B5;5?>@B8@0<5 8 >@4J= A530." "[english]k_lab.eli_bringthrough" "<clr:255,208,172><I>Let's go ahead and bring Gordon through now. " "k_lab.eli_didntcomethru" "<clr:255,208,172><I>">9 =5 87;575 >B B078 AB@0=0." "[english]k_lab.eli_didntcomethru" "<clr:255,208,172><I>He didn't come through. " "k_lab.eli_dontunder01" "<clr:255,208,172>5 @0718@0<." "[english]k_lab.eli_dontunder01" "<clr:255,208,172>I don't understand. " "k_lab.eli_dontunder02" "<clr:255,208,172>O<0 4@C3 ?@85<=8:, :>9B> 18 <>3J;& " "[english]k_lab.eli_dontunder02" "<clr:255,208,172>There's no other receiver that could... " "k_lab.eli_holdsignal" "<clr:255,208,172>04@J6 A83=0;0, 6C48B!" "[english]k_lab.eli_holdsignal" "<clr:255,208,172>Hold the signal, Judith! " "k_lab.eli_notquite03" "<clr:255,208,172>0:2> AB020, 6C48B?" "[english]k_lab.eli_notquite03" "<clr:255,208,172>What's going on, Judith? " "k_lab.eli_notwhoithink" "<clr:255,208,172><I>">20 =5 5, :>3>B> A8 <8A;O, G5 5, =0;8?" "[english]k_lab.eli_notwhoithink" "<clr:255,208,172><I>That's not who I think it is, is it? " "k_lab.eli_phenom02" "<clr:255,208,172><I>$0=B0AB8G=0 @01>B0, 78." "[english]k_lab.eli_phenom02" "<clr:255,208,172><I>Fantastic work, Izzy. " "k_lab.eli_seeforyourself" "<clr:255,208,172><I>#25@8 A5 A0<." "[english]k_lab.eli_seeforyourself" "<clr:255,208,172><I>See for yourself. " "k_lab.eli_shutdown" "<clr:255,208,172><I>7:;NG8 3>, 87:;NG8 3>!" "[english]k_lab.eli_shutdown" "<clr:255,208,172><I>Shut it down, shut it down! " "k_lab.eli_stayput" "<clr:255,208,172>>@4J=, =5 <J@409. )5 B5 87:0@0<5 >BB0<." "[english]k_lab.eli_stayput" "<clr:255,208,172>Gordon, stay put. We'll get you out of there. " "k_lab.kl_ahhhh" "<clr:255,255,200>E!" "[english]k_lab.kl_ahhhh" "<clr:255,255,200>Ah! " "k_lab.kl_almostforgot" " " "[english]k_lab.kl_almostforgot" " " "k_lab.kl_almostforgot_cc" "<clr:255,255,200>0:2>?  A:J?0, ?@020 A8, ?>GB8 701@028E. 0@=8, G5ABB0 5 B2>O." "[english]k_lab.kl_almostforgot_cc" "<clr:255,255,200>What? Oh dear, you're right, I almost forgot. Barney, I'll give you the honor." "k_lab.kl_barneyhonor" " " "[english]k_lab.kl_barneyhonor" " " "k_lab.kl_barneysturn" "<clr:255,255,200>>1@5, 0@=8. "2>9 @54 5." "[english]k_lab.kl_barneysturn" "<clr:255,255,200>All right, Barney. Your turn. " "k_lab.kl_besokind" "<clr:255,255,200>0@=8? )5 1J45H ;8 B0:0 ;N1575=?" "[english]k_lab.kl_besokind" "<clr:255,255,200>Barney? If you'd be so kind? " "k_lab.kl_blast" " " "[english]k_lab.kl_blast" " " "k_lab.kl_blast_cc" "<clr:255,255,200>> 4O2>;8B5& :J45 >B845 BO? 0<0@? 7;57 >BB0<!" "[english]k_lab.kl_blast_cc" "<clr:255,255,200>Blast that little...where did she get to? Lamarr? Come out of there!" "k_lab.kl_bonvoyage" "<clr:255,255,200>0 4>1J@ ?JB 8 =0A;C:0 2 1J45I8B5 B8 =0G8=0=8O." "[english]k_lab.kl_bonvoyage" "<clr:255,255,200>Bon voyage, and best of luck in your future endeavors. " "k_lab.kl_cantcontinue" "<clr:255,255,200>5 <>65< 40 ?@>4J;68<, 4>:0B> =5 2;57=5H 2 B5;5?>@B0, >@4J=." "[english]k_lab.kl_cantcontinue" "<clr:255,255,200>We can't continue until you're in the teleport chamber, Gordon. " "k_lab.kl_cantwade" "<clr:255,255,200>5 <>65H ?@>AB> 40 ?@5<8=5H ?@57 ?>;5B>, I5 1J45H @07G;5=5=!" "[english]k_lab.kl_cantwade" "<clr:255,255,200>You can't just wade into the field, it will peel you apart! " "k_lab.kl_careful" "<clr:255,255,200>, 1J48 2=8<0B5;5=." "[english]k_lab.kl_careful" "<clr:255,255,200>Oh, do be careful. " "k_lab.kl_charger01" " " "[english]k_lab.kl_charger01" " " "k_lab.kl_charger01_cc" "<clr:255,255,200>>1@0 845O. <0 70@O4=> CAB@>9AB2> =0 AB5=0B0. >48D8F8@0E :>ABN<0 B8, 70 40 <>65 40 872;8G0 <>I=>AB >B 5=5@389=8B5 CAB@>9AB20 =0 =B53@0B>@8B5, :>8B> A0 <=>3>, B0< :J45B> B5 ?0B@C;8@0B." "[english]k_lab.kl_charger01_cc" "<clr:255,255,200>Good idea. There's a charger on the wall. I've modified your suit to draw power from Combine energy outlets, which are plentiful wherever they patrol. " "k_lab.kl_charger02" "<clr:255,255,200>>48D8F8@0E :>ABN<0 B8, 70 40 <>65 40 872;8G0 <>I=>AB >B 5=5@389=8B5 CAB@>9AB20 =0 =B53@0B>@8B5, :>8B> A0 <=>3>, B0< :J45B> B5 ?0B@C;8@0B." "[english]k_lab.kl_charger02" "<clr:255,255,200>I've modified your suit to draw power from Combine energy outlets, which are plentiful wherever they patrol. " "k_lab.kl_coaxherout" "<clr:255,255,200>, A@0<>B0! )5 <8=5 >I5 54=0 A54<8F0 ?@548 40 CA?5O 40 O 87:0@0< >BB0<." "[english]k_lab.kl_coaxherout" "<clr:255,255,200>Oh, fie! It'll be another week before I can coax her out of there. " "k_lab.kl_comeout" "<clr:255,255,200>0<0@. 7;57 >BB0<." "[english]k_lab.kl_comeout" "<clr:255,255,200>Lamarr. Come out of there. " "k_lab.kl_credit" "<clr:255,255,200>5 <>30 40 ?>5<0 FO;0B0 70A;C30, 4>:B>@ $@89<J= A5 4>:070 :0B> :><?5B5=B5= 0A8AB5=B." "[english]k_lab.kl_credit" "<clr:255,255,200>Well I can't take all the credit, Doctor Freeman proved an able assistant. " "k_lab.kl_dearme" "<clr:255,255,200>>65 <>9." "[english]k_lab.kl_dearme" "<clr:255,255,200>Dear me. " "k_lab.kl_debeaked" " " "[english]k_lab.kl_debeaked" " " "k_lab.kl_debeaked_cc" "<clr:255,255,200> 0718@0 A5, G5 =5! 5 A5 AB@0EC209, >@4J=, BO 5 :0AB@8@0=0 8 =0?J;=> 157>?0A=0. 09-;>H>B>, :>5B> <>65 40 =0?@028, 5 40 A5 >?8B0 40 A5 G8DB>A0 A 3;020B0 B8. 57?;>4=>!" "[english]k_lab.kl_debeaked_cc" "<clr:255,255,200>Certainly not! Never fear, Gordon, she's de-beaked and completely harmless. The worst she might do is attempt to couple with your head. Fruitlessly!" "k_lab.kl_delaydanger" "<clr:255,255,200>>@4J=, :>;:>B> ?>25G5 >B;030H, B>;:>20 ?>-3>;O<0 AB020 >?0A=>ABB0 70 2A8G:8 =8." "[english]k_lab.kl_delaydanger" "<clr:255,255,200>Gordon, the longer you delay, the greater the danger to us all. " "k_lab.kl_diditwork" "<clr:255,255,200>, ?@>@01>B8 ;8?" "[english]k_lab.kl_diditwork" "<clr:255,255,200>Well, did it work? " "k_lab.kl_ensconced" "<clr:255,255,200>!;54 :0B> 157>?0A=> A5 =0AB0=8H 2 B@0=A<8B5@0, I5 <>65 40 70?>G=5<." "[english]k_lab.kl_ensconced" "<clr:255,255,200>Once you're safely ensconced in the transmitter, we can begin. " "k_lab.kl_excellent" "B;8G=>." "[english]k_lab.kl_excellent" "Excellent." "k_lab.kl_excellent_cc" "<clr:255,255,200>B;8G=>. =8F80;878@0=5 A;54 B@8& 425& 54=>!" "[english]k_lab.kl_excellent_cc" "<clr:255,255,200>Excellent. Initializing in three...two...one!" "k_lab.kl_fewmoments01" " " "[english]k_lab.kl_fewmoments01" " " "k_lab.kl_fewmoments01_cc" "<clr:255,255,200>0?J;=> A8 ?@02! )5 3>2>@8< A;54 <0;:>." "[english]k_lab.kl_fewmoments01_cc" "<clr:255,255,200>Right you are! Speak to you again in a few moments." "k_lab.kl_fewmoments02" " " "[english]k_lab.kl_fewmoments02" " " "k_lab.kl_fiddlesticks" ", <JB=8B5 3> 275;8. !530 ?J: :0:2>?" "[english]k_lab.kl_fiddlesticks" "Oh, fiddlesticks. What now? " "k_lab.kl_finalsequence" "<clr:255,255,200>=>3> 4>1@5. $8=0;5= F8:J;. 0?>G20I& A530." "[english]k_lab.kl_finalsequence" "<clr:255,255,200>Very good. Final sequence. Commencing...now. " "k_lab.kl_finalsequence02" "<clr:255,255,200>$8=0;5= F8:J;." "[english]k_lab.kl_finalsequence02" "<clr:255,255,200>Final sequence. " "k_lab.kl_fitglove01" " " "[english]k_lab.kl_fitglove01" " " "k_lab.kl_fitglove01_cc" "<clr:255,255,200>, >@4J=, 28640<, G5 B2>OB HEV :>ABN< 2A5 >I5 B8 5 ?> <O@:0. ;8 ?>=5 @J:028F8B5 2A5 >I5 A0." "[english]k_lab.kl_fitglove01_cc" "<clr:255,255,200>Well, Gordon, I see your HEV suit still fits you like a glove. At least the glove parts do. " "k_lab.kl_fitglove02" " " "[english]k_lab.kl_fitglove02" " " "k_lab.kl_fruitlessly" "<clr:255,255,200>09-;>H>B>, :>5B> <>65 40 =0?@028, 5 40 A5 >?8B0 40 A5 G8DB>A0 A 3;020B0 B8. 57?;>4=>!" "[english]k_lab.kl_fruitlessly" "<clr:255,255,200>The worst she might do is attempt to couple with your head. Fruitlessly. " "k_lab.kl_getinposition" "<clr:255,255,200>>@4J=, 254=030 A;54 :0B> A8 =0 ?>78F8O, I5 B5 87?@0B8< ?@8 ;09." "[english]k_lab.kl_getinposition" "<clr:255,255,200>Gordon, as soon as you're in position, we'll send you to Eli's. " "k_lab.kl_getoutrun01" " " "[english]k_lab.kl_getoutrun01" " " "k_lab.kl_getoutrun01_cc" "<clr:255,255,200>>@4J=! "@O120 40 A5 <0E0H >BBC:! O309!" "[english]k_lab.kl_getoutrun01_cc" "<clr:255,255,200>Gordon! You must get out of here! Run!" "k_lab.kl_getoutrun02" " " "[english]k_lab.kl_getoutrun02" " " "k_lab.kl_getoutrun03" " " "[english]k_lab.kl_getoutrun03" " " "k_lab.kl_gordongo" "<clr:255,255,200>0209, >@4J=." "[english]k_lab.kl_gordongo" "<clr:255,255,200>Gordon, go right ahead. " "k_lab.kl_gordonthrow" "<clr:255,255,200>@J?=8 @JG:0B0, >@4J=." "[english]k_lab.kl_gordonthrow" "<clr:255,255,200>Throw your switch, Gordon. " "k_lab.kl_hedyno01" " " "[english]k_lab.kl_hedyno01" " " "k_lab.kl_hedyno02" " " "[english]k_lab.kl_hedyno02" " " "k_lab.kl_hedyno02_cc" "<clr:255,255,200>0<0@? %548! 5!" "[english]k_lab.kl_hedyno02_cc" "<clr:255,255,200>Lamarr? Hedy! No!" "k_lab.kl_hedyno03" " " "[english]k_lab.kl_hedyno03" " " "k_lab.kl_helloalyx01" " " "[english]k_lab.kl_helloalyx01" " " "k_lab.kl_helloalyx01_cc" "<clr:255,255,200>, 74@0259, ;8:A! , ?>GB8 2A8G:> 5 =0@54. 0<0@ >B=>2> 5 87;O7;0 >B :;5B:0B0 A8. :> =5 O ?>7=020E 4>1@5, IOE 40 A8 ?><8A;O, G5 0@=8 O 5 E20=0; 8& " "[english]k_lab.kl_helloalyx01_cc" "<clr:255,255,200>Oh, hello, Alyx! Well, almost all right. Lamarr has gotten out of her crate again. If I didn't know better, I'd suspect Barney of trapping and ... " "k_lab.kl_helloalyx02" " " "[english]k_lab.kl_helloalyx02" " " "k_lab.kl_heremypet01" "<clr:255,255,200>"C:, 682>B=>B> <8. >4A:>G8." "[english]k_lab.kl_heremypet01" "<clr:255,255,200>Here, my pet. Hop up." "k_lab.kl_heremypet02" "<clr:255,255,200>5, =5 B0< 3>@5!" "[english]k_lab.kl_heremypet02" "<clr:255,255,200>No, not up there! " "k_lab.kl_hesnotthere" "<clr:255,255,200>0:2> 8<0H ?@54284 :07209:8, G5 B>9 =5 5 B0<?" "[english]k_lab.kl_hesnotthere" "<clr:255,255,200>What do you mean he's not there? " "k_lab.kl_holdup01" "<clr:255,255,200>0, 40 ;09, 8<0 <0;:> CA;>6=5=8O >B B078 AB@0=0." "[english]k_lab.kl_holdup01" "<clr:255,255,200>Yes, yes, Eli, bit of a holdup on this end. " "k_lab.kl_holdup02" "<clr:255,255,200>8:>30 =O<0 40 ?>2O@20H :>9 >B:@8 ?JBO 4> =0H0B0 ;01>@0B>@8O B078 ACB@8=." "[english]k_lab.kl_holdup02" "<clr:255,255,200>You'll never guess who found his way into our lab this morning. " "k_lab.kl_initializing" " " "[english]k_lab.kl_initializing" " " "k_lab.kl_initializing_cc" "<clr:255,255,200>=8F80;870F8O A;54 B@8& 425& 54=>& , <JB=8B5 3> 275;8! !530 ?J: :0:2>?" "[english]k_lab.kl_initializing_cc" "<clr:255,255,200>Initializing in three...two...one... Oh, fiddlesticks! What now?" "k_lab.kl_initializing02" " " "[english]k_lab.kl_initializing02" " " "k_lab.kl_interference" "<clr:255,255,200>!1;JA:20< A5 A =5>G0:20=8 A<CI5=8O." "[english]k_lab.kl_interference" "<clr:255,255,200>I'm encountering unexpected interference. " "k_lab.kl_islamarr" "<clr:255,255,200>0<0@ A =53> ;8 5?" "[english]k_lab.kl_islamarr" "<clr:255,255,200>Is Lamarr with him? " "k_lab.kl_lamarr" "<clr:255,255,200>0<0@! B> B5 8 B51!" "[english]k_lab.kl_lamarr" "<clr:255,255,200>Lamarr! There you are! " "k_lab.kl_masslessfieldflux" " " "[english]k_lab.kl_masslessfieldflux" " " "k_lab.kl_masslessfieldflux_cc" "<clr:255,255,200>0 2848<. 57B53;>2=8OB ?>;528 ?>B>: 18 B@O120;> 40 A5 ?>B8A=5 A0<, AJI> B0:0 >3@0=8G8E ?0@0<5B@8B5 =0 :>;5:B>@0, 2:;NG20I8 %8;1J@B, :0:B> &.. 1070 8 .. >@18>>1@0785. #A;>28OB0 =5 18E0 <>3;8 40 1J40B ?>-4>1@8!" "[english]k_lab.kl_masslessfieldflux_cc" "<clr:255,255,200>Let's see. The massless field-flux should self-limit and I've clamped the manifold parameters to CY base and LG orbifold, Hilbert inclusive. Conditions could hardly be more ideal!" "k_lab.kl_modifications01" "<clr:255,255,200>0?@028E =O:>;:> <>48D8:0F88, => I5 B5 70?>7=0O A0<> A ?>-206=8B5. "0:0, =5:0 2848<& " "[english]k_lab.kl_modifications01" "<clr:255,255,200>I've made a few modifications, but I'll just acquaint you with the essentials. Now, let's see... " "k_lab.kl_modifications02" "<clr:255,255,200>0@: V ?@>B82>@0480F8>==8OB :>ABN< 15 ?@><5=5= A F5; :><D>@B 8 C4>1AB2>& " "[english]k_lab.kl_modifications02" "<clr:255,255,200>The Mark V Hazardous Environment Suit has been redesigned for comfort and utility--- " "k_lab.kl_moduli02" " " "[english]k_lab.kl_moduli02" " " "k_lab.kl_mygoodness01" " " "[english]k_lab.kl_mygoodness01" " " "k_lab.kl_mygoodness02" " " "[english]k_lab.kl_mygoodness02" " " "k_lab.kl_mygoodness02_cc" "<clr:255,255,200>>65 <>9! >@4J= $@89<J=! 08AB8=0 A8 B8, =0;8?" "[english]k_lab.kl_mygoodness02_cc" "<clr:255,255,200>My Goodness! Gordon Freeman! It really is you, isn't it?" "k_lab.kl_mygoodness03" " " "[english]k_lab.kl_mygoodness03" " " "k_lab.kl_nocareful" "<clr:255,255,200>5, =5! =8<0B5;=>, 0<0@! "578 A0 4>AB0 GC?;828!" "[english]k_lab.kl_nocareful" "<clr:255,255,200>No, no! Careful, Lamarr! Those are quite fragile! " "k_lab.kl_nonsense" "<clr:255,255,200>;C?>AB8. "0;0=B;82>ABB0 B8 =04<8=020 B2>O G0@." "[english]k_lab.kl_nonsense" "<clr:255,255,200>Nonsense. Your talents surpass your loveliness. " "k_lab.kl_nownow01" " " "[english]k_lab.kl_nownow01" " " "k_lab.kl_nownow01_cc" "<clr:255,255,200>%0945 A530, =O<0 ?@8G8=0 70 157?>:>9AB2>. <0E<5 3>;O< =0?@54J: >B B>3020. >;O< =0?@54J:." "[english]k_lab.kl_nownow01_cc" "<clr:255,255,200>Now, now, there's nothing to be nervous about. We've made major strides since then. Major strides." "k_lab.kl_nownow02" " " "[english]k_lab.kl_nownow02" " " "k_lab.kl_ohdear" "<clr:255,255,200>, 1>65!" "[english]k_lab.kl_ohdear" "<clr:255,255,200>Oh, dear! " "k_lab.kl_opportunetime01" " " "[english]k_lab.kl_opportunetime01" " " "k_lab.kl_opportunetime01_cc" "<clr:255,255,200>>@4J=, B@O120 40 :060, G5 4>945 2 <=>3> ?>4E>4OI> 2@5<5. ;8:A B>:C-I> 8=AB0;8@0 ?>A;54=0B0 G0AB =0 =0H8O 2J7:@5A5= B5;5?>@B." "[english]k_lab.kl_opportunetime01_cc" "<clr:255,255,200>I must say, Gordon, you come at a very opportune time. Alyx has just installed the final piece for our resurrected teleport. " "k_lab.kl_opportunetime02" " " "[english]k_lab.kl_opportunetime02" " " "k_lab.kl_packing01" " " "[english]k_lab.kl_packing01" " " "k_lab.kl_packing01_cc" "<clr:255,255,200>0, =08AB8=0 5 B>9.  8<0<5 =0<5@5=85 40 3> 87?@0B8< 254=030 2 :><?0=8OB0 =0 ?@5:@0A=0B0 B8 4JI5@O." "[english]k_lab.kl_packing01_cc" "<clr:255,255,200>Indeed it is. And it's our intention to send him packing straightaway, in the company of your lovely daughter." "k_lab.kl_packing02" " " "[english]k_lab.kl_packing02" " " "k_lab.kl_plugusin" "<clr:255,255,200>>65 <>9, ?@02 A8. >@4J=, 18 ;8 =8 2:;NG8;?" "[english]k_lab.kl_plugusin" "<clr:255,255,200>Dear me, you're right. Gordon, would you mind plugging us in? " "k_lab.kl_projectyou" " " "[english]k_lab.kl_projectyou" " " "k_lab.kl_projectyou_cc" "<clr:255,255,200>0, =08AB8=0. >B>28 A<5 40 B5 87?@0B8<, >@4J=. 0 4>1J@ ?JB 8 =0A;C:0 2 1J45I8B5 =0G8=0=8O!" "[english]k_lab.kl_projectyou_cc" "<clr:255,255,200>Yes, indeed. We're ready to project you, Gordon. Bon voyage, and best of luck in your future endeavors!" "k_lab.kl_redletterday01" " " "[english]k_lab.kl_redletterday01" " " "k_lab.kl_redletterday01_cc" "<clr:255,255,200>@028;=>, 0@=8. ">20 5 45= =0 G5@25=>B> ?8A<>. )5 >B:@85< =>28O B5;5?>@B A 42>9=0 B@0=A<8A8O!" "[english]k_lab.kl_redletterday01_cc" "<clr:255,255,200>That's right, Barney. This is a red letter day. We'll inaugurate the new teleport with a double transmission! " "k_lab.kl_redletterday02" " " "[english]k_lab.kl_redletterday02" " " "k_lab.kl_relieved" "<clr:255,255,200>, A;020 1>3C. 1;5:G5=85B> <8 ?>GB8 A5 CA5I0." "[english]k_lab.kl_relieved" "<clr:255,255,200>Oh, thank goodness. My relief is almost palpable. " "k_lab.kl_slipin01" " " "[english]k_lab.kl_slipin01" " " "k_lab.kl_slipin01_cc" "<clr:255,255,200>, >@4J=, 40209. <J:=8 A5 2 :>ABN<0 A8." "[english]k_lab.kl_slipin01_cc" "<clr:255,255,200>Well, Gordon, go ahead. Slip into your suit now." "k_lab.kl_slipin02" " " "[english]k_lab.kl_slipin02" " " "k_lab.kl_suitfits01" " " "[english]k_lab.kl_suitfits01" " " "k_lab.kl_suitfits01_cc" "<clr:255,255,200>>@4J=, 0:> >18G0H? 5BJ@?5;82 AJ< 40 284O 40;8 AB0@8OB B8 :>ABN< 2A5 >I5 B8 5 ?> <O@:0." "[english]k_lab.kl_suitfits01_cc" "<clr:255,255,200>Gordon, if you please? I'm eager to see if your old suit still fits." "k_lab.kl_suitfits02" " " "[english]k_lab.kl_suitfits02" " " "k_lab.kl_thenwhere" "<clr:255,255,200>">3020 :J45 5 B>9?" "[english]k_lab.kl_thenwhere" "<clr:255,255,200>Then, where is he? " "k_lab.kl_waitmyword" "<clr:255,255,200>>@4J=, 70I> =5 A5 @07?>;>68H 1;87:> 4> >=78 ?0=5; 8 =5 87G0:0H =0AB02;5=8O." "[english]k_lab.kl_waitmyword" "<clr:255,255,200>Gordon, why don't you position yourself near the panel over there and wait for my word? " "k_lab.kl_weowe" "<clr:255,255,200>;J6=8F8 A<5 =0 4-@ $@89<J=, 2J?@5:8 G5 1548B5 >18:=>25=> 3> A;5420B." "[english]k_lab.kl_weowe" "<clr:255,255,200>We owe a great deal to Dr. Freeman, even if trouble does tend to follow in his wake. " "k_lab.kl_whatisit" "<clr:255,255,200>0:2> 8<0?" "[english]k_lab.kl_whatisit" "<clr:255,255,200>What is it? " "k_lab.kl_wishiknew" " " "[english]k_lab.kl_wishiknew" " " "k_lab.kl_wishiknew_cc" "<clr:255,255,200>A:0H5 <8 A5 40 7=0<. !1;JA:20< A5 A =5>G0:20=8 A<CI5=8O!" "[english]k_lab.kl_wishiknew_cc" "<clr:255,255,200>I wish I knew. I'm encountering unexpected interference!" "k_lab.kl_yourturn" "<clr:255,255,200>"2>9 @54 5, >@4J=." "[english]k_lab.kl_yourturn" "<clr:255,255,200>It's your turn, Gordon " "k_lab.mo_drawing" "<clr:220,255,198>5I> 3> 4J@?0." "[english]k_lab.mo_drawing" "<clr:220,255,198>Something is drawing him away. " "k_lab.mo_interfer" "<clr:220,255,198>5 AJ< A83C@5=, 873;5640 G5 5 =O:0:J2 284 A<CI5=85." "[english]k_lab.mo_interfer" "<clr:220,255,198>I'm not sure, it seems to be some kind of interference. " "k_lab.mo_losinghim" "<clr:220,255,198>E, 3C18< 3> >B=>2>!" "[english]k_lab.mo_losinghim" "<clr:220,255,198>Ah, we're losing him again! " "k_lab2.al_andmyfather" "<clr:255,212,255><8 10I0 <8?" "[english]k_lab2.al_andmyfather" "<clr:255,212,255>But what about my father? " "k_lab2.al_anotherpet" "<clr:255,212,255>)5 B8 =0<5@8< 4@C3 3;02>@0: 70 4><0H5= ;N18<5F! >30B 40 A5 =0<5@OB <=>3> =0>:>;>." "[english]k_lab2.al_anotherpet" "<clr:255,212,255>We'll find you another pet headcrab! There are plenty to go around! " "k_lab2.al_aweek" "<clr:255,212,255>!54<8F0& " "[english]k_lab2.al_aweek" "<clr:255,212,255>A week... " "k_lab2.al_aweek_b" "<clr:255,212,255>">3020 :0:2> A<5 87?CA=0;8?" "[english]k_lab2.al_aweek_b" "<clr:255,212,255>Then what have we missed? " "k_lab2.al_catchup" "<clr:255,212,255>>1@5, >@4J=, GC 3>." "[english]k_lab2.al_catchup" "<clr:255,212,255>Okay, Gordon, you heard him. " "k_lab2.al_catchup_b" "<clr:255,212,255>)5 A5 ?@8AJ548=O :J< B51, A;54 :0B> 4-@ ;09=5@ 5 2 157>?0A=>AB." "[english]k_lab2.al_catchup_b" "<clr:255,212,255>I'll catch up with you as soon as I've got Dr. Kleiner settled. " "k_lab2.al_doggowithgordon" "<clr:255,212,255>³Gµ, >B848 A >@4J=." "[english]k_lab2.al_doggowithgordon" "<clr:255,212,255>Dog, go with Gordon. " "k_lab2.al_dogyoumadeit" "<clr:255,212,255>³Gµ! "8 CA?O!" "[english]k_lab2.al_dogyoumadeit" "<clr:255,212,255>Dog! You made it! " "k_lab2.al_exploded" "<clr:255,212,255>!B@0EC20E A5, G5 <>65 8 =85 40 =5 CA?55<." "[english]k_lab2.al_exploded" "<clr:255,212,255>I was afraid we might not make it either. " "k_lab2.al_exploded_b" "<clr:255,212,255>8A;O, G5 B5;5?>@BJB 5:A?;>48@0 B>G=> :>30B> A5 B5;5?>@B8@0E<5." "[english]k_lab2.al_exploded_b" "<clr:255,212,255>I think the teleport exploded just as we were porting out. " "k_lab2.al_getmyfather" "<clr:255,212,255>"@O120 40 A?0A8< 10I0 <8." "[english]k_lab2.al_getmyfather" "<clr:255,212,255>We've got to get my father out. " "k_lab2.al_goodboy" "<clr:255,212,255>>1@> <><G5!" "[english]k_lab2.al_goodboy" "<clr:255,212,255>Good boy! " "k_lab2.al_gordontakecare" "<clr:255,212,255>>@4J=& " "[english]k_lab2.al_gordontakecare" "<clr:255,212,255>Gordon... " "k_lab2.al_gordontakecare_b" "<clr:255,212,255>=8<0209 =02J=." "[english]k_lab2.al_gordontakecare_b" "<clr:255,212,255>Take care of yourself out there. " "k_lab2.al_headyourway" "<clr:255,212,255>>@4J= 8 ³Gµ <>30B 40 B@J3=0B :J< B51. 7 8A:0< 40 702540 4-@ ;09=5@ =0 ?>-157>?0A=> <OAB>, A;54 :>5B> I5 A5 A@5I=5<." "[english]k_lab2.al_headyourway" "<clr:255,212,255>Gordon and Dog can head your way. I want to get Dr. Kleiner somewhere safer, then I'll meet up with you. " "k_lab2.al_illtakecareofthis" "<clr:255,212,255>"@J3209, >@4J=, 07 I5 A5 ?>3@860 BC:." "[english]k_lab2.al_illtakecareofthis" "<clr:255,212,255>Go on, Gordon, I'll take care of this. " "k_lab2.al_klab2_exitnag01" "<clr:255,212,255>>-4>1@5 ?>1J@709." "[english]k_lab2.al_klab2_exitnag01" "<clr:255,212,255>You better hurry. " "k_lab2.al_klab2_exitnag02" "<clr:255,212,255>"@J3209, >@4J=!" "[english]k_lab2.al_klab2_exitnag02" "<clr:255,212,255>Go on, Gordon! " "k_lab2.al_klab2_exitnag03" "<clr:255,212,255>"@J3209. 0<5@8 0@=8!" "[english]k_lab2.al_klab2_exitnag03" "<clr:255,212,255>Go on. Find Barney! " "k_lab2.al_notime" "<clr:255,212,255>, =5& " "[english]k_lab2.al_notime" "<clr:255,212,255>Oh no... " "k_lab2.al_notime_b" "<clr:255,212,255>-@ ;09=5@, =08AB8=0 =O<0 2@5<5." "[english]k_lab2.al_notime_b" "<clr:255,212,255>Dr. Kleiner, there's really no time. " "k_lab2.al_optimism" "<clr:255,212,255>A:0 <8 A5 40 A?>45;OE >?B8<87<0 B8, 4>:B>@5& " "[english]k_lab2.al_optimism" "<clr:255,212,255>I wish I shared your optimism, Doctor... " "k_lab2.al_wemadeit" "<clr:255,212,255>>65 <>9& CA?OE<5." "[english]k_lab2.al_wemadeit" "<clr:255,212,255>My God... we made it. " "k_lab2.al_whatdoyoumean" "<clr:255,212,255>0:2> 8<0H ?@54284?" "[english]k_lab2.al_whatdoyoumean" "<clr:255,212,255>What do you mean? " "k_lab2.al_whatdoyoumean_b" "<clr:255,212,255>>@4J= 8 07 1OE<5 B0< ?@548 <8=CB0." "[english]k_lab2.al_whatdoyoumean_b" "<clr:255,212,255>Gordon and I were just there a minute ago. " "k_lab2.al_whatswrong" "<clr:255,212,255>0:2> =5 5 =0@54?" "[english]k_lab2.al_whatswrong" "<clr:255,212,255>What's wrong? " "k_lab2.al_wheresdoc01" "<clr:255,212,255>> :J45 5 4-@ ;09=5@?" "[english]k_lab2.al_wheresdoc01" "<clr:255,212,255>But where's Dr. Kleiner? " "k_lab2.al_wheresdoc02" "<clr:255,212,255>-@ ;09=5@! CA=5B5 =8!" "[english]k_lab2.al_wheresdoc02" "<clr:255,212,255>Dr. Kleiner! Let us out! " "k_lab2.ba_getgoing" "<clr:215,255,255><I>%0945, B@J3209!" "[english]k_lab2.ba_getgoing" "<clr:215,255,255><I>Go on, get going! " "k_lab2.ba_goodnews" "<clr:215,255,255><I>5;5, B>20 A0 4>1@8 =>28=8!" "[english]k_lab2.ba_goodnews" "<clr:215,255,255><I>Man, that's good news! " "k_lab2.ba_goodnews_b" "<clr:215,255,255><I>>GB8 1OE @5H8;, G5 A<5 8 703C18;8!" "[english]k_lab2.ba_goodnews_b" "<clr:215,255,255><I>I almost gave you guys up for lost!" "k_lab2.ba_goodnews_c" "<clr:215,255,255><I>C6405< A5 >B 2A8G:0B0 2J7<>6=0 ?><>I." "[english]k_lab2.ba_goodnews_c" "<clr:215,255,255><I>I'll take all the help I can get. " "k_lab2.ba_goodnews_d" "<clr:215,255,255><I>;0=8@0<5 40 873>B28< ?>78F8O 70 =0?045=85B> =04 &8B045;0B0." "[english]k_lab2.ba_goodnews_d" "<clr:215,255,255><I>We're planning to set up a staging area for attacking the citadel. " "k_lab2.ba_heydoc01" "<clr:215,255,255><I>%59, >:? "0< ;8 A8?" "[english]k_lab2.ba_heydoc01" "<clr:215,255,255><I>Hey, Doc? Are you there? " "k_lab2.ba_heydoc02" "<clr:215,255,255><I>>:, >1048 A5, B0< ;8 A8?" "[english]k_lab2.ba_heydoc02" "<clr:215,255,255><I>Doc, come in, are you there? " "k_lab2.ba_incoming" "<clr:215,255,255><I>, 304>AB! 0?040B =8!" "[english]k_lab2.ba_incoming" "<clr:215,255,255><I>Oh crap! Incoming! " "k_lab2.kl_aroundhere" "<clr:255,255,200>!5:C=40, <>;O, BO 5 =O:J45 BC:." "[english]k_lab2.kl_aroundhere" "<clr:255,255,200>Now, now, she's around here someplace. " "k_lab2.kl_atthecitadel01" "<clr:255,255,200>, B>20 5 =09-B@52>6=>." "[english]k_lab2.kl_atthecitadel01" "<clr:255,255,200>Well, that is most troubling." "k_lab2.kl_atthecitadel01_b" "<clr:255,255,200>!?>@54 2>@B83>=8B5 B>9 5 70B2>@=8: 2 &8B045;0B0." "[english]k_lab2.kl_atthecitadel01_b" "<clr:255,255,200>According to the vortigaunts, he is a prisoner at the Citadel. " "k_lab2.kl_aweekago01" "<clr:255,255,200>0, B0:0 8 AB0=0& 8 ?>A;54AB28OB0 1OE0 CA5B5=8 =04J;3> 8 =0H8@>:>, =>& ">20 15H5 ?@548 A54<8F0!" "[english]k_lab2.kl_aweekago01" "<clr:255,255,200>Indeed it did... and the repercussions were felt far and wide, but... That was over a week ago! " "k_lab2.kl_blowyoustruck01" "<clr:255,255,200>>;O<> AJ18B85, A:J?0." "[english]k_lab2.kl_blowyoustruck01" "<clr:255,255,200>A great deal, my dear. " "k_lab2.kl_blowyoustruck02" "<clr:255,255,200>:A?;>78OB0 2 >20 @>A?5:B 15H5 275B0 70 A83=0; 40 70?>G=5 2JAB0=85B>." "[english]k_lab2.kl_blowyoustruck02" "<clr:255,255,200>The blow you struck at Nova Prospekt was taken as a signal to begin the uprising. " "k_lab2.kl_cantleavelamarr" "<clr:255,255,200>!0<> <8=CB0." "[english]k_lab2.kl_cantleavelamarr" "<clr:255,255,200>Just a minute. " "k_lab2.kl_cantleavelamarr_b" "<clr:255,255,200>5 <>30 40 B@J3=0 157 0<0@. J45 >B845 BO?" "[english]k_lab2.kl_cantleavelamarr_b" "<clr:255,255,200>I can't leave without Lamarr. Now where did she get to? " "k_lab2.kl_comeoutlamarr" "<clr:255,255,200>7;57, 0<0@!" "[english]k_lab2.kl_comeoutlamarr" "<clr:255,255,200>Come out, Lamarr! " "k_lab2.kl_dontgiveuphope02" "<clr:255,255,200>0@=8 2>45H5 >B@O4 B>G=> A B078 F5;." "[english]k_lab2.kl_dontgiveuphope02" "<clr:255,255,200>Barney has been leading a push with that very aim in mind. " "k_lab2.kl_dontgiveuphope03" "<clr:255,255,200> >I5 548= >B ?@8OB5;8B5 8 ?@8AB83=0 ?@548 =O:>;:> 4=8." "[english]k_lab2.kl_dontgiveuphope03" "<clr:255,255,200>And another of your friends arrived several days ago. " "k_lab2.kl_givenuphope" "<clr:255,255,200>!:J?0, 873C18E 2AO:0:20 =045640, G5 I5 B5 284O >B=>2>." "[english]k_lab2.kl_givenuphope" "<clr:255,255,200>My dear, I had given up hope of ever seeing you again. " "k_lab2.kl_greatscott" "<clr:255,255,200>8;8 1>65!" "[english]k_lab2.kl_greatscott" "<clr:255,255,200>Great Scott! " "k_lab2.kl_howandwhen01" "<clr:255,255,200>;8:A? >@4J=?" "[english]k_lab2.kl_howandwhen01" "<clr:255,255,200>Alyx? Gordon? " "k_lab2.kl_howandwhen02" "<clr:255,255,200>8;8 1>65& :0: 2;57=0EB5 BC:?  :>30?" "[english]k_lab2.kl_howandwhen02" "<clr:255,255,200>My god... how did you get here? And when? " "k_lab2.kl_lamarr" "<clr:255,255,200>0<0@? 0<0@!" "[english]k_lab2.kl_lamarr" "<clr:255,255,200>Lamarr? Lamarr! " "k_lab2.kl_lamarrwary01" "<clr:255,255,200>0, >@4J=, <>;O B5, B@J3209." "[english]k_lab2.kl_lamarrwary01" "<clr:255,255,200>Yes, Gordon, please do go on. " "k_lab2.kl_lamarrwary02" "<clr:255,255,200>0<0@ A5 AB@0EC20 <=>3> >B B2>O 65;575= ;>AB." "[english]k_lab2.kl_lamarrwary02" "<clr:255,255,200>Lamarr is extremely wary of your crowbar. " "k_lab2.kl_nolongeralone" "<clr:255,255,200>0, 0@=8, 8 25G5 =5 AJ< A0<." "[english]k_lab2.kl_nolongeralone" "<clr:255,255,200>Yes, Barney, and I'm no longer alone." "k_lab2.kl_nolongeralone_b" "<clr:255,255,200>;8:A 8 >@4J= B>:C-I> ?@8AB83=0E0." "[english]k_lab2.kl_nolongeralone_b" "<clr:255,255,200>Alyx and Gordon have just arrived. " "k_lab2.kl_notallhopeless" "<clr:255,255,200>B>, 28640H ;8?" "[english]k_lab2.kl_notallhopeless" "<clr:255,255,200>So there, you see?" "k_lab2.kl_notallhopeless_b" "<clr:255,255,200>5 2A8G:> 5 157=04564=>." "[english]k_lab2.kl_notallhopeless_b" "<clr:255,255,200>It's not all hopeless. " "k_lab2.kl_onehedy" "<clr:255,255,200><0 A0<> 54=0 %548." "[english]k_lab2.kl_onehedy" "<clr:255,255,200>There's only one Hedy. " "k_lab2.kl_slowteleport01" "<clr:255,255,200>G0@>20B5;=>." "[english]k_lab2.kl_slowteleport01" "<clr:255,255,200>Fascinating." "k_lab2.kl_slowteleport01_b" "<clr:255,255,200>73;5640 A<5 AJ740;8 <=>3> 1025= B5;5?>@B." "[english]k_lab2.kl_slowteleport01_b" "<clr:255,255,200>We seem to have developed a very slow teleport. " "k_lab2.kl_slowteleport02" "<clr:255,255,200>">20 A5 =C6405 >B =0?J;=> =>2> 87A;5420=5." "[english]k_lab2.kl_slowteleport02" "<clr:255,255,200>This suggests an entirely new line of investigation. " "nexus.ba_alldown" "<clr:215,255,255>">20 5! A8G:8 A0 4>;C." "[english]nexus.ba_alldown" "<clr:215,255,255>That's it! They're all down. " "nexus.ba_armory" "<clr:215,255,255>%59, >@J655= A:;04." "[english]nexus.ba_armory" "<clr:215,255,255>Hey, it's an armory. " "nexus.ba_bypass" "<clr:215,255,255>>65< 40 <8=5< =0?@O:> ?@57 ?;>I040, ?>A;5 70>18:0;O<5 J:>2>4=8O F5=BJ@ 8 =0ABJ?20<5 =0?@02> :J< &8B045;0B0." "[english]nexus.ba_bypass" "<clr:215,255,255>Now we can cut through the square, bypass the Nexus and push straight on toward the Citadel. " "nexus.ba_comingdown" "<clr:215,255,255>040B." "[english]nexus.ba_comingdown" "<clr:215,255,255>They're coming down. " "nexus.ba_comingfromroof" "<clr:215,255,255>)5 8420B >B ?>:@820." "[english]nexus.ba_comingfromroof" "<clr:215,255,255>They'll be coming from the roof. " "nexus.ba_dayswork" "<clr:215,255,255> 54>25= @01>B5= 45=, =0;8?" "[english]nexus.ba_dayswork" "<clr:215,255,255>All in a day's work, right? " "nexus.ba_done" "<clr:215,255,255>>B>2>." "[english]nexus.ba_done" "<clr:215,255,255>Done. " "nexus.ba_dontbeseen" "<clr:215,255,255>5 <C ?>72>;O209 40 B5 2848!" "[english]nexus.ba_dontbeseen" "<clr:215,255,255>Don't let it see you! " "nexus.ba_dontstandstill" "<clr:215,255,255>5 <C ?>72>;O209 40 B5 E20=5, 4>:0B> AB>8H =5?>42865=!" "[english]nexus.ba_dontstandstill" "<clr:215,255,255>Don't let it catch you standing still! " "nexus.ba_drawpowerfrominside" "<clr:215,255,255>0@5640 A5 A 5=5@38O >B 2JB@5H=>ABB0 =0 A3@040B0, B0:0 G5 B@O120 40 B@J3=5< =0B0<." "[english]nexus.ba_drawpowerfrominside" "<clr:215,255,255>It draws power from inside the building so that's where we've got to go. " "nexus.ba_exitsigns" "<clr:215,255,255>3;56409 A5 70 7=0F8 70 87E>4." "[english]nexus.ba_exitsigns" "<clr:215,255,255>Look for the exit signs. " "nexus.ba_firstgetin" "<clr:215,255,255>J@2>, B@O120 40 2;57=5< 2 J:>2>4=8O F5=BJ@." "[english]nexus.ba_firstgetin" "<clr:215,255,255>First, we gotta get into the Nexus building. " "nexus.ba_followme01" "<clr:215,255,255>BBC:, >@4J=." "[english]nexus.ba_followme01" "<clr:215,255,255>This way, Gordon. " "nexus.ba_followme02" "<clr:215,255,255>%0945!" "[english]nexus.ba_followme02" "<clr:215,255,255>Come on! " "nexus.ba_followme03" "<clr:215,255,255>%0945, >@4J=." "[english]nexus.ba_followme03" "<clr:215,255,255>Come on, Gordon. " "nexus.ba_followme05" "<clr:215,255,255>!;54209B5 <5." "[english]nexus.ba_followme05" "<clr:215,255,255>Follow me. " "nexus.ba_gateintro" "<clr:215,255,255>">20 5 ?>@B0B0, 70 :>OB> B8 3>2>@8E. "@O120 40 A5 2J@=5< BC:, A;54 :0B> O >B2>@8<. :> O >B2>@8<." "[english]nexus.ba_gateintro" "<clr:215,255,255>There's that gate I was telling you about. We'll have to come back here after we get it open. If we get it open. " "nexus.ba_getthisopen" "<clr:215,255,255>B2>@8 B>20 =5I>, >@4J=." "[english]nexus.ba_getthisopen" "<clr:215,255,255>Get this thing open, Gordon. " "nexus.ba_goodjob" "<clr:215,255,255>>1@0 @01>B0, >@4J=." "[english]nexus.ba_goodjob" "<clr:215,255,255>Good job, Gordon. " "nexus.ba_goonnow" "<clr:215,255,255>@>4J;60209." "[english]nexus.ba_goonnow" "<clr:215,255,255>Go on now. " "nexus.ba_gottagetskybopen" "<clr:215,255,255>"@O120 40 @07B2>@8< 2J74CH=8O <>AB." "[english]nexus.ba_gottagetskybopen" "<clr:215,255,255>We've gotta get the skybridge open. " "nexus.ba_greatwork" "<clr:215,255,255>!B@0E>B=0 @01>B0, >:, 2A5 >I5 A8 2J2 D>@<0." "[english]nexus.ba_greatwork" "<clr:215,255,255>Great work, Doc, you've still got the touch. " "nexus.ba_headforroof" "<clr:215,255,255>0 A5 70?JB8< :J< ?>:@820, >@4J=." "[english]nexus.ba_headforroof" "<clr:215,255,255>Let's head for the roof now, Gordon. " "nexus.ba_ifcitscomethru" "<clr:215,255,255>:> >I5 68B5;8 ?@5<8=0B >BBC:, I5 38 87?@0BO 40 B5 =0<5@OB." "[english]nexus.ba_ifcitscomethru" "<clr:215,255,255>If any more citizens come through I'll send them up to find you. " "nexus.ba_illopenthis" "<clr:215,255,255>!B@0E>B=>, I5 >B2>@O B>20." "[english]nexus.ba_illopenthis" "<clr:215,255,255>Great, I'll open this up. " "nexus.ba_keepgate" "<clr:215,255,255>)5 >AB0=0 BC: 8 I5 704J@60 B578 ?>@B8 >B2>@5=8 4>AB0BJG=> 4J;3>." "[english]nexus.ba_keepgate" "<clr:215,255,255>I'm gonna stay here and keep these gates open long enough to make a difference. " "nexus.ba_lasers_goforit" "<clr:215,255,255>E0. ! B>;:>20 <=>3> 70I8B0 AJA A83C@=>AB 8<0 =5I> 4>1@> B0<. B8209, >@4J=. )5 B5 87G0:0< 40 3> 87:;NG8H. J48 2=8<0B5;5=." "[english]nexus.ba_lasers_goforit" "<clr:215,255,255>Wow. With that much security, there must be something good in there. Go for it, Doc. I'll wait here till you shut it down. Be careful. " "nexus.ba_lastone" "<clr:215,255,255>AB020 >I5 548= 35=5@0B>@." "[english]nexus.ba_lastone" "<clr:215,255,255>One generator to go. " "nexus.ba_letthemout" "<clr:215,255,255>7<J:=8 38!" "[english]nexus.ba_letthemout" "<clr:215,255,255>Let them out! " "nexus.ba_nag_connectskyb01" "<clr:215,255,255>>1@5. !530 A2J@68 2J74CH=8O <>AB." "[english]nexus.ba_nag_connectskyb01" "<clr:215,255,255>Good. Now, get the skybridge connected. " "nexus.ba_nag_connectskyb02" "<clr:215,255,255>>@4J=, C4J;68 2J74CH=8O <>AB." "[english]nexus.ba_nag_connectskyb02" "<clr:215,255,255>Gordon, extend the skybridge. " "nexus.ba_nexusahead" "<clr:215,255,255><0 =O:0:20 AB0@0 A3@040 =0?@54, 10=:0, <C759 8;8 =5I> B0:>20. 0:2>B> 8 40 5 18;>, A530 5 A2@J7:0 70 !J3;5420G8 2 @04 !545<=045A5B. ">20 5 >A=>2=8OB 87B>G=8: =0 AB@040=85 2 B078 G0AB >B 3@040, 1;03>40@5=85 =0 >3@><=> ?>B8A:0I> CAB@>9AB2>, :>5B> A8?5 >3J= 8 6C?5; >B ?>:@820 =0 A3@040B0." "[english]nexus.ba_nexusahead" "<clr:215,255,255>There's an old building up ahead, a bank or museum or something like that. Whatever the hell it used to be, now it's a nexus for Overwatch in City Seventeen. It's the main source of pain for this part of town, thanks to a huge suppression device that's raining down hell from the roof of the place. " "nexus.ba_ontheroof" "<clr:215,255,255>0 ?>:@820 A0!" "[english]nexus.ba_ontheroof" "<clr:215,255,255>They're on the roof! " "nexus.ba_ourgate" "<clr:215,255,255>B> O ?>@B0B0 =8. !0<> 40 O >B2>@O." "[english]nexus.ba_ourgate" "<clr:215,255,255>There's our gate. Let me just get it open. " "nexus.ba_ownsroof" "<clr:215,255,255>O, G>25G5. !J3;5420G8B5 ?@8B56020B ?>:@820, 0 =85 >B820<5 =0B0<." "[english]nexus.ba_ownsroof" "<clr:215,255,255>Oh man. Overwatch owns the roof, and that's where we're headed. " "nexus.ba_prisoners" "<clr:215,255,255>0B2>@=8F8! A2>1>48 38, >@4J=. >65< 40 87?>;720<5 ?><>IB0 8<." "[english]nexus.ba_prisoners" "<clr:215,255,255>Prisoners! Let 'em out, Gordon. We could use their help. " "nexus.ba_rollgrenade" "<clr:215,255,255>:> 8<0H 3@0=0B8, BJ@:>;8 54=0 B0<. ">20 18 B@O120;> 40 A2J@H8 @01>B0." "[english]nexus.ba_rollgrenade" "<clr:215,255,255>Roll a grenade in there if you've got one. That oughtta do it. " "nexus.ba_roofaccess" "<clr:215,255,255>E>4JB 70 ?>:@820 5 =0B0<." "[english]nexus.ba_roofaccess" "<clr:215,255,255>Roof access is this way. " "nexus.ba_seeyou" "<clr:215,255,255>)5 A5 2848< A:>@>, >@4J=." "[english]nexus.ba_seeyou" "<clr:215,255,255>See you when I see you, Gordon. " "nexus.ba_seeyouonground" "<clr:215,255,255>>1@0 @01>B0, >@4J=. )5 A5 2848< =0 75<OB0." "[english]nexus.ba_seeyouonground" "<clr:215,255,255>Good job, Gordon. I'll see you on the ground. " "nexus.ba_settraps" "<clr:215,255,255>>AB028 =O:>;:> :0?0=0 70 BOE, >@4J=." "[english]nexus.ba_settraps" "<clr:215,255,255>Set some traps for them, Gordon. " "nexus.ba_shieldgen" "<clr:215,255,255>>3;54=8 B578 70I8B=8 35=5@0B>@8. O<0< =8I>, :>5B> 18 <>3;> 40 A5 A?@028 A BOE. ">20, >B :>5B> A5 =C6405< A5 BC:, 5 =O:0:2> 459AB285 >B @07AB>O=85." "[english]nexus.ba_shieldgen" "<clr:215,255,255>Check out those shield generators. I've got nothing to deal with those. What we need here is some kind of action at a distance. " "nexus.ba_shieldlobby" "<clr:215,255,255>:> 8A:0<5 40 ?@5<8=5< ?@57 B578 I8B>25, I5 B@O120 ?J@2> 40 A?@5< 35=5@0B>@8B5 548= ?> 548=." "[english]nexus.ba_shieldlobby" "<clr:215,255,255>If we want to get through these shields, we'll have to take out the generators one at a time. " "nexus.ba_skybreinf" "<clr:215,255,255>B848 8 A2J@68 2J74CH=8O <>AB. "@O120 40 ?>72>;8< =0 ?>4:@5?;5=8OB0 40 8420B >B 2AO:0 2J7<>6=0 ?>A>:0." "[english]nexus.ba_skybreinf" "<clr:215,255,255>Go on up and connect the skybridge. We need to let reinforcements come through from every possible direction. " "nexus.ba_spotted" "<clr:215,255,255>>BC: 1OE<5 A ?@><J:20=5B> :@045H:><. 015;O70E0 =8!" "[english]nexus.ba_spotted" "<clr:215,255,255>So much for stealth. We've been spotted! " "nexus.ba_stockup" "<clr:215,255,255>0?0A8 A5!" "[english]nexus.ba_stockup" "<clr:215,255,255>Stock up! " "nexus.ba_supp_nothurt" "<clr:215,255,255>O<0 40 <>65H 40 ?>2@548H B>20 =5I> >BBC: 4>;C, >@4J=. )5 B@O120 40 3> 87:;NG8< >B2JB@5." "[english]nexus.ba_supp_nothurt" "<clr:215,255,255>You're not gonna hurt that thing from down here, Gordon. We'll have to shut it down from inside. " "nexus.ba_supp_spotted" "<clr:215,255,255>"> =8 7015;O70!" "[english]nexus.ba_supp_spotted" "<clr:215,255,255>It spotted us! " "nexus.ba_suppdownroofnow" "<clr:215,255,255>3@0=8G8B5;OB 5 A?@O=, B0:0 G5 25G5 <>65H 40 A5 :0G8H =0 ?>:@820." "[english]nexus.ba_suppdownroofnow" "<clr:215,255,255>The suppressor's down, so you can get to the roof now. " "nexus.ba_suppressordown" "<clr:215,255,255>">20 I5 87:;NG8 8 >3@0=8G8B5;O =0 ?>:@820." "[english]nexus.ba_suppressordown" "<clr:215,255,255>That'll shut down the suppressor on the roof as well. " "nexus.ba_surrounded" "<clr:215,255,255>13@045=8 A<5!" "[english]nexus.ba_surrounded" "<clr:215,255,255>We're surrounded! " "nexus.ba_thenletsgo" "<clr:215,255,255>%0945, 40 B@J320<5!" "[english]nexus.ba_thenletsgo" "<clr:215,255,255>Then let's go! " "nexus.ba_threegen" "<clr:215,255,255><0<5 40 87:;NG8< B@8 35=5@0B>@0. >65 40 70?>G=5< A B>78." "[english]nexus.ba_threegen" "<clr:215,255,255>We've got three generators to disable. Might as well start with this one. " "nexus.ba_totheroof" "<clr:215,255,255>J< ?>:@820, >@4J=!" "[english]nexus.ba_totheroof" "<clr:215,255,255>To the roof, Gordon! " "nexus.ba_turretsyoudeal" "<clr:215,255,255>?0. !5=7>@=8 :0@B5G=8F8. "8 8<0H HEV :>ABN<, B8 A5 A?@028 A BOE. !;54 B>20 07 I5 A5 A?@02O A >E@0=8B5;=0B0 :>=7>;0." "[english]nexus.ba_turretsyoudeal" "<clr:215,255,255>Uh-oh. Turrets. You've got the HEV suit, you deal with them. Then I'll work the security console. " "nexus.ba_twotogo" "<clr:215,255,255>>1@5, >AB020B >I5 420 35=5@0B>@0." "[english]nexus.ba_twotogo" "<clr:215,255,255>Okay, two more generators to go. " "nexus.ba_uhohcompany" "<clr:215,255,255>?0. ><?0=8O." "[english]nexus.ba_uhohcompany" "<clr:215,255,255>Uh oh. Company. " "nexus.ba_uhohdropships" "<clr:215,255,255>?0. ">20@=8 :>@018!" "[english]nexus.ba_uhohdropships" "<clr:215,255,255>Uh oh. Dropships! " "nexus.ba_usehoppers" "<clr:215,255,255>@>1209 40 87?>;720H A:>:;82F8B5 A@5IC BOE." "[english]nexus.ba_usehoppers" "<clr:215,255,255>Try using the hoppers against 'em. " "nexus.ba_vista01" "<clr:215,255,255>B> 3>. J:>2>4=8OB F5=BJ@ =0 !J3;5420G8B5. 73;5640 A5 <>18;878@0B A5@8>7=>. >65H 40 2848H ?>@B0B0 >BBC:. )5 B8 3> ?>:060, :>30B> A;575< =0 C;8F0B0." "[english]nexus.ba_vista01" "<clr:215,255,255>There it is. The Overwatch Nexus. Looks like they're mobilizing, big-time. You can sort of see the gate from here. I'll show you when we get to streetlevel. " "nexus.ba_vista02" "<clr:215,255,255>)5 2;575< 2 B078 A3@040, 70 40 >B2>@8< ?>@B0B0. >@8 B>3020 >3@0=8G020I>B> CAB@>9AB2> I5 >3@0=8G020 2A5:8, :>9B> ?@5<8=5, >A25= 0:> =5 3> 87:;NG8<." "[english]nexus.ba_vista02" "<clr:215,255,255>We'll have to get in that building to open the gate. Even then, the suppression device will suppress anyone coming through unless we shut it down. " "nexus.ba_wisheli" "<clr:215,255,255>A:0 <8 A5 ;09 40 15H5 BC:. >65 18 I5H5 40 8<0 =O:0:J2 AJ25B 70 =0A." "[english]nexus.ba_wisheli" "<clr:215,255,255>I wish Eli were here. Maybe he'd have some advice for us. " "nexus.ba_yougotgravgun" "<clr:215,255,255>%59, B8 A8 A 3@028B0F8>==>B> >@J685 =0 ;09! @>1209 40 C40@8H B578 I8B>25, 70 40 38 @07<5AB8H." "[english]nexus.ba_yougotgravgun" "<clr:215,255,255>Hey, you've got Eli's gravity gun! Try giving those shields a jolt and see if you can shake em up a bit. " "nexus.cit_rockets" "-@ $@89<J=! !;54 :0B> 87:;NG8EB5 >3@0=8G8B5;O 8 >B2>@8EB5 ?>@B0B0, 25G5 =08AB8=0 <>65< 40 ?@5:0@20<5 E>@0! =B53@0B>@8B5 I5 CA5BOB =0B8A:0! AB028E<5 :0H>= A @0:5B8, <8=0209:8 ?@57 ?;>I040. :> CA?55B5 40 AB83=5B5 4> B0<, 18 B@O120;> 40 8<0B5 2A8G:> =C6=>, 70 40 A20;8B5 B578 AB@094J@8." "[english]nexus.cit_rockets" "Dr. Freeman! Since you shut off the suppressor and opened the gate, we can really move people through now! The Combine's gonna feel the squeeze! We dropped a crate of rockets, coming across the plaza. If you can make it there, you should have everything you need to take down these striders. " "novaprospekt.al_almostthere" "<clr:255,212,255>>GB8 AB83=0E<5." "[english]novaprospekt.al_almostthere" "<clr:255,212,255>Almost there. " "novaprospekt.al_backdown" "<clr:255,212,255>0:2> 5 B>20? 04@J6. >@4J= 2J@=8 >B=>2> B>20." "[english]novaprospekt.al_backdown" "<clr:255,212,255>What's that? Hold on. Gotta bring this back down. " "novaprospekt.al_betyoudid01" "<clr:255,212,255>)5 A5 >170;>60, G5 A8 18; B8." "[english]novaprospekt.al_betyoudid01" "<clr:255,212,255>I'll bet you did. " "novaprospekt.al_betyoudid02" "<clr:255,212,255>>3;54=8 3>, >@4J=." "[english]novaprospekt.al_betyoudid02" "<clr:255,212,255>Look at it, Gordon." "novaprospekt.al_betyoudid03" "<clr:255,212,255>73;5640 =8 G0:0." "[english]novaprospekt.al_betyoudid03" "<clr:255,212,255>It looks like it's waiting for us. " "novaprospekt.al_boilerdoor01" "<clr:255,212,255>& " "[english]novaprospekt.al_boilerdoor01" "<clr:255,212,255>Huh... " "novaprospekt.al_boilerdoor02" "<clr:255,212,255>B4@J?=8 A5!" "[english]novaprospekt.al_boilerdoor02" "<clr:255,212,255>Get back! " "novaprospekt.al_bringhimin" "<clr:255,212,255>>1@5, <8A;O, G5 <>30 40 3> 4>2540." "[english]novaprospekt.al_bringhimin" "<clr:255,212,255>All right, I think I can bring him in. " "novaprospekt.al_careofyourself" "<clr:255,212,255>%59, 2=8<0209." "[english]novaprospekt.al_careofyourself" "<clr:255,212,255>Hey, take care of yourself. " "novaprospekt.al_combinespy01" "<clr:255,212,255>5!" "[english]novaprospekt.al_combinespy01" "<clr:255,212,255>No! " "novaprospekt.al_combinespy02" " " "[english]novaprospekt.al_combinespy02" " " "novaprospekt.al_combinespy03" "<clr:255,212,255>O2>; 40 O 275<5, =5 <>30 40 ?>2O@20<!" "[english]novaprospekt.al_combinespy03" "<clr:255,212,255>Damn her, I don't believe this! " "novaprospekt.al_combinespy04" "<clr:255,212,255>%0945, >@4J=, A530 =08AB8=0 B@O120 40 ?>1J@70<5." "[english]novaprospekt.al_combinespy04" "<clr:255,212,255>Come on, Gordon, now we've really gotta hurry. " "novaprospekt.al_combinespy05" "<clr:255,212,255>@>4J;60209 =0?@54. )5 @0718O A;5420I>B> 70I8B=> =82> 8 I5 B5 =0AB83=0, :>30B> <>30." "[english]novaprospekt.al_combinespy05" "<clr:255,212,255>Go on ahead. I'll disrupt the next level of security, and catch up with you when I can. " "novaprospekt.al_comebackdad" "<clr:255,212,255>J@=8 A5! "0B:>!" "[english]novaprospekt.al_comebackdad" "<clr:255,212,255>Get back here! Dad! " "novaprospekt.al_comeon" "<clr:255,212,255>%0945." "[english]novaprospekt.al_comeon" "<clr:255,212,255>Come on. " "novaprospekt.al_comeonin02" "<clr:255,212,255>0?>2O409, >@4J=." "[english]novaprospekt.al_comeonin02" "<clr:255,212,255>Come on in, Gordon. " "novaprospekt.al_covermegordon" "<clr:255,212,255>@8:@8209 <5, >@4J=! "@O120 40 @5AB0@B8@0< ?>@B0;0." "[english]novaprospekt.al_covermegordon" "<clr:255,212,255>Cover me, Gordon! I've gotta reset the portal. " "novaprospekt.al_croom2_arrival" "<clr:255,212,255><I>)5 AJ< B0< A;54 A5:C=40, >@4J=." "[english]novaprospekt.al_croom2_arrival" "<clr:255,212,255><I>Be there in a second, Gordon. " "novaprospekt.al_croom2_entry" "<clr:255,212,255><I>@54 B51 5 >I5 54=0 :>=B@>;=0 AB0O. 73;5640 2A5 >I5 5 >18B020=0." "[english]novaprospekt.al_croom2_entry" "<clr:255,212,255><I>You're coming up to another control room. Looks like it's still occupied. " "novaprospekt.al_croom2_fields" "<clr:255,212,255><I>@54?>;030<, G5 8<0 >I5 2>9=8F8, 8420I8 :J< B51." "[english]novaprospekt.al_croom2_fields" "<clr:255,212,255><I>My guess is there's a bunch more soldiers heading your way. " "novaprospekt.al_croom2_incoming" "<clr:255,212,255><I>5 <>30 40 87:;NG0 B578 ?>;5B0 >BBC:, I5 B@O120 40 4>940 ?@8 B51, 70 40 ?@84>18O 4>ABJ? 4> BOE." "[english]novaprospekt.al_croom2_incoming" "<clr:255,212,255><I>I can't shut down those fields from here, I'm going to have to catch up with you to get access to them. " "novaprospekt.al_croom2_incoming_2" "<clr:255,212,255><I>@8E20I0< <=>3> 2>9=8F8, 8420I8 :J< B51, >B1;JA:209 38, 4>:0B> 4>940 ?@8 B51." "[english]novaprospekt.al_croom2_incoming_2" "<clr:255,212,255><I>I'm picking up a lot of incoming soldiers, hold the fort til I get there. " "novaprospekt.al_croom2_search" "<clr:255,212,255><I>J@7>, ?@5BJ@A8 AB0OB0. 8 B@O120;> 40 8<0 A5=7>@=8 :0@B5G=8F8 =0 =B53@0B>@8B5 =01;87>." "[english]novaprospekt.al_croom2_search" "<clr:255,212,255><I>Quick, search the room. There should be some Combine turrets nearby. " "novaprospekt.al_croom2_turrets" " " "[english]novaprospekt.al_croom2_turrets" " " "novaprospekt.al_croom2_wave2" "<clr:255,212,255><I>420B >I5 2>9=8F8. @J6 B578 A5=7>@=8 :0@B5G=8F8 87?@025=8, 70 40 <>30B 40 B8 ?><030B." "[english]novaprospekt.al_croom2_wave2" "<clr:255,212,255><I>More soldiers are coming. Make sure to keep those turrets up to help defend. " "novaprospekt.al_dadallright" "<clr:255,212,255>"0B:>, 4>1@5 ;8 A8?" "[english]novaprospekt.al_dadallright" "<clr:255,212,255>Dad, are you all right? " "novaprospekt.al_daddownhere01" "<clr:255,212,255>"0B:>! "C: 4>;C!" "[english]novaprospekt.al_daddownhere01" "<clr:255,212,255>Dad! Down here! " "novaprospekt.al_daddownhere02" "<clr:255,212,255>728=O209, G5 A5 701028E<5 B>;:>20 <=>3>. 04O20< A5, G5 =5 5 18;> B2J@45 7;5 ?@8 B51." "[english]novaprospekt.al_daddownhere02" "<clr:255,212,255>Sorry we took so long. I hope that wasn't too bad for you. " "novaprospekt.al_dadswork" "<clr:255,212,255>">20 5 @01>B0B0 =0 10I0 <8, :>OB> >B:@04=0." "[english]novaprospekt.al_dadswork" "<clr:255,212,255>That's my father's work you stole. " "novaprospekt.al_docstop" "<clr:255,212,255>-@ ;09=5@, B@O120 40 38 A?@5H!" "[english]novaprospekt.al_docstop" "<clr:255,212,255>Dr. Kleiner, you have to stop them! " "novaprospekt.al_drk01" "<clr:255,212,255>-@ ;09=5@!" "[english]novaprospekt.al_drk01" "<clr:255,212,255>Dr. Kleiner! " "novaprospekt.al_drk02" "<clr:255,212,255> >20 @>A?5:B A<5 8 ?CA:0<5 5= 5<C;0F8OB0 70 ?@J2 ?JB. >B>2 ;8 A8 70 =0A?" "[english]novaprospekt.al_drk02" "<clr:255,212,255>We're in Nova Prospekt, and we're running the Xen emulation for the first time. Are you ready for us? " "novaprospekt.al_drkleiner01" "<clr:255,212,255>>2>@8E A 4-@ ;09=5@" "[english]novaprospekt.al_drkleiner01" "<clr:255,212,255>I talked to Dr. Kleiner " "novaprospekt.al_drkleiner01_b" "<clr:255,212,255>53>28OB ?>@B0; ?>GB8 70@01>B8 >B=>2>." "[english]novaprospekt.al_drkleiner01_b" "<clr:255,212,255>His portal was almost working again. " "novaprospekt.al_drkleiner01_c" "<clr:255,212,255>:> 5 CA?O; 40 3> ?>?@028, I5 A5 >7>25< B0<." "[english]novaprospekt.al_drkleiner01_c" "<clr:255,212,255>If he's managed to repair it we'll end up there. " "novaprospekt.al_drkleiner01_d" "<clr:255,212,255>:> =5 5, 5& " "[english]novaprospekt.al_drkleiner01_d" "<clr:255,212,255>If he hasn't, well... " "novaprospekt.al_drkleiner01_e" "<clr:255,212,255>=5 <>65 40 AB0=5 ?>-;>H>." "[english]novaprospekt.al_drkleiner01_e" "<clr:255,212,255>we couldn't be any worse off. " "novaprospekt.al_elevator01" "<clr:255,212,255>>B>2 ;8 A8 70 B>20?" "[english]novaprospekt.al_elevator01" "<clr:255,212,255>You ready for this? " "novaprospekt.al_elevator02" "<clr:255,212,255>5 A8 <=>3> @073>2>@;82, =0;8?" "[english]novaprospekt.al_elevator02" "<clr:255,212,255>Man of few words, aren't you? " "novaprospekt.al_elevator03" "<clr:255,212,255>@83>B28 A5& " "[english]novaprospekt.al_elevator03" "<clr:255,212,255>Get ready... " "novaprospekt.al_enoughbs01" "<clr:255,212,255>>AB0BJG=> 3;C?>AB8!" "[english]novaprospekt.al_enoughbs01" "<clr:255,212,255>Enough of your bullshit! " "novaprospekt.al_enoughbs02" "<clr:255,212,255>86, >@4J=, 5B> 3> 10I0 <8. )5 3> 4>2540." "[english]novaprospekt.al_enoughbs02" "<clr:255,212,255>Look, Gordon, there's my dad. I'm going to bring him in. " "novaprospekt.al_findmossman01" "<clr:255,212,255>0 ?@>120<5 40 >B:@85< >A<J=. 73;5640 B078 AB0=F8O I5 <8 4045 ?>-4>1J@ 4>ABJ?." "[english]novaprospekt.al_findmossman01" "<clr:255,212,255>Let's see if we can find Mossman. It looks like this station might give me better access. " "novaprospekt.al_findmossman03" "<clr:255,212,255>B> O." "[english]novaprospekt.al_findmossman03" "<clr:255,212,255>There she is. " "novaprospekt.al_findmyfather" "<clr:255,212,255>!530 40 >B:@85< 10I0 <8." "[english]novaprospekt.al_findmyfather" "<clr:255,212,255>Now, to find my father. " "novaprospekt.al_flyingblind" "<clr:255,212,255>!B@0EC20< A5, G5 AJ< =0 A;O?> BC:. B 2@5<5 =0 2@5<5 =O:>9 2>@B83>= 1820 E20I0= 8 87?@0I0 8=D>@<0F8O, => =O<0<5 ?J;=0 ?@54AB020 70 <OAB>B>. 0;:>B>, :>5B> 7=05<, 5 2A5 ;>H>." "[english]novaprospekt.al_flyingblind" "<clr:255,212,255>I'm afraid I'm flying blind here. Every now and then a vortigaunt gets captured and sends back information, but we don't have a complete picture of the place. The little we do know is all bad. " "novaprospekt.al_gauntlet_exitnag01" "<clr:255,212,255>>-4>1@5 ?>1J@709." "[english]novaprospekt.al_gauntlet_exitnag01" "<clr:255,212,255>You better hurry. " "novaprospekt.al_gauntlet_exitnag02" "<clr:255,212,255>@>4J;60209, >@4J=!" "[english]novaprospekt.al_gauntlet_exitnag02" "<clr:255,212,255>Go on, Gordon! " "novaprospekt.al_getopen" "<clr:255,212,255>>1@5, =5:0 ?@>120< 40 >B2>@O B>20" "[english]novaprospekt.al_getopen" "<clr:255,212,255>All right, let me see if I can get this open " "novaprospekt.al_gladtoseeyou" "<clr:255,212,255> 0420< A5 40 B5 284O." "[english]novaprospekt.al_gladtoseeyou" "<clr:255,212,255>Boy am I glad to see you. " "novaprospekt.al_gladtoseeyoureok" "<clr:255,212,255> 0420< A5, G5 A8 4>1@5." "[english]novaprospekt.al_gladtoseeyoureok" "<clr:255,212,255>Glad to see you're okay. " "novaprospekt.al_goonthru01" "<clr:255,212,255>>1@5, >@4J=, <>65H 40 ?@5<8=5H." "[english]novaprospekt.al_goonthru01" "<clr:255,212,255>All right, Gordon, go on through. " "novaprospekt.al_goonthru02" "<clr:255,212,255>)5 A5 2J@=0 2 >E@0=8B5;=0B0 AB0=F8O 8 I5 ?@>120< 40 A5 A2J@60 A @048>B> 2 :>ABN<0 B8." "[english]novaprospekt.al_goonthru02" "<clr:255,212,255>I'm going to head back to the security station and try to patch into your suit radio. " "novaprospekt.al_goonthru03" "<clr:255,212,255>7G0:09, 4>:0B> <5 GC5H." "[english]novaprospekt.al_goonthru03" "<clr:255,212,255>Wait till you hear from me. " "novaprospekt.al_goonthru04" "<clr:255,212,255>0209, 2;57 B0<." "[english]novaprospekt.al_goonthru04" "<clr:255,212,255>Go on, get in there. " "novaprospekt.al_gordon01" "<clr:255,212,255>>@4J=!" "[english]novaprospekt.al_gordon01" "<clr:255,212,255>Gordon! " "novaprospekt.al_gordongetin" "<clr:255,212,255>%0945, >@4J=, 2;57!" "[english]novaprospekt.al_gordongetin" "<clr:255,212,255>Come on, Gordon, get in! " "novaprospekt.al_gotyounow01" "<clr:255,212,255>%0! !530 B5 E20=0E." "[english]novaprospekt.al_gotyounow01" "<clr:255,212,255>Ha! Got you now. " "novaprospekt.al_gotyounow02" "<clr:255,212,255>, E0945, >@4J=. 5 8A:0<5 40 O :0@0<5 40 G0:0." "[english]novaprospekt.al_gotyounow02" "<clr:255,212,255>Well, come on Gordon. We don't want to keep her waiting. " "novaprospekt.al_hacksecurity01" "<clr:255,212,255>">20 I5 <5 2:0@0 2 >E@0=8B5;=0B0 8< A8AB5<0." "[english]novaprospekt.al_hacksecurity01" "<clr:255,212,255>This'll get me into their security system. " "novaprospekt.al_halfway" "<clr:255,212,255>73;5640 5 =0?>;>28=0 3>B>2>." "[english]novaprospekt.al_halfway" "<clr:255,212,255>Looks like it's about halfway there. " "novaprospekt.al_hereweare" "<clr:255,212,255>>1@5. 0A0<." "[english]novaprospekt.al_hereweare" "<clr:255,212,255>All right. Over here. " "novaprospekt.al_holdit" "<clr:255,212,255>@J6 O B0<." "[english]novaprospekt.al_holdit" "<clr:255,212,255>Hold it there. " "novaprospekt.al_holdon" "<clr:255,212,255>@J6 A5!" "[english]novaprospekt.al_holdon" "<clr:255,212,255>Hold on! " "novaprospekt.al_horrible01" " " "[english]novaprospekt.al_horrible01" " " "novaprospekt.al_horrible01_cc" "<clr:255,212,255>, 1>65 <>9.  B8 A8 @01>B8;0 A B>20 =5I>? B :>30?" "[english]novaprospekt.al_horrible01_cc" "<clr:255,212,255>Oh my God. And you've been working with this thing? For how long?" "novaprospekt.al_horrible02" " " "[english]novaprospekt.al_horrible02" " " "novaprospekt.al_hurrymossman" "<clr:255,212,255>>1J@709, >A<J=!" "[english]novaprospekt.al_hurrymossman" "<clr:255,212,255>Hurry up, Mossman! " "novaprospekt.al_icanreprogram" "<clr:255,212,255><I>>30 40 ?@5?@>3@0<8@0< B578 A5=7>@=8 :0@B5G=8F8, 70 40 =0?040B 2@030. "8 38 ?>AB028, 70 40 70I8B020B :>=B@>;=0B0 AB0O." "[english]novaprospekt.al_icanreprogram" "<clr:255,212,255><I>I can reprogram these turrets to attack the enemy. You set them up to defend the control room. " "novaprospekt.al_illtakecare" "<clr:255,212,255>)5 A5 ?>3@860 70 B>20." "[english]novaprospekt.al_illtakecare" "<clr:255,212,255>I'll take care of that. " "novaprospekt.al_illtalk" "<clr:255,212,255>B> O. AB028 3>2>@5=5B> =0 <5=, >@4J=." "[english]novaprospekt.al_illtalk" "<clr:255,212,255>There she is. Leave the talking to me Gordon. " "novaprospekt.al_inhere01" "<clr:255,212,255>">9 18 B@O120;> 40 5 BC:. 5:0 A0<> >B2>@O B>20." "[english]novaprospekt.al_inhere01" "<clr:255,212,255>He should be in here. Let me just get this open. " "novaprospekt.al_itsdone" "<clr:255,212,255>!;020 1>3C, 3>B>2> 5. 0 A5 ><8B0<5 >BBC:, ?> 4O2>;8B5." "[english]novaprospekt.al_itsdone" "<clr:255,212,255>Thank god, it's done. Let's get the hell outta here. " "novaprospekt.al_justseconds" "<clr:255,212,255>!0<> >I5 =O:>;:> A5:C=48& " "[english]novaprospekt.al_justseconds" "<clr:255,212,255>Just a couple more seconds... " "novaprospekt.al_keepsetup01" "<clr:255,212,255><I>@J6 B578 A5=7>@=8 :0@B5G=8F8 87?@025=8. "@O120 40 >F5;55H, 4>:0B> 4>940." "[english]novaprospekt.al_keepsetup01" "<clr:255,212,255><I>Keep your turrets set up. You've got to hold on til I get there. " "novaprospekt.al_keepsetup02" "<clr:255,212,255>@J6 B578 A5=7>@=8 :0@B5G=8F8 87?@025=8." "[english]novaprospekt.al_keepsetup02" "<clr:255,212,255>Keep those turrets set up. " "novaprospekt.al_keepsetup02r" "<clr:255,212,255><I>@J6 B578 A5=7>@=8 :0@B5G=8F8 87?@025=8." "[english]novaprospekt.al_keepsetup02r" "<clr:255,212,255><I>Keep those turrets set up. " "novaprospekt.al_keepsetup03" "<clr:255,212,255>03;56409 A5=7>@=8B5 A8 :0@B5G=8F8." "[english]novaprospekt.al_keepsetup03" "<clr:255,212,255>Watch your turrets. " "novaprospekt.al_keepsetup03r" "<clr:255,212,255><I>03;56409 A5=7>@=8B5 A8 :0@B5G=8F8." "[english]novaprospekt.al_keepsetup03r" "<clr:255,212,255><I>Watch your turrets. " "novaprospekt.al_keepsetup04" "<clr:255,212,255>5 701@02O9 A5=7>@=8B5 :0@B5G=8F8, >@4J=." "[english]novaprospekt.al_keepsetup04" "<clr:255,212,255>Remember the turrets, Gordon. " "novaprospekt.al_keepsetup04r" "<clr:255,212,255><I>5 701@02O9 A5=7>@=8B5 :0@B5G=8F8, >@4J=." "[english]novaprospekt.al_keepsetup04r" "<clr:255,212,255><I>Remember the turrets, Gordon. " "novaprospekt.al_keepturrets" "<clr:255,212,255>>@4J=, 4@J6 A5=7>@=8B5 :0@B5G=8F8 87?@025=8." "[english]novaprospekt.al_keepturrets" "<clr:255,212,255>Gordon, keep the turrets set up. " "novaprospekt.al_leapfrog01" "<clr:255,212,255>%59, ?@>@01>B8. 5:0 ?@>120< 40 ?@>G8ABO ?JBO B8. 3;56409 A5 70 >A<J=. 7 I5 ?@5<5ABO 10I0 <8 ?@57 70B2>@0 :>;:>B> <>30, A;54 B>20 I5 A5 A@5I=5<." "[english]novaprospekt.al_leapfrog01" "<clr:255,212,255>Hey, it worked. Let's see what I can do to clear the way for you. Keep an eye out for Mossman. I'll get my dad through the prison as far as I can, then I'll catch up with you. " "novaprospekt.al_letsgetgoing" "<clr:255,212,255>0 B@J320<5." "[english]novaprospekt.al_letsgetgoing" "<clr:255,212,255>Let's get going. " "novaprospekt.al_letsgetout01" "<clr:255,212,255>0 A5 <0E0<5 >BBC:." "[english]novaprospekt.al_letsgetout01" "<clr:255,212,255>Let's get out of here. " "novaprospekt.al_lookmonitor" "<clr:255,212,255>?0& >3;54=8 <>=8B>@0." "[english]novaprospekt.al_lookmonitor" "<clr:255,212,255>Uh oh. Look at the monitor. " "novaprospekt.al_mayneedher" "<clr:255,212,255>>65 18 I5 B@O120 40 O 87:0@0<5 >BB0<." "[english]novaprospekt.al_mayneedher" "<clr:255,212,255>We may need her to get out of here. " "novaprospekt.al_meethim" "<clr:255,212,255>0 ?JB 5. 5:0 3> ?>A@5I=5<." "[english]novaprospekt.al_meethim" "<clr:255,212,255>He's on the way. Let's go meet him. " "novaprospekt.al_meetmethere01" "<clr:255,212,255>>@4J=! )5 A5 A@5I=5< 5B> B0<!" "[english]novaprospekt.al_meetmethere01" "<clr:255,212,255>Gordon! Meet me over there! " "novaprospekt.al_meetyouthere01" "<clr:255,212,255>5 A5 A1>3C20<, B0B:>. )5 2848< B0<." "[english]novaprospekt.al_meetyouthere01" "<clr:255,212,255>I'm not saying goodbye, Dad. We'll meet you there. " "novaprospekt.al_moresoldiers01" "<clr:255,212,255>I5 2>9=8F8." "[english]novaprospekt.al_moresoldiers01" "<clr:255,212,255>More soldiers. " "novaprospekt.al_moresoldiers02" "<clr:255,212,255>420B >I5 2>9=8F8, >@4J=." "[english]novaprospekt.al_moresoldiers02" "<clr:255,212,255>More soldiers are coming, Gordon. " "novaprospekt.al_moresoldiers03" "<clr:255,212,255>@83>B28 A5 70 >I5 54=0 2J;=0." "[english]novaprospekt.al_moresoldiers03" "<clr:255,212,255>Get ready for another wave. " "novaprospekt.al_moresoldiers04" "<clr:255,212,255>73;5640 A<5 ?>?04=0;8 =0 3>;O<> :>;8G5AB2> 2>9=8F8. 420B >B2AO:J45." "[english]novaprospekt.al_moresoldiers04" "<clr:255,212,255>We must have hit a motherlode of soldiers. They're coming in from everywhere. " "novaprospekt.al_mutter" "<clr:255,212,255>>1@5, =5:0 ?><8A;O. 8A;8, ;8:A, <8A;8!" "[english]novaprospekt.al_mutter" "<clr:255,212,255>All right, let me think. Think, Alyx, think!" "novaprospekt.al_no01" "<clr:255,212,255>5!" "[english]novaprospekt.al_no01" "<clr:255,212,255>No! " "novaprospekt.al_nostop" "<clr:255,212,255>5, A?@8! 0:2> ?@028H?" "[english]novaprospekt.al_nostop" "<clr:255,212,255>No, stop! What are you doing? " "novaprospekt.al_notexactly" "<clr:255,212,255>5 B>G=>." "[english]novaprospekt.al_notexactly" "<clr:255,212,255>Not exactly. " "novaprospekt.al_notleavinghere01" "<clr:255,212,255>O<0 40 A8 B@J3=5< 157 B51. ">G:0 ?> 2J?@>A0." "[english]novaprospekt.al_notleavinghere01" "<clr:255,212,255>We're not leaving here without you. That's final. " "novaprospekt.al_notleavingyou01" "<clr:255,212,255>8A;O, G5 <>30 40 ?@5=0AB@>O ?>@B0;0 =0 =B53@0B>@8B5, 70 40 A5 87<J:=5< >BBC:." "[english]novaprospekt.al_notleavingyou01" "<clr:255,212,255>I think I can recalibrate the Combine portal to get us out of here. " "novaprospekt.al_notleavingyou01_a" "<clr:255,212,255>5, =O<0 40 B5 >AB028<." "[english]novaprospekt.al_notleavingyou01_a" "<clr:255,212,255>No, we're not leaving you. " "novaprospekt.al_ohmygod" "<clr:255,212,255>, 1>65 <>9." "[english]novaprospekt.al_ohmygod" "<clr:255,212,255>Oh my god. " "novaprospekt.al_onepiece" "<clr:255,212,255> 0420< A5, G5 CA?O 40 4>945H BC: G8B02." "[english]novaprospekt.al_onepiece" "<clr:255,212,255>I'm glad you made it here in one piece. " "novaprospekt.al_overhere" "<clr:255,212,255>0A0<!" "[english]novaprospekt.al_overhere" "<clr:255,212,255>Over here! " "novaprospekt.al_perfecttiming03" "<clr:255,212,255>0I0 <8 5 =O:J45 B0<, 2 70B2>@=8G5A:0B0 G0AB." "[english]novaprospekt.al_perfecttiming03" "<clr:255,212,255>My Dad's up there somewhere, in that holding area. " "novaprospekt.al_perfecttiming03_b" "<clr:255,212,255>)5 >B=5<5 2@5<5 40 3> 87<J:=0." "[english]novaprospekt.al_perfecttiming03_b" "<clr:255,212,255>It's gonna take some doing to get him out. " "novaprospekt.al_pickherup" "<clr:255,212,255>5 A5 ?@8B5A=O209, B0B:>, I5 O =0<5@8<. 0A530 I5 B5 87?@0BO 2 70;0B0 70 B5;5?>@B8@0=5." "[english]novaprospekt.al_pickherup" "<clr:255,212,255>Don't worry, Dad, we'll find her. For now, I'm going to send you to the teleport chamber. " "novaprospekt.al_poorpeople" "<clr:255,212,255>, 1>65 <>9& B578 :;5B8 E>@0& " "[english]novaprospekt.al_poorpeople" "<clr:255,212,255>Oh my God...these poor people... " "novaprospekt.al_readings01" "<clr:255,212,255>"078 8=D>@<0F8O <5 ?;0H8." "[english]novaprospekt.al_readings01" "<clr:255,212,255>These readings are scaring me. " "novaprospekt.al_readings02" "<clr:255,212,255>>1@5, >:, 70B2>@5=8 A<5." "[english]novaprospekt.al_readings02" "<clr:255,212,255>Okay, Doc, we're locked on. " "novaprospekt.al_resetting" "<clr:255,212,255>>1@5, @5AB0@B8@0 A5." "[english]novaprospekt.al_resetting" "<clr:255,212,255>Okay, it's resetting. " "novaprospekt.al_room1_blockedgate" "<clr:255,212,255><I>)5 O >B2>@0 70 =C;0 2@5<5." "[english]novaprospekt.al_room1_blockedgate" "<clr:255,212,255><I>I'll have this open in a jiffy. " "novaprospekt.al_room1_blockedgate_2" "<clr:255,212,255><I>> 4O2>;8B5! 0O;0 5. >1@5, E@C<=0 <8 =5I>. J@=8 A5 2 >=78 >D8A." "[english]novaprospekt.al_room1_blockedgate_2" "<clr:255,212,255><I>Damn! It's jammed. Okay, I've got an idea. Head back to that office. " "novaprospekt.al_room1_blockedgate_2_nag" "<clr:255,212,255><I>J@=8 A5 2 >=78 >D8A, >@4J=." "[english]novaprospekt.al_room1_blockedgate_2_nag" "<clr:255,212,255><I>Head back to that office, Gordon. " "novaprospekt.al_room1_gate" "<clr:255,212,255><I>04@J6, I5 ?@>120< 40 >B2>@O B078 ?>@B0." "[english]novaprospekt.al_room1_gate" "<clr:255,212,255><I>Hang on, I'll see if I can figure out how to get that gate open. " "novaprospekt.al_room1_gate_open" "<clr:255,212,255><I>>B>2>." "[english]novaprospekt.al_room1_gate_open" "<clr:255,212,255><I>Got it. " "novaprospekt.al_room1_lights" "<clr:255,212,255><I> <><5=B0 A5 >3;5640< 70 :;NG0 70 >A25B;5=85B>." "[english]novaprospekt.al_room1_lights" "<clr:255,212,255><I>I'm looking for the light switch now. " "novaprospekt.al_room1_lights_on" "<clr:255,212,255><I>>B>2>." "[english]novaprospekt.al_room1_lights_on" "<clr:255,212,255><I>There we go. " "novaprospekt.al_room1_move_shelves" "<clr:255,212,255><I>!?>@54 AE5<8B5 B@O120 40 8<0 H0EB0 704 B578 H:0D>25." "[english]novaprospekt.al_room1_move_shelves" "<clr:255,212,255><I>According to the schematics, there should be a vent behind those shelves. " "novaprospekt.al_room1_move_shelves_2" "<clr:255,212,255><I>>1@0 @01>B0. 8 B@O120;> 40 <>65H 40 ?@5<8=5H ?@57 B578 H0EB8." "[english]novaprospekt.al_room1_move_shelves_2" "<clr:255,212,255><I>Good job. You should be able to sneak through these vents. " "novaprospekt.al_room1_move_shelves_nag" "<clr:255,212,255><I>>@4J=, ?@5<8=8 ?@57 25=B8;0F8OB0 704 H:0D>25B5." "[english]novaprospekt.al_room1_move_shelves_nag" "<clr:255,212,255><I>Gordon, go through the airvent behind the shelves. " "novaprospekt.al_room2_ambush" " " "[english]novaprospekt.al_room2_ambush" " " "novaprospekt.al_room2_ambush_2" "<clr:255,212,255><I>@8E20I0< ?@8AB830I8 2>9=8F8. B>, I5 B8 38 ?>:060 =0 B>78 <>=8B>@." "[english]novaprospekt.al_room2_ambush_2" "<clr:255,212,255><I>I'm picking up incoming soldiers. Here, I'll show you on this monitor. " "novaprospekt.al_room2_gate" "<clr:255,212,255><I>)5 70?>G=0 40 @01>BO ?> B078 ?>@B0. !0<> A5:C=40." "[english]novaprospekt.al_room2_gate" "<clr:255,212,255><I>I'll start working on this gate. Just a sec. " "novaprospekt.al_room2_gate2" "<clr:255,212,255><I>>1@5, 3>B>2>." "[english]novaprospekt.al_room2_gate2" "<clr:255,212,255><I>Okay, got it. " "novaprospekt.al_room2_vent" "<clr:255,212,255><I>J48 2=8<0B5;5=, >@4J=, ?@8E20I0< <=>3> A5=7>@8 =0 =B53@0B>@8 =0?@54." "[english]novaprospekt.al_room2_vent" "<clr:255,212,255><I>Be careful, Gordon, I'm picking up a lot of Combine sensors in the area ahead. " "novaprospekt.al_room3_field" "<clr:255,212,255><I>">20 5 D8;B@8@0I> ?>;5 =0 =B53@0B>@8B5. 8:>30 =5 AJ< ?>?040;0 =0 B0:>20 ?@548, ?>=O:>30 <>65H 40 AGC?8H :;NG0, 0:> E2J@;8H =5I> ?> =53>." "[english]novaprospekt.al_room3_field" "<clr:255,212,255><I>This is a Combine filter-field. If you've never dealt with one of these before, you can sometimes break the switch by lobbing stuff through. " "novaprospekt.al_room3_field_2" "<clr:255,212,255><I>">20 D8;B@8@0I> ?>;5 =O<0 40 B5 4>?CA=5. >9=8F8 =0 =B53@0B>@8B5 <>30B 40 ?@5<8=0B ?@57 =53>, => =5 8 B8." "[english]novaprospekt.al_room3_field_2" "<clr:255,212,255><I>The filter-field will screen you out. Combine soldiers can get through there, but you can't. " "novaprospekt.al_room3_field_3" "<clr:255,212,255><I>">20 =5 5 A2J@70=> :J< <@560B0. 5 <>30 40 3> 87:;NG0. 8 B@O120;> :>=B@>;8B5 40 A0 =01;87>." "[english]novaprospekt.al_room3_field_3" "<clr:255,212,255><I>This one isn't connected to the net. I can't turn it off. There must be controls for it nearby. " "novaprospekt.al_room3_field_success" "<clr:255,212,255><I>>1@0 @01>B0." "[english]novaprospekt.al_room3_field_success" "<clr:255,212,255><I>Good work. " "novaprospekt.al_room3_turret" "<clr:255,212,255><I>!?@8!" "[english]novaprospekt.al_room3_turret" "<clr:255,212,255><I>Stop! " "novaprospekt.al_room3_turret_2" "<clr:255,212,255><I><0 A5=7>@=0 :0@B5G=8F0 =0 ABJ;18I5B> B>G=> ?>4 B51. :> 8<0H >AB0=0;8 3@0=0B8, ?@>1209 40 O 1CB=5H A 54=0." "[english]novaprospekt.al_room3_turret_2" "<clr:255,212,255><I>There's a turret in the stairs right below you. Try knocking it over with a grenade, if you have any left. " "novaprospekt.al_room3_turret_3" "<clr:255,212,255><I>>AB0BJG=> 4>1@5." "[english]novaprospekt.al_room3_turret_3" "<clr:255,212,255><I>Good enough. " "novaprospekt.al_room5_alyx_exitdoor1" "<clr:255,212,255><I>)5 >B2>@O B078 2@0B0 A;54 A5:C=40." "[english]novaprospekt.al_room5_alyx_exitdoor1" "<clr:255,212,255><I>I'll have this door open in a second. " "novaprospekt.al_room5_alyx_exitdoor2" "<clr:255,212,255><I>>1@5, 40 2J@28<. !;54 <5=." "[english]novaprospekt.al_room5_alyx_exitdoor2" "<clr:255,212,255><I>Okay let's go. Follow me. " "novaprospekt.al_room5_done" "<clr:255,212,255><I>>1@5, >@4J=, I5 B5 >AB02O BC:, A;54 :>5B> I5 A5 A@5I=5<. )5 4>940 254=030 I>< <>30." "[english]novaprospekt.al_room5_done" "<clr:255,212,255><I>Okay, Gordon, I'm going to leave off here and catch up with you. Be there as soon as I can. " "novaprospekt.al_room5_entry" "<clr:255,212,255><I>@8E20I0< >I5 ?@8AB830I8 2>9=8F8! 86 40;8 =O<0 >I5 A5=7>@=8 :0@B5G=8F8 =01;87>!" "[english]novaprospekt.al_room5_entry" "<clr:255,212,255><I>I'm picking up more incoming soldiers! See if there are some more turrets nearby! " "novaprospekt.al_room5_incoming" "<clr:255,212,255><I>B> 38, 8420B." "[english]novaprospekt.al_room5_incoming" "<clr:255,212,255><I>Here they come. " "novaprospekt.al_room5_turrets" "<clr:255,212,255><I>J@7>, ?>AB028 38. 8640< 2>9=8F8 >B 2A8G:8 ?>A>:8." "[english]novaprospekt.al_room5_turrets" "<clr:255,212,255><I>Quick, get these set up. I'm seeing soldiers in all directions. " "novaprospekt.al_sealdoor01" "<clr:255,212,255>5:0 70?5G0B0< B078 2@0B0." "[english]novaprospekt.al_sealdoor01" "<clr:255,212,255>Let me seal this door. " "novaprospekt.al_sealdoor02" "<clr:255,212,255>5G5 =O<0 2@JI0=5 =0704." "[english]novaprospekt.al_sealdoor02" "<clr:255,212,255>No turning back now. " "novaprospekt.al_senddadthru" "<clr:255,212,255>>1@5. J@2> I5 87?@0B8< B0B:>. ">9 5 =0 ?>78F8O 70& " "[english]novaprospekt.al_senddadthru" "<clr:255,212,255>Good. We'll send my dad through first. He's in position for... " "novaprospekt.al_setturrets" "<clr:255,212,255>>AB028 =O:>;:> A5=7>@=8 :0@B5G=8F8!" "[english]novaprospekt.al_setturrets" "<clr:255,212,255>Get some turrets set up! " "novaprospekt.al_sheupto01" "<clr:255,212,255>'0:09 <0;:>" "[english]novaprospekt.al_sheupto01" "<clr:255,212,255>Wait a minute " "novaprospekt.al_sheupto02" "<clr:255,212,255>0: BO I5& ?" "[english]novaprospekt.al_sheupto02" "<clr:255,212,255>How'd she...?" "novaprospekt.al_sheupto03" "<clr:255,212,255>0:2> 5 =0<8A;8;0?" "[english]novaprospekt.al_sheupto03" "<clr:255,212,255>What's she up to? " "novaprospekt.al_shielddoor02" "<clr:255,212,255>%0. >B>2>." "[english]novaprospekt.al_shielddoor02" "<clr:255,212,255>Hah. Done. " "novaprospekt.al_shielddoor03" "<clr:255,212,255>%0945." "[english]novaprospekt.al_shielddoor03" "<clr:255,212,255>Come on. " "novaprospekt.al_shielddoor04" "<clr:255,212,255>!;54209B5 <5." "[english]novaprospekt.al_shielddoor04" "<clr:255,212,255>Follow me. " "novaprospekt.al_shutupandbeglad01" "<clr:255,212,255>;J:=8 8 1J48 1;03>40@=0, G5 2A5 >I5 A8 =8 >B ?>;70!" "[english]novaprospekt.al_shutupandbeglad01" "<clr:255,212,255>Shut up and be glad you're still some use to us! " "novaprospekt.al_shutupandbeglad02" "<clr:255,212,255>)5 ?@5=0AB@>8< B>78 B5;5?>@B 8 A5 ><8B0<5 >BBC:, ?> 4O2>;8B5." "[english]novaprospekt.al_shutupandbeglad02" "<clr:255,212,255>We're going to reconfigure this teleport and get the hell out of here. " "novaprospekt.al_sorrysolong" "<clr:255,212,255>728=O209, G5 A5 701028E B>;:>20 <=>3>, >@4J=. 73;5640 A8 8<0; =C640 >B ?><>I. O<0 40 B5 >AB02O >B=>2>. !530 40 >B:@85< >A<J=." "[english]novaprospekt.al_sorrysolong" "<clr:255,212,255>Sorry to take so long, Gordon. Looks like you could have used some help. I won't leave you again though. Now let's track down Mossman. " "novaprospekt.al_sorrytooksolong" "<clr:255,212,255>728=O209, G5 A5 701028E B>;:>20 <=>3>." "[english]novaprospekt.al_sorrytooksolong" "<clr:255,212,255>Sorry it took me so long. " "novaprospekt.al_takingforever" "<clr:255,212,255>>65, B>20 I5 >B=5<5 FO;0 25G=>AB." "[english]novaprospekt.al_takingforever" "<clr:255,212,255>God, this is taking forever! " "novaprospekt.al_thecoords" "<clr:255,212,255>>>@48=0B8B5, 4-@ >A<J=." "[english]novaprospekt.al_thecoords" "<clr:255,212,255>The coordinates, Dr. Mossman." "novaprospekt.al_there" "<clr:255,212,255>"0<!" "[english]novaprospekt.al_there" "<clr:255,212,255>There! " "novaprospekt.al_thereheis" "<clr:255,212,255>B> 3>." "[english]novaprospekt.al_thereheis" "<clr:255,212,255>There he is. " "novaprospekt.al_theyrecoming" "<clr:255,212,255>420B, >@4J=." "[english]novaprospekt.al_theyrecoming" "<clr:255,212,255>They're coming, Gordon. " "novaprospekt.al_traitor01" "<clr:255,212,255>@540B5;!" "[english]novaprospekt.al_traitor01" "<clr:255,212,255>Traitor! " "novaprospekt.al_uhoh_np" "<clr:255,212,255>*->." "[english]novaprospekt.al_uhoh_np" "<clr:255,212,255>Uh-oh. " "novaprospekt.al_useturrets" "<clr:255,212,255>>@4J=, 87?>;7209 A5=7>@=8B5 :0@B5G=8F8!" "[english]novaprospekt.al_useturrets" "<clr:255,212,255>Gordon, use the turrets! " "novaprospekt.al_warmeditup" "<clr:255,212,255>=0G8 A8 3> ?@83>B28;0 70 =0A. %C102>.  B>G=> =02@5<5." "[english]novaprospekt.al_warmeditup" "<clr:255,212,255>So you've warmed it up for us. Good. And just in time. " "novaprospekt.al_werecomingin" "<clr:255,212,255>@>:;OB85! B4@J?=8 A5, >A<J=, 2;870<5." "[english]novaprospekt.al_werecomingin" "<clr:255,212,255>Damn it! Move back, Mossman, we're coming in. " "novaprospekt.al_whatcoords" "<clr:255,212,255>, >65 <>9! 0:28 A0 B578 :>>@48=0B8? J45 ?> 4O2>;8B5 3> >B2545?" "[english]novaprospekt.al_whatcoords" "<clr:255,212,255>Oh my god! What coordinates are these? Where the hell did she take him? " "novaprospekt.al_whereareyou01" "<clr:255,212,255>!B@0E>B=>, >I5 54=0 >E@0=8B5;=0 AB0=F8O." "[english]novaprospekt.al_whereareyou01" "<clr:255,212,255>Great, another security station. " "novaprospekt.al_whereareyou02" "<clr:255,212,255>>1@5, >A<J=, :J45 A8& ?" "[english]novaprospekt.al_whereareyou02" "<clr:255,212,255>All right, Mossman, where are you...?" "novaprospekt.al_whereareyou03" "<clr:255,212,255>%0! 0<5@8E O!" "[english]novaprospekt.al_whereareyou03" "<clr:255,212,255>Ha! Found her!" "novaprospekt.al_youandbreen" "<clr:255,212,255>A8G:8 7=05< 70 B51 8 @89=. 8;0 A8 H?8>=8= =0 =B53@0B>@8B5 >B A0<>B> =0G0;>." "[english]novaprospekt.al_youandbreen" "<clr:255,212,255>We know all about you and Breen. You've been a spy for the Combine the whole time. " "novaprospekt.al_youbeenworking" "<clr:255,212,255> A8 @01>B8;0 A B>20 =5I>? B:>30?" "[english]novaprospekt.al_youbeenworking" "<clr:255,212,255>And you've been working with this thing? For how long? " "novaprospekt.al_youcoming" "<clr:255,212,255>420H ;8?" "[english]novaprospekt.al_youcoming" "<clr:255,212,255>You coming? " "novaprospekt.al_youmadeit" "<clr:255,212,255>>@4J=, B8 CA?O!" "[english]novaprospekt.al_youmadeit" "<clr:255,212,255>Gordon, you made it! " "novaprospekt.al_yououtdad" "<clr:255,212,255>"C: A<5 40 B5 87<J:=5<, B0B:>." "[english]novaprospekt.al_yououtdad" "<clr:255,212,255>We're here to get you out, Dad. " "novaprospekt.al_youput01" "<clr:255,212,255>5 8 1;03>40@5=85 =0 B51." "[english]novaprospekt.al_youput01" "<clr:255,212,255>No thanks to you. " "novaprospekt.al_youput02" "<clr:255,212,255>@>AB> 2J2548 :>>@48=0B8B5 70 ;01>@0B>@8OB0 =0 4-@ ;09=5@ 8 40 A5 @07<J@40<5." "[english]novaprospekt.al_youput02" "<clr:255,212,255>Just enter the coordinates for Dr. Kleiner's lab and let's get moving. " "novaprospekt.br_blinded" "<clr:188,188,188><I>>7=020< 4-@ 0=A <=>3> ?>-4J;3> >B B51, A:J?0. !B@0EC20< A5, G5 B2>8B5 GC2AB20 :J< =53> <>65 40 A0 B5 >B:;>=8;8& " "[english]novaprospekt.br_blinded" "<clr:188,188,188><I>I have known Dr. Vance far longer than you, my dear. I'm afraid your feelings for him may have blinded you-- " "novaprospekt.br_disturb" "<clr:188,188,188><I>& >B B2>OB0 >1;0AB." "[english]novaprospekt.br_disturb" "<clr:188,188,188><I>---from your area. " "novaprospekt.br_leeway01" "<clr:188,188,188><I>">20 =5 ?>4;568 =0 >1AJ640=5, 4-@ >A<J=." "[english]novaprospekt.br_leeway01" "<clr:188,188,188><I>This is not open to debate, Dr. Mossman. " "novaprospekt.br_loyalties" "<clr:188,188,188><I>5 1OE<5 =0?J;=> A83C@=8, G5 =O:>30 I5 CA?55H, 8<09:8 ?@54284 G>25H:0B0 ;>O;=>AB." "[english]novaprospekt.br_loyalties" "<clr:188,188,188><I>We weren't entirely sure you were ever going to get around to that, human loyalties being what they are. " "novaprospekt.br_outoftime" "<clr:188,188,188><I>!J60;O20<, 6C48B. O<0< 2@5<5." "[english]novaprospekt.br_outoftime" "<clr:188,188,188><I>So sorry, Judith. I'm all out of time. " "novaprospekt.br_overzealous" "<clr:188,188,188><I>@87=020<, G5 2>9=8F8B5 1OE0 <0;:> D0=0B8G=8, => B>9 15H5 B2J@45 3>;O<0 =03@040, 70 40 A5 87?;J7=5, >A>15=> ?@8 >BAJAB285B> =0 >@4J= $@89<J=." "[english]novaprospekt.br_overzealous" "<clr:188,188,188><I>The soldiers were a bit overzealous, I admit, but he was too tempting a prize to simply turn loose, especially in the absence of Gordon Freeman. " "novaprospekt.eli_dontworry" "<clr:255,208,172>5 A5 B@52>68 70 <5=, A:J?0. 6C48B! 8640<, G5 A0 B5 >A2>1>48;8." "[english]novaprospekt.eli_dontworry" "<clr:255,208,172>Don't worry about me, sweetheart. Judith! I see they set you free! " "novaprospekt.eli_foundme01" "<clr:255,208,172>;8:A! >@4J=!" "[english]novaprospekt.eli_foundme01" "<clr:255,208,172>Alyx! Gordon! " "novaprospekt.eli_foundme02" "<clr:255,208,172>85 ;8 AB5 =08AB8=0? 5 <>30 40 ?>2O@20<, G5 <5 >B:@8EB5." "[english]novaprospekt.eli_foundme02" "<clr:255,208,172>Is that really you? I can't believe you found me. " "novaprospekt.eli_getoutofhere" "<clr:255,208,172>>1@5 AJ<, => B8! "8 B@O120 40 A5 <0E=5H >BBC:!" "[english]novaprospekt.eli_getoutofhere" "<clr:255,208,172>I'm fine, but you! You've got to get out of here! " "novaprospekt.eli_iknow" "<clr:255,208,172>=0<, G5 I5 A5 A?@028H." "[english]novaprospekt.eli_iknow" "<clr:255,208,172>I know you will. " "novaprospekt.eli_judithshelp01" "<clr:255,208,172>!JI> =5 <>65< A0 >AB028< 6C48B BC:." "[english]novaprospekt.eli_judithshelp01" "<clr:255,208,172>We can't leave Judith here either. " "novaprospekt.eli_nevermindme01" "<clr:255,208,172>5 <8A;5B5 70 <5=. !?0A5B5 A515 A8." "[english]novaprospekt.eli_nevermindme01" "<clr:255,208,172>Never mind me. Save yourselves. " "novaprospekt.eli_notime01" "<clr:255,208,172>)5 B5 284O B0<, A:J?0." "[english]novaprospekt.eli_notime01" "<clr:255,208,172>I'll see you there, baby. " "novaprospekt.eli_notworthrisk" "<clr:255,208,172>5 A8 AB@C20 @8A:0, ;8:A. 5 <>30 40 B5 703C1O! 0E=8 A5, 4>:0B> <>65H." "[english]novaprospekt.eli_notworthrisk" "<clr:255,208,172>It's not worth the risk, Alyx. I can't lose you! Get out while you can. " "novaprospekt.eli_thisisportal" "<clr:255,208,172>=0G8 B>20 5 ?>@B0;JB =0 =B53@0B>@8B5. >-<0;J: 5 >B:>;:>B> A8 <8A;5E." "[english]novaprospekt.eli_thisisportal" "<clr:255,208,172>So this is the Combine portal. It's smaller than I imagined. " "novaprospekt.eli_whatgoingon" "<clr:255,208,172>0:2> AB020, ;8:A? 6C48B? 0:2> AB020?" "[english]novaprospekt.eli_whatgoingon" "<clr:255,208,172>What's going on Alyx? Judith? What's happening? " "novaprospekt.eli_wherewillyougo01" "<clr:255,208,172>> :J45 I5 >B845B5?" "[english]novaprospekt.eli_wherewillyougo01" "<clr:255,208,172>But where will you go? " "novaprospekt.kl_await" "<clr:255,255,200>G0:20< ?@8AB830=5B> 8 A 3>;O<> 2J;=5=85." "[english]novaprospekt.kl_await" "<clr:255,255,200>I await your arrival with great anticipation. " "novaprospekt.kl_ready" "<clr:255,255,200>>B>2, A:;>=5= 8 =0?J;=> ?@83>B25=!" "[english]novaprospekt.kl_ready" "<clr:255,255,200>Ready, willing, and fully enabled! " "novaprospekt.kl_stopwho" "<clr:255,255,200>0 A?@0 :>3>, A:J?0?" "[english]novaprospekt.kl_stopwho" "<clr:255,255,200>Stop who, my dear? " "novaprospekt.kl_yesalyx" "<clr:255,255,200>0, ;8:A, :J45 A8?" "[english]novaprospekt.kl_yesalyx" "<clr:255,255,200>Yes, Alyx, where are you? " "novaprospekt.mo_alreadyrerouted01" " " "[english]novaprospekt.mo_alreadyrerouted01" " " "novaprospekt.mo_alreadyrerouted01_cc" "<clr:220,255,198>8640B5 ;8? 01>B8< 70 ?>AB830=5 =0 54=0 8 AJI0 F5;. 5G5 AJ< ?@5?@>3@0<8@0;0 <>4C;0B>@0 40 5<C;8@0 ?@5?@54020=5 ?@57 5=." "[english]novaprospekt.mo_alreadyrerouted01_cc" "<clr:220,255,198>You see? We're working to the same end. I've already reprogrammed the modulator to emulate a Xen relay. " "novaprospekt.mo_alreadyrerouted02" " " "[english]novaprospekt.mo_alreadyrerouted02" " " "novaprospekt.mo_asistated" "<clr:220,255,198><I>-@ @89=, :0:B> 70O28E ?@548, B@O120 40 4045B5 <0;:> A2>1>40 =0 ;09, =5 <>65 ?@>AB>& " "[english]novaprospekt.mo_asistated" "<clr:220,255,198><I>Dr. Breen, as I have stated before, you have to let Eli come around on his own you can't just ... " "novaprospekt.mo_drplease" "<clr:220,255,198><I>>:B>@5, <>;O B5& " "[english]novaprospekt.mo_drplease" "<clr:220,255,198><I>Doctor, please... " "novaprospekt.mo_feelings" "<clr:220,255,198><I>'C2AB20? ">20 =O<0 =8I> >1I> A GC2AB20B0. ">20 5 ?@>AB0 8AB8=0, :>OB> ;09 B@O120 40 ?@85<5 2 =0H5B>& " "[english]novaprospekt.mo_feelings" "<clr:220,255,198><I>Feelings? This has nothing to do with feelings. It's a simple truth that when Eli believes in our---" "novaprospekt.mo_fromplatform" "<clr:220,255,198>> =8 5 =C65= 4>ABJ? 4> B5;5?>@B8@0I0B0 ?;0BD>@<0, 0 A<5 70B2>@5=8 >B2J=." "[english]novaprospekt.mo_fromplatform" "<clr:220,255,198>But we need access to the teleport platform, and we're locked out. " "novaprospekt.mo_hadtoprove01" " " "[english]novaprospekt.mo_hadtoprove01" " " "novaprospekt.mo_hadtoprove01_cc" "<clr:220,255,198>!JI> 5 8 <>O @01>B0!  B@O120H5 40 4>:060 =0 4-@ @89=, G5 10I0 B8 I5 1J45 F5=5= G;5= 2J2 2AO:> ?@>CG20=5 >BA530 =0B0BJ:." "[english]novaprospekt.mo_hadtoprove01_cc" "<clr:220,255,198>It's my work too! And I had to prove to Dr. Breen that your father would be the most valuable member of any research effort going forward from here." "novaprospekt.mo_hadtoprove02" " " "[english]novaprospekt.mo_hadtoprove02" " " "novaprospekt.mo_howdyougetin" "<clr:220,255,198>E>? !;020 1>3C& ;8:A? >@4J=! 0: A5 >7>20EB5 BC:?" "[english]novaprospekt.mo_howdyougetin" "<clr:220,255,198>Hello? Thank God someone... Alyx? Gordon! How did you get in here? " "novaprospekt.mo_inacell" "<clr:220,255,198>B:@8EB5 ;8 ;09?" "[english]novaprospekt.mo_inacell" "<clr:220,255,198>You found Eli? " "novaprospekt.mo_incredible" " " "[english]novaprospekt.mo_incredible" " " "novaprospekt.mo_nevertillnow" "<clr:220,255,198>8:>30, 4>A530. <0E A@02=8B5;=> 4>1@0 ?@54AB020 :0:2> 40 >G0:20<& " "[english]novaprospekt.mo_nevertillnow" "<clr:220,255,198>Never, until now. I did have a fairly good idea of what to expect... " "novaprospekt.mo_onlyway" "<clr:220,255,198>!J60;O20<, ;8:A. ">20 5 548=AB25=8OB =0G8=!" "[english]novaprospekt.mo_onlyway" "<clr:220,255,198>I'm sorry, Alyx. It's the only way! " "novaprospekt.mo_promised" "<clr:220,255,198><I>5 3>2>@O 70 B>20, B8 >15I0, G5 =O<0 40 4>:>A=5H ;09." "[english]novaprospekt.mo_promised" "<clr:220,255,198><I>I'm not calling about that, You promised you weren't going to touch Eli. " "novaprospekt.mo_protectfather01" "<clr:220,255,198>;8:A, :0:2>B> 8 40 A8 <8A;8H, C25@O20< B5, G5 @01>B8E, 70 40 70I8B0 10I0 B8." "[english]novaprospekt.mo_protectfather01" "<clr:220,255,198>Alyx, whatever you may think, I assure you I've worked to protect your father. " "novaprospekt.mo_pulsefoaming" "<clr:220,255,198>=B53@0B>@8B5 87?>;720B A?5F8D8G=0 ?C;A>2> >1@07C20I0 <@560 A <=>3> 4J;J3 ?5@8>4 =0 AJ1C640=5. B=5<0 4>AB0 2@5<5 40 A5 70@548." "[english]novaprospekt.mo_pulsefoaming" "<clr:220,255,198>The Combine use a peculiar pulse-forming network with a very long rise-time. It takes quite a while to recharge. " "novaprospekt.mo_signal" "<clr:220,255,198><I>)5H5 40 8<0H $@89<J=, 0:> 15H5 BJ@?5;82 8 ?@>AB> 15H5 87G0:0; A83=0;0 <8." "[english]novaprospekt.mo_signal" "<clr:220,255,198><I>You would have had Freeman if you'd been patient and just waited for my signal. " "novaprospekt.mo_talkingabout" "<clr:220,255,198>0:2>? 0 :0:2> 3>2>@8H?" "[english]novaprospekt.mo_talkingabout" "<clr:220,255,198>What? What are you talking about? " "novaprospekt.mo_terriblepurpose" " " "[english]novaprospekt.mo_terriblepurpose" " " "novaprospekt.mo_worried" "<clr:220,255,198>;09, B>;:>20 A5 B@52>65E 70 B51!" "[english]novaprospekt.mo_worried" "<clr:220,255,198>Eli, I was so worried about you! " "npc_alyx.bettergetmoving02" "<clr:255,212,255>>-4>1@5 40 A5 @07<J@40<5." "[english]npc_alyx.bettergetmoving02" "<clr:255,212,255>We'd better get moving. " "npc_alyx.brutal02" "<clr:255,212,255>">20 15H5 1@CB0;=>." "[english]npc_alyx.brutal02" "<clr:255,212,255>That was brutal. " "npc_alyx.careful01" "<clr:255,212,255>=8<0B5;=>, >@4J=." "[english]npc_alyx.careful01" "<clr:255,212,255>Careful, Gordon. " "npc_alyx.careful02" "<clr:255,212,255>=8<0B5;=>, >@4J=!" "[english]npc_alyx.careful02" "<clr:255,212,255>Careful, Gordon! " "npc_alyx.comeon_dist01" "<clr:255,212,255>%0945!" "[english]npc_alyx.comeon_dist01" "<clr:255,212,255>Come on! " "npc_alyx.coverme01" "<clr:255,212,255>@8:@8209 <5!" "[english]npc_alyx.coverme01" "<clr:255,212,255>Cover me! " "npc_alyx.coverme02" "<clr:255,212,255>@8:@8209 <5!" "[english]npc_alyx.coverme02" "<clr:255,212,255>Cover me! " "npc_alyx.coverme03" "<clr:255,212,255>@8:@8209 <5." "[english]npc_alyx.coverme03" "<clr:255,212,255>Cover me. " "npc_alyx.excuseme01" "<clr:255,212,255>728=8 <5, >@4J=." "[english]npc_alyx.excuseme01" "<clr:255,212,255>Excuse me, Gordon. " "npc_alyx.excuseme02" "<clr:255,212,255>728=O209, >@4J=." "[english]npc_alyx.excuseme02" "<clr:255,212,255>Sorry, Gordon. " "npc_alyx.excuseme03" "<clr:255,212,255>728=8 <5." "[english]npc_alyx.excuseme03" "<clr:255,212,255>Pardon me. " "npc_alyx.followme_dist01" "<clr:255,212,255>!;54209B5 <5." "[english]npc_alyx.followme_dist01" "<clr:255,212,255>Follow me. " "npc_alyx.gasp02" "<clr:255,212,255>" "[english]npc_alyx.gasp02" "<clr:255,212,255>Huh " "npc_alyx.gasp03" "<clr:255,212,255>!" "[english]npc_alyx.gasp03" "<clr:255,212,255>Ohh! " "npc_alyx.getback01" "<clr:255,212,255>B4@J?=8 A5!" "[english]npc_alyx.getback01" "<clr:255,212,255>Get back! " "npc_alyx.getback02" "<clr:255,212,255>B4@J?=8 A5!" "[english]npc_alyx.getback02" "<clr:255,212,255>Get back! " "npc_alyx.getdown01" "<clr:255,212,255>02548 A5!" "[english]npc_alyx.getdown01" "<clr:255,212,255>Get down!" "npc_alyx.getmoving_action_dist01" "<clr:255,212,255>2868 A5!" "[english]npc_alyx.getmoving_action_dist01" "<clr:255,212,255>Get moving! " "npc_alyx.go01" "<clr:255,212,255>0209!" "[english]npc_alyx.go01" "<clr:255,212,255>Go! " "npc_alyx.gordon_dist01" "<clr:255,212,255>>@4J=!" "[english]npc_alyx.gordon_dist01" "<clr:255,212,255>Gordon! " "npc_alyx.herewego_dist01" "<clr:255,212,255>0 70?>G20<5!" "[english]npc_alyx.herewego_dist01" "<clr:255,212,255>Here we go! " "npc_alyx.howlongwait01" "<clr:255,212,255>>;:> 2@5<5 ?@>AB> I5 G0:0<5?" "[english]npc_alyx.howlongwait01" "<clr:255,212,255>How long are we just gonna wait? " "npc_alyx.hurt04" "<clr:255,212,255>C!" "[english]npc_alyx.hurt04" "<clr:255,212,255>Ow! " "npc_alyx.hurt05" "<clr:255,212,255>C!" "[english]npc_alyx.hurt05" "<clr:255,212,255>Ow! " "npc_alyx.hurt06" "<clr:255,212,255>C!" "[english]npc_alyx.hurt06" "<clr:255,212,255>Ow! " "npc_alyx.hurt08" "<clr:255,212,255>E!" "[english]npc_alyx.hurt08" "<clr:255,212,255>Ah! " "npc_alyx.keepmoving_dist01" "<clr:255,212,255>@>4J;60209 40 A5 42868H!" "[english]npc_alyx.keepmoving_dist01" "<clr:255,212,255>Keep moving! " "npc_alyx.letsgetgoing_dist01" "<clr:255,212,255>0 B@J320<5!" "[english]npc_alyx.letsgetgoing_dist01" "<clr:255,212,255>Let's get going! " "npc_alyx.lookout_dist01" "<clr:255,212,255>=8<0209!" "[english]npc_alyx.lookout_dist01" "<clr:255,212,255>Look out! " "npc_alyx.lookout_dist02" "<clr:255,212,255>=8<0209!" "[english]npc_alyx.lookout_dist02" "<clr:255,212,255>Look out! " "npc_alyx.lookout01" "<clr:255,212,255>=8<0209!" "[english]npc_alyx.lookout01" "<clr:255,212,255>Look out! " "npc_alyx.lookout03" "<clr:255,212,255>=8<0209!" "[english]npc_alyx.lookout03" "<clr:255,212,255>Look out! " "npc_alyx.no01" "<clr:255,212,255>5!" "[english]npc_alyx.no01" "<clr:255,212,255>No! " "npc_alyx.no02" "<clr:255,212,255>5!" "[english]npc_alyx.no02" "<clr:255,212,255>No! " "npc_alyx.no03" "<clr:255,212,255>5!" "[english]npc_alyx.no03" "<clr:255,212,255>No! " "npc_alyx.ohgod01" "<clr:255,212,255>, 1>65!" "[english]npc_alyx.ohgod01" "<clr:255,212,255>Oh God! " "npc_alyx.ohmother01" "<clr:255,212,255>09:> <8;0& " "[english]npc_alyx.ohmother01" "<clr:255,212,255>Oh, Mother... " "npc_alyx.ohno_startle01" "<clr:255,212,255>, =5!" "[english]npc_alyx.ohno_startle01" "<clr:255,212,255>Oh no! " "npc_alyx.ohno_startle03" "<clr:255,212,255>, =5!" "[english]npc_alyx.ohno_startle03" "<clr:255,212,255>Oh no! " "npc_alyx.overhere01" "<clr:255,212,255>0A0<." "[english]npc_alyx.overhere01" "<clr:255,212,255>Over here. " "npc_alyx.quick_dist02" "<clr:255,212,255>J@7>!" "[english]npc_alyx.quick_dist02" "<clr:255,212,255>Quick! " "npc_alyx.run_dist01" "<clr:255,212,255>"8G09!" "[english]npc_alyx.run_dist01" "<clr:255,212,255>Run! " "npc_alyx.uggh01" "<clr:255,212,255>E!" "[english]npc_alyx.uggh01" "<clr:255,212,255>Agh! " "npc_alyx.uggh02" "<clr:255,212,255>E!" "[english]npc_alyx.uggh02" "<clr:255,212,255>Ahh! " "npc_alyx.watchout01" "<clr:255,212,255>=8<0209!" "[english]npc_alyx.watchout01" "<clr:255,212,255>Watch out! " "npc_alyx.watchout02" "<clr:255,212,255>=8<0209!" "[english]npc_alyx.watchout02" "<clr:255,212,255>Watch out! " "npc_alyx.youcoming01" "<clr:255,212,255>420H ;8?" "[english]npc_alyx.youcoming01" "<clr:255,212,255>You coming? " "npc_alyx.youcoming02" "<clr:255,212,255>420H ;8?" "[english]npc_alyx.youcoming02" "<clr:255,212,255>You coming? " "npc_alyx.youreload01" "<clr:255,212,255>>-4>1@5 ?@570@548." "[english]npc_alyx.youreload01" "<clr:255,212,255>You'd better reload. " "npc_alyx.youreload02" "<clr:255,212,255>>-4>1@5 ?@570@548." "[english]npc_alyx.youreload02" "<clr:255,212,255>You'd better reload. " "npc_barney.ba_hurryup" "<clr:215,255,255>>1J@709." "[english]npc_barney.ba_hurryup" "<clr:215,255,255>Hurry up. " "npc_barney.ba_letsgo" "<clr:215,255,255>0 B@J320<5!" "[english]npc_barney.ba_letsgo" "<clr:215,255,255>Let's go! " "npc_barney.ba_allclear" "<clr:215,255,255>'8AB> 5!" "[english]npc_barney.ba_allclear" "<clr:215,255,255>All clear! " "npc_barney.ba_bringiton" "<clr:215,255,255>0209!" "[english]npc_barney.ba_bringiton" "<clr:215,255,255>Bring it on! " "npc_barney.ba_catchmybreath" "<clr:215,255,255>7G0:09 40 A8 ?>5<0 4JE." "[english]npc_barney.ba_catchmybreath" "<clr:215,255,255>Let me catch my breath. " "npc_barney.ba_clearfornow" "<clr:215,255,255>0A530 5 G8AB>." "[english]npc_barney.ba_clearfornow" "<clr:215,255,255>Clear for now. " "npc_barney.ba_comehere01" "<clr:215,255,255>;0 BC:." "[english]npc_barney.ba_comehere01" "<clr:215,255,255>Come here. " "npc_barney.ba_comehere02" "<clr:215,255,255>;0 BC:." "[english]npc_barney.ba_comehere02" "<clr:215,255,255>Come here. " "npc_barney.ba_covermegord" "<clr:215,255,255>@8:@8209 <5, >@4J=." "[english]npc_barney.ba_covermegord" "<clr:215,255,255>Cover me, Gordon. " "npc_barney.ba_damnit" "<clr:215,255,255>> 4O2>;8B5!" "[english]npc_barney.ba_damnit" "<clr:215,255,255>Damn it!" "npc_barney.ba_danger01" "<clr:215,255,255>04CH20< 70A040." "[english]npc_barney.ba_danger01" "<clr:215,255,255>I smell an ambush. " "npc_barney.ba_danger02" "<clr:215,255,255>5 <8 E0@5A20 :0: 873;5640 B>20." "[english]npc_barney.ba_danger02" "<clr:215,255,255>I don't like the looks of this. " "npc_barney.ba_danger03" "<clr:215,255,255><0< ;>H> ?@54GC2AB285 70 B>20." "[english]npc_barney.ba_danger03" "<clr:215,255,255>I have a bad feeling about this. " "npc_barney.ba_danger04" "<clr:215,255,255>%59, A?><=OH ;8 A8 :>30B> A8 <8A;8E<5, G5 ;5: 5A0 I5 5 =09-;>H>B>?" "[english]npc_barney.ba_danger04" "<clr:215,255,255>Hey, remember when we thought Black Mesa was as bad as it could get? " "npc_barney.ba_danger05" "<clr:215,255,255>"@C4=> 5 40 A5 ?>2O@20, G5 A<5 F5;8 A;54 2A8G:> B>20." "[english]npc_barney.ba_danger05" "<clr:215,255,255>Hard to believe we made it this far with all our parts. " "npc_barney.ba_downyougo" "<clr:215,255,255>J@BJ2 A8." "[english]npc_barney.ba_downyougo" "<clr:215,255,255>Down you go. " "npc_barney.ba_duck" "<clr:215,255,255>;5:=8!" "[english]npc_barney.ba_duck" "<clr:215,255,255>Duck! " "npc_barney.ba_followme01" "<clr:215,255,255>BBC:, >@4J=." "[english]npc_barney.ba_followme01" "<clr:215,255,255>This way, Gordon. " "npc_barney.ba_followme02" "<clr:215,255,255>%0945!" "[english]npc_barney.ba_followme02" "<clr:215,255,255>Come on! " "npc_barney.ba_followme03" "<clr:215,255,255>%0945, >@4J=." "[english]npc_barney.ba_followme03" "<clr:215,255,255>Come on, Gordon. " "npc_barney.ba_followme04" "<clr:215,255,255>"@J3209, >@4J=." "[english]npc_barney.ba_followme04" "<clr:215,255,255>Get going, Gordon. " "npc_barney.ba_followme05" "<clr:215,255,255>!;54209B5 <5." "[english]npc_barney.ba_followme05" "<clr:215,255,255>Follow me. " "npc_barney.ba_getaway" "<clr:215,255,255>0E=8 A5 >BB0<." "[english]npc_barney.ba_getaway" "<clr:215,255,255>Get away from there. " "npc_barney.ba_getdown" "<clr:215,255,255>02548 A5!" "[english]npc_barney.ba_getdown" "<clr:215,255,255>Get down! " "npc_barney.ba_getoutofway" "<clr:215,255,255>%59, <0E=8 A5 >B ?JBO <8." "[english]npc_barney.ba_getoutofway" "<clr:215,255,255>Hey, get out of the way! " "npc_barney.ba_goingdown" "<clr:215,255,255>)5 C<@5H!" "[english]npc_barney.ba_goingdown" "<clr:215,255,255>You're going down! " "npc_barney.ba_gordonhelp" "<clr:215,255,255>>@4J=! ><>I!" "[english]npc_barney.ba_gordonhelp" "<clr:215,255,255>Gordon! Help! " "npc_barney.ba_gotone" "<clr:215,255,255>#F5;8E 548=!" "[english]npc_barney.ba_gotone" "<clr:215,255,255>Got one! " "npc_barney.ba_grenade01" "<clr:215,255,255>@0=0B0!" "[english]npc_barney.ba_grenade01" "<clr:215,255,255>Grenade! " "npc_barney.ba_grenade02" "<clr:215,255,255>@0=0B0!" "[english]npc_barney.ba_grenade02" "<clr:215,255,255>Grenade! " "npc_barney.ba_gurgle01" "<clr:215,255,255>E!" "[english]npc_barney.ba_gurgle01" "<clr:215,255,255>Gah! " "npc_barney.ba_gurgle02" "<clr:215,255,255>*E!" "[english]npc_barney.ba_gurgle02" "<clr:215,255,255>Ugh!" "npc_barney.ba_gurgle03" "<clr:215,255,255>>E!" "[english]npc_barney.ba_gurgle03" "<clr:215,255,255>Ooh!" "npc_barney.ba_haletsdoit" "<clr:215,255,255>0 3> =0?@028<!" "[english]npc_barney.ba_haletsdoit" "<clr:215,255,255>Let's do it! " "npc_barney.ba_headcrabs01" "<clr:215,255,255>*E! ;02>@0F8!" "[english]npc_barney.ba_headcrabs01" "<clr:215,255,255>Ew! Headcrabs! " "npc_barney.ba_headcrabs02" "<clr:215,255,255>;02>@0F8!" "[english]npc_barney.ba_headcrabs02" "<clr:215,255,255>Headcrabs! " "npc_barney.ba_headhumpers" "<clr:215,255,255>;02>87=0A8;20G8!" "[english]npc_barney.ba_headhumpers" "<clr:215,255,255>Headhumpers! " "npc_barney.ba_healed01" "<clr:215,255,255>0, B0:0 5 ?>-4>1@5." "[english]npc_barney.ba_healed01" "<clr:215,255,255>Yeah, that's better. " "npc_barney.ba_healed02" "<clr:215,255,255>>1@5, 07 AJ< 4>1@5." "[english]npc_barney.ba_healed02" "<clr:215,255,255>Okay, I'm good. " "npc_barney.ba_healed03" "<clr:215,255,255>=>3> ?>-4>1@5." "[english]npc_barney.ba_healed03" "<clr:215,255,255>Much better. " "npc_barney.ba_healed04" "<clr:215,255,255>%59, 1;03>40@O." "[english]npc_barney.ba_healed04" "<clr:215,255,255>Hey, thanks. " "npc_barney.ba_healme01" "<clr:215,255,255>%59, ?@52J@68 <5." "[english]npc_barney.ba_healme01" "<clr:215,255,255>Hey, patch me up. " "npc_barney.ba_healme02" "<clr:215,255,255>><>3=8 <8." "[english]npc_barney.ba_healme02" "<clr:215,255,255>Help me out. " "npc_barney.ba_healme03" "<clr:215,255,255>>65 ;8 40 ?>;CG0 <0;:> <548F8=A:0 ?><>I?" "[english]npc_barney.ba_healme03" "<clr:215,255,255>Can I get a little medical attention here? " "npc_barney.ba_hereitcomes" "<clr:215,255,255>B> 3>, 8420!" "[english]npc_barney.ba_hereitcomes" "<clr:215,255,255>Here it comes! " "npc_barney.ba_heretheycome01" "<clr:215,255,255>B> 38, 8420B!" "[english]npc_barney.ba_heretheycome01" "<clr:215,255,255>Here they come! " "npc_barney.ba_heretheycome02" "<clr:215,255,255>B> 38, 8420B!" "[english]npc_barney.ba_heretheycome02" "<clr:215,255,255>Here they come! " "npc_barney.ba_hurry01" "<clr:215,255,255>>1J@709." "[english]npc_barney.ba_hurry01" "<clr:215,255,255>Hurry. " "npc_barney.ba_hurry02" "<clr:215,255,255>>1J@709!" "[english]npc_barney.ba_hurry02" "<clr:215,255,255>Hurry! " "npc_barney.ba_hurry03" "<clr:215,255,255>>1J@709!" "[english]npc_barney.ba_hurry03" "<clr:215,255,255>Hurry! " "npc_barney.ba_imwithyou" "<clr:215,255,255>! B51 AJ<, 4@C65." "[english]npc_barney.ba_imwithyou" "<clr:215,255,255>I'm with ya buddy. " "npc_barney.ba_incoming01" "<clr:215,255,255>0?040B =8!" "[english]npc_barney.ba_incoming01" "<clr:215,255,255>Incoming! " "npc_barney.ba_incoming02" "<clr:215,255,255>0?040B =8!" "[english]npc_barney.ba_incoming02" "<clr:215,255,255>Incoming! " "npc_barney.ba_laugh01" "<clr:215,255,255>*A<OE*" "[english]npc_barney.ba_laugh01" "<clr:215,255,255>*laughter*" "npc_barney.ba_laugh02" "<clr:215,255,255>*A<OE*" "[english]npc_barney.ba_laugh02" "<clr:215,255,255>*laughter*" "npc_barney.ba_laugh03" "<clr:215,255,255>*A<OE*" "[english]npc_barney.ba_laugh03" "<clr:215,255,255>*laughter*" "npc_barney.ba_laugh04" "<clr:215,255,255>*A<OE*" "[english]npc_barney.ba_laugh04" "<clr:215,255,255>*laughter*" "npc_barney.ba_letsdoit" "<clr:215,255,255>0 3> =0?@028<." "[english]npc_barney.ba_letsdoit" "<clr:215,255,255>Let's do it. " "npc_barney.ba_littlehelphere" "<clr:215,255,255>>65 ;8 <0;:> ?><>I BC:, >@4J=?" "[english]npc_barney.ba_littlehelphere" "<clr:215,255,255>Little help here, Gordon? " "npc_barney.ba_lookout" "<clr:215,255,255>=8<0209!" "[english]npc_barney.ba_lookout" "<clr:215,255,255>Look out! " "npc_barney.ba_losttouch" "<clr:215,255,255>5 AJ< 703C18; D>@<0!" "[english]npc_barney.ba_losttouch" "<clr:215,255,255>I haven't lost my touch! " "npc_barney.ba_no01" "<clr:215,255,255>5!" "[english]npc_barney.ba_no01" "<clr:215,255,255>No! " "npc_barney.ba_no02" "<clr:215,255,255>5!" "[english]npc_barney.ba_no02" "<clr:215,255,255>No! " "npc_barney.ba_ohshit01" "<clr:215,255,255>, <0<:0 <C!" "[english]npc_barney.ba_ohshit01" "<clr:215,255,255>Oh shit! " "npc_barney.ba_ohshit02" "<clr:215,255,255>, <0<:0 <C!" "[english]npc_barney.ba_ohshit02" "<clr:215,255,255>Oh shit! " "npc_barney.ba_ohshit03" "<clr:215,255,255>, <0<:0 <C!" "[english]npc_barney.ba_ohshit03" "<clr:215,255,255>Oh shit! " "npc_barney.ba_ohyeah" "<clr:215,255,255>, 40!" "[english]npc_barney.ba_ohyeah" "<clr:215,255,255>Oh yeah! " "npc_barney.ba_oldtimes" "<clr:215,255,255>">G=> :0B> 54=> 2@5<5, 0, >@4J=?" "[english]npc_barney.ba_oldtimes" "<clr:215,255,255>Just like old times, eh, Gordon? " "npc_barney.ba_openfiregord" "<clr:215,255,255>B:@89 >3J=, >@4J=!" "[english]npc_barney.ba_openfiregord" "<clr:215,255,255>Open fire, Gordon! " "npc_barney.ba_overhere01" "<clr:215,255,255>"C:!" "[english]npc_barney.ba_overhere01" "<clr:215,255,255>Over here! " "npc_barney.ba_overhere02" "<clr:215,255,255>"C:!" "[english]npc_barney.ba_overhere02" "<clr:215,255,255>Over here! " "npc_barney.ba_pain01" "<clr:215,255,255>*1>;:0!*" "[english]npc_barney.ba_pain01" "<clr:215,255,255>*pain!*" "npc_barney.ba_pain02" "<clr:215,255,255>*1>;:0!*" "[english]npc_barney.ba_pain02" "<clr:215,255,255>*pain!*" "npc_barney.ba_pain03" "<clr:215,255,255>*1>;:0!*" "[english]npc_barney.ba_pain03" "<clr:215,255,255>*pain!*" "npc_barney.ba_pain04" "<clr:215,255,255>*1>;:0!*" "[english]npc_barney.ba_pain04" "<clr:215,255,255>*pain!*" "npc_barney.ba_pain05" "<clr:215,255,255>*1>;:0!*" "[english]npc_barney.ba_pain05" "<clr:215,255,255>*pain!*" "npc_barney.ba_pain06" "<clr:215,255,255>*1>;:0!*" "[english]npc_barney.ba_pain06" "<clr:215,255,255>*pain!*" "npc_barney.ba_pain07" "<clr:215,255,255>*1>;:0!*" "[english]npc_barney.ba_pain07" "<clr:215,255,255>*pain!*" "npc_barney.ba_pain08" "<clr:215,255,255>*1>;:0!*" "[english]npc_barney.ba_pain08" "<clr:215,255,255>*pain!*" "npc_barney.ba_pain09" "<clr:215,255,255>*1>;:0!*" "[english]npc_barney.ba_pain09" "<clr:215,255,255>*pain!*" "npc_barney.ba_pain10" "<clr:215,255,255>*1>;:0!*" "[english]npc_barney.ba_pain10" "<clr:215,255,255>*pain!*" "npc_barney.ba_regroup" "<clr:215,255,255>@53@C?8@0=5!" "[english]npc_barney.ba_regroup" "<clr:215,255,255>Regroup! " "npc_barney.ba_run01" "<clr:215,255,255>"8G09!" "[english]npc_barney.ba_run01" "<clr:215,255,255>Run! " "npc_barney.ba_run02" "<clr:215,255,255>"8G09!" "[english]npc_barney.ba_run02" "<clr:215,255,255>Run! " "npc_barney.ba_soldiers" "<clr:215,255,255>>9=8F8!" "[english]npc_barney.ba_soldiers" "<clr:215,255,255>Soldiers! " "npc_barney.ba_thatwasclose01" "<clr:215,255,255>">20 15H5 =0 :>AJ<!" "[english]npc_barney.ba_thatwasclose01" "<clr:215,255,255>That was close! " "npc_barney.ba_thatwasclose02" "<clr:215,255,255>">20 15H5 =0 :>AJ<!" "[english]npc_barney.ba_thatwasclose02" "<clr:215,255,255>That was close! " "npc_barney.ba_thisisbad01" "<clr:215,255,255>">20 5 ;>H>." "[english]npc_barney.ba_thisisbad01" "<clr:215,255,255>This is bad. " "npc_barney.ba_thisisbad02" "<clr:215,255,255>>1@5, B>20 5 ;>H>." "[english]npc_barney.ba_thisisbad02" "<clr:215,255,255>Okay, this is bad. " "npc_barney.ba_turret" "<clr:215,255,255>!5=7>@=0 :0@B5G=8F0!" "[english]npc_barney.ba_turret" "<clr:215,255,255>Turret! " "npc_barney.ba_uhohheretheycome" "<clr:215,255,255>?0, 5B> 38, 8420B!" "[english]npc_barney.ba_uhohheretheycome" "<clr:215,255,255>Uh oh, here they come! " "npc_barney.ba_wounded01" "<clr:215,255,255>>;8 <5, >@4J=." "[english]npc_barney.ba_wounded01" "<clr:215,255,255>I'm hurtin, Gordon. " "npc_barney.ba_wounded02" "<clr:215,255,255>"@O120 40 A5 ?@52J@60." "[english]npc_barney.ba_wounded02" "<clr:215,255,255>I need to get patched up. " "npc_barney.ba_wounded03" "<clr:215,255,255>;5 AJ< =0@0=5=& " "[english]npc_barney.ba_wounded03" "<clr:215,255,255>I'm hurt pretty bad... " "npc_barney.ba_yell" "<clr:215,255,255>0!" "[english]npc_barney.ba_yell" "<clr:215,255,255>Yeah! " "npc_citizen.abouttime01" "@5, >@4J= $@89<J=!  B> B>G=> =02@5<5." "[english]npc_citizen.abouttime01" "Well, Gordon Freeman! And about time, too. " "npc_citizen.abouttime02" "@5, >@4J= $@89<J=!  B> B>G=> =02@5<5." "[english]npc_citizen.abouttime02" "Well, Gordon Freeman! And about time, too. " "npc_citizen.ahgordon01" "E, >@4J= $@89<J=." "[english]npc_citizen.ahgordon01" "Ah, Gordon Freeman. " "npc_citizen.ahgordon02" "E, >@4J= $@89<J=." "[english]npc_citizen.ahgordon02" "Ah, Gordon Freeman. " "npc_citizen.almosthityou01" "0 <0;:> 40 8 C40@O." "[english]npc_citizen.almosthityou01" "I almost hit you." "npc_citizen.almosthityou02" "0 <0;:> 40 8 C40@O." "[english]npc_citizen.almosthityou02" "I almost hit you." "npc_citizen.ammo01" "$@89<J=, <C=8F88!" "[english]npc_citizen.ammo01" "Freeman, ammo! " "npc_citizen.ammo02" "$@89<J=, <C=8F88!" "[english]npc_citizen.ammo02" "Freeman, ammo! " "npc_citizen.ammo03" "B>, <C=8F88!" "[english]npc_citizen.ammo03" "Here, ammo! " "npc_citizen.ammo04" "75<5B5 <0;:> <C=8F88!" "[english]npc_citizen.ammo04" "Take some ammo! " "npc_citizen.ammo05" "75<5B5 <0;:> <C=8F88!" "[english]npc_citizen.ammo05" "Take some ammo! " "npc_citizen.answer01" "">20 A8 B>G=> B8." "[english]npc_citizen.answer01" "That's you all over. " "npc_citizen.answer02" "O<0 40 3> =0A>G20< :J< 20A." "[english]npc_citizen.answer02" "I won't hold it against you. " "npc_citizen.answer03" "$83C@8." "[english]npc_citizen.answer03" "Figures. " "npc_citizen.answer04" "?8B09 A5 40 =5 <8A;8H 70 B>20." "[english]npc_citizen.answer04" "Try not to dwell on it. " "npc_citizen.answer05" ">65 ;8 40 3>2>@8< 70 B>20 ?>-:JA=>?" "[english]npc_citizen.answer05" "Could we talk about this later? " "npc_citizen.answer06" "04@J6 3> 70 A515 A8." "[english]npc_citizen.answer06" "Keep it to yourself. " "npc_citizen.answer07" ""C: AJI>." "[english]npc_citizen.answer07" "Same here. " "npc_citizen.answer08" "=05H :0:2> 8<0< ?@54284." "[english]npc_citizen.answer08" "Know what you mean. " "npc_citizen.answer09" "B=>2> A8 3>2>@8H A0<." "[english]npc_citizen.answer09" "You're talking to yourself again. " "npc_citizen.answer10" "5 18E :070; B>20 =0 28A>: 3;0A." "[english]npc_citizen.answer10" "I wouldn't say that too loud. " "npc_citizen.answer11" ")5 3> A;>60 =0 3@>10 B8." "[english]npc_citizen.answer11" "I'll put it on your tombstone. " "npc_citizen.answer12" "5 A8 70A;C6020 <8A;5=5B>." "[english]npc_citizen.answer12" "Doesn't bear thinking about. " "npc_citizen.answer13" "! 0A AJ<." "[english]npc_citizen.answer13" "I'm with you. " "npc_citizen.answer14" " 420<0 =8." "[english]npc_citizen.answer14" "You and me both. " "npc_citizen.answer15" "">20 5 548= =0G8= 40 3;540H =0 =53>." "[english]npc_citizen.answer15" "That's one way of looking at it. " "npc_citizen.answer16" "O:>30 87<8A;O; ;8 A8 =5I> >@838=0;=>?" "[english]npc_citizen.answer16" "Have you ever had an original thought? " "npc_citizen.answer17" "065 =O<0 40 A8 =0?@02O B@C40, 40 B8 :060 40 70<J;G8H." "[english]npc_citizen.answer17" "I'm not even gonna tell you to shut up. " "npc_citizen.answer18" "0 A5 AJA@54>B>G8< 2J@EC A530H=0B0 7040G0." "[english]npc_citizen.answer18" "Let's concentrate on the task at hand. " "npc_citizen.answer19" "!JA@54>B>G8 A5 2J@EC @01>B0B0 A8." "[english]npc_citizen.answer19" "Keep your mind on your work. " "npc_citizen.answer20" "#<JB B8 5 2 :0=02:0B0." "[english]npc_citizen.answer20" "Your mind is in the gutter. " "npc_citizen.answer21" "5 1J48 B>;:>20 A83C@5=." "[english]npc_citizen.answer21" "Don't be so sure of that. " "npc_citizen.answer22" "8:>30 =5 A5 7=05." "[english]npc_citizen.answer22" "You never know. " "npc_citizen.answer23" "8:>30 =5 <>30 40 :060." "[english]npc_citizen.answer23" "Never can tell. " "npc_citizen.answer24" "0I> <8 3> :0720H =0 <5=?" "[english]npc_citizen.answer24" "Why are you telling me? " "npc_citizen.answer25" "0:2> I5 :065H 70 B>20?" "[english]npc_citizen.answer25" "How about that? " "npc_citizen.answer26" "">20 5 ?>25G5 8=D>@<0F8O, >B:>;:>B> 8<0< =C640." "[english]npc_citizen.answer26" "That's more information than I require. " "npc_citizen.answer27" "A:0H ;8 40 A5 >170;>68<?" "[english]npc_citizen.answer27" "Wanna bet? " "npc_citizen.answer28" "A:0 <8 A5 40 ?>;CG020E 45A5B F5=B0 70 2A5:8 ?JB, :>30B> =O:>9 :065H5 B>20." "[english]npc_citizen.answer28" "I wish I had a dime for every time somebody said that. " "npc_citizen.answer29" "0:2> 18 B@O120;> 40 =0?@02O 07?" "[english]npc_citizen.answer29" "What am I supposed to do about it? " "npc_citizen.answer30" "0 <5= ;8 3>2>@8H?" "[english]npc_citizen.answer30" "You talking to me? " "npc_citizen.answer31" ""@O120 40 ?@5:@0B8H B0:J2 @073>2>@, ?@548 40 5 =07@O;." "[english]npc_citizen.answer31" "You should nip that kind of talk in the bud. " "npc_citizen.answer32" "">G=> B0:0." "[english]npc_citizen.answer32" "Right on. " "npc_citizen.answer33" "O<0 A?>@." "[english]npc_citizen.answer33" "No argument there. " "npc_citizen.answer34" "5 701@02O9 %0208B5." "[english]npc_citizen.answer34" "Don't forget Hawaii. " "npc_citizen.answer35" "?8B09 A5 40 =5 B5 ?@8E20I0." "[english]npc_citizen.answer35" "Try not to let it get to you. " "npc_citizen.answer36" "O<0 40 5 ?J@28OB ?JB." "[english]npc_citizen.answer36" "Wouldn't be the first time. " "npc_citizen.answer37" "!83C@5= ;8 A8 70 B>20?" "[english]npc_citizen.answer37" "You sure about that? " "npc_citizen.answer38" "AB028 3>." "[english]npc_citizen.answer38" "Leave it alone. " "npc_citizen.answer39" "">20 5 4>AB0BJG=> >B B51." "[english]npc_citizen.answer39" "That's enough outta you. " "npc_citizen.answer40" "0 2A8G:> A8 8<0 ?J@28 ?JB." "[english]npc_citizen.answer40" "There's a first time for everything. " "npc_citizen.antguard01" "">20 5 <@02>;J2 ?078B5;." "[english]npc_citizen.antguard01" "It's an antlion guard!" "npc_citizen.antguard02" "">20 5 <@02>;J2 ?078B5;!" "[english]npc_citizen.antguard02" "It's an antlion guard!" "npc_citizen.antlion01" "@02>;J2!" "[english]npc_citizen.antlion01" "Antlion!" "npc_citizen.antlion02" "@02>;J2!" "[english]npc_citizen.antlion02" "Antlion!" "npc_citizen.antlions01" "@02>;J2>25!" "[english]npc_citizen.antlions01" "Antlions!" "npc_citizen.antlions02" "@02>;J2>25!" "[english]npc_citizen.antlions02" "Antlions!" "npc_citizen.antrhino01" " " "[english]npc_citizen.antrhino01" " " "npc_citizen.antrhino02" " " "[english]npc_citizen.antrhino02" " " "npc_citizen.areyoucrazy" "C4 ;8 A8? O<0 40 >B840 B0<!" "[english]npc_citizen.areyoucrazy" "Are you crazy? I am not going out in that!" "npc_citizen.barnacles01" "5?:8!" "[english]npc_citizen.barnacles01" "Barnacles!" "npc_citizen.barnacles02" "5?:8" "[english]npc_citizen.barnacles02" "Barnacles" "npc_citizen.behindyou01" "04 B51!" "[english]npc_citizen.behindyou01" "Behind you!" "npc_citizen.behindyou02" "04 B51!" "[english]npc_citizen.behindyou02" "Behind you!" "npc_citizen.bouncebombs01" "BA:0G0I8 1><18!" "[english]npc_citizen.bouncebombs01" "Bouncebombs!" "npc_citizen.bouncebombs02" "BA:0G0I8 1><18!" "[english]npc_citizen.bouncebombs02" "Bouncebombs!" "npc_citizen.busy01" "5 A530." "[english]npc_citizen.busy01" "Not right now. " "npc_citizen.busy02" "5 28640B5 ;8, G5 AJ< 705B0?" "[english]npc_citizen.busy02" "Can't you see I'm busy? " "npc_citizen.busy03" "">20 =5 5 4>1J@ <><5=B." "[english]npc_citizen.busy03" "This isn't a good time. " "npc_citizen.busy04" "5 5 A530 2@5<5B>." "[english]npc_citizen.busy04" "This isn't the time. " "npc_citizen.busy05" ">-:JA=>, <>;O." "[english]npc_citizen.busy05" "Later, please. " "npc_citizen.cantbeseen02" "5 1820 40 <5 28640B, G5 3>2>@O A 20A." "[english]npc_citizen.cantbeseen02" "I can't be seen talking to you." "npc_citizen.cantgetawaywiththat" " " "[english]npc_citizen.cantgetawaywiththat" " " "npc_citizen.careful01" "=8<0B5;=>, $@89<J=!" "[english]npc_citizen.careful01" "Careful, Freeman! " "npc_citizen.careful02" "=8<0B5;=>, $@89<J=!" "[english]npc_citizen.careful02" "Careful, Freeman! " "npc_citizen.carefultherefm" "=8<0B5;=> B0<, $@89<J=." "[english]npc_citizen.carefultherefm" "Careful there, Freeman. " "npc_citizen.cit_dropper01" "%59, BC: 4>;C! @>28788!" "[english]npc_citizen.cit_dropper01" "Hey down there! Supplies! " "npc_citizen.cit_dropper02" "%59, E20=8 3>!" "[english]npc_citizen.cit_dropper02" "Hey, catch! " "npc_citizen.cit_dropper03" "86 :0:2> =0<5@8E." "[english]npc_citizen.cit_dropper03" "Look what I found. " "npc_citizen.cit_dropper04" "=8<0209B5 B0< 4>;C!" "[english]npc_citizen.cit_dropper04" "Look out below! " "npc_citizen.cit_dropper05" "%59, B8, ?><>3=8 A8!" "[english]npc_citizen.cit_dropper05" "Hey you, help yourself! " "npc_citizen.cit_dropper06" "0?>2O409!" "[english]npc_citizen.cit_dropper06" "Here ya go! " "npc_citizen.cit_hiding01" " " "[english]npc_citizen.cit_hiding01" " " "npc_citizen.cit_hiding02" " " "[english]npc_citizen.cit_hiding02" " " "npc_citizen.cit_hiding03" " " "[english]npc_citizen.cit_hiding03" " " "npc_citizen.cit_hiding04" " " "[english]npc_citizen.cit_hiding04" " " "npc_citizen.cit_hiding05" " " "[english]npc_citizen.cit_hiding05" " " "npc_citizen.cit_hiding06" " " "[english]npc_citizen.cit_hiding06" " " "npc_citizen.cit_hiding07" " " "[english]npc_citizen.cit_hiding07" " " "npc_citizen.civilprotection01" "@0640=A:0 70I8B0!" "[english]npc_citizen.civilprotection01" "Civil Protection!" "npc_citizen.civilprotection02" "@0640=A:0 70I8B0!" "[english]npc_citizen.civilprotection02" "Civil Protection! " "npc_citizen.com_cantgetthru01" "5 <>30 40 ?@5<8=0." "[english]npc_citizen.com_cantgetthru01" "I can't get through. " "npc_citizen.com_onmyway01" "0 ?JB AJ<." "[english]npc_citizen.com_onmyway01" "I'm on my way." "npc_citizen.com_standby_multi01" "7G0:20<5." "[english]npc_citizen.com_standby_multi01" "We are standing by." "npc_citizen.com_standby_multi02" ")5 A<5 3>B>28, :>30B> 8 85 AB5." "[english]npc_citizen.com_standby_multi02" "We're ready when you are. " "npc_citizen.com_standby_solo01" "'0:0< A83=0; >B 20A, >:." "[english]npc_citizen.com_standby_solo01" "I'm waiting for your signal, Doc. " "npc_citizen.com_standby_solo02" ">B>2 8 G0:0I!" "[english]npc_citizen.com_standby_solo02" "Ready and waiting!" "npc_citizen.combine01" "=B53@0B>@8!" "[english]npc_citizen.combine01" "Combine!" "npc_citizen.combine02" "=B53@0B>@8!" "[english]npc_citizen.combine02" "Combine!" "npc_citizen.coverwhilereload01" "@8:@8209B5 <5, 4>:0B> ?@570@5640<!" "[english]npc_citizen.coverwhilereload01" "Cover me while I reload!" "npc_citizen.coverwhilereload02" "@8:@8209B5 <5, 4>:0B> ?@570@5640<!" "[english]npc_citizen.coverwhilereload02" "Cover me while I reload!" "npc_citizen.cps01" ">9=8F8 =0 3@0640=A:0 70I8B0!" "[english]npc_citizen.cps01" "CPs!" "npc_citizen.cps02" ">9=8F8 =0 3@0640=A:0 70I8B0!" "[english]npc_citizen.cps02" "CPs! " "npc_citizen.crabshells01" " " "[english]npc_citizen.crabshells01" " " "npc_citizen.crabshells02" " " "[english]npc_citizen.crabshells02" " " "npc_citizen.damntiddly01" "@>:;5B8 AB@0E;82F8!" "[english]npc_citizen.damntiddly01" "Damn tiddly-winks!" "npc_citizen.damntiddly02" "@>:;5B8 AB@0E;82F8!" "[english]npc_citizen.damntiddly02" "Damn tiddly-winks!" "npc_citizen.die" " " "[english]npc_citizen.die" " " "npc_citizen.docfreeman01" "-@ $@89<J=." "[english]npc_citizen.docfreeman01" "Dr. Freeman. " "npc_citizen.docfreeman02" "-@ $@89<J=." "[english]npc_citizen.docfreeman02" "Dr. Freeman. " "npc_citizen.doiknowyoufromsomewhere" ">7=020< ;8 8 >B=O:J45?" "[english]npc_citizen.doiknowyoufromsomewhere" "Do I know you from somewhere?" "npc_citizen.doingsomething" "5 B@O120 ;8 40 ?@028< =5I>?" "[english]npc_citizen.doingsomething" "Shouldn't we be doing something?" "npc_citizen.dontforgetreload01" "5 701@02O9B5 40 ?@570@5640B5, 4-@ $@89<J=" "[english]npc_citizen.dontforgetreload01" "Don't forget to reload, Dr. Freeman " "npc_citizen.downthere01" ""C: 4>;C!" "[english]npc_citizen.downthere01" "Down there!" "npc_citizen.downthere02" ""C: 4>;C!" "[english]npc_citizen.downthere02" "Down there!" "npc_citizen.evenodds" "0 87@02=8< H0=A>25B5" "[english]npc_citizen.evenodds" "Let's even the odds a little " "npc_citizen.excuseme01" "728=5B5 <5." "[english]npc_citizen.excuseme01" "Excuse me. " "npc_citizen.excuseme02" "728=5B5 <5." "[english]npc_citizen.excuseme02" "Excuse me. " "npc_citizen.fantastic01" "$0=B0AB8G=>!" "[english]npc_citizen.fantastic01" "Fantastic! " "npc_citizen.fantastic02" "$0=B0AB8G=>!" "[english]npc_citizen.fantastic02" "Fantastic! " "npc_citizen.finally" "09-=0:@0O!" "[english]npc_citizen.finally" "Finally!" "npc_citizen.freeman" "$@89<J=." "[english]npc_citizen.freeman" "Freeman." "npc_citizen.getawayfromme01" " " "[english]npc_citizen.getawayfromme01" " " "npc_citizen.getdown01" "02548 A5!" "[english]npc_citizen.getdown01" "Get down!" "npc_citizen.getdown02" "02548 A5!" "[english]npc_citizen.getdown02" "Get down!" "npc_citizen.getgoingsoon" ")5 B@J320<5 ;8 A:>@>?" "[english]npc_citizen.getgoingsoon" "Are we gonna get going soon?" "npc_citizen.gethellout" "<8B09B5 A5 >BBC:, ?> 4O2>;8B5!" "[english]npc_citizen.gethellout" "Get the hell out of here!" "npc_citizen.goodgod" "8;8 1>65!" "[english]npc_citizen.goodgod" "Good god!" "npc_citizen.goodidea01" ">1@0 845O, >:." "[english]npc_citizen.goodidea01" "Good idea, Doc." "npc_citizen.goodidea02" ">1@0 845O, >:." "[english]npc_citizen.goodidea02" "Good idea, Doc." "npc_citizen.goodplan01" ">1J@ ?;0=." "[english]npc_citizen.goodplan01" "Good plan." "npc_citizen.goodplan02" ">1J@ ?;0=." "[english]npc_citizen.goodplan02" "Good plan." "npc_citizen.goodplandoc" ">1J@ ?;0=, >:." "[english]npc_citizen.goodplandoc" "Good plan, Doc." "npc_citizen.gordead_ans01" "!530 :0:2>?" "[english]npc_citizen.gordead_ans01" "Now what?" "npc_citizen.gordead_ans02" " =5I0B0 2J@2OE0 B>;:>20 4>1@5." "[english]npc_citizen.gordead_ans02" "And things were going so well." "npc_citizen.gordead_ans03" "5 <8 :07209." "[english]npc_citizen.gordead_ans03" "Don't tell me." "npc_citizen.gordead_ans04" ", 1>65!" "[english]npc_citizen.gordead_ans04" "Oh, God!" "npc_citizen.gordead_ans05" ", =5!" "[english]npc_citizen.gordead_ans05" "Oh no!" "npc_citizen.gordead_ans06" ">;O, =5!" "[english]npc_citizen.gordead_ans06" "Please no!" "npc_citizen.gordead_ans07" ":> ?>A<55H 40 :065H  ">20 I5 1>;8 , I5 B5 C18O." "[english]npc_citizen.gordead_ans07" "If you dare say 'That's gotta hurt,' I'll kill you." "npc_citizen.gordead_ans08" ""@O120 ;8 40 3> ?>3@515< BC:?" "[english]npc_citizen.gordead_ans08" "Should we bury him here?" "npc_citizen.gordead_ans09" "<0E GC2AB2>B>, G5 4>@8 8 B>9 =O<0 40 <>65 40 =8 ?><>3=5." "[english]npc_citizen.gordead_ans09" "I had a feeling even he couldn't help us." "npc_citizen.gordead_ans10" " 07?@>AB@0=5B5 8=D>@<0F8OB0." "[english]npc_citizen.gordead_ans10" "Spread the word." "npc_citizen.gordead_ans11" "0:20 5 ?>;70B0?" "[english]npc_citizen.gordead_ans11" "What's the use?" "npc_citizen.gordead_ans12" "0:J2 5 A<8AJ;JB?" "[english]npc_citizen.gordead_ans12" "What's the point?" "npc_citizen.gordead_ans13" "0I> 40 ?@>4J;6020<5?" "[english]npc_citizen.gordead_ans13" "Why go on?" "npc_citizen.gordead_ans14" "!2J@H5=8 A<5." "[english]npc_citizen.gordead_ans14" "We're done for. " "npc_citizen.gordead_ans15" ", A530 :0:2>?" "[english]npc_citizen.gordead_ans15" "Well, now what? " "npc_citizen.gordead_ans16" "0?;N20< A8 B>78 :>ABN<." "[english]npc_citizen.gordead_ans16" "Dibs on the suit." "npc_citizen.gordead_ans17" "'0:09 <0;:>, B>20 =5 5 >@4J= $@89<J=!" "[english]npc_citizen.gordead_ans17" "Wait a second that's not Gordon Freeman! " "npc_citizen.gordead_ans18" "@028; 5 B>20 5 ?@548. )5 1J45 =0@54." "[english]npc_citizen.gordead_ans18" "He's done this before. He'll be okay." "npc_citizen.gordead_ans19" ")5 ?>2J@=0." "[english]npc_citizen.gordead_ans19" "I'm gonna be sick." "npc_citizen.gordead_ans20" "O:>9 40 275<5 65;57=8O <C ;>AB." "[english]npc_citizen.gordead_ans20" "Somebody take his crowbar." "npc_citizen.gordead_ques01" "J@BJ2 5." "[english]npc_citizen.gordead_ques01" "He's dead." "npc_citizen.gordead_ques02" "0:J2 =0G8= 40 A8 >B845H." "[english]npc_citizen.gordead_ques02" "What a way to go. " "npc_citizen.gordead_ques03a" ", 1>65 <>9, B>20 5 $@89<J=!" "[english]npc_citizen.gordead_ques03a" "Oh my God, it's Freeman! " "npc_citizen.gordead_ques03b" ", 1>65 <>9, B>20 5 $@89<J=!" "[english]npc_citizen.gordead_ques03b" "Oh my God, it's Freeman!" "npc_citizen.gordead_ques04" "$@89<J= 5& <J@BJ2& " "[english]npc_citizen.gordead_ques04" "Freeman is...dead..." "npc_citizen.gordead_ques05" "">20 =5 5 $@89<J=, =0;8?" "[english]npc_citizen.gordead_ques05" "That's not Freeman is it?" "npc_citizen.gordead_ques06" "5 <>65 40 1J45!" "[english]npc_citizen.gordead_ques06" "This can't be!" "npc_citizen.gordead_ques07" "86, <J@BJ2 5!" "[english]npc_citizen.gordead_ques07" "Look, he's dead!" "npc_citizen.gordead_ques08" "72J@2O 4J;J3 ?JB >B ;5: 5A0." "[english]npc_citizen.gordead_ques08" "He came a long way from Black Mesa." "npc_citizen.gordead_ques09" "">9 =5 <J@40." "[english]npc_citizen.gordead_ques09" "He's not moving." "npc_citizen.gordead_ques10" "">20 5 ;>H>." "[english]npc_citizen.gordead_ques10" "This is bad." "npc_citizen.gordead_ques11" "8A;8E A8, G5 5 =5?>1548<!" "[english]npc_citizen.gordead_ques11" "I thought he was invincible!" "npc_citizen.gordead_ques12" ">BC: 15H5 70 4>:B>@ $@89<J=." "[english]npc_citizen.gordead_ques12" "So much for Doctor Freeman." "npc_citizen.gordead_ques13" ">BC: 1OE<5 A ?>A;54=0B0 =8 =045640." "[english]npc_citizen.gordead_ques13" "So much for our last hope." "npc_citizen.gordead_ques14" "5 B@O120 40 A2J@H8 B0:0." "[english]npc_citizen.gordead_ques14" "It's not supposed to end like this." "npc_citizen.gordead_ques15" "-@ $@89<J=? 'C20B5 ;8 <5? 5 >B8209B5 :J< A25B;8=0B0!" "[english]npc_citizen.gordead_ques15" "Dr. Freeman? Can you hear me? Do not go into the light!" "npc_citizen.gordead_ques16" "!530 :0:2>?" "[english]npc_citizen.gordead_ques16" "What now?" "npc_citizen.gordead_ques17" "O:0:28 ?>A;54=8 4C<8, >:?" "[english]npc_citizen.gordead_ques17" "Any last words, Doc? " "npc_citizen.gotone01" "#F5;8E 548=!" "[english]npc_citizen.gotone01" "Got one!" "npc_citizen.gotone02" "#F5;8E 548=!" "[english]npc_citizen.gotone02" "I got one! " "npc_citizen.gottareload01" ""@O120 40 ?@570@54O!" "[english]npc_citizen.gottareload01" "Gotta reload!" "npc_citizen.gunship01" ">5= :>@01" "[english]npc_citizen.gunship01" "Gunship" "npc_citizen.gunship02" ">5= :>@01!" "[english]npc_citizen.gunship02" "Gunship!" "npc_citizen.hacks01" "7:>@<20G8!" "[english]npc_citizen.hacks01" "Hacks!" "npc_citizen.hacks02" "7:>@<20G8!" "[english]npc_citizen.hacks02" "Hacks! " "npc_citizen.headcrabs01" ";02>@0F8!" "[english]npc_citizen.headcrabs01" "Headcrabs!" "npc_citizen.headcrabs02" ";02>@0F8!" "[english]npc_citizen.headcrabs02" "Headcrabs! " "npc_citizen.headsup01" ">3;54=5B5 =03>@5!" "[english]npc_citizen.headsup01" "Heads up! " "npc_citizen.headsup02" ">3;54=5B5 =03>@5!" "[english]npc_citizen.headsup02" "Heads up!" "npc_citizen.health01" "75<5B5 B078 0?B5G:0." "[english]npc_citizen.health01" "Take this medkit. " "npc_citizen.health02" "75<5B5 B078 0?B5G:0." "[english]npc_citizen.health02" "Take this medkit. " "npc_citizen.health03" "75<5B5 B078 0?B5G:0." "[english]npc_citizen.health03" "Take this medkit. " "npc_citizen.health04" "B>, 275<5B5 0?B5G:0." "[english]npc_citizen.health04" "Here, have a medkit. " "npc_citizen.health05" "B>, 87;5:C209B5 A5." "[english]npc_citizen.health05" "Here, patch yourself up. " "npc_citizen.hellodrfm01" "4@0259B5, 4-@ $@89<J=." "[english]npc_citizen.hellodrfm01" "Hello, Dr. Freeman. " "npc_citizen.hellodrfm02" "4@0259B5, 4-@ $@89<J=." "[english]npc_citizen.hellodrfm02" "Hello, Dr. Freeman. " "npc_citizen.help01" "><>I!" "[english]npc_citizen.help01" "Help!" "npc_citizen.help02" "><>I!" "[english]npc_citizen.help02" "Help!" "npc_citizen.helpme01" "><>3=5B5 <8!" "[english]npc_citizen.helpme01" "Help me!" "npc_citizen.helpoverhere01" "><>I! 0A0<!" "[english]npc_citizen.helpoverhere01" "Help! over here!" "npc_citizen.helpoverhere02" "><>I! 0A0<!" "[english]npc_citizen.helpoverhere02" "Help! Over here!" "npc_citizen.helpus01" "><>3=5B5 =8!" "[english]npc_citizen.helpus01" "Help us!" "npc_citizen.helpus02" "><>3=5B5 =8!" "[english]npc_citizen.helpus02" "Help us!" "npc_citizen.herecomehacks01" "7:>@<20G8B5 8420B!" "[english]npc_citizen.herecomehacks01" "Here come the hacks!" "npc_citizen.herecomehacks02" "7:>@<20G8B5 8420B!" "[english]npc_citizen.herecomehacks02" "Here come the hacks!" "npc_citizen.heretheycome01" "B> 38, 8420B!" "[english]npc_citizen.heretheycome01" "Here they come! " "npc_citizen.heretohelp01" "><8A;8E<5 A8, G5 A8 BC:, 70 40 ?><>3=5H." "[english]npc_citizen.heretohelp01" "We thought you were here to help. " "npc_citizen.heretohelp02" "><8A;8E<5 A8, G5 A8 BC:, 70 40 ?><>3=5H." "[english]npc_citizen.heretohelp02" "We thought you were here to help. " "npc_citizen.heydoc01" "%59, >:." "[english]npc_citizen.heydoc01" "Hey, Doc. " "npc_citizen.heydoc02" "%59, >:." "[english]npc_citizen.heydoc02" "Hey, Doc. " "npc_citizen.heythanksfm01" "%59, 1;03>40@O, $@89<J=." "[english]npc_citizen.heythanksfm01" "Hey, thanks, Freeman." "npc_citizen.heythanksfm02" "%59, 1;03>40@O, $@89<J=." "[english]npc_citizen.heythanksfm02" "Hey, thanks, Freeman." "npc_citizen.hi01" "4@0259B5." "[english]npc_citizen.hi01" "Hi. " "npc_citizen.hi02" "4@0259B5." "[english]npc_citizen.hi02" "Hi. " "npc_citizen.hitingut01" "#4@O9 2 G5@20B0!" "[english]npc_citizen.hitingut01" "Hit in the gut!" "npc_citizen.hitingut02" "#4@O9 2 G5@20B0!" "[english]npc_citizen.hitingut02" "Hit in the gut!" "npc_citizen.holddownspot01" ")5 >AB0=0 8 I5 704J@60 B>20 <OAB>." "[english]npc_citizen.holddownspot01" "I'm gonna stay and hold down this spot. " "npc_citizen.holddownspot02" ")5 >AB0=0 8 I5 704J@60 B>20 <OAB>." "[english]npc_citizen.holddownspot02" "I'm gonna stay and hold down this spot. " "npc_citizen.hoppers01" "!:>:;82F8!" "[english]npc_citizen.hoppers01" "Hoppers!" "npc_citizen.hoppers02" "!:>:;82F8!" "[english]npc_citizen.hoppers02" "Hoppers!" "npc_citizen.howdimissthat" "0: <>60E 40 ?@>?CA=0 B>20?" "[english]npc_citizen.howdimissthat" "How'd I miss that?" "npc_citizen.illstayhere01" ")5 >AB0=0 BC:." "[english]npc_citizen.illstayhere01" "I'll stay here. " "npc_citizen.imhurt01" "0@0=5= AJ<!" "[english]npc_citizen.imhurt01" "I'm hurt! " "npc_citizen.imhurt02" "0@0=5= AJ<!" "[english]npc_citizen.imhurt02" "I'm hurt!" "npc_citizen.imstickinghere01" "AB020< BC:." "[english]npc_citizen.imstickinghere01" "I'm sticking here." "npc_citizen.incoming01" "0?040B =8!" "[english]npc_citizen.incoming01" "Incoming!" "npc_citizen.incoming02" "0?040B =8!" "[english]npc_citizen.incoming02" "Incoming!" "npc_citizen.inthere01" ""0<!" "[english]npc_citizen.inthere01" "In there!" "npc_citizen.inthere02" ""0<!" "[english]npc_citizen.inthere02" "In there!" "npc_citizen.itsamanhack01" "">20 5 87:>@<20G!" "[english]npc_citizen.itsamanhack01" "It's a manhack!" "npc_citizen.itsamanhack02" "">20 5 87:>@<20G!" "[english]npc_citizen.itsamanhack02" "It's a manhack!" "npc_citizen.itsarhino01" " " "[english]npc_citizen.itsarhino01" " " "npc_citizen.itsarhino02" " " "[english]npc_citizen.itsarhino02" " " "npc_citizen.joe00" " " "[english]npc_citizen.joe00" " " "npc_citizen.leadon01" ">48, $@89<J=!" "[english]npc_citizen.leadon01" "Lead on, Freeman! " "npc_citizen.leadon02" ">48, $@89<J=!" "[english]npc_citizen.leadon02" "Lead on, Freeman! " "npc_citizen.leadtheway01" "85 2>48B5." "[english]npc_citizen.leadtheway01" "You lead the way. " "npc_citizen.leadtheway02" ">48." "[english]npc_citizen.leadtheway02" "Lead the way." "npc_citizen.letsgo01" "0 2J@28<!" "[english]npc_citizen.letsgo01" "Let's go! " "npc_citizen.letsgo02" "0 2J@28<!" "[english]npc_citizen.letsgo02" "Let's go! " "npc_citizen.likethat" "%0 E0! %0@5A20 ;8 B8 B>20?" "[english]npc_citizen.likethat" "Ha ha! Like that? " "npc_citizen.likethemapples" "%0@5A20H ;8 O1J;:8B5?" "[english]npc_citizen.likethemapples" "Like them apples? " "npc_citizen.littlecorner01" "<0< A8 <>O <0;J: J3J; 8 A8 >AB020< 2 =53>" "[english]npc_citizen.littlecorner01" "I've got my little corner and I'm sticking to it " "npc_citizen.lookoutfm01" "=8<0209, $@89<J=" "[english]npc_citizen.lookoutfm01" "Look out, Freeman " "npc_citizen.lookoutfm02" "=8<0209, $@89<J=" "[english]npc_citizen.lookoutfm02" "Look out, Freeman " "npc_citizen.manhacks01" "7:>@<20G8!" "[english]npc_citizen.manhacks01" "Manhacks!" "npc_citizen.manhacks02" "7:>@<20G8!" "[english]npc_citizen.manhacks02" "Manhacks!" "npc_citizen.moan01" "<norepeat:20>*AB>=*" "[english]npc_citizen.moan01" "<norepeat:20>*moan*" "npc_citizen.moan02" "<norepeat:20>*AB>=*" "[english]npc_citizen.moan02" "<norepeat:20>*moan*" "npc_citizen.moan03" "<norepeat:20>*AB>=*" "[english]npc_citizen.moan03" "<norepeat:20>*moan*" "npc_citizen.moan04" "<norepeat:20>*AB>=*" "[english]npc_citizen.moan04" "<norepeat:20>*moan*" "npc_citizen.moan05" "<norepeat:20>*AB>=*" "[english]npc_citizen.moan05" "<norepeat:20>*moan*" "npc_citizen.myarm01" " J:0B0 <8!" "[english]npc_citizen.myarm01" "My arm!" "npc_citizen.myarm02" " J:0B0 <8!" "[english]npc_citizen.myarm02" "My arm!" "npc_citizen.mygut01" "'5@20B0 <8!" "[english]npc_citizen.mygut01" "My gut!" "npc_citizen.mygut02" "'5@20B0 <8!" "[english]npc_citizen.mygut02" "My gut!" "npc_citizen.myleg01" "@0:JB <8!" "[english]npc_citizen.myleg01" "My leg!" "npc_citizen.myleg02" "@0:JB <8!" "[english]npc_citizen.myleg02" "My leg!" "npc_citizen.nice" ">B8=>!" "[english]npc_citizen.nice" "Nice!" "npc_citizen.no01" "5!" "[english]npc_citizen.no01" "No!" "npc_citizen.no02" "5!" "[english]npc_citizen.no02" "No!" "npc_citizen.notthemanithought01" ""8 =5 A8 <J6JB, :>3>B> <8A;5E, G5 A8." "[english]npc_citizen.notthemanithought01" "You're not the man I thought you were. " "npc_citizen.notthemanithought02" ""8 =5 A8 <J6JB, :>3>B> <8A;5E, G5 A8." "[english]npc_citizen.notthemanithought02" "You're not the man I thought you were. " "npc_citizen.ohno" ", =5!" "[english]npc_citizen.ohno" "Oh no! " "npc_citizen.ok01" ">1@5." "[english]npc_citizen.ok01" "Okay. " "npc_citizen.ok02" ">1@5!" "[english]npc_citizen.ok02" "Okay! " "npc_citizen.okdoc01" ">1@5, >:." "[english]npc_citizen.okdoc01" "Okay, Doc." "npc_citizen.okdoc02" ">1@5, >:." "[english]npc_citizen.okdoc02" "Okay, Doc." "npc_citizen.okimready01" ">1@5, 3>B>2 AJ<." "[english]npc_citizen.okimready01" "Okay, I'm ready. " "npc_citizen.okimready02" ">1@5, 3>B>2 AJ<." "[english]npc_citizen.okimready02" "Okay, I'm ready. " "npc_citizen.okimready03" ">1@5, 3>B>2 AJ<." "[english]npc_citizen.okimready03" "Okay, I'm ready." "npc_citizen.oneforme" "4=> 70 <5= 8 54=> 70 <5=." "[english]npc_citizen.oneforme" "One for me and one for me." "npc_citizen.onyourside" "$@89<J=, =0 B2>O AB@0=0 A<5!" "[english]npc_citizen.onyourside" "Freeman, we're on your side! " "npc_citizen.outofyourway01" "5:0 A5 <0E=0 >B ?JBO 8" "[english]npc_citizen.outofyourway01" "Let me get out of your way " "npc_citizen.outofyourway02" "5:0 A5 <0E=0 >B ?JBO 8" "[english]npc_citizen.outofyourway02" "Let me get out of your way " "npc_citizen.outthere01" "02J=!" "[english]npc_citizen.outthere01" "Out there!" "npc_citizen.outthere02" "02J=!" "[english]npc_citizen.outthere02" "Out there!" "npc_citizen.overhere01" "%59, =0A0<!" "[english]npc_citizen.overhere01" "Hey, over here!" "npc_citizen.overhere01a" "0A0<!" "[english]npc_citizen.overhere01a" "Over here!" "npc_citizen.overhere02" "0A0<!" "[english]npc_citizen.overhere02" "Over here!" "npc_citizen.overhere03" "0A0<!" "[english]npc_citizen.overhere03" "Over here!" "npc_citizen.overthere01" "0B0<!" "[english]npc_citizen.overthere01" "Over there!" "npc_citizen.overthere02" "0B0<!" "[english]npc_citizen.overthere02" "Over there!" "npc_citizen.ow01" "C!" "[english]npc_citizen.ow01" "Ow!" "npc_citizen.ow02" "C!" "[english]npc_citizen.ow02" "Ow!" "npc_citizen.pain01" "*1>;:0!*" "[english]npc_citizen.pain01" "*pain!*" "npc_citizen.pain02" "*1>;:0!*" "[english]npc_citizen.pain02" "*pain!*" "npc_citizen.pain03" "*1>;:0!*" "[english]npc_citizen.pain03" "*pain!*" "npc_citizen.pain04" "*1>;:0!*" "[english]npc_citizen.pain04" "*pain!*" "npc_citizen.pain05" "*1>;:0!*" "[english]npc_citizen.pain05" "*pain!*" "npc_citizen.pain06" "*1>;:0!*" "[english]npc_citizen.pain06" "*pain!*" "npc_citizen.pain07" "*1>;:0!*" "[english]npc_citizen.pain07" "*pain!*" "npc_citizen.pain08" "*1>;:0!*" "[english]npc_citizen.pain08" "*pain!*" "npc_citizen.pain09" "*1>;:0!*" "[english]npc_citizen.pain09" "*pain!*" "npc_citizen.pardonme01" "728=5B5 <5." "[english]npc_citizen.pardonme01" "Pardon me." "npc_citizen.pardonme02" "728=5B5 <5." "[english]npc_citizen.pardonme02" "Pardon me." "npc_citizen.question01" "5 <8A;O, G5 2>9=0B0 =O:>30 I5 A2J@H8." "[english]npc_citizen.question01" "I don't think this war's ever gonna end. " "npc_citizen.question02" " " "[english]npc_citizen.question02" " " "npc_citizen.question03" "5G5 =5 <5GB0O." "[english]npc_citizen.question03" "I don't dream anymore. " "npc_citizen.question04" ">30B> 2A8G:> B>20 A2J@H8, 07 I5& >, :>3> 701;C64020<?" "[english]npc_citizen.question04" "When this is all over I'm...aw, who am I kidding? " "npc_citizen.question05" "E0& 4560 2N!" "[english]npc_citizen.question05" "Whoa...deja vu!" "npc_citizen.question06" " " "[english]npc_citizen.question06" " " "npc_citizen.question07" "#A5I0H ;8 B>20? ">20 5 A2>1>40." "[english]npc_citizen.question07" "You smell that? It's freedom. " "npc_citizen.question08" ":> A5 4>15@0 4> 4-@ @89=& " "[english]npc_citizen.question08" "If I ever get my hands on Dr. Breen..." "npc_citizen.question09" ">30 40 87O< FO; :>= A :>?8B0B0." "[english]npc_citizen.question09" "I could eat a horse, hooves and all. " "npc_citizen.question10" "5 <>30 40 ?>2O@20<, G5 B>78 45= =09-=0:@0O 4>945." "[english]npc_citizen.question10" "I can't believe this day has finally come. " "npc_citizen.question11" "!83C@5= AJ<, G5 B>20 =5 5 G0AB >B ?;0=0." "[english]npc_citizen.question11" "I'm pretty sure this isn't part of the plan. " "npc_citizen.question12" "73;5640 =5I0B0 AB020B ?>-7;5, =5 ?>-4>1@5." "[english]npc_citizen.question12" "Looks to me like things are getting worse, not better. " "npc_citizen.question13" ":> <>65E 40 876825O 682>B0 A8 >B=>2>" "[english]npc_citizen.question13" "If I could live my life over again " "npc_citizen.question14" "065 =O<0 40 B8 :060 =0 :0:2> <8 =0?><=O B>20." "[english]npc_citizen.question14" "I'm not even gonna tell you what that reminds me of. " "npc_citizen.question15" ")5 =0?@02OB 451=5I ?>;C<J@BJ2 >B <5=." "[english]npc_citizen.question15" "They're never gonna make a stalker out of me. " "npc_citizen.question16" "09-=0:@0O ?@><O=0B0 <>65 40 A5 CA5B8!" "[english]npc_citizen.question16" "Finally, change is in the air! " "npc_citizen.question17" "#A5I0H ;8 3>? 7 3> CA5I0<!" "[english]npc_citizen.question17" "Do you feel it? I feel it! " "npc_citizen.question18" "5G5 =5 CA5I0< =8I>." "[english]npc_citizen.question18" "I don't feel anything anymore. " "npc_citizen.question19" "5 A8 A?><=O< :>30 70 ?>A;54=> 275E 4CH." "[english]npc_citizen.question19" "I can't remember the last time I had a shower. " "npc_citizen.question20" "48= 45= 2A8G:> B>20 I5 5 ;>H A?><5=." "[english]npc_citizen.question20" "Some day this will all be a bad memory. " "npc_citizen.question21" "5 AJ< E070@B5= G>25:, => H0=A>25B5 =8 =5 A0 3>;5<8." "[english]npc_citizen.question21" "I'm not a betting man, but the odds are not good. " "npc_citizen.question22" "8:>9 ;8 =5 A5 8=B5@5AC20 :0:2> <8A;O 07?" "[english]npc_citizen.question22" "Doesn't anyone care what I think? " "npc_citizen.question23" "5 <>30 40 87:0@0< B>78 @8BJ< >B 3;020B0 A8. [?>4A28@:20=5]" "[english]npc_citizen.question23" "I can't get this tune out of my head. [whistles]" "npc_citizen.question24" "5 8A:0< 40 7=0< :0:2> <5A> 5 B>20." "[english]npc_citizen.question24" "I do not want to know what kind of meat this is. " "npc_citizen.question25" "=05E A8, G5 I5 1J45 548= >B >=578 4=8." "[english]npc_citizen.question25" "I just knew it was gonna be one of those days. " "npc_citizen.question26" "">20 A0 3;C?>AB8!" "[english]npc_citizen.question26" "This is bullshit!" "npc_citizen.question27" "8A;O, G5 AJ< O; =5I> ;>H>." "[english]npc_citizen.question27" "I think I ate something bad." "npc_citizen.question28" ">65, :>;:> AJ< 3;045=." "[english]npc_citizen.question28" "God I'm hungry." "npc_citizen.question29" ")5 A5 >65=O, :>30B> 2A8G:> B>20 A2J@H8." "[english]npc_citizen.question29" "When this is all over, I'm gonna mate. " "npc_citizen.question30" " 0420< A5, G5 =O<0 45F0 =0>:>;> 40 284OB B>20" "[english]npc_citizen.question30" "I'm glad there's no kids around to see this " "npc_citizen.question31" "5 A8 A?><=O< ?>A;54=8O ?JB :>30B> O4>E, 5, =5I>." "[english]npc_citizen.question31" "I can't remember the last time I had, well, anything. " "npc_citizen.readywhenyouare01" ">B>2 AJ<, :>30B> 8 85 AB5!" "[english]npc_citizen.readywhenyouare01" "Ready when you are. " "npc_citizen.readywhenyouare02" ">B>2 AJ<, :>30B> 8 85 AB5!" "[english]npc_citizen.readywhenyouare02" "Ready when you are! " "npc_citizen.reloadfm01" "@570@545B5, 4-@ $@89<J=!" "[english]npc_citizen.reloadfm01" "Reload, Dr. Freeman!" "npc_citizen.reloadfm02" "@570@545B5, 4-@ $@89<J=!" "[english]npc_citizen.reloadfm02" "Reload, Dr. Freeman!" "npc_citizen.rollermines01" ""J@:0;OI8 A5 <8=8!" "[english]npc_citizen.rollermines01" "Rollermines!" "npc_citizen.rollermines02" ""J@:0;OI8 A5 <8=8!" "[english]npc_citizen.rollermines02" "Rollermines!" "npc_citizen.runforyourlife01" "O309 70 682>B0 A8!" "[english]npc_citizen.runforyourlife01" "Run for your life! " "npc_citizen.runforyourlife02" "O309 70 682>B0 A8!" "[english]npc_citizen.runforyourlife02" "Run for your life! " "npc_citizen.runforyourlife03" "O309 70 682>B0 A8!" "[english]npc_citizen.runforyourlife03" "Run for your life! " "npc_citizen.scan_check_far01" "'8AB>." "[english]npc_citizen.scan_check_far01" "Clear. " "npc_citizen.scan_check_far02" "'8AB> 5." "[english]npc_citizen.scan_check_far02" "All clear. " "npc_citizen.scan_check_far03" "73;5640 4>1@5." "[english]npc_citizen.scan_check_far03" "Looks okay. " "npc_citizen.scan_check_near01" "'8AB>!" "[english]npc_citizen.scan_check_near01" "Clear!" "npc_citizen.scan_check_near02" "'8AB> 5." "[english]npc_citizen.scan_check_near02" "All clear. " "npc_citizen.scan_check_near03" "73;5640 4>1@5." "[english]npc_citizen.scan_check_near03" "Looks okay. " "npc_citizen.scanners01" "!:5=5@8!" "[english]npc_citizen.scanners01" "Scanners! " "npc_citizen.scanners02" "!:5=5@8!" "[english]npc_citizen.scanners02" "Scanners! " "npc_citizen.shoulder01" " " "[english]npc_citizen.shoulder01" " " "npc_citizen.shoulder02" " " "[english]npc_citizen.shoulder02" " " "npc_citizen.snakebitme" ":> 15H5 7<8O, I5H5 40 <5 5 CE0?0;0." "[english]npc_citizen.snakebitme" "If it were a snake, it woulda bit me." "npc_citizen.sorry01" "728=O209B5." "[english]npc_citizen.sorry01" "Sorry." "npc_citizen.sorry02" "728=O209B5." "[english]npc_citizen.sorry02" "Sorry. " "npc_citizen.sorry03" "728=O209B5." "[english]npc_citizen.sorry03" "Sorry. " "npc_citizen.sorrydoc01" "728=O209B5, >:." "[english]npc_citizen.sorrydoc01" "Sorry, Doc. " "npc_citizen.sorrydoc02" "728=O209B5, >:." "[english]npc_citizen.sorrydoc02" "Sorry, Doc. " "npc_citizen.sorrydoc04" "728=O209B5, >:." "[english]npc_citizen.sorrydoc04" "Sorry, Doc. " "npc_citizen.sorryfm01" "728=O209, $@89<J=." "[english]npc_citizen.sorryfm01" "Sorry, Freeman. " "npc_citizen.sorryfm02" "728=O209, $@89<J=." "[english]npc_citizen.sorryfm02" "Sorry, Freeman. " "npc_citizen.squad_affirm01" "045=>, >:." "[english]npc_citizen.squad_affirm01" "You got it, Doc. " "npc_citizen.squad_affirm02" "0:2>B> :065H, >:." "[english]npc_citizen.squad_affirm02" "Anything you say, Doc. " "npc_citizen.squad_affirm03" "0:2>B> :065H." "[english]npc_citizen.squad_affirm03" "Whatever you say. " "npc_citizen.squad_affirm04" ">1@5, B@J320<." "[english]npc_citizen.squad_affirm04" "Okay I'm going. " "npc_citizen.squad_affirm05" "0 70?>G20<5." "[english]npc_citizen.squad_affirm05" "Here goes. " "npc_citizen.squad_affirm06" "0 70?>G20<5, ?J: I5 2848<." "[english]npc_citizen.squad_affirm06" "Here goes nothing. " "npc_citizen.squad_affirm07" ">1@> @5H5=85, >:." "[english]npc_citizen.squad_affirm07" "Good call, Doc. " "npc_citizen.squad_affirm08" ">1@0 845O, 4>:B>@ $@89<J=." "[english]npc_citizen.squad_affirm08" "Good idea, Doctor Freeman. " "npc_citizen.squad_affirm09" " 0718@0 A5, >@4J=." "[english]npc_citizen.squad_affirm09" "Sure thing, Gordon. " "npc_citizen.squad_approach01" "J@=5B5 A5 ?@8 $@89<J=." "[english]npc_citizen.squad_approach01" "Head back to Freeman. " "npc_citizen.squad_approach02" "420<5." "[english]npc_citizen.squad_approach02" "Here we come. " "npc_citizen.squad_approach03" "0 ?JB A<5." "[english]npc_citizen.squad_approach03" "On our way. " "npc_citizen.squad_approach04" "420<." "[english]npc_citizen.squad_approach04" "Coming. " "npc_citizen.squad_away01" "BBC:, 10=40." "[english]npc_citizen.squad_away01" "This way, gang." "npc_citizen.squad_away02" "0A0<." "[english]npc_citizen.squad_away02" "Over here. " "npc_citizen.squad_away03" "!;54209B5 <5." "[english]npc_citizen.squad_away03" "Follow me. " "npc_citizen.squad_follow01" "!;54209B5 $@89<J=!" "[english]npc_citizen.squad_follow01" "Follow Freeman! " "npc_citizen.squad_follow02" "%0945, 2A8G:8!" "[english]npc_citizen.squad_follow02" "Come on, everybody! " "npc_citizen.squad_follow03" " 07<J@409B5 A5!" "[english]npc_citizen.squad_follow03" "Let's get moving!" "npc_citizen.squad_follow04" "%59, 2A8G:8, A;54209B5 $@89<J=!" "[english]npc_citizen.squad_follow04" "Hey, everybody, follow Freeman!" "npc_citizen.squad_greet01" ">@4J= $@89<J=, 85 AB5 BC:!" "[english]npc_citizen.squad_greet01" "Gordon Freeman, you're here! " "npc_citizen.squad_greet02" ">:B>@ $@89<J=? 420<5 A 0A." "[english]npc_citizen.squad_greet02" "Doctor Freeman? We're coming with you. " "npc_citizen.squad_greet03" "420<5 A B51, >:." "[english]npc_citizen.squad_greet03" "We're coming with you, Doc. " "npc_citizen.squad_greet04" "! 20H0 ?><>I, 4-@ $@89<J=, =09-=0:@0O I5 <>65< 40 =0?@54=5<." "[english]npc_citizen.squad_greet04" "With you here, Dr. Freeman, we can finally make some headway." "npc_citizen.squad_greet05" ">@4J= $@89<J= 5 BC:. 5 <>30 40 ?>2O@20<." "[english]npc_citizen.squad_greet05" "Gordon Freeman's here. I don't believe it. " "npc_citizen.squad_greet06" ">@4J= $@89<J=? , 25G5 =0?@5420<5." "[english]npc_citizen.squad_greet06" "Gordon Freeman? Well now we're getting somewhere. " "npc_citizen.squad_reinforce_group01" ">:B>@ $@89<J=, 87G0:09B5. 85 I5 4>945< A 0A." "[english]npc_citizen.squad_reinforce_group01" "Doctor Freeman, wait. We'll come with you. " "npc_citizen.squad_reinforce_group02" "%59, B>20 5 $@89<J=! 5:0 40 3> ?>A;5420<5!" "[english]npc_citizen.squad_reinforce_group02" "Hey, it's Freeman! Let's follow him! " "npc_citizen.squad_reinforce_group03" ""J@A8E<5 8, 70 40 A5 ?@8AJ548=8< :J< 0A, 4>:B>@ $@89<J=." "[english]npc_citizen.squad_reinforce_group03" "We were looking to join you, Doctor Freeman." "npc_citizen.squad_reinforce_group04" "'0:09B5 =8!" "[english]npc_citizen.squad_reinforce_group04" "Wait for us!" "npc_citizen.squad_reinforce_single01" "7G0:09B5 <5, 4-@ $@89<J=. )5 4>940 A 20A." "[english]npc_citizen.squad_reinforce_single01" "Wait for me, Dr. Freeman. I'll come with you. " "npc_citizen.squad_reinforce_single02" "-@ $@89<J=, 8420< A 20A." "[english]npc_citizen.squad_reinforce_single02" "Dr. Freeman, I'm coming with you. " "npc_citizen.squad_reinforce_single03" "%59, B>20 5 $@89<J=! O<0 40 B@J3=5B5 157 <5=." "[english]npc_citizen.squad_reinforce_single03" "Hey. it's Freeman! You're not leaving without me. " "npc_citizen.squad_reinforce_single04" "7G0:09B5 <5." "[english]npc_citizen.squad_reinforce_single04" "Wait for me. " "npc_citizen.squad_train01" ")5 ?><>3=5< :0:B> <>65<, >:." "[english]npc_citizen.squad_train01" "We'll help however we can, Doc. " "npc_citizen.squad_train02" "065B5 :J45 =8 8A:0B5, 4-@ $@89<J=." "[english]npc_citizen.squad_train02" "Let us know where you want us, Dr. Freeman." "npc_citizen.squad_train03" ">1@5, >:, B8 A8 =0G5;>." "[english]npc_citizen.squad_train03" "Okay, Doc, you're in charge. " "npc_citizen.squad_train04" "! 0A A<5, 4-@ $@89<J=. 065B5 =8, 0:> <>65< 40 8 ?><>3=5< ?> =O:0:J2 =0G8=." "[english]npc_citizen.squad_train04" "We're with you, Dr. Freeman. Let us know if we can do anything extra to help." "npc_citizen.startle01" " " "[english]npc_citizen.startle01" " " "npc_citizen.startle02" " " "[english]npc_citizen.startle02" " " "npc_citizen.stopitfm" "@5AB0=8, $@89<J=!" "[english]npc_citizen.stopitfm" "Stop it, Freeman! " "npc_citizen.strider" "!B@094J@!" "[english]npc_citizen.strider" "Strider!" "npc_citizen.strider_run" "O309B5!" "[english]npc_citizen.strider_run" "Run!" "npc_citizen.surething01" " 0718@0 A5." "[english]npc_citizen.surething01" "Sure thing." "npc_citizen.surething02" " 0718@0 A5." "[english]npc_citizen.surething02" "Sure thing." "npc_citizen.takecover01" "@8:@89B5 A5!" "[english]npc_citizen.takecover01" "Take cover!" "npc_citizen.takecover02" "@8:@89B5 A5!" "[english]npc_citizen.takecover02" "Take cover!" "npc_citizen.thanksdoc01" ";03>40@O, >:." "[english]npc_citizen.thanksdoc01" "Thanks, Doc." "npc_citizen.thanksdoc02" ";03>40@O, >:." "[english]npc_citizen.thanksdoc02" "Thanks, Doc." "npc_citizen.thehacks01" "7:>@<20G8B5!" "[english]npc_citizen.thehacks01" "The Hacks!" "npc_citizen.thehacks02" "7:>@<20G8B5!" "[english]npc_citizen.thehacks02" "The Hacks!" "npc_citizen.thislldonicely" "">20 I5 A2J@H8 4>1@0 @01>B0." "[english]npc_citizen.thislldonicely" "This'll do nicely." "npc_citizen.turret" "!5=7>@=0 :0@B5G=8F0!" "[english]npc_citizen.turret" "Turret!" "npc_citizen.turrets" "!5=7>@=8 :0@B5G=8F8!" "[english]npc_citizen.turrets" "Turrets!" "npc_citizen.uhoh" "*J->>." "[english]npc_citizen.uhoh" "Uh-oh." "npc_citizen.upthere01" ""0< 3>@5!" "[english]npc_citizen.upthere01" "Up there!" "npc_citizen.upthere02" ""0< 3>@5!" "[english]npc_citizen.upthere02" "Up there! " "npc_citizen.vanswer01" ">AB0BJG=> >B ?@>AB>B88B5 B8." "[english]npc_citizen.vanswer01" "Enough of your mumbo jumbo. " "npc_citizen.vanswer02" "@>:;5B8 2>@B>25." "[english]npc_citizen.vanswer02" "Damn vorts. " "npc_citizen.vanswer03" "5 AJ< A83C@5= :0: 40 ?@85<0 B>20." "[english]npc_citizen.vanswer03" "I'm not sure how to take that. " "npc_citizen.vanswer04" ""@O120 ;8 40 3> ?@85<0 ;8G=>?" "[english]npc_citizen.vanswer04" "Should I take that personally?" "npc_citizen.vanswer05" ">2>@5B5 =0 0=3;89A:8." "[english]npc_citizen.vanswer05" "Speak English." "npc_citizen.vanswer06" "<0H B>20 >B <5=." "[english]npc_citizen.vanswer06" "You got that from me." "npc_citizen.vanswer07" "0B>20 A<5 A 20A." "[english]npc_citizen.vanswer07" "That's why we put up with you." "npc_citizen.vanswer08" "O<0H5 40 <>30 40 A5 A?@02O ?>-4>1@5." "[english]npc_citizen.vanswer08" "Couldn't have put it better myself. " "npc_citizen.vanswer09" "">20 ?>GB8 8<0H5 A<8AJ;." "[english]npc_citizen.vanswer09" "That almost made sense." "npc_citizen.vanswer10" "/2=> =5I> =5 5 =0@54 A <5=, ?>GB8 @071@0E B>20." "[english]npc_citizen.vanswer10" "Something must be wrong with me, I almost understood that." "npc_citizen.vanswer11" "@54?>;030<, G5 A28:20< A 20A, 2>@B>25." "[english]npc_citizen.vanswer11" "I guess I'm getting used to you vorts." "npc_citizen.vanswer12" "8I> >1I> A B2>OB0 2>@B D8;>A>D8O." "[english]npc_citizen.vanswer12" "None of your vort philosophy." "npc_citizen.vanswer13" "!?@8, C1820H <5!" "[english]npc_citizen.vanswer13" "Stop, you're killing me!" "npc_citizen.vanswer14" "0:2> =0?@028E, 70 40 70A;C60 B>20?" "[english]npc_citizen.vanswer14" "What did I do to deserve this?" "npc_citizen.vquestion01" "!?@8 40 <5 3;540H B0:0." "[english]npc_citizen.vquestion01" "Stop looking at me like that." "npc_citizen.vquestion02" ""0:0 8 =5 CA?OE 40 A28:=0 A =O:>8 =5I0." "[english]npc_citizen.vquestion02" "Some things I just never get used to." "npc_citizen.vquestion03" "5 7=0< :0: 285, AJI5AB20, AB5 CA?5;8 40 >F5;55B5 B>;:>20 4J;3>." "[english]npc_citizen.vquestion03" "I don't know how you things have survived as long as you have. " "npc_citizen.vquestion04" ">=O:>30 A5 GC4O :0: ?>?04=0E ?@8 B51." "[english]npc_citizen.vquestion04" "Sometimes I wonder how I ended up with you. " "npc_citizen.vquestion05" "820 B5, 2>@B8." "[english]npc_citizen.vquestion05" "You're all right vorty. " "npc_citizen.vquestion06" "85, 2>@B>25, =5 AB5 8 =0?>;>28=0 ;>H8." "[english]npc_citizen.vquestion06" "You vorts aren't half bad." "npc_citizen.vquestion07" ":> =O:>9 <8 15H5 :070;, G5 I5 1J40 ?@8OB5; A 2>@B83>=& " "[english]npc_citizen.vquestion07" "If anyone would have told me I'd be pals with a vortigaunt..." "npc_citizen.waitingsomebody" "'0:0H ;8 =O:>3>?" "[english]npc_citizen.waitingsomebody" "You waiting for somebody?" "npc_citizen.watchforrhino01" " " "[english]npc_citizen.watchforrhino01" " " "npc_citizen.watchforrhino02" " " "[english]npc_citizen.watchforrhino02" " " "npc_citizen.watchout" "=8<0209B5!" "[english]npc_citizen.watchout" "Watch out! " "npc_citizen.watchwhat" "=8<0209 :0:2> ?@028H." "[english]npc_citizen.watchwhat" "Watch what you're doing. " "npc_citizen.wetrustedyou01" "O@20E<5 28." "[english]npc_citizen.wetrustedyou01" "We trusted you. " "npc_citizen.wetrustedyou02" "O@20E<5 28!" "[english]npc_citizen.wetrustedyou02" "We trusted you! " "npc_citizen.whatwaitfor" "0:2> G0:0<5?" "[english]npc_citizen.whatwaitfor" "What are we waiting for?" "npc_citizen.whistle_loop" " " "[english]npc_citizen.whistle_loop" " " "npc_citizen.whohellryou01" ">9, ?> 4O2>;8B5, A8 B8?" "[english]npc_citizen.whohellryou01" "Who the hell are you?" "npc_citizen.whoops01" "?0." "[english]npc_citizen.whoops01" "Whoops." "npc_citizen.wowniceshot01" "E0, 4>1J@ 87AB@5;!" "[english]npc_citizen.wowniceshot01" "Wow, nice shot!" "npc_citizen.wowniceshot02" "E0, 4>1J@ 87AB@5;!" "[english]npc_citizen.wowniceshot02" "Wow, nice shot!" "npc_citizen.yeah02" "0!" "[english]npc_citizen.yeah02" "Yeah!" "npc_citizen.youdbetterreload01" ">-4>1@5 ?@570@545B5!" "[english]npc_citizen.youdbetterreload01" "You'd better reload!" "npc_citizen.yougotit02" "045=>" "[english]npc_citizen.yougotit02" "You got it " "npc_citizen.zombies01" "><18B0!" "[english]npc_citizen.zombies01" "Zombies!" "npc_citizen.zombies02" "><18B0!" "[english]npc_citizen.zombies02" "Zombies!" "npc_citizen.help03" "><>I!" "[english]npc_citizen.help03" "Help!" "npc_citizen.help04" "><>I!" "[english]npc_citizen.help04" "Help!" "npc_citizen.help05" "><>I!" "[english]npc_citizen.help05" "Help!" "npc_citizen.helpme02" "><>3=5B5 <8!" "[english]npc_citizen.helpme02" "Help me! " "npc_citizen.heretheycome02" "3> B8, 8420B!" "[english]npc_citizen.heretheycome02" "Here they come! " "npc_citizen.heretheycome03" "B> 38, 8420B." "[english]npc_citizen.heretheycome03" "Here they come. " "npc_citizen.nice01" ">B8=>!" "[english]npc_citizen.nice01" "Nice!" "npc_citizen.nice02" ">B8=>!" "[english]npc_citizen.nice02" "Nice!" "npc_citizen.overwatch01" "!J3;5420G8B5!" "[english]npc_citizen.overwatch01" "Overwatch! " "npc_citizen.overwatch02" "!J3;5420G8B5!" "[english]npc_citizen.overwatch02" "Overwatch! " "npc_citizen.thislldonicely01" "">20 I5 A2J@H8 4>1@0 @01>B0." "[english]npc_citizen.thislldonicely01" "This'll do nicely. " "NPC_MetroPolice.Cupcop.Chuckle" "*E8E8:0=5*" "[english]NPC_MetroPolice.Cupcop.Chuckle" "*chuckle*" "NPC_MetroPolice.Cupcop.Failure" "0?>4>7@O=, ?@83>B28 A5 70 3@0640=A:> =0:070=85." "[english]NPC_MetroPolice.Cupcop.Failure" "Suspect, prepare to receive civil judgment. " "NPC_MetroPolice.Cupcop.Failure.Leave" "<0< =5A?0720=5 =0 ?@>25@:0B0 70 ;>O;=>AB, 2J7<>6=> 10-103." "[english]NPC_MetroPolice.Cupcop.Failure.Leave" "I have a failure to comply with loyalty check, possible 10-103M. " "NPC_MetroPolice.Cupcop.GoAway" ">1@5. >65 40 ?@>4J;68H." "[english]NPC_MetroPolice.Cupcop.GoAway" "All right. You can go. " "NPC_MetroPolice.Cupcop.GoAway.Failure" "!530 A5 <0E09 >BBC:." "[english]NPC_MetroPolice.Cupcop.GoAway.Failure" "Now get out of here. " "NPC_MetroPolice.Cupcop.Intro" "*J, ?@85B>, I5 87?J;=8< AB0=40@B=0 243 ?@>F54C@0 70 ?@>25@:0 =0 ;>O;=>AB, <>OB0 10-22 ?@85<=0 AB0=F8O, :@09." "[english]NPC_MetroPolice.Cupcop.Intro" "Uh, roger that, we'll run standard loyalty check procedure 243, my 10-22 intake station, over. " "NPC_MetroPolice.Cupcop.PickUpTheCan" "483=8 B078 :CB89:0." "[english]NPC_MetroPolice.Cupcop.PickUpTheCan" "Pick up that can. " "NPC_MetroPolice.Cupcop.PickUpTheCan.Nag" "483=8 :CB89:0B0." "[english]NPC_MetroPolice.Cupcop.PickUpTheCan.Nag" "Pick up the can. " "NPC_MetroPolice.Cupcop.PutItInTheTrash" "!530 O A;>68 2 :>HG5B>." "[english]NPC_MetroPolice.Cupcop.PutItInTheTrash" "Now, put it in the trash can. " "NPC_MetroPolice.Cupcop.Success" ">:;0420< 3@0640=8=, ?@87>20= ?@8 4>1@>2>;=0 2>5==0 ?>28==>AB 70 >A=>2=0 ?C1;8G=0 A;C610 T94-322." "[english]NPC_MetroPolice.Cupcop.Success" "Reporting citizen summoned to voluntary conscription for general service public detail T94-322. " "NPC_MetroPolice.Customs.GoLeft" "J@409 =0B0BJ:." "[english]NPC_MetroPolice.Customs.GoLeft" "Move along." "NPC_MetroPolice.Customs.GoRight" "2868 A5." "[english]NPC_MetroPolice.Customs.GoRight" "Move it." "NPC_MetroPolice.Freeze" "5 <J@409." "[english]NPC_MetroPolice.Freeze" "Don't move." "NPC_MetroPolice.Luggagescript.Warn" "J@2> ?@54C?@5645=85: B4@J?=8 A5." "[english]NPC_MetroPolice.Luggagescript.Warn" "First warning: Move away. " "npc_vortigaunt.acceptcharge" "@85<5B5 70@O4." "[english]npc_vortigaunt.acceptcharge" "Accept a charge. " "npc_vortigaunt.acceptenergy" "@85<5B5 5=5@38O." "[english]npc_vortigaunt.acceptenergy" "Accept energy. " "npc_vortigaunt.accompany" "! C4>2>;AB285 ?@84@C6020<5." "[english]npc_vortigaunt.accompany" "Gladly we accompany. " "npc_vortigaunt.affirmed" ">B2J@64020<." "[english]npc_vortigaunt.affirmed" "Affirmed. " "npc_vortigaunt.alldear" "73C18E<5 2A8G:> I> 5 A:J?> =0<." "[english]npc_vortigaunt.alldear" "We have lost all dear to us. " "npc_vortigaunt.allfornow" "">20 5 2A8G:> 70A530." "[english]npc_vortigaunt.allfornow" "That is all for now. " "npc_vortigaunt.allinoneinall" "A8G:> 2 54=> 8 54=> 2J2 2A8G:>." "[english]npc_vortigaunt.allinoneinall" "All in one and one in all. " "npc_vortigaunt.allowme" ">72>;5B5 =0 <5=." "[english]npc_vortigaunt.allowme" "Allow me. " "npc_vortigaunt.allowrecharge" ">72>;5B5 =8 40 ?@570@548< :;5B:8B5 28." "[english]npc_vortigaunt.allowrecharge" "Allow us to recharge your cells. " "npc_vortigaunt.allwecanspare" "">20 5 2A8G:>, :>5B> <>65< 40 >B45;8<." "[english]npc_vortigaunt.allwecanspare" "That is all we can spare. " "npc_vortigaunt.allwehave" "A8G:>, :>5B> 8<0<5, 5 20H5." "[english]npc_vortigaunt.allwehave" "All we have is yours. " "npc_vortigaunt.assent" "!J3;0A85." "[english]npc_vortigaunt.assent" "Assent. " "npc_vortigaunt.asyouwish" "0:B> 65;05B5." "[english]npc_vortigaunt.asyouwish" "As you wish. " "npc_vortigaunt.beofservice" ">65< ;8 40 A<5 8 >B ?>;70?" "[english]npc_vortigaunt.beofservice" "Can we be of service? " "npc_vortigaunt.bodyyours" "">20 BO;> 5 =0 @07?>;>65=85 70 0H8B5 70?>2548." "[english]npc_vortigaunt.bodyyours" "This body is yours to command. " "npc_vortigaunt.calm" "#A?>:>9B5 A5." "[english]npc_vortigaunt.calm" "Calm yourself. " "npc_vortigaunt.canconvince" "5 <>65< ;8 40 8 C1548< ?> 4@C3 =0G8=?" "[english]npc_vortigaunt.canconvince" "Can we not convince you otherwise? " "npc_vortigaunt.cannotfire" "5 <>65< 40 AB@5;O<5 157 40 =0@0=8< $@89<J=0." "[english]npc_vortigaunt.cannotfire" "We cannot fire without harm to the Freeman. " "npc_vortigaunt.caution" "@54?07;82>AB!" "[english]npc_vortigaunt.caution" "Caution! " "npc_vortigaunt.cautionfm" "@54?07;82>AB, $@89<J=!" "[english]npc_vortigaunt.cautionfm" "Caution, Freeman! " "npc_vortigaunt.certainly" " 0718@0 A5." "[english]npc_vortigaunt.certainly" "Certainly. " "npc_vortigaunt.claimvort" " " "[english]npc_vortigaunt.claimvort" " " "npc_vortigaunt.corporeal" "5 A<5 A8 8 <5GB0;8 40 8 A@5I=5< 2 B5;5A=0 D>@<0." "[english]npc_vortigaunt.corporeal" "We never dreamed to meet you in corporeal form. " "npc_vortigaunt.dedicate" ">A25I020<5 A5 =0 20H0B0 F5;." "[english]npc_vortigaunt.dedicate" "We dedicate ourselves to your purpose. " "npc_vortigaunt.done" ">B>2>." "[english]npc_vortigaunt.done" "Done. " "npc_vortigaunt.dreamed" "5GB05E<5 70 B>78 <><5=B." "[english]npc_vortigaunt.dreamed" "We have dreamed of this moment. " "npc_vortigaunt.empowerus" ">4A8;5B5 =8!" "[english]npc_vortigaunt.empowerus" "Empower us! " "npc_vortigaunt.energyempower" "53>20B0 5=5@38O =8 ?>4A8;20." "[english]npc_vortigaunt.energyempower" "Its energy empowers us. " "npc_vortigaunt.fearfailed" "!B@0EC20<5 A5, G5 8 ?@>20;8E<5." "[english]npc_vortigaunt.fearfailed" "We fear we have failed you. " "npc_vortigaunt.fmbeware" "=8<0209B5, $@89<J=!" "[english]npc_vortigaunt.fmbeware" "Freeman, beware! " "npc_vortigaunt.fmcanuse" "">20 <>65 40 5 >B ?>;70 =0 $@89<J=0." "[english]npc_vortigaunt.fmcanuse" "The Freeman can make use of this. " "npc_vortigaunt.fmdoesushonor" "$@89<J=0 =8 >:0720 G5AB." "[english]npc_vortigaunt.fmdoesushonor" "The Freeman does us honor. " "npc_vortigaunt.fmhonorsus" "$@89<J=0 =8 >:0720 G5AB." "[english]npc_vortigaunt.fmhonorsus" "The Freeman honors us. " "npc_vortigaunt.fminway" "$@89<J=0 5 =0 ?JBO =8." "[english]npc_vortigaunt.fminway" "The Freeman is in our way. " "npc_vortigaunt.fmknowsbest" "$@89<J=0 7=05 =09-4>1@5." "[english]npc_vortigaunt.fmknowsbest" "The Freeman knows best. " "npc_vortigaunt.fmmustbeware" "$@89<J=0 B@O120 40 2=8<020!" "[english]npc_vortigaunt.fmmustbeware" "The Freeman must beware! " "npc_vortigaunt.fmmustfollow" "$@89<J=0 B@O120 40 ?>A;5420." "[english]npc_vortigaunt.fmmustfollow" "The Freeman must follow. " "npc_vortigaunt.fmmustmove" "$@89<J=0 B@O120 40 A5 42868." "[english]npc_vortigaunt.fmmustmove" "The Freeman must move. " "npc_vortigaunt.fmstandstill" "$@89<J=0 B@O120 40 AB>8 <8@=>." "[english]npc_vortigaunt.fmstandstill" "The Freeman must stand still. " "npc_vortigaunt.followfm" "!;54209B5, $@89<J=." "[english]npc_vortigaunt.followfm" "Follow, Freeman." "npc_vortigaunt.forfreedom" "0 A2>1>40!" "[english]npc_vortigaunt.forfreedom" "For Freedom! " "npc_vortigaunt.forthefm" "0 $@89<J=0!" "[english]npc_vortigaunt.forthefm" "For the Freeman! " "npc_vortigaunt.forward" "0?@54!" "[english]npc_vortigaunt.forward" "Forward! " "npc_vortigaunt.freeman" "$@89<J=." "[english]npc_vortigaunt.freeman" "Freeman. " "npc_vortigaunt.giveover" "@5409B5 =8 5A5=F8OB0 A8." "[english]npc_vortigaunt.giveover" "Give over your essence. " "npc_vortigaunt.gladly" "! C4>2>;AB285." "[english]npc_vortigaunt.gladly" "Gladly. " "npc_vortigaunt.gloriousend" "J< =0H8O A;025= :@09." "[english]npc_vortigaunt.gloriousend" "To our glorious end. " "npc_vortigaunt.greetingsfm" "@825BAB285 :J< $@89<J=0." "[english]npc_vortigaunt.greetingsfm" "Greetings to the Freeman. " "npc_vortigaunt.halt" "!?@5B5." "[english]npc_vortigaunt.halt" "Halt. " "npc_vortigaunt.here" ""C:." "[english]npc_vortigaunt.here" "Here. " "npc_vortigaunt.herewestay" ")5 >AB0=5< BC:." "[english]npc_vortigaunt.herewestay" "Here we stay. " "npc_vortigaunt.hold" "04@J6B5." "[english]npc_vortigaunt.hold" "Hold. " "npc_vortigaunt.holdorcantcharge" "!B>9B5 <8@=> 8;8 =O<0 40 <>65< 40 8 70@548<." "[english]npc_vortigaunt.holdorcantcharge" "Hold still or we cannot charge you. " "npc_vortigaunt.holdstill" "!B>9B5 <8@=>." "[english]npc_vortigaunt.holdstill" "Hold still. " "npc_vortigaunt.honorfollow" "0H0 G5AB 5 40 8 A;5420<5." "[english]npc_vortigaunt.honorfollow" "To our honor we follow you. " "npc_vortigaunt.honorours" "'5ABB0 5 =0H0." "[english]npc_vortigaunt.honorours" "The honor is ours. " "npc_vortigaunt.hopeless" "0C70B0 =8 873;5640 157=04564=0." "[english]npc_vortigaunt.hopeless" "Our cause seems hopeless. " "npc_vortigaunt.ifyoumove" ":> A5 42868B5, =5 <>65< 40 8 ?><>3=5<." "[english]npc_vortigaunt.ifyoumove" "If you move we cannot help you. " "npc_vortigaunt.isitthefm" "">20 $@89<J=0 ;8 5?" "[english]npc_vortigaunt.isitthefm" "Is it the Freeman? " "npc_vortigaunt.itishonor" "0 =0A 5 G5AB." "[english]npc_vortigaunt.itishonor" "It is an honor. " "npc_vortigaunt.itisthefm" "">20 5 $@89<J=0." "[english]npc_vortigaunt.itisthefm" "It is the Freeman. " "npc_vortigaunt.keepfmsafe" "">20 B@O120 40 ?078 $@89<J=0 2 157>?0A=>AB." "[english]npc_vortigaunt.keepfmsafe" "That should keep the Freeman safe. " "npc_vortigaunt.leadon" ">45B5." "[english]npc_vortigaunt.leadon" "Lead on. " "npc_vortigaunt.leadus" ">45B5 =8." "[english]npc_vortigaunt.leadus" "Lead us. " "npc_vortigaunt.livetoserve" "8255<, 70 40 A;C68<." "[english]npc_vortigaunt.livetoserve" "We live to serve. " "npc_vortigaunt.morethanmeets" "J2 $@89<0=0 8<0 <=>3> ?>25G5, >B:>;:>B> 5 2848<> =0 ?@J2 ?>3;54." "[english]npc_vortigaunt.morethanmeets" "There is more to the Freeman than meets the eye. " "npc_vortigaunt.movingtarget" "5 <>65< 40 87;5:C20<5 42865I A5 >15:B." "[english]npc_vortigaunt.movingtarget" "We cannot heal a moving target. " "npc_vortigaunt.mutual" "&5;B0 =8 5 >1I0." "[english]npc_vortigaunt.mutual" "Our purpose is mutual. " "npc_vortigaunt.mystery" "!;C68< =0 54=0 8 AJI0 <8AB5@8O." "[english]npc_vortigaunt.mystery" "We serve the same mystery. " "npc_vortigaunt.neuroprints" "=0G8 =52@>==8B5 A;548 A0 18;8 25@=8." "[english]npc_vortigaunt.neuroprints" "So the neuroprints are true. " "npc_vortigaunt.nodenexus" "J75; 8 2@J7:0, E@0=5B5 A5 >B B>78 682>B!" "[english]npc_vortigaunt.nodenexus" "Node and nexus, feed upon this life! " "npc_vortigaunt.onward" "0?@54!" "[english]npc_vortigaunt.onward" "Onward! " "npc_vortigaunt.opaque" "#<JB 8 5 =5?@>3;545=." "[english]npc_vortigaunt.opaque" "Your mind is opaque. " "npc_vortigaunt.optical" "5 <>65< 40 ?@>G5B5< >?B8G=8B5 ?J?:8 =0 $@89<J=0." "[english]npc_vortigaunt.optical" "We cannot read the Freeman's optical buds. " "npc_vortigaunt.ourhonor" "0 =0H0 G5AB." "[english]npc_vortigaunt.ourhonor" "By our honor. " "npc_vortigaunt.ourplacehere" "0H5B> <OAB> 5 BC:." "[english]npc_vortigaunt.ourplacehere" "Our place is here. " "npc_vortigaunt.passon" "@>4J;65B5!" "[english]npc_vortigaunt.passon" "Pass on! " "npc_vortigaunt.persevere" "">20 5 ?>25G5, >B:>;:>B> =O:>9 18 <>3J; 40 ?>=5A5, => =85 I5 ?@>O28< ?>AB>O=AB2>." "[english]npc_vortigaunt.persevere" "This is more than anyone can bear, but we will persevere. " "npc_vortigaunt.pleasure" "! C4>2>;AB285." "[english]npc_vortigaunt.pleasure" "With pleasure. " "npc_vortigaunt.poet" "09-4>1@8OB =8 ?>5B 3> >?8A20 B0:0: 0;C< 30;0 38;0 <0." "[english]npc_vortigaunt.poet" "Our finest poet describes it thus: Gallum galla gilla ma. " "npc_vortigaunt.prepare" "J45B5 3>B>2 40 ?>;CG8B5 5=5@38O." "[english]npc_vortigaunt.prepare" "Prepare to receive energy. " "npc_vortigaunt.prevail" "85 I5 =0445;55<." "[english]npc_vortigaunt.prevail" "We shall prevail. " "npc_vortigaunt.propitious" ";03>?@8OB=> AJ3;0H5=85." "[english]npc_vortigaunt.propitious" "Propitious alliance. " "npc_vortigaunt.putaside" ")5 701@028< ;5: 5A0& 70 A530." "[english]npc_vortigaunt.putaside" "We will put aside Black Mesa... for now. " "npc_vortigaunt.reasondelay" "<0 ;8 ?@8G8=0 40 >B;030<5?" "[english]npc_vortigaunt.reasondelay" "Is there reason for delay?" "npc_vortigaunt.regrettable" "">20 5 ?@8A:J@1=>." "[english]npc_vortigaunt.regrettable" "This is regrettable. " "npc_vortigaunt.rememberus" ""@O120 40 =8 ?><=8B5 >B ;5: 5A0." "[english]npc_vortigaunt.rememberus" "You must remember us from Black Mesa." "npc_vortigaunt.returntoall" "02J@=5B5 A5 :J< F5;>:C?=>B>. " "[english]npc_vortigaunt.returntoall" "Return to the all in one. " "npc_vortigaunt.returnvoid" "02J@=5B5 A5 :J< 1574=0B0." "[english]npc_vortigaunt.returnvoid" "Return to the void. " "npc_vortigaunt.salute" ":> =08AB8=0 AB5 $@89<J=0, =85 8 ?>74@02O20<5." "[english]npc_vortigaunt.salute" "If you are truly the Freeman, we salute you. " "npc_vortigaunt.satisfaction" "#4>2;5B2>@5=85." "[english]npc_vortigaunt.satisfaction" "Satisfaction. " "npc_vortigaunt.seebeforeoureye" "$@89<J=0 ;8 5 B>20 ?@54 >G8B5 =8?" "[english]npc_vortigaunt.seebeforeoureye" "Is this the Freeman we see before our eyes? " "npc_vortigaunt.seenworse" "@5682O20;8 A<5 8 ?>-;>H> ?@57 5?>E8B5." "[english]npc_vortigaunt.seenworse" "We have survived worse across the ages. " "npc_vortigaunt.servebetterhere" ">65 18 I5 8 A;C68< ?>-4>1@5 BC:." "[english]npc_vortigaunt.servebetterhere" "Perhaps we will serve you better here. " "npc_vortigaunt.standclear" "B4@J?=5B5 A5." "[english]npc_vortigaunt.standclear" "Stand clear. " "npc_vortigaunt.stillhere" "A5 >I5 A<5 BC:." "[english]npc_vortigaunt.stillhere" "We are still here. " "npc_vortigaunt.surge" "85 A5 2J;=C20<5." "[english]npc_vortigaunt.surge" "We surge. " "npc_vortigaunt.takeus" "$@89<J=, 275<5B5 =8 A 20A." "[english]npc_vortigaunt.takeus" "Freeman, take us with you. " "npc_vortigaunt.tethercut" "@J7:0B0 5 ?@5@O70=0." "[english]npc_vortigaunt.tethercut" "The tether is cut. " "npc_vortigaunt.thatisall" "">20 5 2A8G:>." "[english]npc_vortigaunt.thatisall" "That is all. " "npc_vortigaunt.thefreeman" "$@89<J=0." "[english]npc_vortigaunt.thefreeman" "The Freeman. " "npc_vortigaunt.tothevoid" "J< 1574=0B0." "[english]npc_vortigaunt.tothevoid" "To the void with you. " "npc_vortigaunt.troubleus" "">78 =5 I5 =8 B@52>68 ?>25G5." "[english]npc_vortigaunt.troubleus" "That one shall trouble us no more. " "npc_vortigaunt.trulyitis" "08AB8=0 B>20 5 $@89<J=0." "[english]npc_vortigaunt.trulyitis" "Truly it is the Freeman. " "npc_vortigaunt.undeserving" "570A;C6020I AJ7=0=85." "[english]npc_vortigaunt.undeserving" "Undeserving of consciousness. " "npc_vortigaunt.vanswer01" "AB020<5 =5C1545=8" "[english]npc_vortigaunt.vanswer01" "We remain unconvinced " "npc_vortigaunt.vanswer02" "85 =5 AB5 ?J@28OB B08; B0:820 8;N788." "[english]npc_vortigaunt.vanswer02" "You're not the first to harbor such illusions " "npc_vortigaunt.vanswer03" "O@20<5 2 ?@>B82>?>;>6=>B>" "[english]npc_vortigaunt.vanswer03" "We believe the opposite " "npc_vortigaunt.vanswer04" "!JI> B>;:>20 4>1@5" "[english]npc_vortigaunt.vanswer04" "It is just as well " "npc_vortigaunt.vanswer05" "G0:20E<5 <=>3>" "[english]npc_vortigaunt.vanswer05" "We expected as much " "npc_vortigaunt.vanswer06" "@07=0 A?5:C;0F8O" "[english]npc_vortigaunt.vanswer06" "Idle speculation " "npc_vortigaunt.vanswer07" "03@865=>ABB0 8 5 B@>30B5;=0" "[english]npc_vortigaunt.vanswer07" "Your concern is touching " "npc_vortigaunt.vanswer08" "5 @07G8B09 =0 =53>." "[english]npc_vortigaunt.vanswer08" "Don't rely on it. " "npc_vortigaunt.vanswer09" "5 ?@54?>;0309 =8I>" "[english]npc_vortigaunt.vanswer09" "Assume nothing " "npc_vortigaunt.vanswer10" "8I> ?>4>1=>" "[english]npc_vortigaunt.vanswer10" "Nothing of the sort " "npc_vortigaunt.vanswer11" "85 AB5 701;C45=" "[english]npc_vortigaunt.vanswer11" "You are deluded " "npc_vortigaunt.vanswer12" "A:0 =8 A5 40 1OEB5 ?@02" "[english]npc_vortigaunt.vanswer12" "We wish you were right " "npc_vortigaunt.vanswer13" "728=5B5 =5B0:B8G=8B5 =8 ?>2@0B=>AB8." "[english]npc_vortigaunt.vanswer13" "Excuse our gauche vicissitudes " "npc_vortigaunt.vanswer14" ">;8< 8 40 A5 >AJ7=05B5" "[english]npc_vortigaunt.vanswer14" "We beg your awareness " "npc_vortigaunt.vanswer15" "85 AJI> A<5 A83C@=8." "[english]npc_vortigaunt.vanswer15" "Likewise, we are sure. " "npc_vortigaunt.vanswer16" "#A5I0=5B> 5 2708<=>" "[english]npc_vortigaunt.vanswer16" "The feeling is mutual " "npc_vortigaunt.vanswer17" "">20 5 =5>18:=>25=>" "[english]npc_vortigaunt.vanswer17" "This is unaccustomed " "npc_vortigaunt.vanswer18" "A8G:> 5 2 87>18;85B>." "[english]npc_vortigaunt.vanswer18" "It is all one in the plenitude " "npc_vortigaunt.vmono_01" "">20 $@89<J=0 ;8 5?" "[english]npc_vortigaunt.vmono_01" "Is it the Freeman? " "npc_vortigaunt.vmono_02" "45 G>25:? 9 3> =0! $@89<J=0!" "[english]npc_vortigaunt.vmono_02" "Comes a man? It is! The Freeman! " "npc_vortigaunt.vmono_03" "85 ?><=8< $@89<J=0. 85 A<5 54=0:28." "[english]npc_vortigaunt.vmono_03" "We remember the Freeman. We are coterminous. " "npc_vortigaunt.vmono_04" "O<0 @07AB>O=85 <564C =0A. 8:0:20 D0;H820 7025A0 =0 2@5<5B> 8;8 ?@>AB@0=AB2>B> =5 <>65 40 A5 =0<5A8." "[english]npc_vortigaunt.vmono_04" "There is no distance between us. No false veil of time or space may intervene. " "npc_vortigaunt.vmono_05" "A5 >I5 8 28640<5 2 ;5: 5A0. /A=> 8 28640<5 2 70;0B0 =0 8E8;0=B." "[english]npc_vortigaunt.vmono_05" "We see you still in Black Mesa. Clearly we see you in the Nihilanth's chamber. " "npc_vortigaunt.vmono_06" "85 A<5 A2845B5;8 =0 O@:0B0 25G=0 3815; =0 8E8;80=B. 85 A:0G0B5, ?040B5, 0 =85 28640<5 :0: 1;5AB8B5 >B2J4 ?@53@048B5." "[english]npc_vortigaunt.vmono_06" "We bear witness to the bright eternity of the Nihilanth's demise. You leap, you fall, we see you flash beyond the barriers. " "npc_vortigaunt.vmono_07" "0 :@0B:> 2@5<5 85 A5 ?@8AJ548=8EB5 :J< =0A. 85 AB5 548=. 564C A25B>25B5." "[english]npc_vortigaunt.vmono_07" "For a brief time you joined with us. You are one. Between the worlds. " "npc_vortigaunt.vmono_08" "1IC20=5B> G@57 2>@B5A5=F8OB0.  4@C3>B>: ?>-4J;1>:0 <8AB5@8O. 5 ?>-4J;1>:0 >B A0<0B0 1574=0." "[english]npc_vortigaunt.vmono_08" "Communion of the vortessence. And that other: a deeper mystery. No deeper than the void itself. " "npc_vortigaunt.vmono_09" "5 <>65< 40 701@028< >:>28B5, :>8B> A20;8EB5. 5 A<5 =85 B578, :>8B> I5 40@OB ?@>H:0B0." "[english]npc_vortigaunt.vmono_09" "We cannot forget those whose cords you cut. Forgiveness is not ours to bestow. " "npc_vortigaunt.vmono_10" "48=AB2> =0 F5;8B5, @071820=5B> =0 >1I8 >:>28, B@J3=0;8 A<5 ?> 548= 8 AJI8 ?JB." "[english]npc_vortigaunt.vmono_10" "Unity of purpose, the shattering of common shackles, a single road we tread. " "npc_vortigaunt.vmono_11" "85 ?55< 20H0B0 ?5A5= 8 I5 O ?55< 7028=038. 57 7=0G5=85 >B ?>A;548F8B5 >B B>78 :>=D;8:B." "[english]npc_vortigaunt.vmono_11" "Your song we sing and shall sing for eternity. No matter the consequences of this struggle. " "npc_vortigaunt.vmono_12" "85 =8 4>=5A>EB5 =587<5@8<0 A:@J1 8 BJ@65AB2C20=5." "[english]npc_vortigaunt.vmono_12" "You have brought us grief and jubilation beyond measure. " "npc_vortigaunt.vmono_13" "85 2A5 >I5 A<5 B0<, =01;N4020<5 ?>A;54=8O 8 C40@." "[english]npc_vortigaunt.vmono_13" "We are there still, in observance of your final stroke. " "npc_vortigaunt.vmono_14" ">:0B> =0H8OB 284 15H5 @07?@JA=0B 2 :@0:0B0 8, ?@5:JA=0EB5 5=5@389=0B0 2@J7:0, :>OB> ?>44J@60H5 8E8;0=B 682 8 =0A ?;5=5=8." "[english]npc_vortigaunt.vmono_14" "While our own lay scattered at your feet, you severed the vortal cord that bound the Nihilanth to life, and to us. " "npc_vortigaunt.vmono_15" "AB@8OB H8? =0 =045640B0 2A5 >I5 =5 5 ?@8BJ?O;. 0 ?@J2 ?JB ?>-=87H8O 3>A?>40@ 5 ?>1545=, 7=05E<5, G5 8 ?>-28AH8OB I5 ?04=5 A;54 2@5<5." "[english]npc_vortigaunt.vmono_15" "That sharp spur of hope has not dulled to this day. For once the lesser master lay defeated, we knew the greater must also fall in time. " "npc_vortigaunt.vmono_16" "! 20A 4> =0A, 0<C;5B =0 ?>1540B0, 45=OB =0 ?>1540B0 =01;86020." "[english]npc_vortigaunt.vmono_16" "With you beside us, a talisman of victory, the day of freedom draws nigh. " "npc_vortigaunt.vmono_17" "0H5B> O@:> ;8F5 ?@8:@820 ?>-<@0G=0B0 8 <0A:0." "[english]npc_vortigaunt.vmono_17" "Your bright face obscures your darker mask. " "npc_vortigaunt.vmono_18" "0@8G0<5 8 A@>45=, 2J?@5:8 G5 0H8OB C< 8 7=0G5=85 A0 <8AB5@8O 70 =0A." "[english]npc_vortigaunt.vmono_18" "We call you sib, although your mind and meaning are a mystery to us. " "npc_vortigaunt.vmono_19" "0;5G=8 >G8 3;540B ?@57 20H8B5." "[english]npc_vortigaunt.vmono_19" "Far distant eyes look out through yours. " "npc_vortigaunt.vmono_20" "5I> B09=> =0A>G20 8 420<0 =8. O<0 40 3> =07>25<." "[english]npc_vortigaunt.vmono_20" "Something secret steers us both. We shall not name it. " "npc_vortigaunt.vmono_21" ">A8E<5 B578 87=>A5=8 >:>28 A 25:>25, 8 2A5 ?0: >I5 548= <><5=B @>1AB2> 873;5640 =5?>=>A8<!" "[english]npc_vortigaunt.vmono_21" "We have endured these chafing bonds for eons, yet a single moment of further servitude seems intolerable! " "npc_vortigaunt.vmono_22" ">;:> G5AB> A5 87<J:20E<5 >B 83>B>, A0<> 70 40 3> >B:@85< 704CH020I> =8 >B=>2>." "[english]npc_vortigaunt.vmono_22" "How often have we slipped our yoke, only to find it choking us again. " "npc_vortigaunt.vmono_23" "5:0 B078 2>9=0 40 A2J@H8 A B>B0;=0 ?>1540 8;8 A 87G5720=5B> =8. O<0 40 ?>72>;8< ?>25G5 :><?@><8A8." "[english]npc_vortigaunt.vmono_23" "Let this war end in either total victory or our extinction. No further compromise shall we allow. " "npc_vortigaunt.vmono_24" "85 I5 A5 =0483=5< 4> 20A, BC:, =0 B078 <875@=0 A:0;0." "[english]npc_vortigaunt.vmono_24" "We take our stand beside you, here, upon this miserable rock. " "npc_vortigaunt.vmono_25" " <><5=B0 ?JBOB =0?@54 5 701C;5= 2 BJ<=8=0." "[english]npc_vortigaunt.vmono_25" "The way ahead is dark for the moment. " "npc_vortigaunt.vmono_26" "">20, :>5B> 8 ?@8;8G0 =0 65@B20, 70 =0A 5 ?@>AB> >AF8;0F8O. 5 A5 AB@0EC20<5 >B 8=B5@20;0 =0 BJ<=8=0." "[english]npc_vortigaunt.vmono_26" "What seems to you a sacrifice is merely, to us, an oscillation. We do not fear the interval of darkness. " "npc_vortigaunt.vmono_27" "85 A<5 3>1;5=0 =0 2>@B5A5=F8OB0. !JI8OB 5 8 70 0A, AB830 40 3> 28640EB5." "[english]npc_vortigaunt.vmono_27" "We are a tapestry woven of vortessence. It is the same for you if only you would see it. " "npc_vortigaunt.vmono_28" ">;:> A0 2J2 20A? '88 =045648 8 <5GB8 >1E20I0B5?" "[english]npc_vortigaunt.vmono_28" "How many are there in you? Whose hopes and dreams do you encompass? " "npc_vortigaunt.vmono_29" ">65B5 ;8 40 2848B5 >G8B5 2JB@5 2J2 20H8B5, C<>25B5 2J2 20H8O, I5 2848B5 :>;:> <=>3> >1I> 8<0<5." "[english]npc_vortigaunt.vmono_29" "Could you but see the eyes inside your own, the minds in your mind, you would see how much we share. " "npc_vortigaunt.vmono_30" "85 A<5 0A, $@89<J=.  85 AB5 =0A." "[english]npc_vortigaunt.vmono_30" "We are you, Freeman. And you are us. " "npc_vortigaunt.vortigese02" "<norepeat:10>E 3@@@@& " "[english]npc_vortigaunt.vortigese02" "<norepeat:10>Ah ghurrrr..." "npc_vortigaunt.vortigese03" "<norepeat:10>"000@& " "[english]npc_vortigaunt.vortigese03" "<norepeat:10>Taaar..." "npc_vortigaunt.vortigese04" "<norepeat:10> 888B& " "[english]npc_vortigaunt.vortigese04" "<norepeat:10>Riiit..." "npc_vortigaunt.vortigese05" "<norepeat:10>J=3 30& " "[english]npc_vortigaunt.vortigese05" "<norepeat:10>Lung gah..." "npc_vortigaunt.vortigese07" "<norepeat:10>>=3& " "[english]npc_vortigaunt.vortigese07" "<norepeat:10>Gong..." "npc_vortigaunt.vortigese08" "<norepeat:10>0;0=30& " "[english]npc_vortigaunt.vortigese08" "<norepeat:10>Galanga..." "npc_vortigaunt.vortigese09" "<norepeat:10>0 ;0 ;J=3& " "[english]npc_vortigaunt.vortigese09" "<norepeat:10>Ga la lung... " "npc_vortigaunt.vortigese11" "<norepeat:10>'J@ 30;8=3 GJ@ 0;;0 3J=3& " "[english]npc_vortigaunt.vortigese11" "<norepeat:10>Churr galing chur alla gung..." "npc_vortigaunt.vortigese12" "<norepeat:10>'J@ ;J=3 3>=3 G5;0 3J@@& " "[english]npc_vortigaunt.vortigese12" "<norepeat:10>Chur lung gong chella gurr..." "npc_vortigaunt.vques01" "73C18E<5 2A8G:> A:J?> 70 =0A." "[english]npc_vortigaunt.vques01" "We have lost all dear to us." "npc_vortigaunt.vques02" "=B53@0B>@8B5 I5 A8 ?;0BOB A:J?> 70 BOE=0B0 ?>:20@0." "[english]npc_vortigaunt.vques02" "The Combine will pay in kind for their depravity." "npc_vortigaunt.vques03" "045640B0 5 =0 E>@87>=B0." "[english]npc_vortigaunt.vques03" "Hope is in sight. " "npc_vortigaunt.vques04" "">20 15;568 ?>2@0B=0 B>G:0." "[english]npc_vortigaunt.vques04" "This marks a turning point. " "npc_vortigaunt.vques05" ">4>15= ?5A8<87J< I5 >1@5G5 2A8G:8 =8." "[english]npc_vortigaunt.vques05" "Such pessimism will doom us all. " "npc_vortigaunt.vques06" "F5;5;8 A<5 ?>-BJ<=8 2@5<5=0." "[english]npc_vortigaunt.vques06" "We have survived darker times. " "npc_vortigaunt.vques07" "85 =5 701@02O<5 4C<8B5 =0 =09-25;8:8O =8 D8;>A>D: :><?0=C< 30==5==5= 2>@35=>B!" "[english]npc_vortigaunt.vques07" "We are mindful of the words of our greatest philosopher: companum gannennen vorgenot!" "npc_vortigaunt.vques08" "85, E>@0, 28=038 A?>A>1=8." "[english]npc_vortigaunt.vques08" "You humans, always in the qualidity. " "npc_vortigaunt.vques09" "!<OB0<5 B078 :><?0=8O 70 =5?@8:>A=>25=0." "[english]npc_vortigaunt.vques09" "We deem this company inviolable. " "npc_vortigaunt.vques10" "><?0=8OB0 8 5 28A>:> >F5=5=0." "[english]npc_vortigaunt.vques10" "Your companionship is greatly belabored. " "npc_vortigaunt.ware" "J45B5 =0I@5:!" "[english]npc_vortigaunt.ware" "Ware! " "npc_vortigaunt.warefm" "J45B5 =0I@5:, $@89<J=!" "[english]npc_vortigaunt.warefm" "Ware, Freeman! " "npc_vortigaunt.warningfm" "@54C?@5645=85 :J< $@89<J=0." "[english]npc_vortigaunt.warningfm" "Warning to the Freeman. " "npc_vortigaunt.weareyours" "85 A<5 20H8." "[english]npc_vortigaunt.weareyours" "We are yours. " "npc_vortigaunt.webeofuse" "$@89<J=, <>65< 40 8 1J45< >B ?>;70." "[english]npc_vortigaunt.webeofuse" "Freeman, we could be of use to you. " "npc_vortigaunt.weclaimyou" "85 8 70O2O20<5." "[english]npc_vortigaunt.weclaimyou" "We claim you. " "npc_vortigaunt.wefollowfm" "85 A;5420<5 $@89<J=0." "[english]npc_vortigaunt.wefollowfm" "We follow the Freeman. " "npc_vortigaunt.wehonored" "0 =0A 5 G5AB." "[english]npc_vortigaunt.wehonored" "We are honored. " "npc_vortigaunt.weknowyou" ">7=020<5 28." "[english]npc_vortigaunt.weknowyou" "We know you. " "npc_vortigaunt.wellmet" ">1@0 A@5I0, $@89<J=." "[english]npc_vortigaunt.wellmet" "Well met, Freeman. " "npc_vortigaunt.weshare" ")5 A?>45;8< >@B5A5=F8OB0." "[english]npc_vortigaunt.weshare" "We shall share the vortessence. " "npc_vortigaunt.wewillcharge" "85 I5 8 70@548<." "[english]npc_vortigaunt.wewillcharge" "We will charge you. " "npc_vortigaunt.wewillhelp" "85 I5 8 ?><>3=5<." "[english]npc_vortigaunt.wewillhelp" "We will help you. " "npc_vortigaunt.whereto" "!530 =0:J45?  :J< :0:J2 :@09?" "[english]npc_vortigaunt.whereto" "Where to now? And to what end? " "npc_vortigaunt.willremain" "85 I5 >AB0=5<, 0:> B0:0 =8 70?>2O40H." "[english]npc_vortigaunt.willremain" "We will remain if you so instruct. " "npc_vortigaunt.worthless" "0H8OB 682>B 5 157?>;575=, 0:> =5 5 ?@5:0@0= 2 A2>1>40." "[english]npc_vortigaunt.worthless" "Our life is worthless unless spent on freedom. " "npc_vortigaunt.yes" "0!" "[english]npc_vortigaunt.yes" "Yes! " "npc_vortigaunt.yesforward" "0, =0?@54." "[english]npc_vortigaunt.yesforward" "Yes, forward. " "npc_vortigaunt.chant03" "%J@@@<<<<<<<<<<<<<<<. J@@@@@@@@@@@@@@@@@@@@@. 'J@@@@@@@@@@@@& >DD! %0:! #897!" "[english]npc_vortigaunt.chant03" "Hurrrmmmmmmmmmmmmmmmmm. Durrrrrrrrrrrrrrrrrrrr. Churrrrrrrrrrr---Koff! Hack! Wheeze!" "odessa.cub_damn" " " "[english]odessa.cub_damn" " " "odessa.cub_eli" " " "[english]odessa.cub_eli" " " "odessa.cub_pleasure" " " "[english]odessa.cub_pleasure" " " "odessa.cub_showyou" " " "[english]odessa.cub_showyou" " " "odessa.cub_tricky" " " "[english]odessa.cub_tricky" " " "odessa.nlo_after01" " " "[english]odessa.nlo_after01" " " "odessa.nlo_after02" " " "[english]odessa.nlo_after02" " " "odessa.nlo_after03" " " "[english]odessa.nlo_after03" " " "odessa.nlo_after04" " " "[english]odessa.nlo_after04" " " "odessa.nlo_after05" " " "[english]odessa.nlo_after05" " " "odessa.nlo_before01" " " "[english]odessa.nlo_before01" " " "odessa.nlo_before02" " " "[english]odessa.nlo_before02" " " "odessa.nlo_before03" " " "[english]odessa.nlo_before03" " " "odessa.nlo_before04" " " "[english]odessa.nlo_before04" " " "odessa.nlo_before05" " " "[english]odessa.nlo_before05" " " "odessa.nlo_before06" " " "[english]odessa.nlo_before06" " " "odessa.nlo_beforenag01" " " "[english]odessa.nlo_beforenag01" " " "odessa.nlo_beforenag02" " " "[english]odessa.nlo_beforenag02" " " "odessa.nlo_beforenag03" " " "[english]odessa.nlo_beforenag03" " " "odessa.nlo_cheer01" "*@04>AB*" "[english]odessa.nlo_cheer01" "*cheers*" "odessa.nlo_cheer02" "*@04>AB*" "[english]odessa.nlo_cheer02" "*cheers*" "odessa.nlo_cheer03" "*A<OE*" "[english]odessa.nlo_cheer03" "*laughter*" "odessa.nlo_cheer04" "*@04>AB*" "[english]odessa.nlo_cheer04" "*cheers*" "odessa.nlo_citizen_bringcar" ">:0@09B5 :>;0B0 A8 BC: 8 I5 >B2>@O ?>@B0B0 70 0A." "[english]odessa.nlo_citizen_bringcar" "Bring your car up here and I'll open the gate for you. " "odessa.nlo_citizen_drivesafe" "0@09B5 2=8<0B5;=>!" "[english]odessa.nlo_citizen_drivesafe" "Drive safely! " "odessa.nlo_citizen_greet01" "8E >B8HJ; 2 <075B>, 0:> 1OE 20A. >43>B2O<5 A5 70 0B0:0." "[english]odessa.nlo_citizen_greet01" "I'd get into the basement if I were you. We're bracing for an attack. " "odessa.nlo_citizen_greet02" ">@4J= $@89<J=? >;:>2=8:JB 8 >G0:20." "[english]odessa.nlo_citizen_greet02" "Gordon Freeman? The Colonel is expecting you. " "odessa.nlo_citizen_greet03" "O<0 2@5<5 70 A:8B0=5. =B53@0B>@8B5 =01;86020B." "[english]odessa.nlo_citizen_greet03" "This is no time to be wandering around. The Combine's closing in. " "odessa.nlo_citizen_greet04" "B845B5 2 <075B>! @>25@O20<5 40;8 2A8G:8 8<0B =C6=>B>, 70 40 A5 >B1;JA=5 0B0:0B0." "[english]odessa.nlo_citizen_greet04" "Get in the basement! We're making sure everyone has what they need to hold off an attack. " "odessa.nlo_citizen_greet05" "5 18 B@O120;> 40 A5 @07E>640B5 BC:. B845B5 2 <075B>." "[english]odessa.nlo_citizen_greet05" "You shouldn't be walking around out here. Get into the basement. " "odessa.nlo_citizen_post01" "04@J6B5 B>78 @0:5B><5B, 4-@ $@89<J=. )5 A5 @0420B5, G5 3> 8<0B5 ?> ?JBO =0?@54." "[english]odessa.nlo_citizen_post01" "Hold onto that launcher, Dr. Freeman. You'll be glad you have it on the road ahead. " "odessa.nlo_citizen_post02" ""@J3209B5, 4-@ $@89<J=. =05<, G5 ;09 0=A @07G8B0 =0 20A." "[english]odessa.nlo_citizen_post02" "Get going, Dr. Freeman. We know Eli Vance is depending on you. " "odessa.nlo_citizen_post03" "JA<5B 2 >20 @>A?5:B, 4-@ $@89<J=." "[english]odessa.nlo_citizen_post03" "Good luck in Nova Prospekt, Dr. Freeman. " "odessa.nlo_cub_carry" " A530, :>9 I5 1J45 :JA<5B;8OB0 40 3> 87?>;720 2 18B:0?" "[english]odessa.nlo_cub_carry" "Now, who's going to be the lucky one to carry it into combat? " "odessa.nlo_cub_class01" "!0<>=0A>G20I8O A5 @0:5B><5B 5 =09-4>1@8O =8 H0=A 40 A20;8< 1>5= :>@01." "[english]odessa.nlo_cub_class01" "This steerable rocket launcher is our best bet for taking down a gunship. " "odessa.nlo_cub_class02" "7?>;7209:8 ;075@=8O <5@=8:, 85 <>65B5 40 =0A>G8B5 @0:5B0B0 >B2J4 70I8B8B5 =0 1>9=8O :>@01, 8 40 ?@54>B2@0B8B5 A20;O=5B> =0 @0:5B0B0." "[english]odessa.nlo_cub_class02" "Using the laser guide, you can steer your rocket past the gunship's defenses and prevent it from shooting down your rocket. " "odessa.nlo_cub_class03" "J@2>=0G0;=> B>20 A0<> I5 3> @074@07=8, => 0:> >F5;55B5 4>AB0BJG=> 4J;3>, 70 40 =0?@028B5 =O:>;:> 48@5:B=8 C40@0, I5 1J45B5 =03@045= A =03@040, 4>AB>9=0 70 2AO:0 AB5=0." "[english]odessa.nlo_cub_class03" "This will only anger it at first, but if you can survive long enough to make several direct hits, you'll be rewarded with a prize worthy of any mantlepiece. " "odessa.nlo_cub_corkscrew" "0?><=5B5: 87?>;7209B5 ;075@=8O <5@=8: =0 @0:5B><5B0, 70 40 =0A>G20B5 @0:5B0B0 ?@57 70I8B8B5 =0 1>9=8O :>@01." "[english]odessa.nlo_cub_corkscrew" "Remember: use the launcher's laser guide to steer your rocket past the gunship's defenses. " "odessa.nlo_cub_farewell" "!1>3><! , <>;O 8, :065B5 =0 4-@ 0=A, G5 ?>;:>2=8: J18G AJ60;O20, G5 =5 18 <>3J; 40 3> A?0A8 ;8G=>." "[english]odessa.nlo_cub_farewell" "Farewell! And please tell Dr. Vance that Colonel Cubbage regrets not having been able to rescue him in person! " "odessa.nlo_cub_freeman" "E, 40! >@4J= $@89<J=!" "[english]odessa.nlo_cub_freeman" "Ah, yes! Gordon Freeman! " "odessa.nlo_cub_hello" ", 74@0259B5! 54=030 I5 A5 ?@8AJ548=O :J< 0A!" "[english]odessa.nlo_cub_hello" "Ah, hello! I'll be right with you! " "odessa.nlo_cub_ledtobelieve" "@54?>;030<, G5 A5 A?@028EB5 A >=78 1>5= :>@01, 4-@ $@89<J=. 0H0B0 @5?CB0F8O 5 70A;C65=0, AJ@." "[english]odessa.nlo_cub_ledtobelieve" "I gather you've disposed of that gunship, Dr. Freeman. Your reputation, sir, is well deserved. " "odessa.nlo_cub_opengate" ")5 =0:0@0< =O:>3> 40 >B2>@8 ?>@B0B0 254=030, 70 40 <>65B5 40 ?@>4J;68B5. 0718@0<, G5 4-@ 0=A 5 2 3>;O<0 =C640." "[english]odessa.nlo_cub_opengate" "I shall have someone open the gate for you immediately, so that you can drive on. I understand that Dr. Vance is in great need. " "odessa.nlo_cub_radio" "... 4> ?C=:B0 ?@8 D0@0. ... 4> ?C=:B0 ?@8 D0@0. 1045B5 A5. "C: 5 ?>;:>2=8: J18G. 1045B5 A5, <>;O." "[english]odessa.nlo_cub_radio" "N.L.O. to Lighthouse Point. N.L.O. to Lighthouse Point. Come in. This is Colonel Cubbage. Come in, please. " "odessa.nlo_cub_roadahead" "J45B5 87:;NG8B5;=> 2=8<0B5;5=, :>30B> =01;868B5 <>AB0. 8?A0B0 =0 @048> 2@J7:0 A >=078 1070 <5 :0@0 40 <8A;O, G5 =B53@0B>@8B5 A0 O 70275;8. A5 ?0: 85 >G5284=> AB5 ?@028;=8O G>25: 70 @01>B0B0!" "[english]odessa.nlo_cub_roadahead" "Use extreme caution when approaching the Bridge. Radio silence from that outpost leads me to believe it has come under Combine control. Still, you're clearly the right man for the job! " "odessa.nlo_cub_service" ">;:>2=8: 45A0 J18G =0 0H8B5 CA;C38!" "[english]odessa.nlo_cub_service" "Colonel Odessa Cubbage at your service! " "odessa.nlo_cub_teachgunship" "%0945! 0CG5B5 B>78 1>5= :>@01 =0 C@>:, :>9B> =8:>30 =O<0 40 701@028!" "[english]odessa.nlo_cub_teachgunship" "Go on! Teach that gunship a lesson it will never forget! " "odessa.nlo_cub_thatsthat" ", B>20 A5 A2J@H8." "[english]odessa.nlo_cub_thatsthat" "Well, that's that. " "odessa.nlo_cub_volunteer" "5 18E <>3J; 40 8A:0< ?>-4>1J@ 4>1@>2>;5F!" "[english]odessa.nlo_cub_volunteer" "I couldn't have asked for a finer volunteer! " "odessa.nlo_cub_warning" "> 4O2>;8B5! 5:0 87?@0BO ?@54C?@5645=85 4> ?C=:B0 ?@8 D0@0, A;54 B>20 254=030 I5 4>940 40 8 ?><>3=0!" "[english]odessa.nlo_cub_warning" "Damn! Let me just send a warning to Lighthouse Point, then I'll come right up to lend a hand! " "odessa.nlo_cub_wherewasi" "!530, 4>:J45 1OE? , 40& " "[english]odessa.nlo_cub_wherewasi" "Now, where was I? Ah, yes... " "odessa.nlo_cub_youllmakeit" ")5 CA?55B5 40 ?@5<8=5B5, 0:> 2A5:8 <>65." "[english]odessa.nlo_cub_youllmakeit" "You'll make it through if anyone can. " "odessa.nlo_cubdeath01" "5. 5!" "[english]odessa.nlo_cubdeath01" "No. No! " "odessa.nlo_cubdeath02" "5! 5!" "[english]odessa.nlo_cubdeath02" "No! No! " "odessa.nlo_cubdeath03" " " "[english]odessa.nlo_cubdeath03" " " "odessa.nlo_cubdeath04" " " "[english]odessa.nlo_cubdeath04" " " "odessa.nlo_cubdeath05" " " "[english]odessa.nlo_cubdeath05" " " "odessa.nlo_farewell" " " "[english]odessa.nlo_farewell" " " "odessa.nlo_getyourjeep" ";57B5 2 :>;0B0 A8 8 I5 >B2>@O B078 ?>@B0." "[english]odessa.nlo_getyourjeep" "Get in your car and I'll open up this gate. " "odessa.nlo_greet_freeman" ">@4J= $@89<J=!" "[english]odessa.nlo_greet_freeman" "Gordon Freeman! " "odessa.nlo_greet_intro" ">1J@709B5, >B845B5 2 <075B>. G0:20<5 1>9=8 :>@018 2A5:8 <><5=B. >;:>2=8: J18G I5 A5 @0420, G5 AB5 CA?O;." "[english]odessa.nlo_greet_intro" "Hurry, get in the basement. We're expecting gunships at any moment. Colonel Cubbage will be glad to see you made it. " "odessa.nlo_greet_nag01" "BBC:, 4-@ $@89<J=." "[english]odessa.nlo_greet_nag01" "This way, Dr. Freeman. " "odessa.nlo_greet_nag02" ">;:>2=8: J18G 5 2 <075B>, 4-@ $@89<J=." "[english]odessa.nlo_greet_nag02" "Colonel Cubbage is in the basement, Doctor Freeman. " "odessa.nlo_opengate" ">:B>@ $@89<J=, I5 >B2>@O ?>@B0B0 8 I5 8 ?CA=0." "[english]odessa.nlo_opengate" "Doctor Freeman, I'll open the gate and let you through. " "odessa.nlo_opengate02" " " "[english]odessa.nlo_opengate02" " " "odessa.nlo_userockets" " " "[english]odessa.nlo_userockets" " " "odessa.nlo_vort_exit" "$@89<J=0 B@O120 40 ?>1J@70! ;09 0=A 5 4J@60= 2 C60A=8 CA;>28O!" "[english]odessa.nlo_vort_exit" "The Freeman must now hurry on! The Eli Vance is held in distress most dire! " "odessa.nlo_yourcarsir" ""@J3=5B5 A :>;0B0, >:. O<0 40 AB83=5B5 40;5G ?5H0." "[english]odessa.nlo_yourcarsir" "Get your car, Doc. You won't get far on foot. " "odessa.stairman_follow01" "BBC:." "[english]odessa.stairman_follow01" "This way. " "odessa.stairman_follow02" " " "[english]odessa.stairman_follow02" " " "odessa.stairman_follow03" "AB0=5B5 A <5=, $@89<J=." "[english]odessa.stairman_follow03" "Stay with me, Freeman. " "odessa.stairman_upstairs" " " "[english]odessa.stairman_upstairs" " " "opening.cit_bench01" "0704, I5 ?@82;5G5B5 =565;0=> 2=8<0=85." "[english]opening.cit_bench01" "Stay back, you'll attract unwanted attention. " "opening.cit_bench02" "5 1820 40 28640B, G5 3>2>@O A 20A. 5 8 BC:." "[english]opening.cit_bench02" "I can't be seen talking to you. Not out here. " "opening.cit_bench03" "5 AB>9B5 1;87> 4> <5=. )5 873;5640 ?>4>7@8B5;=>." "[english]opening.cit_bench03" "Don't sit near me. It'll look suspicious. " "opening.cit_bench04" ";0H8B5 3J;J18B5." "[english]opening.cit_bench04" "You're scaring off the pigeons. " "opening.cit_blocker_getin" ";0B5 BC:, 1J@7>!" "[english]opening.cit_blocker_getin" "Get in here, quick! " "opening.cit_blocker_go01" ""@J3209B5!" "[english]opening.cit_blocker_go01" "Get going! " "opening.cit_blocker_go02" "@>4J;60209B5!" "[english]opening.cit_blocker_go02" "Go on! " "opening.cit_blocker_go03" ""@J3209B5!" "[english]opening.cit_blocker_go03" "Get going! " "opening.cit_blocker_holdem" "@>4J;60209B5, 07 I5 38 704J@60." "[english]opening.cit_blocker_holdem" "Go on, I'll hold 'em. " "opening.cit_blocker_roof" "@>4J;60209B5 40 A5 42868B5. 0A>G5B5 A5 :J< ?>:@820!" "[english]opening.cit_blocker_roof" "Keep moving. Head for the roof! " "opening.cit_breenagain" "-@ @89= >B=>2>? 04O20E A5, G5 AJ< 284O; 2A8G:> >B =53> 2 @04 14." "[english]opening.cit_breenagain" "Dr. Breen again? I was hoping I'd seen the last of him in City 14. " "opening.cit_cell_coupon" "">20 B@O120 40 5 3@5H:0. <0< AB0=40@B5= 20CG5@ 70 ?@5=0A>G20=5 :0B> 2A8G:8 4@C38." "[english]opening.cit_cell_coupon" "This must be a mistake. I got a standard relocation coupon, just like everybody else. " "opening.cit_couch_use05" "0:2> AB020?" "[english]opening.cit_couch_use05" "What's going on? " "opening.cit_drunk" "85 ;8 GC:0EB5? >@8 =5 7=05E, G5 2A5 >I5 8<0<5 2@0B0." "[english]opening.cit_drunk" "Was that you knocking? I didn't even know we still had a door. " "opening.cit_fence_onlyones" "85 ;8 A0<> 1OEB5 =0 B>78 2;0:?" "[english]opening.cit_fence_onlyones" "Were you the only ones on that train? " "opening.cit_fence_woods" "!J3;5420G8B5 A?@OE0 2;0:0 =8 2 3>@0B0 8 275E0 <J60 <8 70 @07?8B. 070E0, G5 I5 5 =0 A;5420I8O 2;0:. 5 AJ< A83C@=0 :>30 15H5 B>20. A5 ?0: A0 4>1@8 A <5=, ?>72>;O209:8 <8 40 3> G0:0<." "[english]opening.cit_fence_woods" "Overwatch stopped our train in the woods and took my husband for questioning. They said he'd be on the next train. I'm not sure when that was. They're being nice, though, letting me wait for him. " "opening.cit_foodline01" "8=8OB0 70?>G20 2 :@0O." "[english]opening.cit_foodline01" "The line starts at the end. " "opening.cit_foodline02" ")5 B@O120 40 A8 87G0:0B5 @540 :0B> 2A8G:8 4@C38." "[english]opening.cit_foodline02" "You'll have to wait your turn like everybody else. " "opening.cit_foodline03" ""@O120 40 A8 AB@0H=> 3;045=, 70 40 G0:0H =0 >?0H:0 70 B>78 1>:;C:." "[english]opening.cit_foodline03" "You gotta be damn hungry to wait in line for this crap. " "opening.cit_foodline04" "5 7=0< 70 20A, => 07 AJ< 3>B>2 40 A5 ?@8AJ548=O :J< @0640=A:0 70I8B0, A0<> 70 40 ?>;CG0 ?@8;8G=0 E@0=0." "[english]opening.cit_foodline04" "I don't know about you, but I'm ready to join Civil Protection just to get a decent meal. " "opening.cit_hall_psst" "AAB! %59, B8! "C:!" "[english]opening.cit_hall_psst" "Psst! Hey you! In here! " "opening.cit_hall_roof" "0A>G5B5 A5 :J< ?>:@820! O<0 2@5<5 70 3C15=5!" "[english]opening.cit_hall_roof" "Head for the roof! There's no time to lose! " "opening.cit_hit01" "!B830!" "[english]opening.cit_hit01" "Cut it out! " "opening.cit_hit02" "@5AB0=8!" "[english]opening.cit_hit02" "Stop that! " "opening.cit_hit03" "=8<0209, AB020 ;8?" "[english]opening.cit_hit03" "Watch it, will ya? " "opening.cit_hit04" "!B830 B>;:>20!" "[english]opening.cit_hit04" "No more! " "opening.cit_hit05" "">20 5 4>AB0BJG=>." "[english]opening.cit_hit05" "That's enough of that. " "opening.cit_lug_allihave" "> B578 =5I0, B>20 5 2A8G:>, :>5B> <8 >AB0=0& " "[english]opening.cit_lug_allihave" "But this stuff, it's all I have left... " "opening.cit_lug_allright" ">1@5, 42860 A5. >65." "[english]opening.cit_lug_allright" "All right, I'm moving. Jeez. " "opening.cit_nerve" "!J18@0< :C@06 40 >B840." "[english]opening.cit_nerve" "I'm working up the nerve to go on. " "opening.cit_pacing" "<norepeat:60>& 8=038 70<8=020B, => =8:>30 =5 ?@8AB830B& 8 B578, :>8B> ?@8AB830B& B5 =8:>30 =5 =0?CA:0B& =8:>30 =5 38 28640H 40 B@J320B, 28=038 5 ?J;=>& =8:>9 =8:>30 =5 A5 :0G20, => B5 28=038& B5 28=038 70<8=020B, => =8:>30 =5 ?@8AB830B& " "[english]opening.cit_pacing" "<norepeat:60>...They're always departing but they never arrive... and the ones that do arrive... they never leave... you never see them go they're always full... no one ever gets on but they're always... they're always departing but they never arrive... " "opening.cit_pedestrian01" ">2 2 3@040, 0?" "[english]opening.cit_pedestrian01" "New in town, aren't ya? " "opening.cit_pedestrian02" "!;>2> :J< <J4@8B5: 704@J6B5 3> 70 A515 A8." "[english]opening.cit_pedestrian02" "Word to the wise: keep it to yourself. " "opening.cit_pedestrian03" ":> 3>2>@O A 20A BC:, 8 420<0B0 I5 8<0<5 ?@>1;5<8." "[english]opening.cit_pedestrian03" "If I talk to you out here, we'll both be in trouble. " "opening.cit_pedestrian04" "5 1820 40 =8 28640B, G5 3>2>@8<." "[english]opening.cit_pedestrian04" "We can't be seen talking to each other. " "opening.cit_pedestrian05" "8E 8A:0; 40 ?><>3=0, => 2 <><5=B0 =O<0 =0G8=." "[english]opening.cit_pedestrian05" "I'd like to help you, but it's out of the question. " "opening.cit_raid_findone" "5 A5 ?@8B5A=O209, I5 A8 =0<5@OB =O:0:20." "[english]opening.cit_raid_findone" "Don't worry, they'll find one. " "opening.cit_raid_reason" "O<0B ?@8G8=0 40 8420B ?@8 =0A." "[english]opening.cit_raid_reason" "They have no reason to come to our place. " "opening.cit_raid_start" "8=038 70?>G20 B0:0. J@2> 54=0 A3@040, ?>A;5 F5;8O :20@B0;." "[english]opening.cit_raid_start" "This is how it always starts. First a building, then the whole block. " "opening.cit_raid_use01" " 04209B5 A5, G5 =5 68255B5 B0<." "[english]opening.cit_raid_use01" "Just be glad you don't live there. " "opening.cit_raid_use02" ":> BJ@A8B5 <OAB> :J45B> 40 >BA54=5B5, ?>-4>1@5 ?@>4J;60209B5." "[english]opening.cit_raid_use02" "If you're looking for a place to stay, you better keep going. " "opening.cit_tookcase" "8640<, G5 A0 275;8 8 B2>O :CD0@! O<0 40 8< A5 @07<8=020 >I5 4J;3>." "[english]opening.cit_tookcase" "I see they took your suitcase too! They can't get away with this much longer. " "opening.cit_tooloud" "5 18E :070; B>20 =0 28A>: 3;0A. ">20 5 =53>20B0 >1;0AB =0 >?5@0F88." "[english]opening.cit_tooloud" "I wouldn't say that too loud. This is his base of operations. " "opening.cit_train_endline" ", ?>A;54=0 A?8@:0." "[english]opening.cit_train_endline" "Well, end of the line. " "opening.cit_train_geton" "5 8 284OE 40 A5 :0G20B5." "[english]opening.cit_train_geton" "I didn't see you get on. " "opening.cit_train_hookup" ">65 40 A5 A@5I=5< ?>-:JA=>." "[english]opening.cit_train_hookup" "Maybe we can hook up later. " "opening.cit_train_reloc" "57 7=0G5=85 :>;:> ?JB8 <5 ?@5=0A>G20B, =8:>30 =5 A28:20<." "[english]opening.cit_train_reloc" "No matter how many times I've been relocated, I never get used to it. " "opening.cit_water" "5 ?89B5 >B 2>40B0. !;030B =5I>, :>5B> B5 :0@0 40 701@028H. >@8 =5 A8 A?><=O< :0: A5 >7>20E BC:." "[english]opening.cit_water" "Don't drink the water. They put something in it to make you forget. I don't even remember how I got here. " "opening.cit_window_cop" ", ?><8A;8E A8, G5 A8 G5=35." "[english]opening.cit_window_cop" "Oh, I thought you were a cop. " "opening.cit_window_hope" "!0<> B>78 ?JB A5 =04O20<, G5 3@5H8H." "[english]opening.cit_window_hope" "Just this once I hope you're wrong. " "opening.cit_window_look" ">3;54=5B5 38 B0< 4>;C." "[english]opening.cit_window_look" "Look at them down there. " "opening.cit_window_stand" "">9 5 548= >B =0A." "[english]opening.cit_window_stand" "He's one of us. " "opening.cit_window_use01" "">20 =5 873;5640 4>1@5." "[english]opening.cit_window_use01" "This doesn't look good. " "opening.cit_window_use02" "!JA A83C@=>AB I5 4>940B BC:!" "[english]opening.cit_window_use02" "They're definitely coming in here! " "opening.cit_window_use03" "5H5 2J?@>A =0 2@5<5!" "[english]opening.cit_window_use03" "It was just a matter of time! " "opening.cit_window_use04" "0<8=0 8 >AB0=0;0 G0AB >B :20@B0;0!" "[english]opening.cit_window_use04" "Here goes the rest of the neighborhood! " "opening.cit_window_usnext" "070E B8, G5 =85 I5 A<5 A;5420I8B5!" "[english]opening.cit_window_usnext" "I told you they'd be coming for us next! " "opening.husb_allright" "A8G:> 5 =0@54." "[english]opening.husb_allright" "It's all right. " "opening.husb_dontworry" "5 A5 ?@8B5A=O209." "[english]opening.husb_dontworry" "Don't worry. " "opening.husb_okay" "A8G:> I5 1J45 =0@54." "[english]opening.husb_okay" "Everything's going to be okay. " "opening.husb_think" ")5 87<8A;8< =5I>." "[english]opening.husb_think" "We'll think of something. " "opening.wife_canttake" "5 874J@60< ?>25G5." "[english]opening.wife_canttake" "I can't take it anymore. " "opening.wife_end" ">30 I5 A2J@H8 2A8G:> B>20?" "[english]opening.wife_end" "When is it all going to end? " "opening.wife_please" ">;O!" "[english]opening.wife_please" "Please! " "opening.wife_whattodo" "0:2> I5 ?@028<?" "[english]opening.wife_whattodo" "What are we going to do? " "plaza.citizen_beating" "*1>;:0*" "[english]plaza.citizen_beating" "*pain*" "ravenholm.aimforhead" "<clr:128,176,164>@8F5;209 A5 2 3;020B0!" "[english]ravenholm.aimforhead" "<clr:128,176,164>Aim for the head! " "ravenholm.attic_apologize" "<clr:128,176,164>E, B>20 A8 B8, 1@0B:>! 728=8 <5! > =O<0 2@540. >8B5 :C@HC<8 A0 =09-<0;:8O B8 ?@>1;5<." "[english]ravenholm.attic_apologize" "<clr:128,176,164>Ah, it is you, brother! I apologize! But no harm done. My bullets are the least of your concerns. " "ravenholm.bucket_almost" "<clr:128,176,164>>GB8 AB83=0, 1@0B:>!" "[english]ravenholm.bucket_almost" "<clr:128,176,164>Almost there, brother! " "ravenholm.bucket_brake" "<clr:128,176,164> JG=0B0 A?8@0G:0, 1@0B:>! @J?=8 O 8 5;0 4>;C!" "[english]ravenholm.bucket_brake" "<clr:128,176,164>The hand-brake, brother! Release it and come down! " "ravenholm.bucket_guardwell" "<clr:128,176,164>078 A5 4>1@5!" "[english]ravenholm.bucket_guardwell" "<clr:128,176,164>Guard yourself well! " "ravenholm.bucket_patience" "<clr:128,176,164>"J@?5=85, 1@0B:>!" "[english]ravenholm.bucket_patience" "<clr:128,176,164>Patience, brother! " "ravenholm.bucket_stepin" "<clr:128,176,164>!530, 1@0B:>! 0G8 A5 2 :>;8G:0B0!" "[english]ravenholm.bucket_stepin" "<clr:128,176,164>Now, brother! Step into the cart! " "ravenholm.bucket_thereyouare" "<clr:128,176,164>E, 5B> B5! 09-=0:@0O!" "[english]ravenholm.bucket_thereyouare" "<clr:128,176,164>Ah, there you are! At last! " "ravenholm.bucket_waited" "<clr:128,176,164>)5 87?@0BO :>;8G:0B0 70 B51, 1@0B:>. )5 B@O120 40 87G0:0H <0;:>." "[english]ravenholm.bucket_waited" "<clr:128,176,164>I will send the cart for you, brother. It will be but a moment. " "ravenholm.cartrap_better" "<clr:128,176,164>>-4>1@5 8 ?>-4>1@5!" "[english]ravenholm.cartrap_better" "<clr:128,176,164>Better and better! " "ravenholm.cartrap_iamgrig" "<clr:128,176,164>7 AJ< >B5F @83>@8! 5G5 A8 A5 A@5I=0; A <>8B5 1>3><>;F8." "[english]ravenholm.cartrap_iamgrig" "<clr:128,176,164>I am Father Grigori! You have already met my congregation. " "ravenholm.engage01" "<clr:128,176,164>0, 5;0B5 ?@8 <5=! ;0B5!" "[english]ravenholm.engage01" "<clr:128,176,164>Yes, come to me! Come! " "ravenholm.engage02" "<clr:128,176,164>;0B5!" "[english]ravenholm.engage02" "<clr:128,176,164>Come! " "ravenholm.engage03" "<clr:128,176,164>;0B5!" "[english]ravenholm.engage03" "<clr:128,176,164>Come! " "ravenholm.engage04" "<clr:128,176,164>)5 A;>60 :@09 =0 <J:8B5 28!" "[english]ravenholm.engage04" "<clr:128,176,164>I will end your torment! " "ravenholm.engage05" "<clr:128,176,164>5:0 A;>60 :@09 =0 <J:8B5 28!" "[english]ravenholm.engage05" "<clr:128,176,164>Let me end your torment! " "ravenholm.engage06" "<clr:128,176,164>0, <>8 45F0, B>20 AJ< 07!" "[english]ravenholm.engage06" "<clr:128,176,164>Yes, my children, it is I! " "ravenholm.engage07" "<clr:128,176,164>;0B5 :J< A25B;8=0B0, :>OB> =>AO! ;0B5!" "[english]ravenholm.engage07" "<clr:128,176,164>Come to the light I carry! Come! " "ravenholm.engage08" "<clr:128,176,164>5 8A:0B5 <5=, 0 A25B;8=0B0, :>OB> 1;5AB8 ?@57 <5=!" "[english]ravenholm.engage08" "<clr:128,176,164>It is not me you want, but the light that shines through me! " "ravenholm.engage09" "<clr:128,176,164>;0B5 :J< A25B;8=0B0!" "[english]ravenholm.engage09" "<clr:128,176,164>Come to the light! " "ravenholm.exit_darkroad" "<clr:128,176,164>!1>3><, 1@0B:>! !B@0EC20< A5, G5 B5 87?@0I0< =0 ?>-BJ<=> <OAB>. 5:0 !25B;8=0B0 =0 A25B;8=8B5 B5 =0?JBAB20." "[english]ravenholm.exit_darkroad" "<clr:128,176,164>Farewell, Brother! I fear I deliver you to a darker place. May the Light of Lights illuminate your path. " "ravenholm.exit_goquickly" "<clr:128,176,164>J@28 1J@7>!" "[english]ravenholm.exit_goquickly" "<clr:128,176,164>Go quickly! " "ravenholm.exit_hurry" "<clr:128,176,164>>1J@709, 4>:0B> 4J@60 ?>@B0B0!" "[english]ravenholm.exit_hurry" "<clr:128,176,164>Hurry while I hold the gate! " "ravenholm.exit_nag01" "<clr:128,176,164>O309, 1@0B:>!" "[english]ravenholm.exit_nag01" "<clr:128,176,164>Flee, brother! " "ravenholm.exit_nag02" "<clr:128,176,164>0?@54 :J< <8=8B5!" "[english]ravenholm.exit_nag02" "<clr:128,176,164>Onward to the mines! " "ravenholm.exit_salvation" "<clr:128,176,164>"J@A8 A>1AB25=>B> A8 A?0A5=85!" "[english]ravenholm.exit_salvation" "<clr:128,176,164>Look to your own salvation! " "ravenholm.firetrap_freeuse" "<clr:128,176,164>7?>;7209 :0?0=8B5 <8, => 2=8<0209 A0<8O B8 40 =5 ?>?04=5H 2 BOE." "[english]ravenholm.firetrap_freeuse" "<clr:128,176,164>Make free use of my traps, but take care not to fall in them yourself. " "ravenholm.firetrap_lookout" "<clr:128,176,164>=8<0209, 1@0B:>! 04 B51!" "[english]ravenholm.firetrap_lookout" "<clr:128,176,164>Look out, brother! Behind you! " "ravenholm.firetrap_vigil" "<clr:128,176,164> 592J=E>C< 5 4>1@5 40 A8 =0I@5:." "[english]ravenholm.firetrap_vigil" "<clr:128,176,164>In Ravenholm, you do well to be vigilant. " "ravenholm.firetrap_welldone" "<clr:128,176,164>=>3> 4>1@5, 1@0B:>!" "[english]ravenholm.firetrap_welldone" "<clr:128,176,164>Well done, brother! " "ravenholm.grave_follow" "<clr:128,176,164>>A;54209 <5, 1@0B:>.  ABJ?209 2=8<0B5;=>. 0I>B> B>20 5 A25I5=0 75<O." "[english]ravenholm.grave_follow" "<clr:128,176,164>Follow me, brother. And tread lightly. For this is hallowed ground. " "ravenholm.grave_stayclose" "<clr:128,176,164>!B>9 1;87> 4> <5=, 1@0B:>!" "[english]ravenholm.grave_stayclose" "<clr:128,176,164>Stay close to me, brother! " "ravenholm.madlaugh01" "<clr:128,176,164>*A<OE*" "[english]ravenholm.madlaugh01" "<clr:128,176,164>*laughter*" "ravenholm.madlaugh02" "*A<OE*" "[english]ravenholm.madlaugh02" "*laughter*" "ravenholm.madlaugh03" "<clr:128,176,164>*A<OE*" "[english]ravenholm.madlaugh03" "<clr:128,176,164>*laughter*" "ravenholm.madlaugh04" "<clr:128,176,164>*A<OE*" "[english]ravenholm.madlaugh04" "<clr:128,176,164>*laughter*" "ravenholm.monk_blocked01" "<clr:128,176,164>0E=8 A5 >B ?JBO <8!" "[english]ravenholm.monk_blocked01" "<clr:128,176,164>Out of my way! " "ravenholm.monk_blocked02" "<clr:128,176,164>=8<0209!" "[english]ravenholm.monk_blocked02" "<clr:128,176,164>Look out! " "ravenholm.monk_blocked03" "<clr:128,176,164>@J?=8 A5, 1@0B:>!" "[english]ravenholm.monk_blocked03" "<clr:128,176,164>Stand aside, brother! " "ravenholm.monk_coverme01" "<clr:128,176,164>@8:@8209 <5, 1@0B:>." "[english]ravenholm.monk_coverme01" "<clr:128,176,164>Cover me, brother. " "ravenholm.monk_coverme02" "<clr:128,176,164>"2>OB0 ?><>I, 1@0B:>!" "[english]ravenholm.monk_coverme02" "<clr:128,176,164>Your assistance, brother! " "ravenholm.monk_coverme03" "<clr:128,176,164>0A0<, 1@0B:>!" "[english]ravenholm.monk_coverme03" "<clr:128,176,164>Over here, brother! " "ravenholm.monk_coverme04" "<clr:128,176,164>@8 <5=, 1@0B:>!" "[english]ravenholm.monk_coverme04" "<clr:128,176,164>To me, brother! " "ravenholm.monk_coverme05" "<clr:128,176,164>C640O A5 >B ?><>IB0 B8, 1@0B:>!" "[english]ravenholm.monk_coverme05" "<clr:128,176,164>I require your assistance, brother! " "ravenholm.monk_coverme07" "<clr:128,176,164>J45 1@>48H, 1@0B:>?" "[english]ravenholm.monk_coverme07" "<clr:128,176,164>Where art thou, brother? " "ravenholm.monk_danger01" "<clr:128,176,164>=8<0209!" "[english]ravenholm.monk_danger01" "<clr:128,176,164>Look out! " "ravenholm.monk_danger02" "<clr:128,176,164>078 A5!" "[english]ravenholm.monk_danger02" "<clr:128,176,164>Beware! " "ravenholm.monk_danger03" "<clr:128,176,164>=8<0B5;=>, 1@0B:>!" "[english]ravenholm.monk_danger03" "<clr:128,176,164>Careful, brother! " "ravenholm.monk_death07" "<clr:128,176,164>E!" "[english]ravenholm.monk_death07" "<clr:128,176,164>Agh! " "ravenholm.monk_followme" "<clr:128,176,164>>A;54209 <5." "[english]ravenholm.monk_followme" "<clr:128,176,164>Follow me. " "ravenholm.monk_giveammo01" "<clr:128,176,164>B>, 1@0B:>! C=8F88!" "[english]ravenholm.monk_giveammo01" "<clr:128,176,164>Here, brother! Ammunition! " "ravenholm.monk_givehealth01" "<clr:128,176,164>7;5:C209 A515 A8, 1@0B:>!" "[english]ravenholm.monk_givehealth01" "<clr:128,176,164>Heal thyself, brother! " "ravenholm.monk_helpme01" "<clr:128,176,164>@5:0;5=> <=>3> A0!" "[english]ravenholm.monk_helpme01" "<clr:128,176,164>I am outnumbered! " "ravenholm.monk_helpme02" "<clr:128,176,164>><>3=8 <8, 1@0B:>!" "[english]ravenholm.monk_helpme02" "<clr:128,176,164>Help me, brother! " "ravenholm.monk_helpme03" "<clr:128,176,164>5 <>30 A0< 40 A5 18O A 2A8G:8!" "[english]ravenholm.monk_helpme03" "<clr:128,176,164>I cannot fight them all alone! " "ravenholm.monk_helpme04" "<clr:128,176,164>>409 @J:0, 1@0B:>!" "[english]ravenholm.monk_helpme04" "<clr:128,176,164>Lend a hand, brother! " "ravenholm.monk_helpme05" "<clr:128,176,164>C640O A5 >B ?><>I, 1@0B:>!" "[english]ravenholm.monk_helpme05" "<clr:128,176,164>I need help, brother! " "ravenholm.monk_kill01" "<clr:128,176,164>>@:> =0 B515!" "[english]ravenholm.monk_kill01" "<clr:128,176,164>Woe to thee! " "ravenholm.monk_kill02" "<clr:128,176,164>"56:> B8, 45B5!" "[english]ravenholm.monk_kill02" "<clr:128,176,164>Woe betide thee, child! " "ravenholm.monk_kill03" "<clr:128,176,164>>G8209, 45B5 <>5." "[english]ravenholm.monk_kill03" "<clr:128,176,164>Rest, my child. " "ravenholm.monk_kill04" "<clr:128,176,164>5 B8 <8A;O ;>H>B>." "[english]ravenholm.monk_kill04" "<clr:128,176,164>I think no worse of thee. " "ravenholm.monk_kill05" "<clr:128,176,164>5:0 !25B;8=0B0 =0 A25B;8=8B5 1J45 A B51." "[english]ravenholm.monk_kill05" "<clr:128,176,164>May the Light of Lights be with you. " "ravenholm.monk_kill06" "<clr:128,176,164>5 8A:0H5 40 =02@548H." "[english]ravenholm.monk_kill06" "<clr:128,176,164>You meant no harm. " "ravenholm.monk_kill07" "<clr:128,176,164>J@=8 A5 :J< 8AB8=A:0B0 A8 ?@8@>40." "[english]ravenholm.monk_kill07" "<clr:128,176,164>Return to your true nature. " "ravenholm.monk_kill08" "<clr:128,176,164>0;A0< 70 A:@J1B0 A8, 45B5." "[english]ravenholm.monk_kill08" "<clr:128,176,164>Balm for your affliction, child. " "ravenholm.monk_kill09" "<clr:128,176,164>J48 A2>1>4=>, 45B5 <>5!" "[english]ravenholm.monk_kill09" "<clr:128,176,164>Be free, my child! " "ravenholm.monk_kill10" "<clr:128,176,164>@>1JB =5 B8 ?@54;030 =8I> ?>-;>H>." "[english]ravenholm.monk_kill10" "<clr:128,176,164>The grave holds nothing worse for you. " "ravenholm.monk_kill11" "<clr:128,176,164>><=O 8AB8=A:>B> B8 ;8F5!" "[english]ravenholm.monk_kill11" "<clr:128,176,164>I remember your true face! " "ravenholm.monk_mourn01" "<clr:128,176,164>, 1@0B:>, 0:> >F5;55< B078 =>I, I5 AJ74040 :;040 70 B51." "[english]ravenholm.monk_mourn01" "<clr:128,176,164>Well, brother, if I survive this night, I shall build you an honest pyre. " "ravenholm.monk_mourn02" "<clr:128,176,164>, !25B;8=0 =0 A25B;8=8B5! 0I> >B=5 ?><>I=8:0 <8?" "[english]ravenholm.monk_mourn02" "<clr:128,176,164>Oh Light of Lights! Why have you taken my helper? " "ravenholm.monk_mourn03" "<clr:128,176,164>=0G8& >B=>2> AJ< A0<." "[english]ravenholm.monk_mourn03" "<clr:128,176,164>So... again I am alone. " "ravenholm.monk_mourn04" "<clr:128,176,164>, 1@0B:>& B8 =0<5@8 >I5 548= 87E>4 >B :JI0B0 =0 E0>A0." "[english]ravenholm.monk_mourn04" "<clr:128,176,164>Well, brother... you have found another egress from the House of Chaos. " "ravenholm.monk_mourn05" "<clr:128,176,164>>G8209 A530, 1@0B:>. !JA A83C@=>AB I5 68255H >B=>2>." "[english]ravenholm.monk_mourn05" "<clr:128,176,164>Rest now, brother. For you will surely live again. " "ravenholm.monk_mourn06" "<clr:128,176,164>0483=8 A5, 1@0B:>. 0483=8 A5!" "[english]ravenholm.monk_mourn06" "<clr:128,176,164>Rise, brother. Rise! " "ravenholm.monk_mourn07" "<clr:128,176,164>8259 >B=>2>, 1@0B:>!" "[english]ravenholm.monk_mourn07" "<clr:128,176,164>Live again, brother! " "ravenholm.monk_overhere" "<clr:128,176,164>0A0<, 1@0B:>." "[english]ravenholm.monk_overhere" "<clr:128,176,164>Over here, brother. " "ravenholm.monk_pain01" "<clr:128,176,164>*1>;:0!*" "[english]ravenholm.monk_pain01" "<clr:128,176,164>*pain!*" "ravenholm.monk_pain02" "<clr:128,176,164>*1>;:0!*" "[english]ravenholm.monk_pain02" "<clr:128,176,164>*pain!*" "ravenholm.monk_pain03" "<clr:128,176,164>*1>;:0!*" "[english]ravenholm.monk_pain03" "<clr:128,176,164>*pain!*" "ravenholm.monk_pain04" "<clr:128,176,164>*1>;:0!*" "[english]ravenholm.monk_pain04" "<clr:128,176,164>*pain!*" "ravenholm.monk_pain05" "<clr:128,176,164>*1>;:0!*" "[english]ravenholm.monk_pain05" "<clr:128,176,164>*pain!*" "ravenholm.monk_pain06" "<clr:128,176,164>*1>;:0!*" "[english]ravenholm.monk_pain06" "<clr:128,176,164>*pain!*" "ravenholm.monk_pain07" "<clr:128,176,164>*1>;:0!*" "[english]ravenholm.monk_pain07" "<clr:128,176,164>*pain!*" "ravenholm.monk_pain08" "<clr:128,176,164>*1>;:0!*" "[english]ravenholm.monk_pain08" "<clr:128,176,164>*pain!*" "ravenholm.monk_pain09" "<clr:128,176,164>*1>;:0!*" "[english]ravenholm.monk_pain09" "<clr:128,176,164>*pain!*" "ravenholm.monk_pain10" "<clr:128,176,164>*1>;:0!*" "[english]ravenholm.monk_pain10" "<clr:128,176,164>*pain!*" "ravenholm.monk_pain12" "<clr:128,176,164>*1>;:0!*" "[english]ravenholm.monk_pain12" "<clr:128,176,164>*pain!*" "ravenholm.monk_quicklybro" "<clr:128,176,164>J@7>, 1@0B:>!" "[english]ravenholm.monk_quicklybro" "<clr:128,176,164>Quickly, brother! " "ravenholm.monk_rant01" "<clr:128,176,164>@8<:8B5 =0 3@5E0 A0 87:CA=8, => G@57 !25B;8=0B0 =0 A25B;8=8B5, <>8B5 A0 2A5 >I5 ?>-4>1@8." "[english]ravenholm.monk_rant01" "<clr:128,176,164>Iniquity's snares are cunning, but by the Light of Lights, mine are greater still. " "ravenholm.monk_rant02" "<clr:128,176,164>>@:> =0 2A8G:8, 70I>B> <OAB>B>, :>5B> >18B020<5 5 40;5G=>, 8 =85 1@>48< 87 E@0<0 =0 E0>A0." "[english]ravenholm.monk_rant02" "<clr:128,176,164>Woe to all, for our dwelling place is distant, and we wander through the domiciles of Chaos. " "ravenholm.monk_rant03" "<clr:128,176,164>!8;0B0 <8 15H5 873C15=0 2 <5AB0, :>8B> =5 A0 <>8. !B@040=85B> <5 <>;5H5 8 157<8;>AB=8B5 <5 =0?04=0E0 157 ?@8G8=0." "[english]ravenholm.monk_rant03" "<clr:128,176,164>My power was lost in places which were not mine. Affliction besought me, and the merciless ones attacked me without cause. " "ravenholm.monk_rant04" "<clr:128,176,164>J?@5:8 G5 B5 <5 =0@8G0B ;C4, 07 =5 A5 8=B5@5AC20<, 70I>B> "8 A8 <>OB ?><>I=8:, <>OB0 A8;0 8 <>OB A?0A8B5;." "[english]ravenholm.monk_rant04" "<clr:128,176,164>Although they call me crazy I care not, for thou art my helper, my strength, and my saviour. " "ravenholm.monk_rant05" "<clr:128,176,164>, !25B;8=0 =0 A25B;8=8B5, 40 1J45 "2>OB0 2>;O. ;03>A;02O< "5 AJA A;020B0 =0 25;8G85B> "8 ?@57 45=O, 8 ?@57 BJ<=8=0B0 =0 B078 =>I." "[english]ravenholm.monk_rant05" "<clr:128,176,164>Thy will be done, Oh Light of Lights. I bless the glory of thy greatness all the day and through the darkness of this night. " "ravenholm.monk_rant06" "<clr:128,176,164>>;O A5 =8:>9 40 =5 A5 >B2J@=5 >B A25B;8=0B0 "8. 09 <8 A8;8, 8 70459AB209 :0?0=8B5 <8, :>30B> 8<0< =C640 >B BOE." "[english]ravenholm.monk_rant06" "<clr:128,176,164>I pray do never turn away thy light. Give heed to me, and spring thy traps upon my enemies when I cry out to thee. " "ravenholm.monk_rant07" "<clr:128,176,164>5H5 :070=>, G5 B5 I5 AB0=0B :0B> B578 >A>15=8 45<>=8, :>8B> >18B020B <0B5@8O, => 2 :>8B> A25B;8=0 =5 <>65 40 1J45 >B:@8B0." "[english]ravenholm.monk_rant07" "<clr:128,176,164>For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found. " "ravenholm.monk_rant08" "<clr:128,176,164>5 >1@JI09 ;8F5B> !8 >B <5=, =0:;>=8 CE>B> !8 8 <5 GC9, :>30B> A5 >1J@=0 :J< "515 2 A:@J1B0 A8." "[english]ravenholm.monk_rant08" "<clr:128,176,164>Turn not thy face away from me; incline thy ear and hear me when I shall cry to thee in my affliction. " "ravenholm.monk_rant09" "<clr:128,176,164>=8B5 >B 682>B0 <8 87G57=0E0 :0B> ?CH5:, 8 :>:0;8B5 <8 A0 87AJE=0;8 :0B> ?5?5;, 8 =5:0 2A8G:8B5 <8 =54>AB0BJF8 1J40B 3>@82> 70 >=78 >3J=, >B :>3>B> >AB020 A0<> !25B;8=0B0." "[english]ravenholm.monk_rant09" "<clr:128,176,164>For the days of my life have vanished like smoke, and my bones are parched like ash, and let all my impurities be as fuel for that fire until nothing remains but the Light alone. " "ravenholm.monk_rant10" "<clr:128,176,164>B AB5=5I8O <8 3;0A, :>:0;JB <8 A5 7018 2 ?;JBB0 <8." "[english]ravenholm.monk_rant10" "<clr:128,176,164>From the voice of my groaning my bone has cleaved to my flesh. " "ravenholm.monk_rant11" "<clr:128,176,164>>OB0 4CH0 5 87?J;=5=0 AJA 7;> 8 :0:B> B>20 <OAB> B@O120 40 1J45 ?@>G8AB5=0." "[english]ravenholm.monk_rant11" "<clr:128,176,164>For my soul is filled with evil, and like this place must be purged. " "ravenholm.monk_rant12" "<clr:128,176,164>J@B28B5 =5 7=0OB I> 5 AJ= 2 3@>1>25B5 A8, =8B> 38 ?><=OB, 4>:0B> =5 1J40B @07@CH5=8 >B 1>688B5 @JF5." "[english]ravenholm.monk_rant12" "<clr:128,176,164>For the dead know no sleep in their graves, nor dost thou remember them, until they are destroyed through thy hands. " "ravenholm.monk_rant13" "<clr:128,176,164>OE ?>;>65= 2 O<0B0 =0 BJ<=8=0B0 8 AO=:0B0 =0 A<J@BB0.  1>68OB 3=O2 <5 70AB83=0, 8 2A8G:8 1>68 3@868 <5 70AB83=0E0.  >B B>20 ;53;> 07 70<>;8E 70 70?0;20=5 >B 1>68OB0 !25B;8=0!" "[english]ravenholm.monk_rant13" "<clr:128,176,164>I have been laid down in a pit of darknesses and the shadow of death. And thy anger has pressed down upon me; and all thy cares have come down upon me. And from this bed I cry out for the kindling of thy Light! " "ravenholm.monk_rant14" "<clr:128,176,164> :0:28 C60AO20I8 GC45A0 A0 B578, ?@025=8 87<564C <J@BJ2F8B5. 0:28 A5=:8 A5 =04830B, 70 40 A5 87?>2O40B ?@54 "515, 8 :0:28 ?@87@0F8 I5 ?>;CG0B ?@>H:0 >B "2>5B> 8<5?" "[english]ravenholm.monk_rant14" "<clr:128,176,164>And what terrible wonders are these those hast done among the dead. What shades rise to confess thee, and what specters shall know thee by thy name? " "ravenholm.monk_rant15" "<clr:128,176,164>, !25B;8=0, =5:0 B2>5B> 8<5 1J45 87@8G0=> 2 3@>1>25B5 8 ?@>87=0AO=> 2 :>:0;8 8 ?5?5;!" "[english]ravenholm.monk_rant15" "<clr:128,176,164>Oh Light, may thy name be spoken in the graves, and spelled in bones and ashes! " "ravenholm.monk_rant16" "<clr:128,176,164>>68OB 3=O2 <5 70AB83=0 8 1>688B5 AB@0E>25 <5 @072J;=C20E0." "[english]ravenholm.monk_rant16" "<clr:128,176,164>Thy rages have come down upon me, and thy fears have agitated me. " "ravenholm.monk_rant17" "<clr:128,176,164>!J48 B578, :>8B> A0 =5A?@0254;828 A <5=. >@8 A5 A B578, :>8B> A5 1>@OB A <5=." "[english]ravenholm.monk_rant17" "<clr:128,176,164>Judge those who do injustice to me; fight with those who fight with me. " "ravenholm.monk_rant18" "<clr:128,176,164>%20=8 >@J685 8 I8B 8 A5 =0483=8 40 <8 ?><>3=5H." "[english]ravenholm.monk_rant18" "<clr:128,176,164>Take hold of a weapon and shield, and rise to help me. " "ravenholm.monk_rant19" "<clr:128,176,164>72048 <5G 8 3> 70189 2 B578, :>8B> <5 87<JG20B. 068 =0 4CH0B0 <8:  7 AJ< 871028B5;OB "2>9. " "[english]ravenholm.monk_rant19" "<clr:128,176,164>Draw forth a sword and sheathe it in those that afflict me; say to my soul: I am thy salvation. " "ravenholm.monk_rant20" "<clr:128,176,164>5:0 AB0=0B :0B> ?@0E ?@54 2OBJ@0. 5:0 1>68OB 0=35; 38 ?@5A;5420." "[english]ravenholm.monk_rant20" "<clr:128,176,164>May they become like dust before the wind; may the angel of the Lord pursue them. " "ravenholm.monk_rant21" "<clr:128,176,164>5:0 ?JB8I0B0 8< AB020B BJ<=8 8 E;J73028.  =5:0 1>68OB 0=35; 38 ?>:@CA8." "[english]ravenholm.monk_rant21" "<clr:128,176,164>May their paths become dark and slippery; and may the angel of the Lord afflict them. " "ravenholm.monk_rant22" "<clr:128,176,164>5:0 ?@8<:0B0, 70 :>OB> =5 7=0OB, 38 E20=5.  =5:0 <@560B0, :>OB> B5 A:@8E0 >B <5=, 38 E20=5 =0 <>5B> <OAB>." "[english]ravenholm.monk_rant22" "<clr:128,176,164>May the snare which they do not know come to them; and may the net, which they have hidden for me, catch them in my place. " "ravenholm.monk_stayclosebro" "<clr:128,176,164>!B>9 1;87>, 1@0B:>." "[english]ravenholm.monk_stayclosebro" "<clr:128,176,164>Stay close, brother. " "ravenholm.pyre_anotherlife" "<clr:128,176,164>> :>9 5 B>20? I5 548= 682>B 70 A?0AO20=5?" "[english]ravenholm.pyre_anotherlife" "<clr:128,176,164>But who is this? Another life to save? " "ravenholm.pyre_keepeye" "<clr:128,176,164>)5 B5 =03;5640<. 5 <>30 40 >15I0O ?>25G5 >B B>20." "[english]ravenholm.pyre_keepeye" "<clr:128,176,164>I'll keep my eye on you. More than that, I cannot promise. " "ravenholm.shotgun_advice" "<clr:128,176,164>>OB AJ25B 70 B51 5& F5;8 A5 2 3;020B0!" "[english]ravenholm.shotgun_advice" "<clr:128,176,164>My advice to you is... aim for the head! " "ravenholm.shotgun_bettergun" "<clr:128,176,164>B>, 8<0< ?>-?>4E>4OI> >@J685 70 B51. )5 B8 5 =C6=>." "[english]ravenholm.shotgun_bettergun" "<clr:128,176,164>Here, I have a more suitable gun for you. You'll need it. " "ravenholm.shotgun_catch" "<clr:128,176,164>%20=8!" "[english]ravenholm.shotgun_catch" "<clr:128,176,164>Catch! " "ravenholm.shotgun_closer" "<clr:128,176,164>;0 ?>-1;87>." "[english]ravenholm.shotgun_closer" "<clr:128,176,164>Come closer. " "ravenholm.shotgun_hush" "<clr:128,176,164>"8E>!" "[english]ravenholm.shotgun_hush" "<clr:128,176,164>Hush! " "ravenholm.shotgun_keepitclose" "<clr:128,176,164>%C102>. @J6 3> =01;87>." "[english]ravenholm.shotgun_keepitclose" "<clr:128,176,164>Good. Now keep it close. " "ravenholm.shotgun_moveon" "<clr:128,176,164>O<0 ?>G82:0 2 592J=E>C<. 2868 A5 8 I5 A5 A@5I=5< 2 FJ@:20B0!" "[english]ravenholm.shotgun_moveon" "<clr:128,176,164>There is no rest in Ravenholm. Move on and I will meet you at the church! " "ravenholm.shotgun_overhere" "<clr:128,176,164>B>, 1@0B:>!" "[english]ravenholm.shotgun_overhere" "<clr:128,176,164>Here, brother! " "ravenholm.shotgun_stirreduphell" "<clr:128,176,164>B2>@8 04A:8B5 425@8! J6 ?> <>9 2:CA!" "[english]ravenholm.shotgun_stirreduphell" "<clr:128,176,164>You've stirred up Hell! A man after my own heart! " "ravenholm.shotgun_theycome" "<clr:128,176,164>"5 8420B!" "[english]ravenholm.shotgun_theycome" "<clr:128,176,164>They come! " "ravenholm.wrongside_howcome" "<clr:128,176,164>0: 4>945 BC:, 1@0B:>?" "[english]ravenholm.wrongside_howcome" "<clr:128,176,164>How came you here, brother? " "ravenholm.wrongside_mendways" "<clr:128,176,164>!<5=8 ?>A>:0B0, ?@548 40 5 AB0=0;> B2J@45 :JA=>!" "[english]ravenholm.wrongside_mendways" "<clr:128,176,164>Mend your ways, before it is too late! " "ravenholm.wrongside_seekchurch" "<clr:128,176,164>5 B8 ;8 :070E 40 BJ@A8H FJ@:20B0?" "[english]ravenholm.wrongside_seekchurch" "<clr:128,176,164>Did I not tell you to seek the church? " "ravenholm.wrongside_town" "<clr:128,176,164>">20 5 3@5H=0B0 AB@0=0 =0 3@040 70 B51!" "[english]ravenholm.wrongside_town" "<clr:128,176,164>This is the wrong side of town for you! " "ravenholm.yard_greetings" "<clr:128,176,164>4@0259, 1@0B:>! 09-=0:@0O A5 A@5I=0E<5." "[english]ravenholm.yard_greetings" "<clr:128,176,164>Greetings, brother! And so we meet at last. " "ravenholm.yard_shepherd" "<clr:128,176,164>)> A5 >B=0AO 4> <5=& 2G0@OB B@O120 40 =03;5640 AB04>B> A8. A>15=> :>30B> 5 AB0=0;> =5?>:>@=>." "[english]ravenholm.yard_shepherd" "<clr:128,176,164>As for me... A shepherd must tend to his flock. Especially when they have grown unruly. " "ravenholm.yard_suspect" "<clr:128,176,164>@54?>;030<, G5 =O<0H 65;0=85 40 >AB0=5H 2 592J=E>C<, B0:0 G5 I5 B8 ?>:060 <8=8B5." "[english]ravenholm.yard_suspect" "<clr:128,176,164>I suspect you have little wish to remain in Ravenholm, so I will show you to the mines. " "ravenholm.yard_traps" "<clr:128,176,164>"@O120 40 B5 ?>E20;O, G5 CA?O 40 87153=5H :0?0=8B5 <8. 01>B0 =0 <J6, :>9B> =02@5<5B> 8<0H5 ?@5:0;5=> <=>3> A2>1>4=> 2@5<5, 0 A530 =5 =0<8@0 B0:>20 70 =8I> 4@C3>, >A25= 70 A?0A5=85B> =0 ?>:20@5=8B5." "[english]ravenholm.yard_traps" "<clr:128,176,164>You are to be commended for avoiding my traps. The work of a man who once had too much time on his hands, and now finds time for nothing but the work of salvation. " "rubble.ba_comebackdog" "<clr:215,255,255>"C: <><G5, ³Gµ! J@=8 A5 BC:, ³Gµ!" "[english]rubble.ba_comebackdog" "<clr:215,255,255>Here boy, Dog! come back here, Dog! " "rubble.ba_damnitall" "<clr:215,255,255>> 4O2>;8B5!" "[english]rubble.ba_damnitall" "<clr:215,255,255>Damn it all! " "rubble.ba_dogwantsyou" "<clr:215,255,255>8A;O, G5 8A:0 40 ?@5<8=5H, >@4J=. >-4>1@5 ?>1J@709." "[english]rubble.ba_dogwantsyou" "<clr:215,255,255>I think he wants you to go through, Gordon. You'd better hurry. " "rubble.ba_gordon" "<clr:215,255,255>>@4J=!" "[english]rubble.ba_gordon" "<clr:215,255,255>Gordon! " "rubble.ba_helpmeout" "<clr:215,255,255>%59! ><>3=8 <8, BC: AJ<!" "[english]rubble.ba_helpmeout" "<clr:215,255,255>Hey! Help me out here! " "rubble.ba_illbedamned" "<clr:215,255,255>@>:;5B 40 AJ<." "[english]rubble.ba_illbedamned" "<clr:215,255,255>Well, I'll be damned. " "rubble.ba_lookingforalyx" "<clr:215,255,255>³Gµ 4>945, ?><8B09:8 2A8G:> ?@57 F5=BJ@0, 1CB09:8 AB5=8 8& 8A;O, G5 BJ@A8 ;8:A. 73;5640 A8 5 =0C<8;, G5 5 2 &8B045;0B0." "[english]rubble.ba_lookingforalyx" "<clr:215,255,255>Dog came crashing through the plaza, knocking over walls and...I think he's looking for Alyx. He seems to have it set in his head that she's in the Citadel. " "rubble.ba_nag_wall01" "<clr:215,255,255>%0945, ?@5<8=8, >@4J=." "[english]rubble.ba_nag_wall01" "<clr:215,255,255>Go on through, Gordon. " "rubble.ba_nag_wall02" "<clr:215,255,255>>-4>1@5 B@J3209, >@4J=." "[english]rubble.ba_nag_wall02" "<clr:215,255,255>Better get going, Gordon. " "rubble.ba_nag_wall03" "<clr:215,255,255>7 I5 38 704J@60. "8 ?>-4>1@5 B@J3209." "[english]rubble.ba_nag_wall03" "<clr:215,255,255>I'll hold 'em off. You'd better get going. " "rubble.ba_nag_wall04" "<clr:215,255,255>%0945!" "[english]rubble.ba_nag_wall04" "<clr:215,255,255>Go on! " "rubble.ba_nag_wall05" "<clr:215,255,255>%59, 40209!" "[english]rubble.ba_nag_wall05" "<clr:215,255,255>Hey, go! " "rubble.ba_nottheredog" "<clr:215,255,255>%59, ³Gµ! 5 B0<! 5 <>65H 40 ?@5<8=5H >BB0<!" "[english]rubble.ba_nottheredog" "<clr:215,255,255>Hey, Dog! Not there! You can't get through that way! " "rubble.ba_tellbreen" "<clr:215,255,255> 0:> 2848H 4-@ @89=, ?@5409 <C, G5 AJ< :070;:  0 B8 3> =0*C:0<! " "[english]rubble.ba_tellbreen" "<clr:215,255,255>And if you see Dr. Breen, tell him I said, 'Fu----ou!' " "rubble.ba_trystoppinghim" "<clr:215,255,255>@54?>;>68E, G5 ;8:A =O<0 40 8A:0 B>9 40 A5 701J@:0 2 >I5 ?@>1;5<8, =>& > 4O2>;8B5, B8 ?@>1209 40 3> A?@5H!" "[english]rubble.ba_trystoppinghim" "<clr:215,255,255>I figured Alyx wouldn't want him getting any deeper in trouble, but... Hell, you try stopping him! " "rubble.ba_youhurryon" "<clr:215,255,255>?0& 7 I5 >AB0=0 BC:. "8 ?>1J@709. JA<5B B0< 3>@5, >@4J=!" "[english]rubble.ba_youhurryon" "<clr:215,255,255>Uh oh. I'll stay here. You hurry on. Good luck up there, Gordon! " "rubble.cit_cache" ">GB8 A<5 4> AB5=0B0 =0 &8B045;0B0, >:. 5 7=0< :0: I5 O IC@<C20<5, => 85 ?@5<8=0EB5 ?@57 B>;:>20 <=>3>. !83C@5= AJ<, G5 I5 87<8A;8B5 =5I>." "[english]rubble.cit_cache" "We're almost to the Citadel wall, Doc. I don't know how the hell we're going to breach it, but you've made it this far. I'm sure you'll think of something. " "rubble.cit_striders" "-@ $@89<J=! 02J= 5 1J@:>B8O! ">;:>20 1;87> 4> &8B045;0B0 C;8F8B5 A0 ?@54045=8 =0 AB@094J@8B5. 8A;O, G5 <>65< 40 38 >B1;JA=5< 0:> A5 :0G8< =028A>:>." "[english]rubble.cit_striders" "Dr. Freeman! It's a mess out there. This close to the Citadel they've turned the streets over to Striders. I think we can push them back if we can just get to high ground. " "rubble.d3_c17_13_horse01" ""@J3=5B5 :J< :>=O!" "[english]rubble.d3_c17_13_horse01" "Head for the horse! " "rubble.d3_c17_13_horse02" ""@O120 40 AB83=5< 4> :>=O!" "[english]rubble.d3_c17_13_horse02" "We have to get to the horse! " "rubble.d3_c17_13_horse03" "0 A5 A@5I=5< ?@8 :>=O!" "[english]rubble.d3_c17_13_horse03" "Let's meet up at the horse! " "sandtrap.sandy_asyougo" "0?><=5B5 40 =5 ABJ?20B5 =0 ?OAJ:0. @02>;J2>25B5 A0 87=5@25=8 ?> B>20 2@5<5." "[english]sandtrap.sandy_asyougo" "Remember to stay off the sand. The antlions are edgy right now. " "sandtrap.sandy_dontmove" "07;>, =5 <J@409!" "[english]sandtrap.sandy_dontmove" "Laszlo, don't move! " "sandtrap.sandy_dontstep" "5 ABJ?209B5 =0 ?OAJ:0! ">20 ?>4;C4O20 <@02>;J2>25B5!" "[english]sandtrap.sandy_dontstep" "Don't step on the sand! It makes the antlions crazy! " "sandtrap.sandy_goahead" "@>4J;60209B5. 04O20< A5 85 40 8<0B5 ?>-4>1J@ :JA<5B >B =0A." "[english]sandtrap.sandy_goahead" "Go ahead. I hope you have better luck than we had. " "sandtrap.sandy_help" "5! ><>I!" "[english]sandtrap.sandy_help" "No! Help! " "sandtrap.sandy_holdstill" "!B>9 <8@=>, 07;>! O:>9 8420!" "[english]sandtrap.sandy_holdstill" "Hold still, Laszlo! Someone's coming! " "sandtrap.sandy_poorlaszlo" "8;8 1>65! >@:8OB 07;>! 09-4>1@8OB C< =0 A2>5B> ?>:>;5=85, A2J@H8; ?> B0:J2 =0G8=." "[english]sandtrap.sandy_poorlaszlo" "Dear God! Poor Laszlo! The finest mind of his generation, come to such an end. " "sandtrap.sandy_stop" "!?@5B5, :J45B> AB5! !B>9B5 =0 A:0;8B5!" "[english]sandtrap.sandy_stop" "Stop where you are! Stay on the rocks! " "sandtrap.sandy_vortcamp" "OE<5 B@J3=0;8 :J< ;035@0 =0 2>@B83>=8B5, =04O20E<5 A5 40 275<5< <0;:> 1C1>AB@J2, 70 40 <>65 B578 ?@>:;5B8 =5I0 40 =8 >AB02OB =0 <8@0. > 157 07;> :0:J2 5 A<8AJ;JB?" "[english]sandtrap.sandy_vortcamp" "We were heading to the vortigaunt camp, hoping to pick up some bugbait so these damn things would leave us alone. But without Laszlo what's the point? " "sandtrap.sandy_youidiot" "48>B! %>459:8 ?> ?OAJ:0 87:0@20 <@J2>;J2>25 A;54 B51!" "[english]sandtrap.sandy_youidiot" "You idiot! Walking on the sand brings antlions after you! " "sandtrap.sandy_youthere" "85, B0<!" "[english]sandtrap.sandy_youthere" "You, there! " "sandtrap.sandy_youtried" "=0<, G5 A5 >?8B0EB5 40 ?><>3=5B5. 7 I5 >AB0=0 ?@8 =53> 8725AB=> 2@5<5. <0 =5I>, :>5B> B@O120 40 =0?@02O." "[english]sandtrap.sandy_youtried" "I know you tried to help. I'll stay with him awhile. There's something I have to do. " "sniper.cit_greeting" "-@ $@89<J=! 0@=8 :070, G5 8420B5. OE<5 @0745;5=8 >B A=09?5@8, 0 B>9 5 70:;5I5= 2 A:;040 =0?@54. @>4J;60209B5. ">9 @07G8B0 =0 20A." "[english]sniper.cit_greeting" "Dr. Freeman! Barney said you were on the way. We got split up by snipers, and he's pinned down in a warehouse up ahead. Go ahead. He's relying on you. " "sniper.cit_savebarney" "85 AB5 AB0@8O ?@8OB5; =0 0@=8, =0;8? 5@>OB=> I5 <>65B5 40 <C ?><>3=5B5. !=09?5@8B5 A0 3> 70:;5I8;8 =0 ?>:@820 =0 B>78 A:;04. 5H5 >B8HJ; 70 ?0:5B A 3@0=0B8, => A5 AJ<=O20<, G5 <>65 40 A5 4>15@5 4> BOE A530. 0209B5, 4-@ $@89<J=." "[english]sniper.cit_savebarney" "You're Barney's old friend, aren't you? Maybe you can help him. Snipers trapped him on that warehouse roof. He was going for a cache of grenades, but I doubt he can get to them now. Go on, Dr. Freeman. " "streetwar.al_ah" "<clr:255,212,255>E!" "[english]streetwar.al_ah" "<clr:255,212,255>Ah! " "streetwar.al_ahno" "<clr:255,212,255>E, =5!" "[english]streetwar.al_ahno" "<clr:255,212,255>Ah, no! " "streetwar.al_almostdone" "<clr:255,212,255>>GB8 3>B>2>." "[english]streetwar.al_almostdone" "<clr:255,212,255>Almost done." "streetwar.al_bridge01" "<clr:255,212,255>>ABJB, :>9B> B@O120 40 ?@5A5G5<, 5 704 B078 ?>@B0." "[english]streetwar.al_bridge01" "<clr:255,212,255>The bridge we've gotta cross is beyond that gate." "streetwar.al_bridge02" "<clr:255,212,255>>30 40 :>=D83C@8@0< C?@02;5=85B> =0 ?>@B0B0 8 40 O 704J@60 >B2>@5=0 4>:0B> ?@5<8=5<, => I5 B@O120 40 <8 ?078H 3J@10 4>:0B> @01>BO." "[english]streetwar.al_bridge02" "<clr:255,212,255>I can hack the gate controls and hold it open till we're through, but you're gonna have to watch my back while I'm working." "streetwar.al_cmoncmon" "<clr:255,212,255>%0945, E0945." "[english]streetwar.al_cmoncmon" "<clr:255,212,255>Come on, come on. " "streetwar.al_comeon03_r" "<clr:255,212,255>%0945, >@4J=!" "[english]streetwar.al_comeon03_r" "<clr:255,212,255>Come on, Gordon! " "streetwar.al_commandcenter" "<clr:255,212,255><0 :><0=45= F5=BJ@ 4>;C ?> ABJ;18I5B>. 04O20< A5 40 =0<5@O 8=D>@<0F8O 70 <5AB>=0E>645=85B> =0 35=5@0B>@8B5." "[english]streetwar.al_commandcenter" "<clr:255,212,255>There's a command center downstairs. I'm hoping to find information about generator locations. " "streetwar.al_coreexposed" "<clr:255,212,255>>1@5, O4@>B> 5 87;>65=>." "[english]streetwar.al_coreexposed" "<clr:255,212,255>Okay, the core's exposed. " "streetwar.al_coreexposed_r" "<clr:255,212,255>>1@5, O4@>B> 5 87;>65=>." "[english]streetwar.al_coreexposed_r" "<clr:255,212,255>Okay, the core's exposed. " "streetwar.al_coupleminutes" "<clr:255,212,255>>65 40 <8 >B=5<5 =O:>;:> <8=CB8 40 ?>5<0 :>=B@>; =04 ?>@B0B0." "[english]streetwar.al_coupleminutes" "<clr:255,212,255>It could take me a couple minutes to take control of the gate." "streetwar.al_damn" "<clr:255,212,255>> 4O2>;8B5!" "[english]streetwar.al_damn" "<clr:255,212,255>Damn!" "streetwar.al_disablegen" "<clr:255,212,255>, 8<0<5 :JA<5B. <0 35=5@0B>@ =0 ?;>I040 >B2J=. ?8B20<5 A5 40 87:;NG8< :>;:>B> A5 <>65< ?>25G5, 70 40 =0<0;8< A8;0B0 =0 =B53@0B>@8B5 2 B>78 A5:B>@." "[english]streetwar.al_disablegen" "<clr:255,212,255>Well, we're in luck. There's a generator in the square outside. We're trying to disable as many as we can to loosen the Combine's grip on this sector. " "streetwar.al_exposecore_a" "<clr:255,212,255>)5 >B=5<5 =O:>;:> <8=CB8 4>:0B> 87;>60 O4@>B>." "[english]streetwar.al_exposecore_a" "<clr:255,212,255>It'll take me a few minutes to expose the core. " "streetwar.al_exposecore_b" "<clr:255,212,255>!;54 :>5B> I5 B@O120 40 3> C40@8H A 87AB@5; >B 3@028B0F8>==>B> >@J685." "[english]streetwar.al_exposecore_b" "<clr:255,212,255>Then I'll need you to hit it with a burst from the gravity gun. " "streetwar.al_extshield" "<clr:255,212,255>J=H=8OB I8B 5 ?@5<0E=0B." "[english]streetwar.al_extshield" "<clr:255,212,255>There goes the external shield. " "streetwar.al_extshield_r" "<clr:255,212,255>J=H=8OB I8B 5 ?@5<0E=0B." "[english]streetwar.al_extshield_r" "<clr:255,212,255>There goes the external shield. " "streetwar.al_farside" "<clr:255,212,255>>1@5. 0@=8 18 B@O120;> 40 5 >B 4@C30B0 AB@0=0 =0 B>78& :0=0;." "[english]streetwar.al_farside" "<clr:255,212,255>Okay. Barney should be on the far side of that... canal. " "streetwar.al_firstbit" "<clr:255,212,255>J@20B0 G0AB 5 3>B>20." "[english]streetwar.al_firstbit" "<clr:255,212,255>First bit's done." "streetwar.al_gateisopen_r" "<clr:255,212,255>>@B0B0 5 >B2>@5=0." "[english]streetwar.al_gateisopen_r" "<clr:255,212,255>The gate is open. " "streetwar.al_getoverhere" "<clr:255,212,255>;0 BC:!" "[english]streetwar.al_getoverhere" "<clr:255,212,255>Get over here! " "streetwar.al_goingthru01" "<clr:255,212,255>73;5640, G5 2<5AB> 40 ?@5<8=5< ?> =53>" "[english]streetwar.al_goingthru01" "<clr:255,212,255>Looks like instead of going over it " "streetwar.al_goingthru02" "<clr:255,212,255>I5 ?@5<8=5< ?@57 =53>." "[english]streetwar.al_goingthru02" "<clr:255,212,255>we'll be going through. " "streetwar.al_goodletsgo" "<clr:255,212,255>>1@5. 0 2J@28<." "[english]streetwar.al_goodletsgo" "<clr:255,212,255>Good. Let's go." "streetwar.al_gordonrun" "<clr:255,212,255>>@4J=, B8G09! 0E09 A5 >BBC:!" "[english]streetwar.al_gordonrun" "<clr:255,212,255>Gordon, run! Get out of here! " "streetwar.al_hadfeeling" "<clr:255,212,255>>@4J=! <0E GC2AB2>B>, G5 I5 B5 >B:@8O BC:." "[english]streetwar.al_hadfeeling" "<clr:255,212,255>Gordon! I had a feeling I'd find you here. " "streetwar.al_heregoes" "<clr:255,212,255>>1@5, 40 70?>G20<5." "[english]streetwar.al_heregoes" "<clr:255,212,255>All right, here goes." "streetwar.al_hey" "<clr:255,212,255>%59!" "[english]streetwar.al_hey" "<clr:255,212,255>Hey! " "streetwar.al_hurry" "<clr:255,212,255>>1J@709!" "[english]streetwar.al_hurry" "<clr:255,212,255>Hurry! " "streetwar.al_imwaiting_r" "<clr:255,212,255>'0:0<, >@4J=." "[english]streetwar.al_imwaiting_r" "<clr:255,212,255>I'm waiting, Gordon. " "streetwar.al_inshield" "<clr:255,212,255>JB@5H=8B5 I8B>25 ?040B." "[english]streetwar.al_inshield" "<clr:255,212,255>Inner shields are coming down. " "streetwar.al_inshield_r" "<clr:255,212,255>JB@5H=8B5 I8B>25 ?040B." "[english]streetwar.al_inshield_r" "<clr:255,212,255>Inner shields are coming down. " "streetwar.al_iwasafraid" "<clr:255,212,255>!B@0EC20E A5, G5 =O<0 40 A5 A?@028H." "[english]streetwar.al_iwasafraid" "<clr:255,212,255>I was afraid you weren't going to make it. " "streetwar.al_letsgo" "<clr:255,212,255>>B>2 ;8 A8? 0 2J@28<!" "[english]streetwar.al_letsgo" "<clr:255,212,255>Ready? Let's go! " "streetwar.al_letsgo01" "<clr:255,212,255>0 2J@28<!" "[english]streetwar.al_letsgo01" "<clr:255,212,255>Let's go! " "streetwar.al_letsgo02_r" "<clr:255,212,255>0 2J@28<!" "[english]streetwar.al_letsgo02_r" "<clr:255,212,255>Let's go! " "streetwar.al_no" "<clr:255,212,255>5!" "[english]streetwar.al_no" "<clr:255,212,255>No! " "streetwar.al_nottoolong" "<clr:255,212,255>">20 =5 18 B@O120;> 40 >B=5<5 <=>3>. )>< 35=5@0B>@0 5 87:;NG5=, I5 >B2>@O ?>@B0B0 8 <>65< 40 A5 <0E=5< >BBC:." "[english]streetwar.al_nottoolong" "<clr:255,212,255>This shouldn't take too long. As soon as the generator's down, I'll open that gate and we can get out of here. " "streetwar.al_nowtobarney" "<clr:255,212,255>0254>E 4-@ ;09=5@ =0 157>?0A=> <OAB>. !530 <>65< 40 A5 ?@8AJ548=8< :J< 0@=8." "[english]streetwar.al_nowtobarney" "<clr:255,212,255>I've got Dr. Kleiner in a safe spot. Now we can join up with Barney. " "streetwar.al_nowtricky" "<clr:255,212,255> A530 A;>6=0B0 G0AB." "[english]streetwar.al_nowtricky" "<clr:255,212,255>Now for the tricky part." "streetwar.al_okthatsit" "<clr:255,212,255>>1@5, B>20 5!" "[english]streetwar.al_okthatsit" "<clr:255,212,255>Okay, that's it!" "streetwar.al_okthisisit" "<clr:255,212,255>>1@5, B>20 5. "8 ?>5<8 >=078 2@0B0. 7 I5 ?>5<0 B078." "[english]streetwar.al_okthisisit" "<clr:255,212,255>Okay, this is it. You take that door. I'll take this one. " "streetwar.al_onemorebit" "<clr:255,212,255>I5 <0;:> 8 A<5 3>B>28." "[english]streetwar.al_onemorebit" "<clr:255,212,255>One more bit and we're ready." "streetwar.al_onewill01" " " "[english]streetwar.al_onewill01" " " "streetwar.al_onewill02" " " "[english]streetwar.al_onewill02" " " "streetwar.al_openinggate" "<clr:255,212,255>>1@5, >B20@O< ?>@B0B0." "[english]streetwar.al_openinggate" "<clr:255,212,255>All right, I'm opening the gate. " "streetwar.al_readywhenyou" "<clr:255,212,255>>B>20 AJ<, :>30B> 8 B8 A8." "[english]streetwar.al_readywhenyou" "<clr:255,212,255>Ready when you are. " "streetwar.al_scout" "<clr:255,212,255>5:0 ?@>25@O 40;8 <>30 40 >B:@8O 4@C3 ?JB." "[english]streetwar.al_scout" "<clr:255,212,255>Let me see if I can scout a new path. " "streetwar.al_standardpanel" "<clr:255,212,255>">20 5 AB0=40@B5= ?0=5;." "[english]streetwar.al_standardpanel" "<clr:255,212,255>It's a standard panel. " "streetwar.al_thankgod" "<clr:255,212,255>;03>40@O =0 1>30." "[english]streetwar.al_thankgod" "<clr:255,212,255>Thank God. " "streetwar.al_thatsit" "<clr:255,212,255>">20 5." "[english]streetwar.al_thatsit" "<clr:255,212,255>That's it. " "streetwar.al_thatsit_r" "<clr:255,212,255>">20 5." "[english]streetwar.al_thatsit_r" "<clr:255,212,255>That's it. " "streetwar.al_thatway" "<clr:255,212,255>5:0 40 A5 70?JB8< =0B0<." "[english]streetwar.al_thatway" "<clr:255,212,255>Let's head that way. " "streetwar.al_thebridge" "<clr:255,212,255>>ABJB!" "[english]streetwar.al_thebridge" "<clr:255,212,255>The bridge! " "streetwar.al_thedeal" "<clr:255,212,255>>1@5, 5B> :0:2> I5 =0?@028<." "[english]streetwar.al_thedeal" "<clr:255,212,255>Ok, here's the deal." "streetwar.al_there" "<clr:255,212,255>"0<." "[english]streetwar.al_there" "<clr:255,212,255>There." "streetwar.al_theresbridge01" "<clr:255,212,255>B> 3> <>AB0" "[english]streetwar.al_theresbridge01" "<clr:255,212,255>There's the bridge " "streetwar.al_theresbridge02" "<clr:255,212,255>0 ?@5<8=5< >B 4@C30B0 AB@0=0." "[english]streetwar.al_theresbridge02" "<clr:255,212,255>Let's get across. " "streetwar.al_theysawus" "<clr:255,212,255>84OE0 =8!" "[english]streetwar.al_theysawus" "<clr:255,212,255>They saw us! " "streetwar.al_thrudownthere" "<clr:255,212,255>73;5640 I5 <>65< 40 ?@5<8=5< >BB0< 4>;C." "[english]streetwar.al_thrudownthere" "<clr:255,212,255>Looks like we might be able to get through down there. " "streetwar.al_usedtobe" "<clr:255,212,255>, ?@548 BC: 8<0H5 <>AB." "[english]streetwar.al_usedtobe" "<clr:255,212,255>Well, there used to be a bridge here. " "streetwar.al_usegravgun01" "<clr:255,212,255>7?>;7209 3@028B0F8>==>B> >@J685, >@4J=." "[english]streetwar.al_usegravgun01" "<clr:255,212,255>Use the gravity gun, Gordon. " "streetwar.al_usegravgun01_r" "<clr:255,212,255>7?>;7209 3@028B0F8>==>B> >@J685, >@4J=." "[english]streetwar.al_usegravgun01_r" "<clr:255,212,255>Use the gravity gun, Gordon." "streetwar.al_usegravgun02" "<clr:255,212,255>%0945, >@4J=, C40@8 O4@>B>." "[english]streetwar.al_usegravgun02" "<clr:255,212,255>Go on, Gordon, give the core a jolt. " "streetwar.al_usegravgun02_r" "<clr:255,212,255>%0945, >@4J=, C40@8 O4@>B>." "[english]streetwar.al_usegravgun02_r" "<clr:255,212,255>Go on, Gordon, give the core a jolt. " "streetwar.al_usegravgun03" "<clr:255,212,255>>@4J=, C40@8 O4@>B> A 3@028B0F8>==>B> >@J685." "[english]streetwar.al_usegravgun03" "<clr:255,212,255>Gordon, hit the core with your gravity gun. " "streetwar.al_usegravgun03_r" "<clr:255,212,255>>@4J=, C40@8 O4@>B> A 3@028B0F8>==>B> >@J685." "[english]streetwar.al_usegravgun03_r" "<clr:255,212,255>Gordon, hit the core with your gravity gun. " "streetwar.al_waitforme" "<clr:255,212,255>'0:09 <5 BC:." "[english]streetwar.al_waitforme" "<clr:255,212,255>Wait for me here. " "streetwar.al_watchmyback" "<clr:255,212,255>564C2@5<5==> =03;56409 3J@10 <8." "[english]streetwar.al_watchmyback" "<clr:255,212,255>In the meantime, watch my back. " "streetwar.al_whatnow01" "<clr:255,212,255>!530 :0:2>?" "[english]streetwar.al_whatnow01" "<clr:255,212,255>What now? " "streetwar.al_whatnow02" "<clr:255,212,255>"@O120 40 ?@5<8=5< >B 4@C30B0 AB@0=0 =0 :0=0;0!" "[english]streetwar.al_whatnow02" "<clr:255,212,255>We have to get across this canal! " "streetwar.ba_allclearthxgordon" "<clr:215,255,255>'8AB> 5 1;03>40@5=85 =0 >@4J=." "[english]streetwar.ba_allclearthxgordon" "<clr:215,255,255>It's all clear, thanks to Gordon. " "streetwar.ba_cantmove" "<clr:215,255,255>>@4J=, =5 <>30 40 ?><@J4=0. "578 A=09?5@8 A0 <5 ?@8:;5I8;8." "[english]streetwar.ba_cantmove" "<clr:215,255,255>Gordon, I can't move. These snipers got me pinned down. " "streetwar.ba_gateclearance" "<clr:215,255,255>5:0 >B2>@O B078 ?>@B0. >OB AB0BCA =0 @0640=A:0 70I8B0 <8 4020 >3@0=8G5= 4>ABJ?." "[english]streetwar.ba_gateclearance" "<clr:215,255,255>Let me get this gate. My Civil Protection status still gives me limited clearance. " "streetwar.ba_goodtohavehelp" "<clr:215,255,255>@8OB=> <8 5 40 B5 284O, >@4J=. ><>IB0 B8 I5 5 >B ?>;70 2 J:>2>4=8O F5=BJ@ =0?@54." "[english]streetwar.ba_goodtohavehelp" "<clr:215,255,255>It's good to see ya, Gordon. It'll be good to have your help goin' into the nexus up ahead. " "streetwar.ba_hauntsme" "<clr:215,255,255>">20 ?@>:;5B> =5I> <5 ?@5A;5420." "[english]streetwar.ba_hauntsme" "<clr:215,255,255>That damn thing haunts me. " "streetwar.ba_headhumpersgordon" "<clr:215,255,255>=8<0209 A 3;02>87=0A8;20G8B5, >@4J=." "[english]streetwar.ba_headhumpersgordon" "<clr:215,255,255>Watch the headhumpers, Gordon. " "streetwar.ba_hearcat" "<clr:215,255,255>'C ;8 :>B:0 B>:C-I>?" "[english]streetwar.ba_hearcat" "<clr:215,255,255>Did you hear a cat just now? " "streetwar.ba_heycomeon" "<clr:215,255,255>%59, E0945!" "[english]streetwar.ba_heycomeon" "<clr:215,255,255>Hey, come on! " "streetwar.ba_letsclearout" "<clr:215,255,255>>1@5, 1;03>40@O, >@4J=. !530 40 A5 ><8B0<5 >BBC:." "[english]streetwar.ba_letsclearout" "<clr:215,255,255>All right, thanks, Gordon. Now let's clear outta here. " "streetwar.ba_letsgetgoing" "<clr:215,255,255>0 B@J320<5." "[english]streetwar.ba_letsgetgoing" "<clr:215,255,255>Let's get going. " "streetwar.ba_nag_grenade01" "<clr:215,255,255>@0=0B8B5, >@4J=!" "[english]streetwar.ba_nag_grenade01" "<clr:215,255,255>The grenades, Gordon! " "streetwar.ba_nag_grenade02" "<clr:215,255,255>%59, ?>3;54=8 :J< 3@0=0B8B5, AB020 ;8?" "[english]streetwar.ba_nag_grenade02" "<clr:215,255,255>Hey, look at the grenades, would ya? " "streetwar.ba_nag_grenade03" "<clr:215,255,255>0:2> I5 :065H 70 54=0 3@0=0B0, >@4J=?" "[english]streetwar.ba_nag_grenade03" "<clr:215,255,255>How about a grenade, Gordon? " "streetwar.ba_nag_grenade04" "<clr:215,255,255>>@4J=, E2J@;8 =O:>;:> 3@0=0B8, B>20 I5 38 @07G8AB8." "[english]streetwar.ba_nag_grenade04" "<clr:215,255,255>Gordon, lob a couple grenades, that'll clear 'em out. " "streetwar.ba_nag_grenade05" "<clr:215,255,255>>@4J=! @0=0B8!" "[english]streetwar.ba_nag_grenade05" "<clr:215,255,255>Gordon! Grenades!" "streetwar.ba_onedown" "<clr:215,255,255>48= ?>-<0;:>!" "[english]streetwar.ba_onedown" "<clr:215,255,255>One down! " "streetwar.ba_onedownonetogo" "<clr:215,255,255>48= 5 <J@BJ2, >AB020 >I5 548=, 4@C65!" "[english]streetwar.ba_onedownonetogo" "<clr:215,255,255>That's one down, one to go, buddy! " "streetwar.ba_onemorenow" "<clr:215,255,255>>1@5! !530 >I5 548=! %0945, >@4J=!" "[english]streetwar.ba_onemorenow" "<clr:215,255,255>All right! One more now! Come on, Gordon! " "streetwar.ba_overhere" "<clr:215,255,255>"C:!" "[english]streetwar.ba_overhere" "<clr:215,255,255>Over here! " "streetwar.ba_putsqueeze" " " "[english]streetwar.ba_putsqueeze" " " "streetwar.ba_returnhero" "<clr:215,255,255>"578 4=8 A8 AJI8=A:8O 702J@=0; A5 35@>9, >@4J=." "[english]streetwar.ba_returnhero" "<clr:215,255,255>You're quite the returning hero these days, Gordon. " "streetwar.ba_takeoutsnipers" "<clr:215,255,255>>@4J=, >G8AB8 B578 A=09?5@8AB8, AB020 ;8?" "[english]streetwar.ba_takeoutsnipers" "<clr:215,255,255>Gordon, take out these snipers, would ya?! " "streetwar.c17_05_firepit_greet" "-@ $@89<J=? 04O20E<5 A5 >I5 548= 1>5F 40 =8 ?><>3=5 A IC@<0 =0 10@8:040B0, => =5 A<5 8 ?@54?>;030;8, G5 B>20 I5 AB5 85." "[english]streetwar.c17_05_firepit_greet" "Dr. Freeman? We hoped for one more fighter to help storm that barricade, but we never guessed it would be you. " "streetwar.c17_05_hoppers" "3;56409 A5 70 A:>:;82F8. 02AO:J45 A0!" "[english]streetwar.c17_05_hoppers" "Watch out for the hoppers. They're everywhere! " "streetwar.c17_05_letusthru" "CA=5B5 =8!" "[english]streetwar.c17_05_letusthru" "Let us through! " "streetwar.c17_05_minehelp1" "5 E015B5 A:>:;82F8B5, 4-@ $@89<J=. >65< 40 38 87?>;720<5 A@5IC =B53@0B>@8B5." "[english]streetwar.c17_05_minehelp1" "Don't waste the hoppers, Dr. Freeman. We can use them against the Combine. " "streetwar.c17_05_minehelp2" ":> CA?55B5 40 275<5B5 B578 A:>:;82F8, 157 40 38 70459AB20B5, I5 <>65B5 40 38 ?>AB028B5, :J45B> 8A:0B5." "[english]streetwar.c17_05_minehelp2" "If you can get those hoppers up without setting them off, you can plant them wherever you want them. " "streetwar.c17_05_opengate" "B2>@5B5 ?>@B0B0!" "[english]streetwar.c17_05_opengate" "Open the gate! " "streetwar.c17_05_tail" "> ?5B8B5 =8 A0!" "[english]streetwar.c17_05_tail" "They're on our tail!" "streetwar.c17_06_det01" ">@4J= $@89<J=? ">20 AB5 85, =0;8? 09B5 <8 <8=CB0, I5 ?>AB02O =O:>;:> 70@O40 8 I5 2483=0 B>20 2J2 2J74CE0." "[english]streetwar.c17_06_det01" "Gordon Freeman? It is you, isn't it? Give me a minute, I'm gonna plant some charges and blow this open. " "streetwar.c17_06_det02" "B1;JA=5B5 38, 0:> <>65B5, ?>GB8 AJ< 3>B>2 BC:." "[english]streetwar.c17_06_det02" "If you can hold them off, I'm almost done here. " "streetwar.c17_06_det03" ">1@5, ?>A;545= 70@O4!" "[english]streetwar.c17_06_det03" "Okay, last charge! " "streetwar.c17_06_det04" "B4@J?=5B5 A5. )5 3@J<=5!" "[english]streetwar.c17_06_det04" "Stand back. It's gonna blow! " "streetwar.c17_06_det05" "%0945 ?@5<8=5B5, $@89<J=.  ?>1J@709B5." "[english]streetwar.c17_06_det05" "Come on through, Freeman. And hurry. " "streetwar.c17_06_keepcoming" "7:>@<20G8B5 =5 A?8@0B 40 8420B. 8:>30 =O<0 40 A?@0B!" "[english]streetwar.c17_06_keepcoming" "The manhacks just keep coming. They're never gonna stop! " "streetwar.c17_06_keepmoving" "@>4J;60209B5, 4-@ $@89<J=. )5 87?@0BO 25AB, G5 8420B5, 8 I5 A5 2848< =0?@54." "[english]streetwar.c17_06_keepmoving" "Keep moving, Dr. Freeman. I'll send word you're coming, and see you up ahead. " "streetwar.c17_06_notsafe" "-@ $@89<J=? :> BJ@A8B5 <OAB>, :J45B> 40 A5 A:@85B5, BC: 25G5 =5 5 157>?0A=>. ><10@48@0B =8 =5?@5:JA=0B>." "[english]streetwar.c17_06_notsafe" "Dr. Freeman? If you were looking for a place to hole up, it's not safe here anymore. They're shelling the hell out of us. " "streetwar.c17_06_password01" "%59, 07 AJ<. B2>@8 2@0B0B0." "[english]streetwar.c17_06_password01" "Hey, it's me. Open the door. " "streetwar.c17_06_password02" "0:20 5 ?0@>;0B0?" "[english]streetwar.c17_06_password02" "What's the password? " "streetwar.c17_06_password03" "0@>;0!" "[english]streetwar.c17_06_password03" "Password! " "streetwar.c17_06_password04" ">65H 40 2;575H." "[english]streetwar.c17_06_password04" "Come on in. " "streetwar.c17_06_plank01" ">1@5, 5;0!" "[english]streetwar.c17_06_plank01" "Okay, come across! " "streetwar.c17_06_plank02" ""@O120 40 >AB0=0 BC: 2 A;CG09, G5 =O:>9 8A:0 40 ?@5<8=5." "[english]streetwar.c17_06_plank02" "I've got to stay here in case anyone else needs to get across. " "streetwar.c17_06_tunnel_greet" "-@ $@89<J=! =B53@0B>@8B5 ?@5:JA=0E0 BC=5;0 =8 70 ?@>28788. :> A5 ?@8AJ548=8B5 :J< =0A, I5 ?@>120<5 40 ?@5275<5< 1070B0 8<." "[english]streetwar.c17_06_tunnel_greet" "Dr. Freeman! The Combine has cut our supply tunnel in two. If you'll join up with us, we'll take a stab at pushing through their outpost. " "streetwar.c17_09_ba_allover" "<clr:215,255,255>"0:0 5 ?>-4>1@5. 8A;8E, G5 AJ< A2J@H5=." "[english]streetwar.c17_09_ba_allover" "<clr:215,255,255>That's better. I thought it was all over for me." "streetwar.c17_09_ba_cantmove" " " "[english]streetwar.c17_09_ba_cantmove" " " "streetwar.c17_09_ba_gothru" "<clr:215,255,255>@5<8=8, >@4J=." "[english]streetwar.c17_09_ba_gothru" "<clr:215,255,255>Go on through, Gordon." "streetwar.c17_09_ba_headout" "<clr:215,255,255>>1@5, 40 B@J3=5< :J< ?>@B0B0 8 I5 O >B2>@O 4>:0B> =O<0 =8:>9 =0>:>;>." "[english]streetwar.c17_09_ba_headout" "<clr:215,255,255>Okay, let's head for the gate and I'll open it while the coast is clear." "streetwar.c17_09_ba_medic" " " "[english]streetwar.c17_09_ba_medic" " " "streetwar.c17_09_ba_needhelp" "<clr:215,255,255>)5 A5 =C6405< >B 2A8G:0B0 ?><>I, :>OB> <>65< 40 ?>;CG8<, 0:> 8A:0<5 40 A5 A?@028< A J:>2>4=8O F5=BJ@ =0?@54." "[english]streetwar.c17_09_ba_needhelp" "<clr:215,255,255>We're going to need all the help we can get, dealing with the Nexus up ahead." "streetwar.c17_09_casualties" " " "[english]streetwar.c17_09_casualties" " " "streetwar.c17_09_cellar" "><>I! ><>3=5B5 <8! 8A;8E<5 A8, G5 I5 5 ?>-157>?0A=> BC: 4>;C. 5 7=05E<5, G5 <OAB>B> 5 70@075=>. AB0=0;8B5 A5 :0G8E0 =03>@5, ?@>120E0 A8 :JA<5B0 AJA A=09?5@8AB8B5. @54?>;030<, G5 2A5 >I5 A0 3>@5." "[english]streetwar.c17_09_cellar" "Help! Help me! We thought we'd be safer down here. Little did we know the place was infested. Rest of 'em headed upstairs, took their chances with the snipers. I guess they're still up there. " "streetwar.c17_09_help01" "><>I!" "[english]streetwar.c17_09_help01" "Help!" "streetwar.c17_09_help02" "><>3=5B5 <8!" "[english]streetwar.c17_09_help02" "Help me!" "streetwar.c17_09_help03" "<0 =O:>9 B0< 3>@5!" "[english]streetwar.c17_09_help03" "Is somebody up there!" "streetwar.c17_09_help04" "><>3=5B5 <8!" "[english]streetwar.c17_09_help04" "Help me!" "streetwar.c17_09_med_greet" " " "[english]streetwar.c17_09_med_greet" " " "streetwar.c17_09_med_heal" " " "[english]streetwar.c17_09_med_heal" " " "streetwar.c17_10_heshere" "">20 5 $@89<J=, B>9 5 BC:! CA=5B5 =8, I5 A5 ?@8AJ548=8< :J< 20A." "[english]streetwar.c17_10_heshere" "It's Freeman, he's here! Let us out, we'll throw in with you. " "streetwar.c17_10_letusout" "%59, ?CA=5B5 =8!" "[english]streetwar.c17_10_letusout" "Hey, let us out of here! " "streetwar.d3_c17_06_post_det01" "@0B0B0 5 70:;NG5=0 >B 4@C30B0 AB@0=0, 4-@ $@89<J=. >65 18 I5 =0<5@8B5 =0G8= 40 O >B2>@8B5." "[english]streetwar.d3_c17_06_post_det01" "That door's locked from the other side, Dr. Freeman. Maybe you can find a way around. " "streetwar.d3_c17_06_post_det02" "73;5640 >B2@0B8B5;=> B0<. >1@5 5, G5 8<0H B>78 :>ABN<." "[english]streetwar.d3_c17_06_post_det02" "Looks nasty in there. Good thing you've got that suit. " "streetwar.d3_c17_06_post_det03" "%59! CA=5B5 =8! 'C20<, G5 AB5 2JB@5! %0945! B2>@5B5 2@0B0B0!" "[english]streetwar.d3_c17_06_post_det03" "Hey! Let us through! I can hear you in there! Come on! Open the door! " "streetwar.d3_c17_06_post_det04" "8640<, G5 CA?OEB5 40 ?@5<8=5B5 =52@548<. "0:0 8 ?@54?>;>68E." "[english]streetwar.d3_c17_06_post_det04" "I see you made it through okay. Figured you would. " "streetwar.d3_c17_07_tenant" "OEB5 =525@>OB5= ?@548 <0;:>, 4-@ $@89<J=! > AJ60;O20< 2A5:8, :>9B> 8<0 45?>78B B0<." "[english]streetwar.d3_c17_07_tenant" "You were amazing back there, Dr. Freeman! But I feel sorry for anyone who put down a security deposit. " "streetwar.al_gordon02" "<clr:255,212,255>>@4J=!" "[english]streetwar.al_gordon02" "<clr:255,212,255>Gordon! " "streetwar.al_uggh02" "<clr:255,212,255>E!" "[english]streetwar.al_uggh02" "<clr:255,212,255>Agh! " "Trainride.gman_riseshine" "@5<5 5 40 A5 AJ1C48B5, 3-= $@89<J=. @5<5 5 40 A5 AJ1C48B5." "[english]Trainride.gman_riseshine" "Rise and shine, Mr. Freeman. Rise and shine. " "Trainride.gman_02" "5 G5 8A:0< 40 70O2O, G5 AB5 A?0;8 ?> 2@5<5 =0 @01>B0. 8:>9 =5 70A;C6020 ?>25G5 ?>G82:0 >B 0A.  2A8G:8B5 CA8;8O =0 A25B0 IOE0 40 >B840B =0 2OBJ@0, 4>:0B>& 5, =5:0 ?@>AB> :065<, G5 0H8OB G0A 4>945 >B=>2>." "[english]Trainride.gman_02" "Not that I wish to imply you have been sleeping on the job. No one is more deserving of a rest. And all the effort in the world would have gone to waste until...well, let's just say your hour has come again. " "Trainride.gman_03" "@028;=8OB G>25: =0 =5?@028;=>B> <OAB> <>65 40 ?@><5=8 A25B0." "[english]Trainride.gman_03" "The right man in the wrong place can make all the difference in the world. " "Trainride.gman_04" ""0:0 G5 AJ1C45B5 A5, 3-= $@89<J=. !J1C45B5 A5 8 ?><8@8H5B5 ?5?5;B0." "[english]Trainride.gman_04" "So, wake up, Mr. Freeman. Wake up and smell the ashes. " "Trainyard.al_dadstarted" "<clr:255,212,255>%5E. 5 ?>248309B5 B5<0B0 70 4-@ @89= ?@54 10I0 <8." "[english]Trainyard.al_dadstarted" "<clr:255,212,255>Heh. Don't get my dad started on Dr. Breen. " "Trainyard.al_hmm" "<clr:255,212,255>%<." "[english]Trainyard.al_hmm" "<clr:255,212,255>Hm." "Trainyard.al_imalyx" "<clr:255,212,255>7 AJ< ;8:A 0=A. 0I0 <8 5 @01>B8; A 20A 2 ;5: 5A0. 10G5 AJ< A83C@=0, G5 <5= =5 <5 ?><=8B5." "[english]Trainyard.al_imalyx" "<clr:255,212,255>I'm Alyx Vance. My father worked with you, back in Black Mesa. I'm sure you don't remember me though. " "Trainyard.al_nicetomeet" " " "[english]Trainyard.al_nicetomeet" " " "Trainyard.al_nicetomeet_b" " " "[english]Trainyard.al_nicetomeet_b" " " "Trainyard.al_nicetomeet_cc" "<clr:255,212,255>, 8 <564C 4@C3>B>. 0420< A5, G5 A5 70?>7=0E<5 =09-=0:@0O." "[english]Trainyard.al_nicetomeet_cc" "<clr:255,212,255>Oh, and by the way? Nice to finally meet you." "Trainyard.al_nomap" "<clr:255,212,255>-@ ;09=5@ :070, G5 I5 4>945B5 =0A0<. 420 ;8 <C 5 E@C<=0;>, G5 <>65 40 =O<0B5 :0@B0." "[english]Trainyard.al_nomap" "<clr:255,212,255>Dr. Kleiner said you'd be coming this way. I don't think it occurred to him that you might not have a map. " "Trainyard.al_noyoudont" "<clr:255,212,255>%0! 5, =O<0!" "[english]Trainyard.al_noyoudont" "<clr:255,212,255>Ha! No you don't! " "Trainyard.al_oldadmin" "<clr:255,212,255>><=8B5 ;8 3> >B ;5: 5A0? !B0@8OB 8 04<8=8AB@0B>@?" "[english]Trainyard.al_oldadmin" "<clr:255,212,255>Remember him from Black Mesa? Your old Administrator? " "Trainyard.al_overhere" "<clr:255,212,255>"C:!" "[english]Trainyard.al_overhere" "<clr:255,212,255>Over here! " "Trainyard.al_presume" "<clr:255,212,255>>:B>@ $@89<J=, ?@54?>;030<?" "[english]Trainyard.al_presume" "<clr:255,212,255>Doctor Freeman, I presume? " "Trainyard.al_suspicious" "<clr:255,212,255>>-4>1@5 40 ?>1J@70<5. =B53@0B>@8B5 <>65 40 A5 >AJ7=020B 102=>, => I>< A5 2483=0B, =O<0 40 8A:0H 40 A8 8< =0 ?JBO." "[english]Trainyard.al_suspicious" "<clr:255,212,255>We'd better hurry. The Combine can be slow to wake, but once they're up, you don't want to get in their way. " "Trainyard.al_suspicious_b" " " "[english]Trainyard.al_suspicious_b" " " "Trainyard.al_suspicious_cc" "<clr:255,212,255>>-4>1@5 40 ?>1J@70<5. =B53@0B>@8B5 <>65 40 A5 >AJ7=020B 102=>, => I>< A5 2483=0B, =O<0 40 8A:0H 40 A8 8< =0 ?JBO." "[english]Trainyard.al_suspicious_cc" "<clr:255,212,255>We'd better hurry. The Combine can be slow to wake, but once they're up, you don't want to get in their way. " "Trainyard.al_thisday" "<clr:255,212,255>!B@0==> 5, G5 A5 ?>O28EB5 B>G=> =0 B>78 45=." "[english]Trainyard.al_thisday" "<clr:255,212,255>Funny, you showing up on this day in particular. " "Trainyard.al_thisday01" " " "[english]Trainyard.al_thisday01" " " "Trainyard.al_thisday01_cc" "<clr:255,212,255>><030E<5 =0 E>@0 40 871O30B >B 3@040 ?5H0. JBOB 4> ;01>@0B>@8OB0 =0 10I0 <8 ?@57 :0=0;8B5 5 >?0A5=. =5A =09-=0:@0O A<5 =0 ?@545;0 40 8<0<5 ?>-4>1J@ =0G8=." "[english]Trainyard.al_thisday01_cc" "<clr:255,212,255>We've been helping people escape the city on foot. It's a dangerous route to my father's lab, through the old canals. Today we're finally on the verge of having a better way. " "Trainyard.al_thisday02" " " "[english]Trainyard.al_thisday02" " " "Trainyard.al_thisday03" " " "[english]Trainyard.al_thisday03" " " "Trainyard.al_thisday04" " " "[english]Trainyard.al_thisday04" " " "Trainyard.al_thruhere" "<clr:255,212,255>BBC:." "[english]Trainyard.al_thruhere" "<clr:255,212,255>Through here. " "Trainyard.ba_backup" "B4@J?=8 A5!" "[english]Trainyard.ba_backup" "Back up! " "Trainyard.ba_blowcover" "<clr:215,255,255>, >65, >B B>20 A5 AB@0EC20E. ;8709 BC:, >@4J=, ?@548 40 A8 @0720;8; ?@8:@8B85B> <8." "[english]Trainyard.ba_blowcover" "<clr:215,255,255>Oh man, that's what I was afraid of. Get in here, Gordon, before you blow my cover. " "Trainyard.ba_blowcover_b" "<clr:215,255,255>0B@C?09 =5I>, 70 40 ?@5<8=5H ?@57 ?@>7>@5F0 8 ?@>4J;60209, 4>:0B> =5 AB83=5H ?;>I040." "[english]Trainyard.ba_blowcover_b" "<clr:215,255,255>Pile up some stuff to get through that window, and keep going till you're in the plaza. " "Trainyard.ba_checkpoints" "<clr:215,255,255>, AB830 40 AB>8 40;5G5 >B ?C=:B>25B5 70 ?@>25@:0, 18 B@O120;> 40 5 4>1@5." "[english]Trainyard.ba_checkpoints" "<clr:215,255,255>Well, as long as he stays away from checkpoints we should be okay. " "Trainyard.ba_citadel02" "<clr:215,255,255>&8B045;0B0 5 2 ?J;=0 B@52>30! 8:>30 =5 AJ< O 28640; B>;:>20 >6825=0." "[english]Trainyard.ba_citadel02" "<clr:215,255,255>The Citadel's on full alert! I've never seen it lit up like that. " "Trainyard.ba_crowbar01" " " "[english]Trainyard.ba_crowbar01" " " "Trainyard.ba_crowbar01_cc" "<clr:215,255,255>, 8 ?@548 40 701@02O. 8A;O, G5 87?CA=0 B>20 2 ;5: 5A0." "[english]Trainyard.ba_crowbar01_cc" "<clr:215,255,255>Oh, and before I forget. I think you dropped this back in Black Mesa." "Trainyard.ba_crowbar02" " " "[english]Trainyard.ba_crowbar02" " " "Trainyard.ba_exitnag01" "<clr:215,255,255>O<0 2@5<5 70 3C15=5, >@4J=. "@J3209!" "[english]Trainyard.ba_exitnag01" "<clr:215,255,255>There's no time to waste here, Gordon. Get a move on! " "Trainyard.ba_exitnag02" "<clr:215,255,255>"5 A0 B>G=> >B2J=, B@J3209!" "[english]Trainyard.ba_exitnag02" "<clr:215,255,255>They're right outside, get going! " "Trainyard.ba_exitnag03" "<clr:215,255,255>%59, @07<J@409 A5, AB020 ;8?" "[english]Trainyard.ba_exitnag03" "<clr:215,255,255>Hey, move it now, will you? " "Trainyard.ba_exitnag04" "<clr:215,255,255>)5 B@J320H ;8?" "[english]Trainyard.ba_exitnag04" "<clr:215,255,255>Will you get going? " "Trainyard.ba_exitnag05" "<clr:215,255,255> 07<J@409 A5!" "[english]Trainyard.ba_exitnag05" "<clr:215,255,255>Move it along! " "Trainyard.ba_exitnag06" "<clr:215,255,255>"@J3209, >@4J=!" "[english]Trainyard.ba_exitnag06" "<clr:215,255,255>Get going, Gordon! " "Trainyard.ba_exitnag07" "<clr:215,255,255>>1J@709!" "[english]Trainyard.ba_exitnag07" "<clr:215,255,255>Hurry up! " "Trainyard.ba_getin" ";8709!" "[english]Trainyard.ba_getin" "Get in! " "Trainyard.ba_getoutfast" " " "[english]Trainyard.ba_getoutfast" " " "Trainyard.ba_getoutfast_cc" "<clr:215,255,255>0E=8 A5 >B @04 17 :>;:>B> <>65H ?>-1J@7>, >@4J=! @5<8=8 ?@57 AB0@8B5 :0=0;8. "5 I5 B5 >B2540B 4> ;01>@0B>@8OB0 =0 ;09. JBOB 5 >?0A5=, => 8<0 FO;0 <@560 >B 1560=F8 8 B5 I5 B8 ?><>3=0B 0:> <>30B." "[english]Trainyard.ba_getoutfast_cc" "<clr:215,255,255>Get out of City 17 as fast as you can, Gordon! Take the old canals, right? They'll get you to Eli's lab. It's a dangerous route, but there's a whole network of refugees and they'll help you if they can." "Trainyard.ba_goodluck01" " " "[english]Trainyard.ba_goodluck01" " " "Trainyard.ba_goodluck01_cc" "<clr:215,255,255>JA<5B, 4@C65. )5 B8 B@O120." "[english]Trainyard.ba_goodluck01_cc" "<clr:215,255,255>Good luck out there, buddy. You're gonna need it." "Trainyard.ba_goodluck02" " " "[english]Trainyard.ba_goodluck02" " " "Trainyard.ba_goon" ""@J3209!" "[english]Trainyard.ba_goon" "Go on!" "Trainyard.ba_gottago" "<clr:215,255,255>86, B@O120 40 B@J320<, >:. >5<0<5 4>AB0BJG=> @8A:>25 8 A530." "[english]Trainyard.ba_gottago" "<clr:215,255,255>Listen, I gotta go, Doc. We're taking enough chances as it is. " "Trainyard.ba_heygordon" "<clr:215,255,255>%59, >@4J=!" "[english]Trainyard.ba_heygordon" "<clr:215,255,255>Hey, Gordon! " "Trainyard.ba_inhere2" ";0 BC:." "[english]Trainyard.ba_inhere2" "Get in here. " "Trainyard.ba_lookafterdoc" "<clr:215,255,255>8E 4>HJ; A B51, => B@O120 40 =03;5640< 4-@ ;09=5@." "[english]Trainyard.ba_lookafterdoc" "<clr:215,255,255>I'd come with you, but I've got to look after Dr. Kleiner. " "Trainyard.ba_lookwho" "<clr:215,255,255>!J60;O20<, >:, => 286 :>9 5 BC:." "[english]Trainyard.ba_lookwho" "<clr:215,255,255>Sorry, Doc, but look who's here. " "Trainyard.ba_meetyoulater01" "<clr:215,255,255>)5 A5 2848< ?>-:JA=>." "[english]Trainyard.ba_meetyoulater01" "<clr:215,255,255>I'll meet up with you later. " "Trainyard.ba_move01" "070E  "@J3209! " "[english]Trainyard.ba_move01" "I said 'move!' " "Trainyard.ba_noimgood" "5, I5 A5 A?@02O 8 A0<." "[english]Trainyard.ba_noimgood" "No, I'm good. " "Trainyard.ba_oldcanals" "<clr:215,255,255>@5<8=8 ?@57 AB0@8B5 :0=0;8. "5 I5 B5 >B2540B 4> ;01>@0B>@8OB0 =0 ;09. JBOB 5 >?0A5=, => 8<0 FO;0 <@560 >B 1560=F8 8 B5 I5 B8 ?><>3=0B, 0:> <>30B." "[english]Trainyard.ba_oldcanals" "<clr:215,255,255>Take the canals, right? They'll get you to Eli's lab. It's a dangerous route, but there's a whole network of refugees and they'll help you if they can. " "Trainyard.ba_ownway" "<clr:215,255,255>>1@5, >@4J=, I5 B@O120 40 >B845H 4> ;01>@0B>@8OB0 =0 4-@ ;09=5@." "[english]Trainyard.ba_ownway" "<clr:215,255,255>Okay, Gordon you're gonna have to make your own way to Dr. Kleiner's lab. " "Trainyard.ba_privacy" "0, I5 <8 5 =C6=0 <0;:> CA0<>B5=>AB 70 B>20!" "[english]Trainyard.ba_privacy" "Yeah, I'm gonna need me some privacy for this! " "Trainyard.ba_rememberme" "<clr:215,255,255>">20 AJ< 07, >@4J=! 0@=8 >B ;5: 5A0." "[english]Trainyard.ba_rememberme" "<clr:215,255,255>It's me, Gordon! Barney from Black Mesa. " "Trainyard.ba_rooftops" "<clr:215,255,255>8 B@O120;> 40 8<0 ?JB =04 ?>:@828B5, =>& 7 =8:>30 =5 AJ< <8=020; ?@57 =53>." "[english]Trainyard.ba_rooftops" "<clr:215,255,255>There's supposed to be a high route over the rooftops, but... I've never been that way myself. " "Trainyard.ba_sorryscare" "<clr:215,255,255>%59, 8728=O209, G5 B5 87?;0H8E. "@O120H5 40 =0?@02O H>C 70 :0<5@8B5." "[english]Trainyard.ba_sorryscare" "<clr:215,255,255>Hey, sorry for the scare. I had to put on a show for the cameras. " "Trainyard.ba_tellme01" " " "[english]Trainyard.ba_tellme01" " " "Trainyard.ba_tellme01_cc" "<clr:215,255,255>5 A0<> B8, >:. )5H5 40 A5 :0G8 =0 5:A?@5A0 70 >20 @>A?5:B." "[english]Trainyard.ba_tellme01_cc" "<clr:215,255,255>Yeah, you and me both, Doc. He was about to board the Express to Nova Prospekt." "Trainyard.ba_tellme02" " " "[english]Trainyard.ba_tellme02" " " "Trainyard.ba_thatbeer01" "!530& " "[english]Trainyard.ba_thatbeer01" "Now..." "Trainyard.ba_thatbeer02" "<clr:215,255,255>& >B=>A=> >=078 18@0, :>OB> B8 4J;60E." "[english]Trainyard.ba_thatbeer02" "<clr:215,255,255>...about that beer I owed ya. " "Trainyard.ba_thinking01" "<clr:215,255,255>8A;O, <8A;O." "[english]Trainyard.ba_thinking01" "<clr:215,255,255>I'm thinking, I'm thinking. " "Trainyard.ba_undercover" "<clr:215,255,255> 01>B5E ?>4 ?@8:@8B85 70 @0640=A:0 70I8B0. 5 <>65< 40 3>2>@8< 4J;3>, 8=0G5 I5 AB0=5 ?>4>7@8B5;=>. 0704 AJ< A G0ABB0 A ?>1>8I0B0." "[english]Trainyard.ba_undercover" "<clr:215,255,255>I've been working undercover with Civil Protection. I can't take too long or they'll get suspicious. I'm way behind on my beating quota. " "Trainyard.ba_youcomewith" ""8, 3@0640=8=>! ;0 A <5=." "[english]Trainyard.ba_youcomewith" "You, Citizen! Come with me. " "Trainyard.cit_term_ques02" "">20 5 B@5B>B> <8 ?@5E2J@;O=5 B078 3>48=0." "[english]Trainyard.cit_term_ques02" "This is my third transfer this year. " "Trainyard.cop_knockitoff" "0E09 A5 >BBC:." "[english]Trainyard.cop_knockitoff" "Get out of here. " "Trainyard.cop_needanyhelp" "C6405H ;8 A5 >B ?><>I A B>20?" "[english]Trainyard.cop_needanyhelp" "Need any help with this one? " "Trainyard.kl_alyxaround" "<clr:255,255,200>;8:A 5 =O:J45 BC:. "O I5 8<0 ?>-4>1@0 845O :0: 40 3> 702545<." "[english]Trainyard.kl_alyxaround" "<clr:255,255,200>Alyx is around here somewhere. She would have a better idea how to get him here. " "Trainyard.kl_intend" "<clr:255,255,200>, 0@=8, :0:2> A<OB0H 40 =0?@028H?" "[english]Trainyard.kl_intend" "<clr:255,255,200>Well, Barney, what do you intend? " "Trainyard.kl_morewarn01" " " "[english]Trainyard.kl_morewarn01" " " "Trainyard.kl_morewarn01_cc" "<clr:255,255,200>8;8 1>65! >@4J= $@89<J=! G0:20E =O:0:2> ?@54C?@5645=85." "[english]Trainyard.kl_morewarn01_cc" "<clr:255,255,200>Great Scott! Gordon Freeman! I expected more warning." "Trainyard.kl_morewarn02" " " "[english]Trainyard.kl_morewarn02" " " "Trainyard.kl_morewarn03" " " "[english]Trainyard.kl_morewarn03" " " "Trainyard.kl_verywell" "<clr:255,255,200>=>3> 4>1@5. , JJ& >@4J=? 0420< A5 40 B5 284O!" "[english]Trainyard.kl_verywell" "<clr:255,255,200>Very well. And, eh, Gordon? Good to see you! " "Trainyard.kl_whatisit01" " " "[english]Trainyard.kl_whatisit01" " " "Trainyard.kl_whatisit01_cc" "<clr:255,255,200>0, 0@=8, :0:2> 8<0? > A@540B0 =0 :@8B8G5= B5AB AJ<." "[english]Trainyard.kl_whatisit01_cc" "<clr:255,255,200>Yes, Barney, what is it? I'm in the middle of a critical test." "Trainyard.kl_whatisit02" " " "[english]Trainyard.kl_whatisit02" " " "Trainyard.man_me" "5=?!" "[english]Trainyard.man_me" "Me?! " "Trainyard.man_waitaminute" "'0:09 <0;:>& " "[english]Trainyard.man_waitaminute" "Wait a minute... " "Trainyard.man_whereyoutakingme" "J45 <5 2>48B5?" "[english]Trainyard.man_whereyoutakingme" "Where are you taking me? " "Trainyard.metro_suprise" " " "[english]Trainyard.metro_suprise" " " "opening.cit_tvbust01" "0:2> ?@028B5?" "[english]opening.cit_tvbust01" "What are you doing? " "opening.cit_tvbust02" ")5 8<0B5 =5?@8OB=>AB8." "[english]opening.cit_tvbust02" "You're gonna be in trouble. " "opening.cit_tvbust03" "%59, I5 =02;5G5B5 =5?@8OB=>AB8 =0 2A8G:8 =8!" "[english]opening.cit_tvbust03" "Hey, you're gonna bring trouble down on all of us! " "opening.cit_tvbust04" "!20;5B5 B>20!" "[english]opening.cit_tvbust04" "Put that down! " "opening.cit_tvbust05" ", =5. !530 =08AB8=0 I5 A8 3> ?>;CG8<." "[english]opening.cit_tvbust05" "Oh no. Now we're really gonna get it. " "Canals.d1_canals_01_arrest_helpme" "><>3=5B5 <8!" "[english]Canals.d1_canals_01_arrest_helpme" "Help me!" "Town.d1_town_01_monk_rant07" "5H5 :070=>, G5 B5 I5 AB0=0B :0B> B578 >A>15=8 45<>=8, :>8B> >18B020B <0B5@8O, => 2 :>8B> A25B;8=0 =5 <>65 40 1J45 >B:@8B0." "[english]Town.d1_town_01_monk_rant07" "For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." "Town.d1_town_01_monk_rant09" "=8B5 >B 682>B0 <8 87G57=0E0 :0B> ?CH5:, 8 :>:0;8B5 <8 A0 87AJE=0;8 :0B> ?5?5;, 8 =5:0 2A8G:8B5 <8 =54>AB0BJF8 1J40B 3>@82> 70 >=78 >3J=, >B :>3>B> >AB020 A0<> !25B;8=0B0." "[english]Town.d1_town_01_monk_rant09" "For the days of my life have vanished like smoke, and my bones are parched like ash, and let all my impurities be as fuel for that fire until nothing remains but the Light alone." "Town.d1_town_01_monk_rant20" "5:0 AB0=0B :0B> ?@0E ?@54 2OBJ@0. 5:0 1>68OB 0=35; 38 ?@5A;5420." "[english]Town.d1_town_01_monk_rant20" "May they become like dust before the wind; may the angel of the Lord pursue them." "coast.crane_playerincar" "<I>%C102>, 70?>G20<5." "[english]coast.crane_playerincar" "<I>Good, here we go." "coast.crane_magfail" "<I>@>:;5B8OB <03=8B A5 @0720;O& 4@J6 A5!" "[english]coast.crane_magfail" "<I>Damn magnet's failing...hold on!" "coast.crane_sorry" "<I>!J60;O20<, >:." "[english]coast.crane_sorry" "<I>Sorry, Doc." "coast.crane_gravgun" "<I>7?>;7209B5 3@028B0F8>==>B> >@J685, 70 40 >1J@=5B5 :>;0B0 >B=>2>." "[english]coast.crane_gravgun" "<I>Use your gravity gun to flip the car over again." "coast.crane_driveforfeel" "<I>0I> =5 =0?@028B5 54=> :@J3G5 >:>;> ?;060, 4>:0B> ?@84>185B5 CA5B 70 :>;0B0. >30B> AB5 3>B>2, =0A>G5B5 A5 :J< =0:;>=0 4>;C ?@8 2>40B0." "[english]coast.crane_driveforfeel" "<I>Why don't you take a spin around the beach until you've got a feel for the car. When you're done, head for the slope down by the water." "coast.crane_antlions" "<I>=8<0209B5 70 <@02>;J2>25." "[english]coast.crane_antlions" "<I>Watch out for antlions." "coast.crane_rockslide" "<I>8:>30 =O<0 40 AJ74045B5 AF5?;5=85 2 B>78 ?OAJ:. @>1209B5 ?@8 =0:;>=0 4>;C ?@8 2>40B0." "[english]coast.crane_rockslide" "<I>You're never gonna get traction in that gravel. Try the slope down by the water." "coast.crane_pier01" "<I>;0B5 3>@5, 4-@ $@89<J=. >;0B0 5 =0 :5O." "[english]coast.crane_pier01" "<I>Come back up, Dr. Freeman. The car's on the pier." "coast.crane_pier02" "<I>070E 40 A5 :0G8B5 =0 :5O." "[english]coast.crane_pier02" "<I>I said, get back up on the pier." "coast.crane_pier03" "<I>-@ $@89<J=, 4>=8:J45 =O<0 40 AB83=5B5 ?5H0. ;0B5 3>@5 8 A5 :0G5B5 2 :>;0B0." "[english]coast.crane_pier03" "<I>Dr. Freeman, you won't get anywhere on foot. Come back up and get in the car." "coast.crane_hopin" "<I>!:>G5B5 2JB@5 8 I5 8 A=860 4> ?;060." "[english]coast.crane_hopin" "<I>Hop in and I'll lower you down to the beach." "coast.crane_carsallready" "<I>4@0259B5, 4-@ $@89<J=. >;0B0 5 =0?J;=> 3>B>20 70 20A." "[english]coast.crane_carsallready" "<I>Hello, Dr. Freeman. The car's all ready for you." "coast.crane_getupandhellout" "<I>1J@=5B5 :>;0B0 8 A5 ><8B09B5 >BBC:, ?> 4O2>;8B5!" "[english]coast.crane_getupandhellout" "<I>Get that car upright and get the hell out of here!" "streetwar.d3_c17_06a_overhere01" "%59, =0A0<!" "[english]streetwar.d3_c17_06a_overhere01" "Hey, over here!" "Streetwar.d3_c17_07_al_thatwasclose" "<clr:255,212,255>">20 15H5 =0 :>AJ<!" "[english]Streetwar.d3_c17_07_al_thatwasclose" "<clr:255,212,255>That was close!" "streetwar.c17_09_cellarhelp02" "><>3=5B5 <8!" "[english]streetwar.c17_09_cellarhelp02" "Help me!" "streetwar.c17_09_cellarhelp01" "><>I!" "[english]streetwar.c17_09_cellarhelp01" "Help!" "streetwar.c17_09_cellarhelp03" "<0 ;8 =O:>9 B0<?" "[english]streetwar.c17_09_cellarhelp03" "Is somebody up there?" "Weapon_Crowbar.Melee_Hit" "<sfx><norepeat:5><playerclr:255,176,0:255,255,255>[#40@ A 65;575= ;>AB ?> <5B0;!]" "[english]Weapon_Crowbar.Melee_Hit" "<sfx><norepeat:5><playerclr:255,176,0:255,255,255>[Crowbar Thwap!]" "Weapon_Crowbar.Melee_HitWorld" "<sfx><norepeat:5><playerclr:255,176,0:255,255,255>[#40@ A 65;575= ;>AB ?> 4J@2>!]" "[english]Weapon_Crowbar.Melee_HitWorld" "<sfx><norepeat:5><playerclr:255,176,0:255,255,255>[Crowbar Whack!]" "Weapon_Crowbar.Single" "<sfx><norepeat:5><playerclr:255,176,0:255,255,255>[#40@ A 65;575= ;>AB ?> 2J74CE0]" "[english]Weapon_Crowbar.Single" "<sfx><norepeat:5><playerclr:255,176,0:255,255,255>[Crowbar Swoosh]" "Weapon_PhysCannon.DryFire" " " "[english]Weapon_PhysCannon.DryFire" " " "Weapon_PhysCannon.Launch" " " "[english]Weapon_PhysCannon.Launch" " " "Weapon_PhysCannon.Pickup" " " "[english]Weapon_PhysCannon.Pickup" " " "Weapon_Pistol.Empty" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[@075= ?J;=8B5;]" "[english]Weapon_Pistol.Empty" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Empty chamber]" "Weapon_Pistol.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[7AB@5; =0 ?8AB>;5B]" "[english]Weapon_Pistol.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Pistol Shot]" "Weapon_357.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[7AB@5; =0 .357]" "[english]Weapon_357.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[.357 Shot]" "Weapon_SMG1.Double" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[7AB@5; =0 3@0=0B0 >B 02B><0B]" "[english]Weapon_SMG1.Double" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[SMG Grenade Launch]" "Weapon_SMG1.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[7AB@5; >B 02B><0B]" "[english]Weapon_SMG1.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[SMG Primary Fire]" "Weapon_SMG1.Empty" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[@075= ?J;=8B5;]" "[english]Weapon_SMG1.Empty" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Empty chamber]" "Weapon_SMG1.Reload" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[@570@5640=5]" "[english]Weapon_SMG1.Reload" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Reloading]" "Weapon_SMG1.Special1" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[7AB@5; =0 3@0=0B0 >B 02B><0B]" "[english]Weapon_SMG1.Special1" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[SMG Grenade Launch]" "Weapon_Shotgun.Double" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[7AB@5; >B 425B5 F528 =0 ?CH:0!]" "[english]Weapon_Shotgun.Double" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Double Shotgun Blast!]" "Weapon_Shotgun.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[48=8G5= 87AB@5; >B ?CH:0!]" "[english]Weapon_Shotgun.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Single Shotgun Blast!]" "Weapon_Shotgun.Empty" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[@075= ?J;=8B5;]" "[english]Weapon_Shotgun.Empty" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Empty chamber]" "Weapon_Shotgun.Reload" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[@570@5640=5]" "[english]Weapon_Shotgun.Reload" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Reloading]" "Weapon_AR2.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[J@2>AB5?5==0 AB@5;10]" "[english]Weapon_AR2.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Primary fire]" "Weapon_AR2.Reload" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[@570@5640=5]" "[english]Weapon_AR2.Reload" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Reloading]" "Weapon_IRifle.Empty" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[@07=>]" "[english]Weapon_IRifle.Empty" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Empty]" "Weapon_IRifle.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[;B5@=0B825= 87AB@5;]" "[english]Weapon_IRifle.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Secondary Fire]" "Weapon_CombineGuard.Special1" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[0@5640=5 =0 0;B5@=0B825= 87AB@5;]" "[english]Weapon_CombineGuard.Special1" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Charged secondary fire]" "Weapon_Crossbow.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[#40@ =0 65;575= ;>AB]" "[english]Weapon_Crossbow.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Crossbow shot]" "Weapon_Crossbow.Reload" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[@570@5640=5 =0 0@10;5B]" "[english]Weapon_Crossbow.Reload" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Crossbow reload]" "Weapon_RPG.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[7AB@5; =0 ]" "[english]Weapon_RPG.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[RPG Launch]" "WeaponFrag.Roll" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>["J@:0;O=5 =0 3@0=0B0!]" "[english]WeaponFrag.Roll" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Grenade rolling!]" "Grenade.Blip" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>["09<5@ =0 3@0=0B0]" "[english]Grenade.Blip" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Grenade Timer]" "Weapon_Gauss.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[#40@ =0 B0C >@J485!]" "[english]Weapon_Gauss.Single" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Tau Cannon Jolt!]" "Weapon_Gauss.Special1" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[7AB@5; =0 B0C >@J485]" "[english]Weapon_Gauss.Special1" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Tau Cannon Fire]" "Weapon_Gauss.Special2" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[0@545= 87AB@5; =0 B0C >@J485]" "[english]Weapon_Gauss.Special2" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Tau Cannon Charged Blast]" "Weapon_Bugbait.Splat" "<sfx><playerclr:255,176,0:255,255,255>[!:J@F0=5 =0 1C1>AB@J2]" "[english]Weapon_Bugbait.Splat" "<sfx><playerclr:255,176,0:255,255,255>[Bugbait Squeak]" "GrenadeBugBait.Splat" "<sfx><playerclr:255,176,0:255,255,255><clr:255,176,0>[ 07?;L>:20=5 =0 1C1>AB@J2]" "[english]GrenadeBugBait.Splat" "<sfx><playerclr:255,176,0:255,255,255><clr:255,176,0>[Bugbait Splat]" "Weapon_FlareGun.Single" "<sfx><norepeat:4>[7AB@5; =0 A83=0;=0 @0:5B0!]" "[english]Weapon_FlareGun.Single" "<sfx><norepeat:4>[Flaregun shot!]" "Weapon_StunStick.Melee_HitWorld" " " "[english]Weapon_StunStick.Melee_HitWorld" " " "Weapon_StunStick.Swing" " " "[english]Weapon_StunStick.Swing" " " "Weapon_Pistol.NPC_Single" "<sfx><norepeat:5>[7AB@5; =0 ?8AB>;5B]" "[english]Weapon_Pistol.NPC_Single" "<sfx><norepeat:5>[Pistol Shot]" "Weapon_Mortar.Single" "<sfx><norepeat:4>[CA:0=5 =0 ?>B8A=8G5A:8 ;JG]" "[english]Weapon_Mortar.Single" "<sfx><norepeat:4>[Suppressor Launch]" "Weapon_Mortar.Incomming" "<sfx><norepeat:4>[@54AB>OI> ?CA:0=5 =0 ?>4B8A=8G5A:8 ;JG]" "[english]Weapon_Mortar.Incomming" "<sfx><norepeat:4>[Incoming Mortar]" "Weapon_Mortar.Impact" "<sfx><norepeat:4>[#40@ =0 ?>4B8A=8G5A:8 ;JG!]" "[english]Weapon_Mortar.Impact" "<sfx><norepeat:4>[Suppressor Impact!]" "AlyxEMP.Charge" " " "[english]AlyxEMP.Charge" " " "AlyxEMP.Discharge" "<sfx>[7@82 =0 5;5:B@><03=8B5= 8<?C;A]" "[english]AlyxEMP.Discharge" "<sfx>[EMP Burst]" "AlyxEMP.Stop" " " "[english]AlyxEMP.Stop" " " "Weapon_Shotgun.NPC_Reload" "<sfx><norepeat:4>[@570@5640=5!]" "[english]Weapon_Shotgun.NPC_Reload" "<sfx><norepeat:4>[Reloading!]" "Weapon_Shotgun.NPC_Single" "<sfx><norepeat:4>[C<B56!]" "[english]Weapon_Shotgun.NPC_Single" "<sfx><norepeat:4>[Boom!]" "GenericNPC.GunSound" "<sfx><norepeat:4>[@065A:8 >3J=]" "[english]GenericNPC.GunSound" "<sfx><norepeat:4>[Enemy Gunfire]" "BaseCombatCharacter.AmmoPickup" "<sfx><norepeat:4><clr:255,176,0>[78<0=5 =0 <C=8F88]" "[english]BaseCombatCharacter.AmmoPickup" "<sfx><norepeat:4><clr:255,176,0>[Ammo pickup]" "BaseExplosionEffect.Sound" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255><I>[!/!]" "[english]BaseExplosionEffect.Sound" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255><I>[EXPLOSION!]" "BaseGrenade.Explode" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255><I>[:A?;>78O =0 3@0=0B0!]" "[english]BaseGrenade.Explode" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255><I>[Grenade Explosion!]" "Bullets.DefaultNearmiss" "<sfx><norepeat:4><clr:255,176,0><I>[C@HC<  1;87J: ?@>?CA:!]" "[english]Bullets.DefaultNearmiss" "<sfx><norepeat:4><clr:255,176,0><I>[Bullet--Near Miss!]" "Bullets.GunshipNearmiss" "<sfx><norepeat:4><clr:255,176,0><I>[C@HC< >B 1>5= :>@01  1;87J: ?@>?CA:!]" "[english]Bullets.GunshipNearmiss" "<sfx><norepeat:4><clr:255,176,0><I>[Gunship bullet--Near miss!]" "Bullets.StriderNearmiss" "<sfx><norepeat:4><clr:255,176,0><I>[7AB@5; =0 AB@094J@  1;87J: ?@>?CA:!]" "[english]Bullets.StriderNearmiss" "<sfx><norepeat:4><clr:255,176,0><I>[Strider shot--Near miss!]" "FX_RicochetSound.Ricochet" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255><I>[ 8:>H5B!]" "[english]FX_RicochetSound.Ricochet" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255><I>[Ricochet!]" "Crane_engine_start" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[0?0;20=5 =0 <>B>@]" "[english]Crane_engine_start" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Motor starts]" "Crane_engine_stop" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[030AO=5 =0 <>B>@]" "[english]Crane_engine_stop" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Motor stops]" "Crane_magnet_release" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[CA:0=5 =0 <03=8B0 =0 :@0=0]" "[english]Crane_magnet_release" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Crane magnet release]" "Crane_magnet_toggle" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[%20I0=5 =0 <03=8B0 =0 :@0=0]" "[english]Crane_magnet_toggle" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Crane magnet grab]" "Crane_magnet_creak" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[7A:J@F20=5!]" "[english]Crane_magnet_creak" "<sfx><norepeat:4><playerclr:255,176,0:255,255,255>[Creak!]" "ATV_engine_idle" " " "[english]ATV_engine_idle" " " "ATV_engine_start" "<sfx><norepeat:4>[0?0;20=5 =0 42830B5;]" "[english]ATV_engine_start" "<sfx><norepeat:4>[Engine start]" "ATV_engine_stop" "<sfx><norepeat:4>[030AO=5 =0 42830B5;]" "[english]ATV_engine_stop" "<sfx><norepeat:4>[Engine stop]" "ATV_rev" " " "[english]ATV_rev" " " "ATV_skid_lowfriction" " " "[english]ATV_skid_lowfriction" " " "ATV_skid_normalfriction" " " "[english]ATV_skid_normalfriction" " " "ATV_skid_highfriction" " " "[english]ATV_skid_highfriction" " " "ATV_impact_heavy" " " "[english]ATV_impact_heavy" " " "ATV_impact_medium" " " "[english]ATV_impact_medium" " " "ATV_turbo_on" "<sfx><norepeat:4>[:;NG5=> BC@1>]" "[english]ATV_turbo_on" "<sfx><norepeat:4>[Turbo On]" "ATV_turbo_off" "<sfx><norepeat:4>[7:;NG5=> BC@1>]" "[english]ATV_turbo_off" "<sfx><norepeat:4>[Turbo Off]" "ATV_start_in_water" "<sfx><norepeat:4>[0?0;20=5 =0 42830B5; 2J2 2>40]" "[english]ATV_start_in_water" "<sfx><norepeat:4>[Engine starting in water]" "ATV_stall_in_water" "<sfx><norepeat:4>[04025= 42830B5; 2J2 2>40]" "[english]ATV_stall_in_water" "<sfx><norepeat:4>[Engine stalled in water]" "Jeep.GaussCharge" "<sfx><norepeat:4><clr:255,176,0>[0@5640=5 =0 B0C >@J485]" "[english]Jeep.GaussCharge" "<sfx><norepeat:4><clr:255,176,0>[Tau Cannon Charging]" "PropJeep.FireCannon" "<sfx><norepeat:4><clr:255,176,0>[#40@ =0 B0C >@J485]" "[english]PropJeep.FireCannon" "<sfx><norepeat:4><clr:255,176,0>[Tau Cannon Jolt]" "PropJeep.FireChargedCannon" "<sfx><norepeat:4><clr:255,176,0>[0@545= 87AB@5; =0 B0C >@J485]" "[english]PropJeep.FireChargedCannon" "<sfx><norepeat:4><clr:255,176,0>[Tau Cannon Charged Blast]" "PropJeep.AmmoOpen" "<sfx><norepeat:4><clr:255,176,0>[B20@O=5 =0 ?0:5B A <C=8F88]" "[english]PropJeep.AmmoOpen" "<sfx><norepeat:4><clr:255,176,0>[Ammocase open]" "PropJeep.AmmoClose" "<sfx><norepeat:4><clr:255,176,0>[0B20@O=5 =0 ?0:5B A <C=8F88]" "[english]PropJeep.AmmoClose" "<sfx><norepeat:4><clr:255,176,0>[Ammocase close]" "PropAPC.FireCannon" "<sfx><norepeat:4>[!B@5;10 >B >@J485 =0 8=B53@0B>@A:8 1@>=5B@0=A?>@BL>@]" "[english]PropAPC.FireCannon" "<sfx><norepeat:4>[Combine APC Cannon Fire]" "PropAPC.FireRocket" "<sfx><norepeat:4>[7AB@5;O=0 @0:5B0 >B 1@>=5B@0=A?>@BL>@ =0 =B53@0B>@8B5]" "[english]PropAPC.FireRocket" "<sfx><norepeat:4>[Combine APC Rocket Fire]" "Airboat_engine_start" "<sfx><norepeat:4>[0?0;20=5 42830B5;O =0 ;>4:0B0]" "[english]Airboat_engine_start" "<sfx><norepeat:4>[Mudskipper Engine Start]" "Airboat_engine_stop" "<sfx><norepeat:4>[030AO=5 42830B5;O =0 ;>4:0B0]" "[english]Airboat_engine_stop" "<sfx><norepeat:4>[Mudskipper Engine Stop]" "Airboat_skid_rough" "<sfx><norepeat:4>" "[english]Airboat_skid_rough" "<sfx><norepeat:4>" "Airboat_skid_smooth" "<sfx><norepeat:4>" "[english]Airboat_skid_smooth" "<sfx><norepeat:4>" "Airboat_impact_hard" "<sfx><norepeat:4>" "[english]Airboat_impact_hard" "<sfx><norepeat:4>" "Airboat_impact_soft" "<sfx><norepeat:4>" "[english]Airboat_impact_soft" "<sfx><norepeat:4>" "Airboat_impact_splash" " " "[english]Airboat_impact_splash" " " "Airboat_gun_charge" "<sfx><norepeat:4><clr:255,176,0>[0@5640=5 =0 >@J685]" "[english]Airboat_gun_charge" "<sfx><norepeat:4><clr:255,176,0>[Gun charging]" "Airboat_gun_shoot" "<sfx><norepeat:4><clr:255,176,0>[!B@5;10]" "[english]Airboat_gun_shoot" "<sfx><norepeat:4><clr:255,176,0>[Gun firing]" "Airboat.FireGunHeavy" "<sfx><norepeat:4><clr:255,176,0>[!B@5;10 =0 B56:> >@J685]" "[english]Airboat.FireGunHeavy" "<sfx><norepeat:4><clr:255,176,0>[Heavy gun firing]" "HEV._comma" " " "[english]HEV._comma" " " "HEV.acquired" "<sfx><clr:255,170,0>?@84>18B" "[english]HEV.acquired" "<sfx><clr:255,170,0>acquired" "HEV.activated" "<sfx><clr:255,170,0>0:B828@0=" "[english]HEV.activated" "<sfx><clr:255,170,0>activated" "HEV.administering_medical" "<sfx><clr:255,170,0>@8;030=5 =0 <548F8=A:0 ?><>I." "[english]HEV.administering_medical" "<sfx><clr:255,170,0>Administering Medical Attention." "HEV.ammo_depleted" "<sfx><clr:255,170,0>C=8F88 87G5@?0=8." "[english]HEV.ammo_depleted" "<sfx><clr:255,170,0>Ammunition Depleted." "HEV.antidote_shot" "<sfx><clr:255,170,0>@8;>65=0 ?@>B82>>B@>20." "[english]HEV.antidote_shot" "<sfx><clr:255,170,0>Antidote administered." "HEV.antitoxin_shot" "<sfx><clr:255,170,0>@8;>65= 0=B8B>:A8=." "[english]HEV.antitoxin_shot" "<sfx><clr:255,170,0>Antitoxin administered." "HEV.armor_gone" "<sfx><clr:255,170,0>@>=OB0 5 87;>65=0 =0 @8A:." "[english]HEV.armor_gone" "<sfx><clr:255,170,0>Armor Compromised." "HEV.automedic_on" "<sfx><clr:255,170,0>2B><0B8G=8 <548F8=A:8 A8AB5<8 2:;NG5=8." "[english]HEV.automedic_on" "<sfx><clr:255,170,0>Automatic medical systems engaged." "HEV.beep" "<sfx><clr:255,170,0>[8C:]" "[english]HEV.beep" "<sfx><clr:255,170,0>[Beep]" "HEV.bell" "<sfx><clr:255,170,0>[2C: =0 72J=5F]" "[english]HEV.bell" "<sfx><clr:255,170,0>[Belltone]" "HEV.bio_reading" "<sfx><clr:255,170,0>J7<>6=> 18> >BG8B0=5." "[english]HEV.bio_reading" "<sfx><clr:255,170,0>Possible Bio-reading." "HEV.biohazard_detected" "<sfx><clr:255,170,0>@54C?@5645=85: B:@8B0 18>;>38G=0 >?0A=>AB." "[english]HEV.biohazard_detected" "<sfx><clr:255,170,0>Warning: Biohazard detected." "HEV.bleeding_stopped" "<sfx><clr:255,170,0>J@25=5B> A?@O=>." "[english]HEV.bleeding_stopped" "<sfx><clr:255,170,0>Bleeding has stopped." "HEV.blip" "<sfx><clr:255,170,0>[;8?]" "[english]HEV.blip" "<sfx><clr:255,170,0>[Blip]" "HEV.blood_loss" "<sfx><clr:255,170,0>B:@8B0 :@J2>703C10." "[english]HEV.blood_loss" "<sfx><clr:255,170,0>Blood loss detected." "HEV.blood_plasma" "<sfx><clr:255,170,0>@8;>65=0 :@J2=0 ?;07<0." "[english]HEV.blood_plasma" "<sfx><clr:255,170,0>Blood plasma administered." "HEV.blood_toxins" "<sfx><clr:255,170,0>@54C?@5645=85: B:@8B8 B>:A8=8 2 :@J2B0." "[english]HEV.blood_toxins" "<sfx><clr:255,170,0>Warning: Blood toxin levels detected." "HEV.boop" "<sfx><clr:255,170,0>[CC?]" "[english]HEV.boop" "<sfx><clr:255,170,0>[Boop]" "HEV.buzz" "<sfx><clr:255,170,0>[J77]" "[english]HEV.buzz" "<sfx><clr:255,170,0>[Buzz]" "HEV.chemical_detected" "<sfx><clr:255,170,0>B:@8B E8<8:0;." "[english]HEV.chemical_detected" "<sfx><clr:255,170,0>Chemical detected." "HEV.deactivated" "<sfx><clr:255,170,0>50:B828@0=>" "[english]HEV.deactivated" "<sfx><clr:255,170,0>Deactivated" "HEV.eighty" "<sfx><clr:255,170,0>80" "[english]HEV.eighty" "<sfx><clr:255,170,0>80" "HEV.evacuate_area" "<sfx><clr:255,170,0>0?CA=5B5 >1;0ABB0." "[english]HEV.evacuate_area" "<sfx><clr:255,170,0>Evacuate area." "HEV.fifteen" "<sfx><clr:255,170,0>15" "[english]HEV.fifteen" "<sfx><clr:255,170,0>15" "HEV.fifty" "<sfx><clr:255,170,0>50" "[english]HEV.fifty" "<sfx><clr:255,170,0>50" "HEV.five" "<sfx><clr:255,170,0>05" "[english]HEV.five" "<sfx><clr:255,170,0>05" "HEV.flatline" "<sfx><clr:255,170,0>[89?-189?-1888888889?.] >B@518B5;OB 5 <J@BJ2." "[english]HEV.flatline" "<sfx><clr:255,170,0>[Beep-beep-beeeeeeeeep.] User Fatality." "HEV.fourty" "<sfx><clr:255,170,0>40" "[english]HEV.fourty" "<sfx><clr:255,170,0>40" "HEV.fuzz" "<sfx><clr:255,170,0>[$J77]" "[english]HEV.fuzz" "<sfx><clr:255,170,0>[Fuzz]" "HEV.get_44ammo" " " "[english]HEV.get_44ammo" " " "HEV.get_44pistol" " " "[english]HEV.get_44pistol" " " "HEV.get_9mmclip" " " "[english]HEV.get_9mmclip" " " "HEV.get_alien_wpn" " " "[english]HEV.get_alien_wpn" " " "HEV.get_assault" " " "[english]HEV.get_assault" " " "HEV.get_assaultgren" " " "[english]HEV.get_assaultgren" " " "HEV.get_battery" " " "[english]HEV.get_battery" " " "HEV.get_bolts" " " "[english]HEV.get_bolts" " " "HEV.get_buckshot" " " "[english]HEV.get_buckshot" " " "HEV.get_crossbow" " " "[english]HEV.get_crossbow" " " "HEV.get_egon" " " "[english]HEV.get_egon" " " "HEV.get_egonpower" " " "[english]HEV.get_egonpower" " " "HEV.get_gauss" " " "[english]HEV.get_gauss" " " "HEV.get_grenade" " " "[english]HEV.get_grenade" " " "HEV.get_medkit" " " "[english]HEV.get_medkit" " " "HEV.get_pistol" " " "[english]HEV.get_pistol" " " "HEV.get_rpg" " " "[english]HEV.get_rpg" " " "HEV.get_rpgammo" " " "[english]HEV.get_rpgammo" " " "HEV.get_shotgun" " " "[english]HEV.get_shotgun" " " "HEV.health_critical" "<sfx><clr:255,170,0>@54C?@5645=85: 87=5=8 ?>:070B5;8 2 :@8B8G=> =82>." "[english]HEV.health_critical" "<sfx><clr:255,170,0>Warning: Vital signs critical." "HEV.health_dropping" "<sfx><clr:255,170,0>@54C?@5645=85: 87=5=8B5 ?>:070B5;8 ?040B." "[english]HEV.health_dropping" "<sfx><clr:255,170,0>Warning: Vital signs dropping." "HEV.health_dropping2" "<sfx><clr:255,170,0>87=5=8B5 ?>:070B5;8 ?040B." "[english]HEV.health_dropping2" "<sfx><clr:255,170,0>Vital signs are dropping." "HEV.heat_damage" "<sfx><clr:255,170,0>B:@8B8 A0 I5B8 >B 5:AB@5<=0 3>@5I8=0." "[english]HEV.heat_damage" "<sfx><clr:255,170,0>Extreme heat damage detected." "HEV.hev_critical_fail" "<sfx><clr:255,170,0>@8B8G5= ?@>20; =0 HEV :>ABN<0& ?@>20;& " "[english]HEV.hev_critical_fail" "<sfx><clr:255,170,0>HEV critical failure--failure---" "HEV.hev_damage" "<sfx><clr:255,170,0>@5BJ@?5=8 I5B8 ?> HEV :>ABN<0." "[english]HEV.hev_damage" "<sfx><clr:255,170,0>HEV damage sustained." "HEV.hev_general_fail" "<sfx><clr:255,170,0>A=>2=0 B5E=8G5A:0 ?>2@540 =0 HEV :>ABN<0!" "[english]HEV.hev_general_fail" "<sfx><clr:255,170,0>HEV general failure!" "HEV.hev_shutdown" "<sfx><clr:255,170,0>54>AB0BJG=0 5=5@38O. HEV :>ABN<JB A5 87:;NG20." "[english]HEV.hev_shutdown" "<sfx><clr:255,170,0>Insufficient power. HEV shutting down." "HEV.hiss" "<sfx><clr:255,170,0>[%8AA!]" "[english]HEV.hiss" "<sfx><clr:255,170,0>[Hiss!]" "HEV.immediately" "<sfx><clr:255,170,0>254=030" "[english]HEV.immediately" "<sfx><clr:255,170,0>immediately" "HEV.insufficient_medical" "<sfx><clr:255,170,0>54>AB0BJG=8 <548F8=A:8 ?@>28788 70 2J7AB0=>2O20=5 >B I5B8B5." "[english]HEV.insufficient_medical" "<sfx><clr:255,170,0>Insufficient medical supplies to repair damage." "HEV.internal_bleeding" "<sfx><clr:255,170,0>B:@8B 2JB@5H5= :@J2>87;82." "[english]HEV.internal_bleeding" "<sfx><clr:255,170,0>Internal bleeding detected." "HEV.major_fracture" "<sfx><clr:255,170,0>B:@8B0 A5@8>7=0 D@0:BC@0." "[english]HEV.major_fracture" "<sfx><clr:255,170,0>Major fracture detected." "HEV.major_lacerations" "<sfx><clr:255,170,0>B:@8B8 A5@8>7=8 @07:JA20=8O." "[english]HEV.major_lacerations" "<sfx><clr:255,170,0>Major lacerations detected." "HEV.medical_repaired" "<sfx><clr:255,170,0>)5B8 87;5:C20=8." "[english]HEV.medical_repaired" "<sfx><clr:255,170,0>Medical damage repaired." "HEV.minor_fracture" "<sfx><clr:255,170,0>B:@8B0 <0;>206=0 D@0:BC@0." "[english]HEV.minor_fracture" "<sfx><clr:255,170,0>Minor fracture detected." "HEV.minor_lacerations" "<sfx><clr:255,170,0>B:@8B8 <0;>206=8 @07:JA20=8O." "[english]HEV.minor_lacerations" "<sfx><clr:255,170,0>Minor lacerations detected." "HEV.morphine_shot" "<sfx><clr:255,170,0>@8;>65= <>@D8=." "[english]HEV.morphine_shot" "<sfx><clr:255,170,0>Morphine administered." "HEV.near_death" "<sfx><clr:255,170,0>;87> 4> A<J@B." "[english]HEV.near_death" "<sfx><clr:255,170,0>Near death." "HEV.ninety" "<sfx><clr:255,170,0>90" "[english]HEV.ninety" "<sfx><clr:255,170,0>90" "HEV.onehundred" "<sfx><clr:255,170,0>100" "[english]HEV.onehundred" "<sfx><clr:255,170,0>100" "HEV.percent" "<sfx><clr:255,170,0>?@>F5=B" "[english]HEV.percent" "<sfx><clr:255,170,0>percent" "HEV.power_below" "<sfx><clr:255,170,0>=5@38O ?>4" "[english]HEV.power_below" "<sfx><clr:255,170,0>Power below" "HEV.power_level_is" "<sfx><clr:255,170,0>82>B> =0 <>I=>ABB0 5" "[english]HEV.power_level_is" "<sfx><clr:255,170,0>Power level is" "HEV.power_restored" "<sfx><clr:255,170,0>=5@38OB0 2J7AB0=>25=0." "[english]HEV.power_restored" "<sfx><clr:255,170,0>Power restored." "HEV.powermove_overload" "<sfx><clr:255,170,0>@54C?@5645=85: @5B>20@20=5 =0 5=5@389=0B0 A8AB5<0 70 42865=85." "[english]HEV.powermove_overload" "<sfx><clr:255,170,0>Warning: Power movement system overload." "HEV.radiation_detected" "<sfx><clr:255,170,0>@54C?@5645=85: B:@8B8 A0 >?0A=8 =820 =0 @0480F8O." "[english]HEV.radiation_detected" "<sfx><clr:255,170,0>Warning: Hazardous radiation levels detected." "HEV.seek_medic" "<sfx><clr:255,170,0>>BJ@A5B5 <548F8=A:0 ?><>I." "[english]HEV.seek_medic" "<sfx><clr:255,170,0>Seek medical attention." "HEV.seventy" "<sfx><clr:255,170,0>70" "[english]HEV.seventy" "<sfx><clr:255,170,0>70" "HEV.shock_damage" "<sfx><clr:255,170,0>B:@8B8 A0 I5B8 >B 5;5:B@8G5AB2>." "[english]HEV.shock_damage" "<sfx><clr:255,170,0>Electrical damage detected." "HEV.sixty" "<sfx><clr:255,170,0>60" "[english]HEV.sixty" "<sfx><clr:255,170,0>60" "HEV.targetting_system" "<sfx><clr:255,170,0>2B><0B8G=0 A8AB5<0 70 ?@84>1820=5 =0 <8H5=0." "[english]HEV.targetting_system" "<sfx><clr:255,170,0>Automatic target acquisition system." "HEV.targetting_system_on" "<sfx><clr:255,170,0>2B><0B8G=0B0 A8AB5<0 70 ?@84>1820=5 =0 <8H5=0 2:;NG5=0." "[english]HEV.targetting_system_on" "<sfx><clr:255,170,0>Automatic target acquisition system activated." "HEV.targetting_system_off" "<sfx><clr:255,170,0>2B><0B8G=0B0 A8AB5<0 70 ?@84>1820=5 =0 <8H5=0 450:B828@0=0." "[english]HEV.targetting_system_off" "<sfx><clr:255,170,0>Automatic target acquisition system deactivated." "HEV.ten" "<sfx><clr:255,170,0>10" "[english]HEV.ten" "<sfx><clr:255,170,0>10" "HEV.thirty" "<sfx><clr:255,170,0>30" "[english]HEV.thirty" "<sfx><clr:255,170,0>30" "HEV.torniquette_applied" "<sfx><clr:255,170,0>"C@=8:5B ?@8;>65=." "[english]HEV.torniquette_applied" "<sfx><clr:255,170,0>Tourniquette applied." "HEV.twenty" "<sfx><clr:255,170,0>20" "[english]HEV.twenty" "<sfx><clr:255,170,0>20" "HEV.voice_off" " " "[english]HEV.voice_off" " " "HEV.voice_on" " " "[english]HEV.voice_on" " " "HEV.warning" "<sfx><clr:255,170,0>@54C?@5645=85!" "[english]HEV.warning" "<sfx><clr:255,170,0>Warning!" "HEV.wound_sterilized" "<sfx><clr:255,170,0> 0=0B0 AB5@8;878@0=0." "[english]HEV.wound_sterilized" "<sfx><clr:255,170,0>Wound sterilized." "HEV.sterilized_morphine" "<sfx><clr:255,170,0> 0=0B0 AB5@8;878@0=0. @8;>65= <>@D8=." "[english]HEV.sterilized_morphine" "<sfx><clr:255,170,0>Wound sterilized. Morphine administered." "HEV.torni_bleed" "<sfx><clr:255,170,0>@8;>65= BC@=8:5B. J@25=5B> A?@O=>." "[english]HEV.torni_bleed" "<sfx><clr:255,170,0>Tourniquette applied. Bleeding has stopped." "HEV.health2_evac" "<sfx><clr:255,170,0>87=5=8 ?>:070B5;8 ?040B. 0?CA=5B5 >1;0ABB0." "[english]HEV.health2_evac" "<sfx><clr:255,170,0>Vital signs are dropping. Evacuate area." "HEV.health_crit_evac" "<sfx><clr:255,170,0>@54C?@5645=85: 87=5=8 ?>:070B5;8 2 :@8B8G=> =82>. 0?CA=5B5 >1;0ABB0." "[english]HEV.health_crit_evac" "<sfx><clr:255,170,0>Warning: Vital signs critical. Evacuate area." "HEV.near_death_evac" "<sfx><clr:255,170,0>;87> 4> A<J@B. 0?CA=5B5 >1;0ABB0 254=030." "[english]HEV.near_death_evac" "<sfx><clr:255,170,0>Near death. Evacuate area immediately." "HEV_A0" "<sfx><clr:255,170,0>>1@5 4>H;8 2 HEV 0@: 4 70I8B=0 A8AB5<0, AJ74045=0 70 87?>;720=5 2 >?0A=0 >:>;=0 A@540." "[english]HEV_A0" "<sfx><clr:255,170,0>Welcome to the HEV Mark 4 Protective System, for use in hazardous environment conditions." "HEV_A1" "<sfx><clr:255,170,0>:B828@0=0 A?><030B5;=0 <>I=>AB 70 42865=85." "[english]HEV_A1" "<sfx><clr:255,170,0>Power assist movement activated." "HEV_A2" "<sfx><clr:255,170,0>:;NG5=0 1@>=O, CAB>O20I0 =0 A8;=8 C40@8." "[english]HEV_A2" "<sfx><clr:255,170,0>High impact reactive armor activated." "HEV_A3" "<sfx><clr:255,170,0>:;NG5=8 A5=7>@8 70 0B<>AD5@=> 70<J@AO20=5." "[english]HEV_A3" "<sfx><clr:255,170,0>Atmospheric contaminant sensors activated." "HEV_A4" "<sfx><clr:255,170,0>:;NG5=> =01;N45=85 =0 687=5=8B5 ?>:070B5;8." "[english]HEV_A4" "<sfx><clr:255,170,0>Vital sign monitoring activated." "HEV_A5" "<sfx><clr:255,170,0>:;NG5=> =01;N45=85 =0 1@>O <C=8F88." "[english]HEV_A5" "<sfx><clr:255,170,0>Munition-level monitoring activated." "HEV_A6" "<sfx><clr:255,170,0>=B5@D59AJB 70 :><C=8:0F8O =0 ;8=8O." "[english]HEV_A6" "<sfx><clr:255,170,0>Communications interface online." "HEV_A7" "<sfx><clr:255,170,0>:;NG5=0 A8AB5<0 70 8718@0=5 =0 70I8B=> >@J685." "[english]HEV_A7" "<sfx><clr:255,170,0>Defensive weapon selection system activated." "HEV_A8" "<sfx><clr:255,170,0>2B><0B8G=8 <548F8=A:8 A8AB5<8 2:;NG5=8." "[english]HEV_A8" "<sfx><clr:255,170,0>Automatic medical systems engaged." "HEV_A9" "<sfx><clr:255,170,0>82>B> =0 5=5@38OB0 5& 100 ?@>F5=B0." "[english]HEV_A9" "<sfx><clr:255,170,0>Power level is ... 100 percent." "HEV_A10" "<sfx><clr:255,170,0>>65;020< 8 157>?0A5= 45=." "[english]HEV_A10" "<sfx><clr:255,170,0>Have a very safe day." "HEV_MED0" "<sfx><clr:255,170,0>54>AB0BJG=> <548F8=A:8 ?@>28788 70 2J7AB0=>2O20=5 =0 I5B8B5." "[english]HEV_MED0" "<sfx><clr:255,170,0>Insufficient medical supplies to repair damage." "HEV_MED1" "<sfx><clr:255,170,0>2B><0B8G=8 <548F8=A:8 A8AB5<8 2:;NG5=8." "[english]HEV_MED1" "<sfx><clr:255,170,0>Automatic medical systems engaged." "HEV_MED2" "<sfx><clr:255,170,0>@8;030=5 =0 <548F8=A:0 ?><>I." "[english]HEV_MED2" "<sfx><clr:255,170,0>Administering medical attention." "HEV_HEAL0" "<sfx><clr:255,170,0> 0=0B0 AB5@8;878@0=0. @8;>65= <>@D8=." "[english]HEV_HEAL0" "<sfx><clr:255,170,0>Wound sterilised. Morphine administered." "HEV_HEAL1" "<sfx><clr:255,170,0>@8;>65= ;>:0;5= BC@=8:5B. J@25=5B> A?@O=>." "[english]HEV_HEAL1" "<sfx><clr:255,170,0>Local torniquette applied. Bleeding has stopped." "HEV_HEAL2" "<sfx><clr:255,170,0>J@25=5B> A?@O=>." "[english]HEV_HEAL2" "<sfx><clr:255,170,0>Bleeding has stopped." "HEV_HEAL3" "<sfx><clr:255,170,0>@8;>65=0 :@J2=0 ?;07<0." "[english]HEV_HEAL3" "<sfx><clr:255,170,0>Blood plasma administered." "HEV_HEAL4" "<sfx><clr:255,170,0>@8;>65= 0=B8B>:A8=." "[english]HEV_HEAL4" "<sfx><clr:255,170,0>Antitoxin administered." "HEV_HEAL5" "<sfx><clr:255,170,0>@8;>65=0 ?@>B82>>B@>20." "[english]HEV_HEAL5" "<sfx><clr:255,170,0>Antidote administered." "HEV_HEAL6" "<sfx><clr:255,170,0> 0=0B0 AB5@8;878@0=0." "[english]HEV_HEAL6" "<sfx><clr:255,170,0>Wound sterilised." "HEV_HEAL7" "<sfx><clr:255,170,0>@8;>65= <>@D8=." "[english]HEV_HEAL7" "<sfx><clr:255,170,0>Morphine administered." "HEV_HEAL8" "<sfx><clr:255,170,0>)5B8 87;5:C20=8." "[english]HEV_HEAL8" "<sfx><clr:255,170,0>Medical damage repaired." "HEV_DMG0" "<sfx><clr:255,170,0>B:@8B8 A0 <0;>206=8 @07:JA20=8O." "[english]HEV_DMG0" "<sfx><clr:255,170,0>Minor lacterations detected." "HEV_DMG1" "<sfx><clr:255,170,0>B:@8B8 A0 A5@8>7=8 @07:JA20=8O." "[english]HEV_DMG1" "<sfx><clr:255,170,0>Major lacerations detected." "HEV_DMG2" "<sfx><clr:255,170,0>B:@8B 5 2JB@5H5= :@J2>87;82." "[english]HEV_DMG2" "<sfx><clr:255,170,0>Internal bleeding detected." "HEV_DMG3" "<sfx><clr:255,170,0>=8<0=85. B:@8B8 A0 B>:A8=8 2 :@J2B0." "[english]HEV_DMG3" "<sfx><clr:255,170,0>Warning. Blood toxin levels detected." "HEV_DMG4" "<sfx><clr:255,170,0>B:@8B0 5 <0;>206=0 D@0:BC@0." "[english]HEV_DMG4" "<sfx><clr:255,170,0>Minor fracture detected." "HEV_DMG5" "<sfx><clr:255,170,0>B:@8B0 5 A5@8>7=0 D@0:BC@0." "[english]HEV_DMG5" "<sfx><clr:255,170,0>Major fracture detected." "HEV_DMG6" "<sfx><clr:255,170,0>B:@8B0 :@J2>703C10." "[english]HEV_DMG6" "<sfx><clr:255,170,0>Blood loss detected." "HEV_DMG7" "<sfx><clr:255,170,0>>BJ@A5B5 <548F8=A:0 ?><>I." "[english]HEV_DMG7" "<sfx><clr:255,170,0>Seek medical attention." "HEV_HLTH0" "<sfx><clr:255,170,0>=8<0=85. 87=5=8B5 ?>:070B5;8 A?040B." "[english]HEV_HLTH0" "<sfx><clr:255,170,0>Warning. Vital signs dropping." "HEV_HLTH1" "<sfx><clr:255,170,0>87=5=8B5 ?>:070B5;8 ?040B." "[english]HEV_HLTH1" "<sfx><clr:255,170,0>Vital signs are dropping." "HEV_HLTH2" "<sfx><clr:255,170,0>=8<0=85. 87=5=8B5 ?>:070B5;8 A0 =0 :@8B8G=> =82>." "[english]HEV_HLTH2" "<sfx><clr:255,170,0>Warning. Vital signs critical." "HEV_HLTH3" "<sfx><clr:255,170,0>"@52>30. @54AB>OI0 A<J@B =0 ?>B@518B5;O." "[english]HEV_HLTH3" "<sfx><clr:255,170,0>Emergency. User death imminent." "HEV_HLTH4" "<sfx><clr:255,170,0>87=5=8B5 ?>:070B5;8 A?040B. 20:C8@09B5 @09>=0." "[english]HEV_HLTH4" "<sfx><clr:255,170,0>Vital signs are dropping. Evacuate area." "HEV_HLTH5" "<sfx><clr:255,170,0>=8<0=85. @8B8G=8 687=5=8 ?>:070B5;8. 20:C8@09B5 @09>=0." "[english]HEV_HLTH5" "<sfx><clr:255,170,0>Warning. Vital signs critical. Evacuate area." "HEV_HLTH6" "<sfx><clr:255,170,0>"@52>30. @54AB>OI0 A<J@B =0 ?>B@518B5;O. 20:C8@09B5 @09>=0 =570102=>." "[english]HEV_HLTH6" "<sfx><clr:255,170,0>Emergency. User death imminent. Evacuate area immediately." "HEV_SHOCK" "<sfx><clr:255,170,0>=8<0=85. B:@8B8 A0 I5B8 >B 5;5:B@8G5AB2>." "[english]HEV_SHOCK" "<sfx><clr:255,170,0>Warning. Electrical damage detected." "HEV_FIRE" "<sfx><clr:255,170,0>=8<0=85. B:@8B8 A0 I5B8 >B 5:AB@5<=0 3>@5I8=0." "[english]HEV_FIRE" "<sfx><clr:255,170,0>Warning. Extreme heat damage detected." "HEV_AIM_ON" "<sfx><clr:255,170,0>2B><0B8G=0B0 A8AB5<0 70 ?@84>1820=5 =0 <8H5=0 2:;NG5=0." "[english]HEV_AIM_ON" "<sfx><clr:255,170,0>Automatic target acquisition system activated." "HEV_AIM_OFF" "<sfx><clr:255,170,0>2B><0B8G=0B0 A8AB5<0 70 ?@84>1820=5 =0 <8H5=0 450:B828@0=0." "[english]HEV_AIM_OFF" "<sfx><clr:255,170,0>Automatic target acquisition system deactivated." "HEV_BATTERY" "<sfx><clr:255,170,0>@84>18B> 5=5@389=> 725=> 70 HEV." "[english]HEV_BATTERY" "<sfx><clr:255,170,0>HEV Power Unit acquired." "HEV_MEDKIT" "<sfx><clr:255,170,0>2B><0B8G5= <548F8=A:8 :><?;5:B." "[english]HEV_MEDKIT" "<sfx><clr:255,170,0>Automatic Medical Kit." "HEV_PISTOL" "<sfx><clr:255,170,0>9 <8;8<5B@>2 ?>;C02B><0B8G5= ?8AB>;5B." "[english]HEV_PISTOL" "<sfx><clr:255,170,0>9 millimeter semi-automatic hand gun." "HEV_SHOTGUN" "<sfx><clr:255,170,0>>9=0 ?CH:0 ?@84>18B0." "[english]HEV_SHOTGUN" "<sfx><clr:255,170,0>Combat shotgun acquired." "HEV_GRENADE" "<sfx><clr:255,170,0>@84>18B0 D@03<5=B=0 3@0=0B0." "[english]HEV_GRENADE" "<sfx><clr:255,170,0>Fragmentation grenage acquired." "HEV_ASSAULT" "<sfx><clr:255,170,0>@84>18B> 9 <8;8<5B@>2> 02B><0B8G=> >@J685." "[english]HEV_ASSAULT" "<sfx><clr:255,170,0>9 millimeter fully automatic weapon acquired." "HEV_44PISTOL" "<sfx><clr:255,170,0>@84>18B ?8I>2 44 :0;81J@." "[english]HEV_44PISTOL" "<sfx><clr:255,170,0>44 calibre handgun acquired." "HEV_RPG" "<sfx><clr:255,170,0>@84>18B @0:5B><5B A =0A>G20I ;075@." "[english]HEV_RPG" "<sfx><clr:255,170,0>Laser guided rocket launcher acquired." "HEV_SATCHEL" "<sfx><clr:255,170,0>@84>18B> 48AB0=F8>==> 27@82=> CAB@>9AB2>." "[english]HEV_SATCHEL" "<sfx><clr:255,170,0>Remote activated demolition unit acquired." "HEV_TRIPMINE" "<sfx><clr:255,170,0>@84>18B0 ?@>B82>?5E>B=0 <8=0 0:B828@0=0 A ;075@." "[english]HEV_TRIPMINE" "<sfx><clr:255,170,0>Laser activated anti-personnel mine acquired." "HEV_HORNET" "<sfx><clr:255,170,0>5845=B8D8F8@0=> 18>;>38G=> >@J685." "[english]HEV_HORNET" "<sfx><clr:255,170,0>Unidentified bio weapon." "HEV_SQUEEK" "<sfx><clr:255,170,0>5845=B8D8F8@0=> 18>;>38G=> >@J685." "[english]HEV_SQUEEK" "<sfx><clr:255,170,0>Unidentified bio weapon." "HEV_EGON" "<sfx><clr:255,170,0>@84>18B> 5:A?5@8<5=B0;=> 5=5@389=> >@J685." "[english]HEV_EGON" "<sfx><clr:255,170,0>Experimental energy weapon acquired." "HEV_GAUSS" "<sfx><clr:255,170,0>@84>18B> 5:A?5@8<5=B0;=> E8?5@ G5AB>B=> >@J685." "[english]HEV_GAUSS" "<sfx><clr:255,170,0>Experimental hyper-velocity weapon acquired." "HEV_XBOW" "<sfx><clr:255,170,0>@84>18B 28A>:>A:>@>AB5= B8E 0@10;5B." "[english]HEV_XBOW" "<sfx><clr:255,170,0>High velocity stealth crossbow acquired." "HEV_9MM" "<sfx><clr:255,170,0>@84>18B8 9 <8;8<5B@>28 <C=8F88." "[english]HEV_9MM" "<sfx><clr:255,170,0>9 milimetre ammunition acquired." "HEV_44AMMO" "<sfx><clr:255,170,0>@84>18B8 <C=8F88 44 :0;81J@." "[english]HEV_44AMMO" "<sfx><clr:255,170,0>44 calibre ammunition acquired." "HEV_BUCKSHOT" "<sfx><clr:255,170,0>@84>18B8 <C=8F88 70 1>9=0 ?CH:0." "[english]HEV_BUCKSHOT" "<sfx><clr:255,170,0>Combat shotgun ammunition acquired." "HEV_BOLTS" "<sfx><clr:255,170,0>@84>18B8 <C=8F88 70 0@10;5B >1@01>B5=8 A =52@>B>:A8=." "[english]HEV_BOLTS" "<sfx><clr:255,170,0>Neuro toxin treated crossbow ammunition acquired." "HEV_RPGAMMO" "<sfx><clr:255,170,0>@84>18B0 @0:5B0 A ;075@=> =0A>G20=5." "[english]HEV_RPGAMMO" "<sfx><clr:255,170,0>Laser guided rocket acquired." "HEV_AGRENADE" "<sfx><clr:255,170,0>@84>18B0 A0<>?@8428620I0 A5 @0:5B0." "[english]HEV_AGRENADE" "<sfx><clr:255,170,0>Self propelled grenade acquired." "HEV_EGONPOWER" "<sfx><clr:255,170,0>@84>18B> 70@5640I> 5=5@389=> 725=>." "[english]HEV_EGONPOWER" "<sfx><clr:255,170,0>Energy recharge unit acquired." "HEV_C1" "<sfx><clr:255,170,0>'0AJB A530 5& 1 ?@57 =>IB0" "[english]HEV_C1" "<sfx><clr:255,170,0>The time is now ... 1 AM" "HEV_C1t" "<sfx><clr:255,170,0>'0AJB A530 5 1 ?@57 =>IB0" "[english]HEV_C1t" "<sfx><clr:255,170,0>The time is now 1 am" "HEV_C2" "<sfx><clr:255,170,0>'0AJB A530 5& 2 ?@57 =>IB0" "[english]HEV_C2" "<sfx><clr:255,170,0>The time is now ... 2 AM" "HEV_C3" "<sfx><clr:255,170,0>'0AJB A530 5& 3 ?@57 =>IB0" "[english]HEV_C3" "<sfx><clr:255,170,0>The time is now ... 3 AM" "HEV_C4" "<sfx><clr:255,170,0>'0AJB A530 5& 4 ?@57 =>IB0" "[english]HEV_C4" "<sfx><clr:255,170,0>The time is now ... 4 AM" "HEV_C5" "<sfx><clr:255,170,0>'0AJB A530 5& 5 ?@57 =>IB0" "[english]HEV_C5" "<sfx><clr:255,170,0>The time is now ... 5 AM" "HEV_C6" "<sfx><clr:255,170,0>'0AJB A530 5& 6 ACB@8=B0" "[english]HEV_C6" "<sfx><clr:255,170,0>The time is now ... 6 AM" "HEV_C7" "<sfx><clr:255,170,0>'0AJB A530 5& 7 ACB@8=B0" "[english]HEV_C7" "<sfx><clr:255,170,0>The time is now ... 7 AM" "HEV_C8" "<sfx><clr:255,170,0>'0AJB A530 5& 8 ACB@8=B0" "[english]HEV_C8" "<sfx><clr:255,170,0>The time is now ... 8 AM" "HEV_C9" "<sfx><clr:255,170,0>'0AJB A530 5& 9 ACB@8=B0" "[english]HEV_C9" "<sfx><clr:255,170,0>The time is now ... 9 AM" "HEV_C10" "<sfx><clr:255,170,0>'0AJB A530 5& 10 ACB@8=B0" "[english]HEV_C10" "<sfx><clr:255,170,0>The time is now ... 10 AM" "HEV_C11" "<sfx><clr:255,170,0>'0AJB A530 5& 11 ACB@8=B0" "[english]HEV_C11" "<sfx><clr:255,170,0>The time is now ... 11 AM" "HEV_C12" "<sfx><clr:255,170,0>'0AJB A530 5& 12 =0 >1O4" "[english]HEV_C12" "<sfx><clr:255,170,0>The time is now ... 12 AM" "HEV_C13" "<sfx><clr:255,170,0>'0AJB A530 5& 1 A;54 >1O4" "[english]HEV_C13" "<sfx><clr:255,170,0>The time is now ... 1 PM" "HEV_C13t" "<sfx><clr:255,170,0>'0AJB A530 5 1 A;54 >1O4" "[english]HEV_C13t" "<sfx><clr:255,170,0>The time is now 1 pm" "HEV_C14" "<sfx><clr:255,170,0>'0AJB A530 5& 2 A;54 >1O4" "[english]HEV_C14" "<sfx><clr:255,170,0>The time is now ... 2 PM" "HEV_C15" "<sfx><clr:255,170,0>'0AJB A530 5& 3 A;54 >1O4" "[english]HEV_C15" "<sfx><clr:255,170,0>The time is now ... 3 PM" "HEV_C16" "<sfx><clr:255,170,0>'0AJB A530 5& 4 A;54 >1O4" "[english]HEV_C16" "<sfx><clr:255,170,0>The time is now ... 4 PM" "HEV_C17" "<sfx><clr:255,170,0>'0AJB A530 5& 5 =0425G5@" "[english]HEV_C17" "<sfx><clr:255,170,0>The time is now ... 5 PM" "HEV_C18" "<sfx><clr:255,170,0>'0AJB A530 5& 6 =0425G5@" "[english]HEV_C18" "<sfx><clr:255,170,0>The time is now ... 6 PM" "HEV_C19" "<sfx><clr:255,170,0>'0AJB A530 5& 7 =0425G5@" "[english]HEV_C19" "<sfx><clr:255,170,0>The time is now ... 7 PM" "HEV_C20" "<sfx><clr:255,170,0>'0AJB A530 5& 8 25G5@B0" "[english]HEV_C20" "<sfx><clr:255,170,0>The time is now ... 8 PM" "HEV_C21" "<sfx><clr:255,170,0>'0AJB A530 5& 9 25G5@B0" "[english]HEV_C21" "<sfx><clr:255,170,0>The time is now ... 9 PM" "HEV_C22" "<sfx><clr:255,170,0>'0AJB A530 5& 10 25G5@B0" "[english]HEV_C22" "<sfx><clr:255,170,0>The time is now ... 10 PM" "HEV_C23" "<sfx><clr:255,170,0>'0AJB A530 5& 11 25G5@B0" "[english]HEV_C23" "<sfx><clr:255,170,0>The time is now ... 11 PM" "HEV_C24" "<sfx><clr:255,170,0>'0AJB A530 5& 12 ?>;C=>I" "[english]HEV_C24" "<sfx><clr:255,170,0>The time is now ... 12 PM" "HEV_D00" "<sfx><clr:255,170,0>=5@38OB0 2J7AB0=>25=0." "[english]HEV_D00" "<sfx><clr:255,170,0>Power restored." "HEV_D01" "<sfx><clr:255,170,0>54>AB0BJG=> 5=5@38O. HEV :>ABN<JB A5 87:;NG20." "[english]HEV_D01" "<sfx><clr:255,170,0>Insufficient power. HEV shutting down." "HEV_0P" "<sfx><clr:255,170,0>=8<0=85. =5@389=>B> =82> =0 HEV :>ABN<0 ?>4& 5 ?@>F5=B0." "[english]HEV_0P" "<sfx><clr:255,170,0>Warning. HEV power level below...5 percent." "HEV_1P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 10 ?@>F5=B0." "[english]HEV_1P" "<sfx><clr:255,170,0>Power restored ... 10 percent." "HEV_2P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 15 ?@>F5=B0." "[english]HEV_2P" "<sfx><clr:255,170,0>Power restored ... 15 percent." "HEV_3P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 20 ?@>F5=B0." "[english]HEV_3P" "<sfx><clr:255,170,0>Power restored ... 20 percent." "HEV_4P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 25 ?@>F5=B0." "[english]HEV_4P" "<sfx><clr:255,170,0>Power restored ... 25 percent." "HEV_5P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 30 ?@>F5=B0." "[english]HEV_5P" "<sfx><clr:255,170,0>Power restored ... 30 percent." "HEV_6P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 35 ?@>F5=B0." "[english]HEV_6P" "<sfx><clr:255,170,0>Power restored ... 35 percent." "HEV_7P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 40 ?@>F5=B0." "[english]HEV_7P" "<sfx><clr:255,170,0>Power restored ... 40 percent." "HEV_8P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 45 ?@>F5=B0." "[english]HEV_8P" "<sfx><clr:255,170,0>Power restored ... 45 percent." "HEV_9P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 50 ?@>F5=B0." "[english]HEV_9P" "<sfx><clr:255,170,0>Power restored ... 50 percent." "HEV_10P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 55 ?@>F5=B0." "[english]HEV_10P" "<sfx><clr:255,170,0>Power restored ... 55 percent." "HEV_11P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 60 ?@>F5=B0." "[english]HEV_11P" "<sfx><clr:255,170,0>Power restored ... 60 percent." "HEV_12P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 65 ?@>F5=B0." "[english]HEV_12P" "<sfx><clr:255,170,0>Power restored ... 65 percent." "HEV_13P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 70 ?@>F5=B0." "[english]HEV_13P" "<sfx><clr:255,170,0>Power restored ... 70 percent." "HEV_14P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 75 ?@>F5=B0." "[english]HEV_14P" "<sfx><clr:255,170,0>Power restored ... 75 percent." "HEV_15P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 80 ?@>F5=B0." "[english]HEV_15P" "<sfx><clr:255,170,0>Power restored ... 80 percent." "HEV_16P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 85 ?@>F5=B0." "[english]HEV_16P" "<sfx><clr:255,170,0>Power restored ... 85 percent." "HEV_17P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 90 ?@>F5=B0." "[english]HEV_17P" "<sfx><clr:255,170,0>Power restored ... 90 percent." "HEV_18P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 95 ?@>F5=B0." "[english]HEV_18P" "<sfx><clr:255,170,0>Power restored ... 95 percent." "HEV_19P" "<sfx><clr:255,170,0>J7AB0=>25=0 5=5@38O& 100 ?@>F5=B0." "[english]HEV_19P" "<sfx><clr:255,170,0>Power level is ... 100 percent." "HEV_AMO0" "<sfx><clr:255,170,0>C=8F88 87G5@?0=8." "[english]HEV_AMO0" "<sfx><clr:255,170,0>Ammunition depleted." "HEV_V0" "<sfx><clr:255,170,0>2C:>20 A8AB5<0 2:;NG5=0." "[english]HEV_V0" "<sfx><clr:255,170,0>Voice system activated." "HEV_V1" "<sfx><clr:255,170,0>2C:>20 A8AB5<0 450:B828@0=0." "[english]HEV_V1" "<sfx><clr:255,170,0>Voice system deactivated." "HEV_E0" "<sfx><clr:255,170,0>@>=OB0 5 ?@>18B0." "[english]HEV_E0" "<sfx><clr:255,170,0>Armour compromised." "HEV_E1" "<sfx><clr:255,170,0>@>=OB0 5 ?@>18B0." "[english]HEV_E1" "<sfx><clr:255,170,0>Armour compromised." "HEV_E2" "<sfx><clr:255,170,0>HEV  :@8B8G5= ?@>20;. @>20;." "[english]HEV_E2" "<sfx><clr:255,170,0>HEV - critical failure. Failure." "HEV_E3" "<sfx><clr:255,170,0>HEV  >A=>2=0 B5E=8G5A:0 ?>2@540." "[english]HEV_E3" "<sfx><clr:255,170,0>HEV - general failure." "HEV_E4" "<sfx><clr:255,170,0>HEV  874J@60=8 I5B8." "[english]HEV_E4" "<sfx><clr:255,170,0>HEV - damage sustained." "HEV_E5" "<sfx><clr:255,170,0>=8<0=85. @5B>20@20=5 =0 A?><030B5;=0B0 A8AB5<0 70 42865=85." "[english]HEV_E5" "<sfx><clr:255,170,0>Warning. Power movement system overload." "HEV_F1" "<sfx><clr:255,170,0>1" "[english]HEV_F1" "<sfx><clr:255,170,0>1" "HEV_F2" "<sfx><clr:255,170,0>2" "[english]HEV_F2" "<sfx><clr:255,170,0>2" "HEV_F3" "<sfx><clr:255,170,0>3" "[english]HEV_F3" "<sfx><clr:255,170,0>3" "HEV_F4" "<sfx><clr:255,170,0>4" "[english]HEV_F4" "<sfx><clr:255,170,0>4" "HEV_F5" "<sfx><clr:255,170,0>5" "[english]HEV_F5" "<sfx><clr:255,170,0>5" "HEV_F6" "<sfx><clr:255,170,0>6" "[english]HEV_F6" "<sfx><clr:255,170,0>6" "HEV_F7" "<sfx><clr:255,170,0>7" "[english]HEV_F7" "<sfx><clr:255,170,0>7" "HEV_F8" "<sfx><clr:255,170,0>8" "[english]HEV_F8" "<sfx><clr:255,170,0>8" "HEV_F9" "<sfx><clr:255,170,0>9" "[english]HEV_F9" "<sfx><clr:255,170,0>9" "HEV_F10" "<sfx><clr:255,170,0>AB020I> 2@5<5 & 10 A5:C=48." "[english]HEV_F10" "<sfx><clr:255,170,0>Time remaining ... 10 seconds." "HEV_F15" "<sfx><clr:255,170,0>AB020I> 2@5<5 & 15 A5:C=48." "[english]HEV_F15" "<sfx><clr:255,170,0>Time remaining ... 15 seconds." "HEV_F20" "<sfx><clr:255,170,0>AB020I> 2@5<5 & 20 A5:C=48." "[english]HEV_F20" "<sfx><clr:255,170,0>Time remaining ... 20 seconds." "HEV_F30" "<sfx><clr:255,170,0>AB020I> 2@5<5 & 30 A5:C=48." "[english]HEV_F30" "<sfx><clr:255,170,0>Time remaining ... 30 seconds." "HEV_DET0" "<sfx><clr:255,170,0>=8<0=85. B:@8B0 5 18>;>38G=0 >?0A=>AB." "[english]HEV_DET0" "<sfx><clr:255,170,0>Warning. Biohazard detected." "HEV_DET1" "<sfx><clr:255,170,0>=8<0=85. B:@8B 5 >?0A5= E8<8:0;." "[english]HEV_DET1" "<sfx><clr:255,170,0>Warning. Hazardous chemical detected." "HEV_DET2" "<sfx><clr:255,170,0>=8<0=85. B:@8B8 A0 >?0A=8 =820 =0 @0480F8O." "[english]HEV_DET2" "<sfx><clr:255,170,0>Warning. Hazardous radiation levels detected." "HEV_DET3" "<sfx><clr:255,170,0>J7<>6=> 18> >BG8B0=5." "[english]HEV_DET3" "<sfx><clr:255,170,0>Possible bio reading." "HEV_DET4" "<sfx><clr:255,170,0>@8;>65= 0=B8B>:A8=. 100 ?@>F5=B0." "[english]HEV_DET4" "<sfx><clr:255,170,0>Antitoxin administered. 100 percent." "HEV_DET5" "<sfx><clr:255,170,0>@8;>65= 0=B8B>:A8=. =8<0=85. >;02O=5 =0 >?0A=> =82> =0 @0480F8O. 100 ?@>F5=B0." "[english]HEV_DET5" "<sfx><clr:255,170,0>Antitoxin administered. Warning. Hazardous radiation levels detected. 100 percent." "HEV_GR0" "<sfx><clr:255,170,0>>1E20B 20 <5B@0" "[english]HEV_GR0" "<sfx><clr:255,170,0>range 20 meters" "HEV_GR1" "<sfx><clr:255,170,0>>1E20B 19 <5B@0" "[english]HEV_GR1" "<sfx><clr:255,170,0>range 19 meters" "HEV_GR2" "<sfx><clr:255,170,0>>1E20B 18 <5B@0" "[english]HEV_GR2" "<sfx><clr:255,170,0>range 18 meters" "HEV_GR3" "<sfx><clr:255,170,0>>1E20B 17 <5B@0" "[english]HEV_GR3" "<sfx><clr:255,170,0>range 17 meters" "HEV_GR4" "<sfx><clr:255,170,0>>1E20B 16 <5B@0" "[english]HEV_GR4" "<sfx><clr:255,170,0>range 16 meters" "HEV_GR5" "<sfx><clr:255,170,0>>1E20B 15 <5B@0" "[english]HEV_GR5" "<sfx><clr:255,170,0>range 15 meters" "HEV_GR6" "<sfx><clr:255,170,0>>1E20B 14 <5B@0" "[english]HEV_GR6" "<sfx><clr:255,170,0>range 14 meters" "HEV_GR7" "<sfx><clr:255,170,0>>1E20B 13 <5B@0" "[english]HEV_GR7" "<sfx><clr:255,170,0>range 13 meters" "HEV_GR8" "<sfx><clr:255,170,0>>1E20B 12 <5B@0" "[english]HEV_GR8" "<sfx><clr:255,170,0>range 12 meters" "HEV_GR9" "<sfx><clr:255,170,0>>1E20B 11 <5B@0" "[english]HEV_GR9" "<sfx><clr:255,170,0>range 11 meters" "HEV_GR10" "<sfx><clr:255,170,0>>1E20B 10 <5B@0" "[english]HEV_GR10" "<sfx><clr:255,170,0>range 10 meters" "HEV_GR11" "<sfx><clr:255,170,0>>1E20B 9 <5B@0" "[english]HEV_GR11" "<sfx><clr:255,170,0>range 9 meters" "HEV_GR12" "<sfx><clr:255,170,0>>1E20B 8 <5B@0" "[english]HEV_GR12" "<sfx><clr:255,170,0>range 8 meters" "HEV_GR13" "<sfx><clr:255,170,0>>1E20B 7 <5B@0" "[english]HEV_GR13" "<sfx><clr:255,170,0>range 7 meters" "HEV_GR14" "<sfx><clr:255,170,0>>1E20B 6 <5B@0" "[english]HEV_GR14" "<sfx><clr:255,170,0>range 6 meters" "HEV_GR15" "<sfx><clr:255,170,0>>1E20B 5 <5B@0" "[english]HEV_GR15" "<sfx><clr:255,170,0>range 5 meters" "HEV_GR16" "<sfx><clr:255,170,0>>1E20B 4 <5B@0" "[english]HEV_GR16" "<sfx><clr:255,170,0>range 4 meters" "HEV_GR17" "<sfx><clr:255,170,0>>1E20B 3 <5B@0" "[english]HEV_GR17" "<sfx><clr:255,170,0>range 3 meters" "HEV_GR18" "<sfx><clr:255,170,0>>1E20B 2 <5B@0" "[english]HEV_GR18" "<sfx><clr:255,170,0>range 2 meters" "HEV_GR19" "<sfx><clr:255,170,0>>1E20B 1 <5BJ@" "[english]HEV_GR19" "<sfx><clr:255,170,0>range 1 meter" "HUDQuickInfo.LowHealth" "<sfx><clr:255,170,0>[@54C?@5645=85 70 =8A:> @02=8I5 =0 74@025B>!]" "[english]HUDQuickInfo.LowHealth" "<sfx><clr:255,170,0>[Low Health Warning!]" "HUDQuickInfo.LowAmmo" "<sfx><clr:255,170,0>[@54C?@5645=85 70 >3@0=8G5= 70?0A <C=8F88!]" "[english]HUDQuickInfo.LowAmmo" "<sfx><clr:255,170,0>[Low Ammunition Warning!]" "HL2Player.SprintNoPower" "<sfx><clr:255,170,0>[!?@8=B 87G5@?0=]" "[english]HL2Player.SprintNoPower" "<sfx><clr:255,170,0>[Sprint Depleted]" "HL2Player.SprintStart" "<sfx><norepeat:5><clr:255,170,0>[!?@8=B 2:;NG5=]" "[english]HL2Player.SprintStart" "<sfx><norepeat:5><clr:255,170,0>[Sprint On]" "HL2Player.UseDeny" "<sfx><clr:255,170,0>[=5 <>65 40 A5 87?>;720]" "[english]HL2Player.UseDeny" "<sfx><clr:255,170,0>[Can't Use]" "Player.Death" "<sfx><clr:255,170,0>[!<J@B]" "[english]Player.Death" "<sfx><clr:255,170,0>[Death]" "Player.PlasmaDamage" "<sfx><clr:255,170,0>[>@5=5]" "[english]Player.PlasmaDamage" "<sfx><clr:255,170,0>[Burning]" "Player.SonicDamage" "<sfx><clr:255,170,0>[2C:>28 I5B8]" "[english]Player.SonicDamage" "<sfx><clr:255,170,0>[Sonic Damage]" "Player.DrownStart" "<sfx><clr:255,170,0>[025=5]" "[english]Player.DrownStart" "<sfx><clr:255,170,0>[Drowning]" "Player.FallDamage" "<sfx><clr:255,170,0>[)5B8 ?@8 ?040=5]" "[english]Player.FallDamage" "<sfx><clr:255,170,0>[Falling Damage]" "Player.FallGib" "<sfx><clr:255,170,0>[;L>:!]" "[english]Player.FallGib" "<sfx><clr:255,170,0>[Splat!]" "Player.UseDeny" "<sfx><clr:255,170,0>[=5 <>65 40 A5 87?>;720]" "[english]Player.UseDeny" "<sfx><clr:255,170,0>[Can't Use]" "Player.pickupweapon" "<sfx><clr:255,170,0>[78<0=5 =0 >@J685]" "[english]Player.pickupweapon" "<sfx><clr:255,170,0>[Weapon pickup]" "Geiger.BeepLow" "<sfx><norepeat:3><clr:255,170,0>[02=> B8:B0:0=5 =0 0935@>28O 1@>OG]" "[english]Geiger.BeepLow" "<sfx><norepeat:3><clr:255,170,0>[Slow Geiger tick]" "Geiger.BeepHigh" "<sfx><norepeat:3><clr:255,170,0>[J@7> B8:B0:0=5 =0 0935@>28O 1@>OG]" "[english]Geiger.BeepHigh" "<sfx><norepeat:3><clr:255,170,0>[Fast Geiger tick]" "TriggerSuperArmor.StartCharging" "<sfx><norepeat:3><clr:255,170,0>[0G0;> =0 70@5640=5]" "[english]TriggerSuperArmor.StartCharging" "<sfx><norepeat:3><clr:255,170,0>[Start Charging]" "TriggerSuperArmor.DoneCharging" "<sfx><norepeat:3><clr:255,170,0>[@09 =0 70@5640=5]" "[english]TriggerSuperArmor.DoneCharging" "<sfx><norepeat:3><clr:255,170,0>[End Charging]" "ItemBattery.Touch" "<sfx><clr:255,170,0>[78<0=5 =0 10B5@8O]" "[english]ItemBattery.Touch" "<sfx><clr:255,170,0>[Battery Pickup]" "HealthKit.Touch" "<sfx><clr:255,170,0>[78<0=5 =0 0?B5G:0]" "[english]HealthKit.Touch" "<sfx><clr:255,170,0>[Medkit Pickup]" "HealthVial.Touch" "<sfx><clr:255,170,0>[78<0=5 =0 ;5G51=> H8H5=F5]" "[english]HealthVial.Touch" "<sfx><clr:255,170,0>[Health Vial Pickup]" "WallHealth.Deny" "<sfx><clr:255,170,0>[B:07]" "[english]WallHealth.Deny" "<sfx><clr:255,170,0>[Deny]" "WallHealth.Start" "<sfx><clr:255,170,0>[0G0;> =0 ;5:C20=5]" "[english]WallHealth.Start" "<sfx><clr:255,170,0>[Begin Healing]" "SuitRecharge.Deny" "<sfx><clr:255,170,0>[B:07]" "[english]SuitRecharge.Deny" "<sfx><clr:255,170,0>[Deny]" "SuitRecharge.Start" "<sfx><clr:255,170,0>[0G0;> =0 70@5640=5]" "[english]SuitRecharge.Start" "<sfx><clr:255,170,0>[Begin Charging]" "NPC_Alyx.FootstepLeft" " " "[english]NPC_Alyx.FootstepLeft" " " "NPC_Alyx.FootstepRight" " " "[english]NPC_Alyx.FootstepRight" " " "NPC_Alyx.RunFootstepLeft" " " "[english]NPC_Alyx.RunFootstepLeft" " " "NPC_Alyx.RunFootstepRight" " " "[english]NPC_Alyx.RunFootstepRight" " " "NPC_Alyx.PushButton1" "<sfx><norepeat:5>[2C: >B 1CB>=]" "[english]NPC_Alyx.PushButton1" "<sfx><norepeat:5>[Button Sound]" "NPC_Alyx.PushButton2" "<sfx><norepeat:5>[2C: >B 1CB>=]" "[english]NPC_Alyx.PushButton2" "<sfx><norepeat:5>[Button Sound]" "NPC_Alyx.PushKeypad1" " " "[english]NPC_Alyx.PushKeypad1" " " "NPC_Alyx.Vend_Coin" " " "[english]NPC_Alyx.Vend_Coin" " " "NPC_Alyx.Vend_Button" " " "[english]NPC_Alyx.Vend_Button" " " "NPC_Alyx.Vend_Hit" " " "[english]NPC_Alyx.Vend_Hit" " " "NPC_Alyx.JumpDown_Start" " " "[english]NPC_Alyx.JumpDown_Start" " " "NPC_Alyx.JumpDown_Land" " " "[english]NPC_Alyx.JumpDown_Land" " " "NPC_Alyx.ScrapYard_Hop" " " "[english]NPC_Alyx.ScrapYard_Hop" " " "NPC_Alyx.ClimbLadder1" " " "[english]NPC_Alyx.ClimbLadder1" " " "NPC_Antlion.MeleeAttack" "<sfx><norepeat:10>[B0:0 =0 <@02>;J2]" "[english]NPC_Antlion.MeleeAttack" "<sfx><norepeat:10>[Antlion Attack]" "NPC_Antlion.BurrowIn" "<sfx><norepeat:10>[ >25=5 =0 <@02>;J2]" "[english]NPC_Antlion.BurrowIn" "<sfx><norepeat:10>[Antlion Burrowing]" "NPC_Antlion.BurrowOut" "<sfx><norepeat:10>[7=8:20=5 =0 <@02>;J2]" "[english]NPC_Antlion.BurrowOut" "<sfx><norepeat:10>[Antlion Emerging]" "NPC_Antlion.FootstepSoft" " " "[english]NPC_Antlion.FootstepSoft" " " "NPC_Antlion.Footstep" " " "[english]NPC_Antlion.Footstep" " " "NPC_Antlion.FootstepHeavy" " " "[english]NPC_Antlion.FootstepHeavy" " " "NPC_Antlion.MeleeAttackSingle" "<sfx><norepeat:10>[B0:0 =0 <@02>;J2]" "[english]NPC_Antlion.MeleeAttackSingle" "<sfx><norepeat:10>[Antlion Attack]" "NPC_Antlion.MeleeAttackDouble" "<sfx><norepeat:10>[B0:0 =0 <@02>;J2]" "[english]NPC_Antlion.MeleeAttackDouble" "<sfx><norepeat:10>[Antlion Attack]" "NPC_Antlion.Distracted" " " "[english]NPC_Antlion.Distracted" " " "NPC_Antlion.Idle" " " "[english]NPC_Antlion.Idle" " " "NPC_Antlion.Pain" "<sfx><norepeat:10>[>;:0 =0 <@02>;J2]" "[english]NPC_Antlion.Pain" "<sfx><norepeat:10>[Antlion Pain]" "NPC_Antlion.JumpTouch" " " "[english]NPC_Antlion.JumpTouch" " " "NPC_Antlion.Land" " " "[english]NPC_Antlion.Land" " " "NPC_Antlion.WingsOpen" " " "[english]NPC_Antlion.WingsOpen" " " "NPC_Antlion.LoopingAgitated" " " "[english]NPC_Antlion.LoopingAgitated" " " "NPC_AntlionGrub.Scared" " " "[english]NPC_AntlionGrub.Scared" " " "NPC_AntlionGrub.Squash" " " "[english]NPC_AntlionGrub.Squash" " " "FX_AntlionImpact.ShellImpact" " " "[english]FX_AntlionImpact.ShellImpact" " " "NPC_Antlion.RunOverByVehicle" "<sfx><norepeat:10>[@02>;J2A:> E@CI5=5]" "[english]NPC_Antlion.RunOverByVehicle" "<sfx><norepeat:10>[Antlion Crunch]" "NPC_Antlion.Movement" " " "[english]NPC_Antlion.Movement" " " "NPC_Antlion.Voice" " " "[english]NPC_Antlion.Voice" " " "NPC_Antlion.Heal" " " "[english]NPC_Antlion.Heal" " " "NPC_AntlionGuard.SniffFound" " " "[english]NPC_AntlionGuard.SniffFound" " " "NPC_AntlionGuard.Shove" " " "[english]NPC_AntlionGuard.Shove" " " "NPC_AntlionGuard.HitHard" " " "[english]NPC_AntlionGuard.HitHard" " " "NPC_AntlionGuard.StepLight" " " "[english]NPC_AntlionGuard.StepLight" " " "NPC_AntlionGuard.StepHeavy" " " "[english]NPC_AntlionGuard.StepHeavy" " " "NPC_AntlionGuard.Anger" "<sfx><norepeat:10>[/4>A0= <@02>;J2 ?078B5;]" "[english]NPC_AntlionGuard.Anger" "<sfx><norepeat:10>[Antlion Guard Angry]" "NPC_AntlionGuard.GrowlHigh" " " "[english]NPC_AntlionGuard.GrowlHigh" " " "NPC_AntlionGuard.GrowlIdle" " " "[english]NPC_AntlionGuard.GrowlIdle" " " "NPC_AntlionGuard.BreathSound" " " "[english]NPC_AntlionGuard.BreathSound" " " "NPC_AntlionGuard.Confused" "<sfx><norepeat:10>[1J@:0= <@02>;J2 ?078B5;]" "[english]NPC_AntlionGuard.Confused" "<sfx><norepeat:10>[Antlion Guard Confused]" "NPC_AntlionGuard.Roar" "<sfx>[ 52 =0 <@02>;J2 ?078B5;]" "[english]NPC_AntlionGuard.Roar" "<sfx>[Antlion Guard Roar]" "NPC_AntlionGuard.Die" "<sfx><norepeat:10><clr:255,0,0>[!<J@B =0 <@02>;J2 ?078B5;]" "[english]NPC_AntlionGuard.Die" "<sfx><norepeat:10><clr:255,0,0>[Antlion Guard Death]" "NPC_AntlionGuard.Fallover" " " "[english]NPC_AntlionGuard.Fallover" " " "NPC_AttackHelicopter.FireGun" "<sfx><norepeat:10>[@5A;5420I E5;8:>?B5@ ;>25F]" "[english]NPC_AttackHelicopter.FireGun" "<sfx><norepeat:10>[Hunter-Chopper Pursuit]" "NPC_AttackHelicopter.ChargeGun" "<sfx>[0?040I E5;8:>?B5@ ;>25F]" "[english]NPC_AttackHelicopter.ChargeGun" "<sfx>[Hunter-Chopper Charging]" "NPC_AttackHelicopter.ChargeDownGun" " " "[english]NPC_AttackHelicopter.ChargeDownGun" " " "NPC_AttackHelicopter.Rotors" " " "[english]NPC_AttackHelicopter.Rotors" " " "NPC_AttackHelicopter.RotorsLoud" " " "[english]NPC_AttackHelicopter.RotorsLoud" " " "NPC_AttackHelicopter.RotorBlast" " " "[english]NPC_AttackHelicopter.RotorBlast" " " "NPC_AttackHelicopter.NearFlyby" "<sfx><norepeat:10>[@5;8B0I =01;87> E5;8:>?B5@ ;>25F]" "[english]NPC_AttackHelicopter.NearFlyby" "<sfx><norepeat:10>[Hunter-Chopper Flyby]" "NPC_AttackHelicopterGrenade.Ping" "<sfx><norepeat:10>[8AC:0=5 =0 1><18 >B E5;8:>?B5@ ;>25F]" "[english]NPC_AttackHelicopterGrenade.Ping" "<sfx><norepeat:10>[Hunter-Chopper Bomb Ping]" "NPC_AttackHelicopter.DropMine" " " "[english]NPC_AttackHelicopter.DropMine" " " "NPC_AttackHelicopter.MegabombAlert" "<sfx><norepeat:10>[!83=0; 70 1><10@48@0=5 =0 E5;8:>?B5@ ;>25F]" "[english]NPC_AttackHelicopter.MegabombAlert" "<sfx><norepeat:10>[Hunter-Chopper Bombing Alert]" "NPC_AttackHelicopter.BadlyDamagedAlert" "<sfx><norepeat:10>[>2@545= E5;8:>?B5@ ;>25F]" "[english]NPC_AttackHelicopter.BadlyDamagedAlert" "<sfx><norepeat:10>[Hunter-Chopper Damaged]" "NPC_AttackHelicopter.CrashingAlarm1" "<sfx><norepeat:10>[;0@<0 =0 E5;8:>?B5@ ;>25F]" "[english]NPC_AttackHelicopter.CrashingAlarm1" "<sfx><norepeat:10>[Hunter-Chopper Alarm]" "NPC_Helicopter.FireRocket" "<sfx><norepeat:10>[7AB@5;O=0 @0:5B0 =0 E5;8:>?B5@ ;>25F]" "[english]NPC_Helicopter.FireRocket" "<sfx><norepeat:10>[Hunter-Chopper Rocket Fired]" "NPC_Barnacle.FinalBite" "<sfx><norepeat:3>[0E0?20=5 =0 ;5?:0]" "[english]NPC_Barnacle.FinalBite" "<sfx><norepeat:3>[Barnacle Bite]" "NPC_Barnacle.Die" "<sfx><norepeat:3><clr:255,0,0>[!<J@B =0 ;5?:0]" "[english]NPC_Barnacle.Die" "<sfx><norepeat:3><clr:255,0,0>[Barnacle Death]" "NPC_Barnacle.TongueOut" " " "[english]NPC_Barnacle.TongueOut" " " "NPC_Barnacle.TongueStretch" " " "[english]NPC_Barnacle.TongueStretch" " " "NPC_Barnacle.PullPant" "<sfx><norepeat:3>[J@?0=5 =0 ;5?:0]" "[english]NPC_Barnacle.PullPant" "<sfx><norepeat:3>[Barnacle Pull]" "NPC_Barnacle.Grunt" "<sfx><norepeat:3>[@CEB5=5 =0 ;5?:0]" "[english]NPC_Barnacle.Grunt" "<sfx><norepeat:3>[Barnacle Grunt]" "NPC_Barnacle.BabyGrunt" " " "[english]NPC_Barnacle.BabyGrunt" " " "NPC_Barnacle.Scream" "<sfx><norepeat:3>[8: =0 ;5?:0]" "[english]NPC_Barnacle.Scream" "<sfx><norepeat:3>[Barnacle Scream]" "NPC_Barnacle.Digest" "<sfx><norepeat:5>[%@0=>A<8;0=5 =0 ;5?:0]" "[english]NPC_Barnacle.Digest" "<sfx><norepeat:5>[Barnacle Digestion]" "NPC_Barnacle.BreakNeck" "<sfx><norepeat:3>[!E@CA:20=5 =0 :>:0;8 >B ;5?:0]" "[english]NPC_Barnacle.BreakNeck" "<sfx><norepeat:3>[Barnacle Bonebreak]" "NPC_Barney.FootstepLeft" " " "[english]NPC_Barney.FootstepLeft" " " "NPC_Barney.FootstepRight" " " "[english]NPC_Barney.FootstepRight" " " "NPC_Barney.RunFootstepLeft" " " "[english]NPC_Barney.RunFootstepLeft" " " "NPC_Barney.RunFootstepRight" " " "[english]NPC_Barney.RunFootstepRight" " " "NPC_BlackHeadcrab.Bite" " " "[english]NPC_BlackHeadcrab.Bite" " " "NPC_BlackHeadcrab.Attack" " " "[english]NPC_BlackHeadcrab.Attack" " " "NPC_BlackHeadcrab.Footstep" " " "[english]NPC_BlackHeadcrab.Footstep" " " "NPC_BlackHeadcrab.FootstepWalk" " " "[english]NPC_BlackHeadcrab.FootstepWalk" " " "NPC_BlackHeadcrab.Telegraph" " " "[english]NPC_BlackHeadcrab.Telegraph" " " "NPC_BlackHeadcrab.Threat" "<sfx><norepeat:10>[?0A=>AB >B 3;02>@0:]" "[english]NPC_BlackHeadcrab.Threat" "<sfx><norepeat:10>[Headcrab Threat]" "NPC_BlackHeadcrab.Alert" "<sfx><norepeat:10>[!83=0; 70 B@52>30 =0 3;02>@0:]" "[english]NPC_BlackHeadcrab.Alert" "<sfx><norepeat:10>[Headcrab Alert]" "NPC_BlackHeadcrab.Idle" " " "[english]NPC_BlackHeadcrab.Idle" " " "NPC_BlackHeadcrab.Talk" " " "[english]NPC_BlackHeadcrab.Talk" " " "NPC_BlackHeadcrab.AlertVoice" " " "[english]NPC_BlackHeadcrab.AlertVoice" " " "NPC_BlackHeadcrab.Pain" " " "[english]NPC_BlackHeadcrab.Pain" " " "NPC_BlackHeadcrab.Die" "<sfx><clr:255,0,0>[!<J@B =0 3;02>@0:]" "[english]NPC_BlackHeadcrab.Die" "<sfx><clr:255,0,0>[Headcrab Death]" "NPC_BlackHeadcrab.Impact" " " "[english]NPC_BlackHeadcrab.Impact" " " "NPC_BlackHeadcrab.ImpactAngry" " " "[english]NPC_BlackHeadcrab.ImpactAngry" " " "NPC_Combine.WeaponBash" " " "[english]NPC_Combine.WeaponBash" " " "NPC_CombineS.DissolveScream" "<sfx><norepeat:10><clr:255,0,0>*!<J@B =0 2>9=8: >B =B53@0B>@8B5*" "[english]NPC_CombineS.DissolveScream" "<sfx><norepeat:10><clr:255,0,0>*Combine Soldier Death*" "NPC_CombineS.ElectrocuteScream" "<sfx><norepeat:10><clr:255,0,0>*!<J@B =0 2>9=8: >B =B53@0B>@8B5*" "[english]NPC_CombineS.ElectrocuteScream" "<sfx><norepeat:10><clr:255,0,0>*Combine Soldier Death*" "NPC_CombineBall.Explosion" "<sfx><norepeat:10>[:A?;>78O!]" "[english]NPC_CombineBall.Explosion" "<sfx><norepeat:10>[Explosion!]" "NPC_CombineBall.HoldingInPhysCannon" " " "[english]NPC_CombineBall.HoldingInPhysCannon" " " "NPC_CombineBall.WhizFlyby" " " "[english]NPC_CombineBall.WhizFlyby" " " "NPC_CombineBall.Launch" " " "[english]NPC_CombineBall.Launch" " " "NPC_CombineBall.KillImpact" " " "[english]NPC_CombineBall.KillImpact" " " "NPC_CombineBall.Impact" " " "[english]NPC_CombineBall.Impact" " " "NPC_CombineCamera.Retire" "<sfx><norepeat:10>[BB53;O=5 =0 :0<5@0]" "[english]NPC_CombineCamera.Retire" "<sfx><norepeat:10>[Camera Retire]" "NPC_CombineCamera.Deploy" "<sfx><norepeat:10>[ 073@JI0=5 =0 :0<5@0]" "[english]NPC_CombineCamera.Deploy" "<sfx><norepeat:10>[Camera Deploy]" "NPC_CombineCamera.Move" " " "[english]NPC_CombineCamera.Move" " " "NPC_CombineCamera.Active" " " "[english]NPC_CombineCamera.Active" " " "NPC_CombineCamera.BecomeIdle" " " "[english]NPC_CombineCamera.BecomeIdle" " " "NPC_CombineCamera.Alert" "<sfx><norepeat:10>[!83=0; 70 B@52>30 >B :0<5@0]" "[english]NPC_CombineCamera.Alert" "<sfx><norepeat:10>[Camera Alert]" "NPC_CombineCamera.Angry" " " "[english]NPC_CombineCamera.Angry" " " "NPC_CombineCamera.Ping" " " "[english]NPC_CombineCamera.Ping" " " "NPC_CombineCamera.Click" "<sfx><norepeat:10>[I@0:20=5 =0 :0<5@0]" "[english]NPC_CombineCamera.Click" "<sfx><norepeat:10>[Camera Click]" "NPC_CombineCamera.Die" "<sfx>[#=8I>65=0 :0<5@0]" "[english]NPC_CombineCamera.Die" "<sfx>[Camera Destroyed]" "NPC_CombineMine.Hop" "<sfx><norepeat:10>[>4A:>: =0 <8=0]" "[english]NPC_CombineMine.Hop" "<sfx><norepeat:10>[Mine Hop]" "NPC_CombineMine.FlipOver" " " "[english]NPC_CombineMine.FlipOver" " " "NPC_CombineMine.TurnOn" "<sfx><norepeat:10>[:B828@0=0 <8=0]" "[english]NPC_CombineMine.TurnOn" "<sfx><norepeat:10>[Mine Activated]" "NPC_CombineMine.TurnOff" "<sfx><norepeat:10>[50:B828@0=5 =0 <8=0]" "[english]NPC_CombineMine.TurnOff" "<sfx><norepeat:10>[Mine De-activated]" "NPC_CombineMine.OpenHooks" " " "[english]NPC_CombineMine.OpenHooks" " " "NPC_CombineMine.CloseHooks" " " "[english]NPC_CombineMine.CloseHooks" " " "NPC_CombineMine.ActiveLoop" " " "[english]NPC_CombineMine.ActiveLoop" " " "NPC_Citizen.FootstepLeft" " " "[english]NPC_Citizen.FootstepLeft" " " "NPC_Citizen.FootstepRight" " " "[english]NPC_Citizen.FootstepRight" " " "NPC_Citizen.RunFootstepLeft" " " "[english]NPC_Citizen.RunFootstepLeft" " " "NPC_Citizen.RunFootstepRight" " " "[english]NPC_Citizen.RunFootstepRight" " " "NPC_Crow.Hop" " " "[english]NPC_Crow.Hop" " " "NPC_Crow.Gib" " " "[english]NPC_Crow.Gib" " " "NPC_Crow.Idle" " " "[english]NPC_Crow.Idle" " " "NPC_Crow.Alert" "<sfx><norepeat:10>[!83=0; 70 B@52>30 >B 30@20=]" "[english]NPC_Crow.Alert" "<sfx><norepeat:10>[Crow Alert]" "NPC_Crow.Pain" "<sfx><norepeat:10>[>;:0 =0 30@20=]" "[english]NPC_Crow.Pain" "<sfx><norepeat:10>[Crow Pain]" "NPC_Crow.Die" "<sfx><norepeat:10><clr:255,0,0>[!<J@B =0 30@20=]" "[english]NPC_Crow.Die" "<sfx><norepeat:10><clr:255,0,0>[Crow Death]" "NPC_Crow.Flap" " " "[english]NPC_Crow.Flap" " " "NPC_Crow.Squawk" "<sfx><norepeat:10>[@0G5=5 =0 30@20=!]" "[english]NPC_Crow.Squawk" "<sfx><norepeat:10>[Crow Squawk!]" "NPC_dog.Idlemode_loop" " " "[english]NPC_dog.Idlemode_loop" " " "NPC_dog.Combatmode_loop" " " "[english]NPC_dog.Combatmode_loop" " " "NPC_dog.Roll_1" " " "[english]NPC_dog.Roll_1" " " "NPC_dog.Slide" " " "[english]NPC_dog.Slide" " " "NPC_dog.PoundGround" "<sfx><norepeat:10>[³Gµ C4@OI 75<OB0]" "[english]NPC_dog.PoundGround" "<sfx><norepeat:10>[Dog Pounding Ground]" "NPC_dog.PoundGround_hard" "<sfx><norepeat:10>[³Gµ C4@OI 75<OB0]" "[english]NPC_dog.PoundGround_hard" "<sfx><norepeat:10>[Dog Pounding Ground]" "NPC_dog.MetalHit_Soft_1" " " "[english]NPC_dog.MetalHit_Soft_1" " " "NPC_dog.Dumpster_Pickup" " " "[english]NPC_dog.Dumpster_Pickup" " " "NPC_dog.Dumpster_Rattle" "<sfx><norepeat:10>[@J=G5=5!]" "[english]NPC_dog.Dumpster_Rattle" "<sfx><norepeat:10>[Rattle-rattle!]" "NPC_dog.Dumpster_Drop" "<sfx>[!1;JAJ:!]" "[english]NPC_dog.Dumpster_Drop" "<sfx>[Crash!]" "NPC_dog.Servo_1" " " "[english]NPC_dog.Servo_1" " " "NPC_dog.Servo_up_1" " " "[english]NPC_dog.Servo_up_1" " " "NPC_dog.Servo_dn_1" " " "[english]NPC_dog.Servo_dn_1" " " "NPC_dog.Pneumatic_1" " " "[english]NPC_dog.Pneumatic_1" " " "NPC_dog.Straining_1" " " "[english]NPC_dog.Straining_1" " " "NPC_dog.Straining_2" " " "[english]NPC_dog.Straining_2" " " "NPC_dog.Straining_3" " " "[english]NPC_dog.Straining_3" " " "NPC_dog.Rock_Lift1" " " "[english]NPC_dog.Rock_Lift1" " " "NPC_dog.Rock_Drop" "<sfx>["C?20=5 =0 A:0;0]" "[english]NPC_dog.Rock_Drop" "<sfx>[Rock Thud]" "NPC_dog.Ravendoor_Creak" "<sfx><norepeat:10>[7A:J@F20=5 =0 2@0B0]" "[english]NPC_dog.Ravendoor_Creak" "<sfx><norepeat:10>[Door Creak]" "NPC_dog.Ravendoor_Lift" " " "[english]NPC_dog.Ravendoor_Lift" " " "NPC_dog.Ravendoor_Lift_loop" " " "[english]NPC_dog.Ravendoor_Lift_loop" " " "NPC_dog.Ravendoor_Opened" " " "[english]NPC_dog.Ravendoor_Opened" " " "NPC_dog.Ravendoor_Closing" " " "[english]NPC_dog.Ravendoor_Closing" " " "NPC_dog.Ravendoor_Closed" "<sfx>[0B2>@5=0 2@0B0]" "[english]NPC_dog.Ravendoor_Closed" "<sfx>[Door Closed]" "NPC_dog.Scrape_Car" " " "[english]NPC_dog.Scrape_Car" " " "NPC_dog.Throw_Car" " " "[english]NPC_dog.Throw_Car" " " "NPC_dog.Pain_1" "<sfx><norepeat:10>[³Gµ ?>2@545=]" "[english]NPC_dog.Pain_1" "<sfx><norepeat:10>[Dog Damaged]" "NPC_dog.Pain_2" "<sfx><norepeat:10>[³Gµ ?>2@545=]" "[english]NPC_dog.Pain_2" "<sfx><norepeat:10>[Dog Damaged]" "NPC_dog.Surprise_1" "<sfx><norepeat:10>[³Gµ 87=5=040=]" "[english]NPC_dog.Surprise_1" "<sfx><norepeat:10>[Dog Surprised]" "NPC_dog.Surprise_2" "<sfx><norepeat:10>[³Gµ 87=5=040=]" "[english]NPC_dog.Surprise_2" "<sfx><norepeat:10>[Dog Surprised]" "NPC_dog.Scared_1" " " "[english]NPC_dog.Scared_1" " " "NPC_dog.Talk_1" " " "[english]NPC_dog.Talk_1" " " "NPC_dog.Angry_1" "<sfx><norepeat:10>[³Gµ O4>A0=]" "[english]NPC_dog.Angry_1" "<sfx><norepeat:10>[Dog Angry]" "NPC_dog.Angry_2" "<sfx><norepeat:10>[³Gµ O4>A0=]" "[english]NPC_dog.Angry_2" "<sfx><norepeat:10>[Dog Angry]" "NPC_dog.Angry_3" "<sfx><norepeat:10>[³Gµ O4>A0=]" "[english]NPC_dog.Angry_3" "<sfx><norepeat:10>[Dog Angry]" "NPC_dog.Curious_1" "<sfx><norepeat:10>[³Gµ ;N1>?8B5=]" "[english]NPC_dog.Curious_1" "<sfx><norepeat:10>[Dog Curious]" "NPC_dog.Dissapointed_1" "<sfx><norepeat:10>[³Gµ @07>G0@>20=]" "[english]NPC_dog.Dissapointed_1" "<sfx><norepeat:10>[Dog Disappointed]" "NPC_dog.Growl_1" "<sfx><norepeat:10>[ J<65=5 =0 ³Gµ]" "[english]NPC_dog.Growl_1" "<sfx><norepeat:10>[Dog Growl]" "NPC_dog.Growl_2" "<sfx><norepeat:10>[ J<65=5 =0 ³Gµ]" "[english]NPC_dog.Growl_2" "<sfx><norepeat:10>[Dog Growl]" "NPC_dog.Laugh_1" " " "[english]NPC_dog.Laugh_1" " " "NPC_dog.Playful_1" " " "[english]NPC_dog.Playful_1" " " "NPC_dog.Playful_3" " " "[english]NPC_dog.Playful_3" " " "NPC_dog.Playful_4" " " "[english]NPC_dog.Playful_4" " " "NPC_dog.Playful_5" " " "[english]NPC_dog.Playful_5" " " "NPC_dog.FootstepLeft" " " "[english]NPC_dog.FootstepLeft" " " "NPC_dog.FootstepRight" " " "[english]NPC_dog.FootstepRight" " " "NPC_dog.RunFootstepLeft" " " "[english]NPC_dog.RunFootstepLeft" " " "NPC_dog.RunFootstepRight" " " "[english]NPC_dog.RunFootstepRight" " " "NPC_dog.Hang_On_Dropship" " " "[english]NPC_dog.Hang_On_Dropship" " " "NPC_dog.Thrown_Car_Hits_Ground" "<sfx>[!1;JAJ:!]" "[english]NPC_dog.Thrown_Car_Hits_Ground" "<sfx>[Crash!]" "NPC_CombineDropship.RotorLoop" " " "[english]NPC_CombineDropship.RotorLoop" " " "NPC_CombineDropship.NearRotorLoop" " " "[english]NPC_CombineDropship.NearRotorLoop" " " "NPC_CombineDropship.FireLoop" "<sfx><norepeat:4>[">20@5= :>@01 2 ?@5A;5420=5]" "[english]NPC_CombineDropship.FireLoop" "<sfx><norepeat:4>[Dropship Pursuit]" "NPC_CombineDropship.OnGroundRotorLoop" " " "[english]NPC_CombineDropship.OnGroundRotorLoop" " " "NPC_CombineDropship.DescendingWarningLoop" " " "[english]NPC_CombineDropship.DescendingWarningLoop" " " "NPC_FastHeadcrab.Idle" " " "[english]NPC_FastHeadcrab.Idle" " " "NPC_FastHeadcrab.Alert" "<sfx><norepeat:10>[!83=0; 70 B@52>30 =0 3;02>@0:]" "[english]NPC_FastHeadcrab.Alert" "<sfx><norepeat:10>[Headcrab Alert]" "NPC_FastHeadcrab.Pain" " " "[english]NPC_FastHeadcrab.Pain" " " "NPC_FastHeadcrab.Die" "<sfx><clr:255,0,0>[!<J@B =0 3;02>@0:]" "[english]NPC_FastHeadcrab.Die" "<sfx><clr:255,0,0>[Headcrab Death]" "NPC_FastHeadcrab.Bite" " " "[english]NPC_FastHeadcrab.Bite" " " "NPC_FastHeadcrab.Attack" " " "[english]NPC_FastHeadcrab.Attack" " " "NPC_FastHeadcrab.Footstep" " " "[english]NPC_FastHeadcrab.Footstep" " " "NPC_FastZombie.LeapAttack" " " "[english]NPC_FastZombie.LeapAttack" " " "NPC_FastZombie.FootstepRight" " " "[english]NPC_FastZombie.FootstepRight" " " "NPC_FastZombie.FootstepLeft" " " "[english]NPC_FastZombie.FootstepLeft" " " "NPC_FastZombie.AttackHit" " " "[english]NPC_FastZombie.AttackHit" " " "NPC_FastZombie.AttackMiss" " " "[english]NPC_FastZombie.AttackMiss" " " "NPC_FastZombie.Attack" "<sfx><norepeat:10>[B0:0 =0 7><18]" "[english]NPC_FastZombie.Attack" "<sfx><norepeat:10>[Zombie Attack]" "NPC_FastZombie.Idle" "<sfx><norepeat:10>*2>9*" "[english]NPC_FastZombie.Idle" "<sfx><norepeat:10>*howl*" "NPC_FastZombie.AlertFar" "<sfx><norepeat:10>[0;5G=0 7><18 B@52>30]" "[english]NPC_FastZombie.AlertFar" "<sfx><norepeat:10>[Distant Zombie Alert]" "NPC_FastZombie.AlertNear" "<sfx><norepeat:10>[;87:0 7><18 B@52>30]" "[english]NPC_FastZombie.AlertNear" "<sfx><norepeat:10>[Nearby Zombie Alert]" "NPC_FastZombie.GallopLeft" " " "[english]NPC_FastZombie.GallopLeft" " " "NPC_FastZombie.GallopRight" " " "[english]NPC_FastZombie.GallopRight" " " "NPC_FastZombie.Scream" "<sfx><norepeat:10>[@OAJ: =0 7><18]" "[english]NPC_FastZombie.Scream" "<sfx><norepeat:10>[Zombie Scream]" "NPC_FastZombie.RangeAttack" " " "[english]NPC_FastZombie.RangeAttack" " " "NPC_FastZombie.Frenzy" " " "[english]NPC_FastZombie.Frenzy" " " "NPC_FastZombie.Moan1" "<sfx><norepeat:20>*AB>=*" "[english]NPC_FastZombie.Moan1" "<sfx><norepeat:20>*moan*" "NPC_FastZombie.Gurgle" " " "[english]NPC_FastZombie.Gurgle" " " "NPC_FastZombie.NoSound" " " "[english]NPC_FastZombie.NoSound" " " "NPC_CombineGunship.CannonSound" " " "[english]NPC_CombineGunship.CannonSound" " " "NPC_CombineGunship.CannonStartSound" " " "[english]NPC_CombineGunship.CannonStartSound" " " "NPC_CombineGunship.CannonStopSound" " " "[english]NPC_CombineGunship.CannonStopSound" " " "NPC_CombineGunship.DyingSound" "<sfx>[#<8@0I 1>5= :>@01]" "[english]NPC_CombineGunship.DyingSound" "<sfx>[Gunship Dying]" "NPC_CombineGunship.RotorSound" " " "[english]NPC_CombineGunship.RotorSound" " " "NPC_CombineGunship.ExhaustSound" " " "[english]NPC_CombineGunship.ExhaustSound" " " "NPC_CombineGunship.RotorBlastSound" " " "[english]NPC_CombineGunship.RotorBlastSound" " " "NPC_CombineGunship.SearchPing" "<sfx><norepeat:10>[!28AB5=5 =0 1>5= :>@01]" "[english]NPC_CombineGunship.SearchPing" "<sfx><norepeat:10>[Gunship Ping]" "NPC_CombineGunship.PatrolPing" " " "[english]NPC_CombineGunship.PatrolPing" " " "NPC_CombineGunship.SeeEnemy" "<sfx><norepeat:10>[!83=0; 70 B@52>30 >B 1>5= :>@01]" "[english]NPC_CombineGunship.SeeEnemy" "<sfx><norepeat:10>[Gunship Alert]" "NPC_CombineGunship.Pain" "<sfx><norepeat:10>[>2@545= 1>5= :>@01]" "[english]NPC_CombineGunship.Pain" "<sfx><norepeat:10>[Gunship Damaged]" "NPC_CombineGunship.Explode" "<sfx><norepeat:10>[7@82 =0 1>5= :>@01]" "[english]NPC_CombineGunship.Explode" "<sfx><norepeat:10>[Gunship Explosion]" "NPC_HeadCrab.Burning" "<sfx><norepeat:10>[>@OI 3;02>@0:]" "[english]NPC_HeadCrab.Burning" "<sfx><norepeat:10>[Headcrab Burning]" "NPC_HeadCrab.StopBurning" " " "[english]NPC_HeadCrab.StopBurning" " " "NPC_HeadCrab.Gib" " " "[english]NPC_HeadCrab.Gib" " " "NPC_HeadCrab.Idle" " " "[english]NPC_HeadCrab.Idle" " " "NPC_HeadCrab.Alert" "<sfx><norepeat:10>[!83=0; 70 B@52>30 =0 3;02>@0:]" "[english]NPC_HeadCrab.Alert" "<sfx><norepeat:10>[Headcrab Alert]" "NPC_HeadCrab.Pain" " " "[english]NPC_HeadCrab.Pain" " " "NPC_HeadCrab.Die" "<sfx><clr:255,0,0>[!<J@B =0 3;02>@0:]" "[english]NPC_HeadCrab.Die" "<sfx><clr:255,0,0>[Headcrab Death]" "NPC_HeadCrab.Bite" " " "[english]NPC_HeadCrab.Bite" " " "NPC_Headcrab.Attack" "<sfx><norepeat:10>[B0:0 =0 3;02>@0:]" "[english]NPC_Headcrab.Attack" "<sfx><norepeat:10>[Headcrab attack]" "NPC_Headcrab.Footstep" " " "[english]NPC_Headcrab.Footstep" " " "NPC_Headcrab.BurrowIn" "<sfx><norepeat:10>[>?05I 3;02>@0:]" "[english]NPC_Headcrab.BurrowIn" "<sfx><norepeat:10>[Headcrab Digging]" "NPC_Headcrab.BurrowOut" "<sfx><norepeat:10>[7=8:20=5 =0 3;02>@0:]" "[english]NPC_Headcrab.BurrowOut" "<sfx><norepeat:10>[Headcrab Emerging]" "NPC_Ichthyosaur.Growl" "<sfx><norepeat:10>[ J<65=5 =0 8EB8>702J@]" "[english]NPC_Ichthyosaur.Growl" "<sfx><norepeat:10>[Ichthyosaur Growl]" "NPC_Ichthyosaur.AttackGrowl" "<sfx><norepeat:10>[ 52 =0 8EB8>702J@]" "[english]NPC_Ichthyosaur.AttackGrowl" "<sfx><norepeat:10>[Ichthyosaur Roar]" "NPC_Ichthyosaur.Bite" " " "[english]NPC_Ichthyosaur.Bite" " " "NPC_Ichthyosaur.BiteMiss" " " "[english]NPC_Ichthyosaur.BiteMiss" " " "WateryDeath.Warn" " " "[english]WateryDeath.Warn" " " "WateryDeath.Pull" " " "[english]WateryDeath.Pull" " " "WateryDeath.Bite" " " "[english]WateryDeath.Bite" " " "NPC_Manhack.Die" "<sfx><clr:255,176,0><clr:255,0,0>[7:>@<20G C<8@0]" "[english]NPC_Manhack.Die" "<sfx><clr:255,176,0><clr:255,0,0>[Manhack Death]" "NPC_Manhack.Bat" " " "[english]NPC_Manhack.Bat" " " "NPC_Manhack.Splash" "<sfx><norepeat:10>[?@JA:20=5!]" "[english]NPC_Manhack.Splash" "<sfx><norepeat:10>[Splash!]" "NPC_Manhack.Slice" " " "[english]NPC_Manhack.Slice" " " "NPC_Manhack.Grind" " " "[english]NPC_Manhack.Grind" " " "NPC_Manhack.EngineNoise" "<sfx><norepeat:20>[2830B5; =0 87:>@<20G]" "[english]NPC_Manhack.EngineNoise" "<sfx><norepeat:20>[Manhack Engine]" "NPC_Manhack.Unpack" "<sfx><norepeat:10>[ 073@JI0=5 =0 87:>@<20G]" "[english]NPC_Manhack.Unpack" "<sfx><norepeat:10>[Manhack Deploy]" "NPC_Manhack.EngineSound1" "<sfx><norepeat:20>[2830B5; =0 87:>@<20G]" "[english]NPC_Manhack.EngineSound1" "<sfx><norepeat:20>[Manhack Engine]" "NPC_Manhack.EngineSound2" "<sfx><norepeat:20>[2830B5; =0 87:>@<20G]" "[english]NPC_Manhack.EngineSound2" "<sfx><norepeat:20>[Manhack Engine]" "NPC_Manhack.BladeSound" " " "[english]NPC_Manhack.BladeSound" " " "NPC_Manhack.ChargeAnnounce" " " "[english]NPC_Manhack.ChargeAnnounce" " " "NPC_Manhack.ChargeEnd" " " "[english]NPC_Manhack.ChargeEnd" " " "NPC_Manhack.Stunned" " " "[english]NPC_Manhack.Stunned" " " "NPC_MetroPolice.SentenceParameters" " " "[english]NPC_MetroPolice.SentenceParameters" " " "NPC_MetroPolice.HitByVehicle" " " "[english]NPC_MetroPolice.HitByVehicle" " " "NPC_MetroPolice.Shove" " " "[english]NPC_MetroPolice.Shove" " " "NPC_MetroPolice.FootstepLeft" " " "[english]NPC_MetroPolice.FootstepLeft" " " "NPC_MetroPolice.FootstepRight" " " "[english]NPC_MetroPolice.FootstepRight" " " "NPC_MetroPolice.RunFootstepLeft" " " "[english]NPC_MetroPolice.RunFootstepLeft" " " "NPC_MetroPolice.RunFootstepRight" " " "[english]NPC_MetroPolice.RunFootstepRight" " " "NPC_MetroPolice.HidingSpeech" " " "[english]NPC_MetroPolice.HidingSpeech" " " "NPC_MetroPolice.LocateSpeech" " " "[english]NPC_MetroPolice.LocateSpeech" " " "NPC_MetroPolice.OnFireScream" "<sfx><norepeat:10>*:@5I59:8*" "[english]NPC_MetroPolice.OnFireScream" "<sfx><norepeat:10>*screaming*" "NPC_MetroPolice.Pain" "<sfx><norepeat:10>*1>;:0*" "[english]NPC_MetroPolice.Pain" "<sfx><norepeat:10>*pain*" "NPC_MetroPolice.Die" "<sfx><clr:255,0,0>*A<J@B*" "[english]NPC_MetroPolice.Die" "<sfx><clr:255,0,0>*death*" "NPC_MetroPolice.Radio.Off" " " "[english]NPC_MetroPolice.Radio.Off" " " "NPC_MetroPolice.Radio.On" " " "[english]NPC_MetroPolice.Radio.On" " " "NPC_MetroPolice.Stay" "!B>9." "[english]NPC_MetroPolice.Stay" "Hold it." "NPC_MetroPolice.Warn" "<sfx><norepeat:10>[@54C?@5645=85 =0 2@03]" "[english]NPC_MetroPolice.Warn" "<sfx><norepeat:10>[Enemy Warning]" "NPC_MetroPolice.WaterSpeech" " " "[english]NPC_MetroPolice.WaterSpeech" " " "NPC_MetroPolice.MoveAlong1" "<sfx>J@409 =0B0BJ:!" "[english]NPC_MetroPolice.MoveAlong1" "<sfx>Move along!" "NPC_MetroPolice.MoveAlong2" "<sfx>070E 40 <J@40H!" "[english]NPC_MetroPolice.MoveAlong2" "<sfx>I said move!" "NPC_MetroPolice.MoveAlong3" "<sfx>@83>B28 A5 70 =0:070=85!" "[english]NPC_MetroPolice.MoveAlong3" "<sfx>Prepare for judgment!" "NPC_CombineS.FootstepLeft" " " "[english]NPC_CombineS.FootstepLeft" " " "NPC_CombineS.FootstepRight" " " "[english]NPC_CombineS.FootstepRight" " " "NPC_CombineS.RunFootstepLeft" " " "[english]NPC_CombineS.RunFootstepLeft" " " "NPC_CombineS.RunFootstepRight" " " "[english]NPC_CombineS.RunFootstepRight" " " "NPC_Combine.RadioChatter" "<sfx><norepeat:30>[ 048>2@J7:0 =0 =B53@0B>@8B5: @JI>;525=5]" "[english]NPC_Combine.RadioChatter" "<sfx><norepeat:30>[Combine Radio: Chatter]" "NPC_Combine.Alert" "<sfx><norepeat:15>[ 048>2@J7:0 =0 =B53@0B>@8B5: !83=0; 70 B@52>30!]" "[english]NPC_Combine.Alert" "<sfx><norepeat:15>[Combine Radio: Alert!]" "NPC_Combine.Pain" "<sfx><norepeat:5>*1>;:0*" "[english]NPC_Combine.Pain" "<sfx><norepeat:5>*pain*" "NPC_Combine.Death" "<sfx><norepeat:5><clr:255,0,0>*A<J@B*" "[english]NPC_Combine.Death" "<sfx><norepeat:5><clr:255,0,0>*death*" "NPC_Combine.Grenade" "<sfx><norepeat:15>[ 048>2@J7:0 =0 =B53@0B>@8B5: =8<0=85, 3@0=0B0!]" "[english]NPC_Combine.Grenade" "<sfx><norepeat:15>[Combine Radio: Grenade Alert!]" "NPC_Combine.Last" "<sfx><norepeat:15>[ 048>2@J7:0 =0 =B53@0B>@8B5: A:0=5 =0 ?>4:@5?;5=85]" "[english]NPC_Combine.Last" "<sfx><norepeat:15>[Combine Radio: Requesting Backup]" "NPC_Combine.Coord" "<sfx><norepeat:25>[ 048>2@J7:0 =0 =B53@0B>@8B5: "0:B8G5A:0 :>>@48=0F8O]" "[english]NPC_Combine.Coord" "<sfx><norepeat:25>[Combine Radio: Tactical]" "NPC_PoisonZombie.Die" "<sfx><clr:255,176,0><clr:255,0,0>[!<J@B =0 7><18]" "[english]NPC_PoisonZombie.Die" "<sfx><clr:255,176,0><clr:255,0,0>[Zombie Death]" "NPC_PoisonZombie.ThrowWarn" " " "[english]NPC_PoisonZombie.ThrowWarn" " " "NPC_PoisonZombie.Throw" "<sfx><norepeat:10>[%2J@;5= ?0@078B]" "[english]NPC_PoisonZombie.Throw" "<sfx><norepeat:10>[Parasite Thrown]" "NPC_PoisonZombie.Idle" "<sfx><norepeat:20>*AB>=*" "[english]NPC_PoisonZombie.Idle" "<sfx><norepeat:20>*moan*" "NPC_PoisonZombie.Pain" "<sfx><norepeat:10>[>;:0 =0 7><18]" "[english]NPC_PoisonZombie.Pain" "<sfx><norepeat:10>[Zombie Pain]" "NPC_PoisonZombie.Alert" "<sfx><norepeat:10>[!83=0; 70 B@52>30 >B 7><18]" "[english]NPC_PoisonZombie.Alert" "<sfx><norepeat:10>[Zombie Alert]" "NPC_PoisonZombie.FootstepRight" " " "[english]NPC_PoisonZombie.FootstepRight" " " "NPC_PoisonZombie.FootstepLeft" " " "[english]NPC_PoisonZombie.FootstepLeft" " " "NPC_PoisonZombie.FastBreath" " " "[english]NPC_PoisonZombie.FastBreath" " " "NPC_PoisonZombie.Moan1" "<sfx><norepeat:20>*AB>=*" "[english]NPC_PoisonZombie.Moan1" "<sfx><norepeat:20>*moan*" "NPC_RollerMine.Roll" " " "[english]NPC_RollerMine.Roll" " " "NPC_RollerMine.RollWithSpikes" " " "[english]NPC_RollerMine.RollWithSpikes" " " "NPC_RollerMine.Tossed" " " "[english]NPC_RollerMine.Tossed" " " "NPC_RollerMine.Held" " " "[english]NPC_RollerMine.Held" " " "NPC_RollerMine.Taunt" " " "[english]NPC_RollerMine.Taunt" " " "NPC_RollerMine.Ping" " " "[english]NPC_RollerMine.Ping" " " "NPC_RollerMine.OpenSpikes" "<sfx><norepeat:10>[CA:0=5 =0 BJ@:0;OI0 A5 <8=0]" "[english]NPC_RollerMine.OpenSpikes" "<sfx><norepeat:10>[Rollermine Deploy]" "NPC_RollerMine.CloseSpikes" "<sfx><norepeat:10>[BB53;O=5 =0 BJ@:0;OI0 A5 <8=0]" "[english]NPC_RollerMine.CloseSpikes" "<sfx><norepeat:10>[Rollermine Retract]" "NPC_RollerMine.Shock" "<sfx><norepeat:10>[;5:B@8G5A:8 H>: >B BJ@:0;OI0 A5 <8=0]" "[english]NPC_RollerMine.Shock" "<sfx><norepeat:10>[Rollermine Shock]" "NPC_RollerMine.Hurt" "<sfx><norepeat:10>[>2@545=0 BJ@:0;OI0 A5 <8=0]" "[english]NPC_RollerMine.Hurt" "<sfx><norepeat:10>[Rollermine Damaged]" "NPC_RollerMine.Chirp" "<sfx><norepeat:10>[&2J@B5=5 =0 BJ@:0;OI0 A5 <8=0]" "[english]NPC_RollerMine.Chirp" "<sfx><norepeat:10>[Rollermine Chirp]" "NPC_RollerMine.ChirpRespond" " " "[english]NPC_RollerMine.ChirpRespond" " " "NPC_RollerMine.JoltVehicle" "<sfx><norepeat:10>[ 07BJ@A20=5 >B BJ@:0;OI0 A5 <8=0]" "[english]NPC_RollerMine.JoltVehicle" "<sfx><norepeat:10>[Rollermine Jolt]" "NPC_CScanner.Gib" " " "[english]NPC_CScanner.Gib" " " "NPC_CScanner.Shoot" " " "[english]NPC_CScanner.Shoot" " " "NPC_CScanner.Alert" "<sfx><norepeat:10>[!83=0; 70 B@52>30 =0 A:5=5@]" "[english]NPC_CScanner.Alert" "<sfx><norepeat:10>[Scanner Alert]" "NPC_CScanner.Die" "<sfx><clr:255,0,0>[!<J@B =0 A:5=5@]" "[english]NPC_CScanner.Die" "<sfx><clr:255,0,0>[Scanner Death]" "NPC_CScanner.Combat" " " "[english]NPC_CScanner.Combat" " " "NPC_CScanner.Idle" " " "[english]NPC_CScanner.Idle" " " "NPC_CScanner.Pain" "<sfx><norepeat:10>[>2@545= A:5=5@]" "[english]NPC_CScanner.Pain" "<sfx><norepeat:10>[Scanner Damaged]" "NPC_CScanner.TakePhoto" "<sfx><norepeat:5>[I@0:20=5 =0 A:5=5@]" "[english]NPC_CScanner.TakePhoto" "<sfx><norepeat:5>[Scanner Click]" "NPC_CScanner.PreFlash" " " "[english]NPC_CScanner.PreFlash" " " "NPC_CScanner.PreGas" " " "[english]NPC_CScanner.PreGas" " " "NPC_CScanner.AttackFlash" " " "[english]NPC_CScanner.AttackFlash" " " "NPC_CScanner.AttackGas" " " "[english]NPC_CScanner.AttackGas" " " "NPC_CScanner.DiveBomb" "<sfx><norepeat:10>[040I0 1><10 =0 A:5=5@]" "[english]NPC_CScanner.DiveBomb" "<sfx><norepeat:10>[Scanner Divebomb]" "NPC_SScanner.FlySound" " " "[english]NPC_SScanner.FlySound" " " "NPC_CScanner.DiveBombFlyby" " " "[english]NPC_CScanner.DiveBombFlyby" " " "NPC_CScanner.OpenEye" " " "[english]NPC_CScanner.OpenEye" " " "NPC_CScanner.Illuminate" " " "[english]NPC_CScanner.Illuminate" " " "NPC_CScanner.FlyLoop" " " "[english]NPC_CScanner.FlyLoop" " " "NPC_Sniper.Idle" "<sfx><norepeat:10><[ 048>2@J7:0 =0 =B53@0B>@8B5: @JI>;525=5 =0 A=09?5@8AB8]" "[english]NPC_Sniper.Idle" "<sfx><norepeat:10><[Combine Radio: Sniper Chatter]" "NPC_Sniper.Alert" "<sfx><norepeat:10>[!83=0; 70 B@52>30 >B A=09?5@8AB]" "[english]NPC_Sniper.Alert" "<sfx><norepeat:10>[Sniper Alert]" "NPC_Sniper.Die" "<sfx><clr:255,0,0>[!<J@B =0 A=09?5@8AB]" "[english]NPC_Sniper.Die" "<sfx><clr:255,0,0>[Sniper Death]" "NPC_Sniper.TargetHidden" " " "[english]NPC_Sniper.TargetHidden" " " "NPC_Sniper.CoverDestroyed" " " "[english]NPC_Sniper.CoverDestroyed" " " "NPC_Sniper.TargetDestroyed" " " "[english]NPC_Sniper.TargetDestroyed" " " "NPC_Sniper.HearDanger" "<sfx><norepeat:10>[!83=0; 70 B@52>30 >B A=09?5@8AB]" "[english]NPC_Sniper.HearDanger" "<sfx><norepeat:10>[Sniper Alert]" "NPC_Sniper.FireBullet" "<sfx><norepeat:10>[7AB@5; >B A=09?5@]" "[english]NPC_Sniper.FireBullet" "<sfx><norepeat:10>[Sniper Shot]" "NPC_Sniper.Reload" "<sfx><norepeat:10>[@570@5640=5 =0 A=09?5@]" "[english]NPC_Sniper.Reload" "<sfx><norepeat:10>[Sniper Reload]" "NPC_Sniper.SonicBoom" " " "[english]NPC_Sniper.SonicBoom" " " "NPC_Strider.Alert" "<sfx><norepeat:10>[!83=0; 70 B@52>30 >B AB@094J@]" "[english]NPC_Strider.Alert" "<sfx><norepeat:10>[Strider Alert]" "NPC_Strider.Pain" "<sfx>[>;:0 =0 AB@094J@]" "[english]NPC_Strider.Pain" "<sfx>[Strider Pain]" "NPC_Strider.Idle" " " "[english]NPC_Strider.Idle" " " "NPC_Strider.Death" "<sfx><clr:255,0,0>[!<J@B =0 AB@094J@]" "[english]NPC_Strider.Death" "<sfx><clr:255,0,0>[Strider Death]" "NPC_Strider.Charge" "<sfx>[@JE;8B0I AB@094J@]" "[english]NPC_Strider.Charge" "<sfx>[Strider Charge]" "NPC_Strider.Shoot" " " "[english]NPC_Strider.Shoot" " " "NPC_Strider.FireMinigun" "<sfx><norepeat:15>[0@B5G=8F0 =0 AB@094J@]" "[english]NPC_Strider.FireMinigun" "<sfx><norepeat:15>[Strider Minigun]" "NPC_Strider.Whoosh" " " "[english]NPC_Strider.Whoosh" " " "NPC_Strider.Footstep" "<sfx><norepeat:10>[!BJ?:8 =0 AB@094J@]" "[english]NPC_Strider.Footstep" "<sfx><norepeat:10>[Strider Footsteps]" "NPC_Strider.Creak" " " "[english]NPC_Strider.Creak" " " "NPC_Strider.Skewer" " " "[english]NPC_Strider.Skewer" " " "NPC_Strider.RagdollDetach" " " "[english]NPC_Strider.RagdollDetach" " " "NPC_Strider.OpenHatch" " " "[english]NPC_Strider.OpenHatch" " " "NPC_Strider.DieFalling" " " "[english]NPC_Strider.DieFalling" " " "NPC_Strider.HitGround" "<sfx>[!1;JAJ:!]" "[english]NPC_Strider.HitGround" "<sfx>[Crash!]" "NPC_Strider.SkewerHitBody" " " "[english]NPC_Strider.SkewerHitBody" " " "NPC_Strider.SkewerTalk" "<sfx>*?8AJ:*" "[english]NPC_Strider.SkewerTalk" "<sfx>*scream*" "NPC_CeilingTurret.Retire" "<sfx><norepeat:15>[0A?820=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_CeilingTurret.Retire" "<sfx><norepeat:15>[Turret Retire]" "NPC_CeilingTurret.Deploy" "<sfx><norepeat:15>[!J1C640=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_CeilingTurret.Deploy" "<sfx><norepeat:15>[Turret Deploy]" "NPC_CeilingTurret.Move" " " "[english]NPC_CeilingTurret.Move" " " "NPC_CeilingTurret.Active" " " "[english]NPC_CeilingTurret.Active" " " "NPC_CeilingTurret.Alert" "<sfx><norepeat:15>[!83=0; 70 B@52>30 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_CeilingTurret.Alert" "<sfx><norepeat:15>[Turret Alert]" "NPC_CeilingTurret.Shoot" "<sfx><norepeat:5>[!B@5;10 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_CeilingTurret.Shoot" "<sfx><norepeat:5>[Turret Firing]" "NPC_CeilingTurret.Ping" "<sfx><norepeat:15>[8AC:0=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_CeilingTurret.Ping" "<sfx><norepeat:15>[Turret Ping]" "NPC_CeilingTurret.Die" "<sfx><clr:255,0,0>[030AO20=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_CeilingTurret.Die" "<sfx><clr:255,0,0>[Turret Death]" "NPC_FloorTurret.Retire" "<sfx><norepeat:15>[0A?820=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_FloorTurret.Retire" "<sfx><norepeat:15>[Turret Retire]" "NPC_FloorTurret.Deploy" "<sfx><norepeat:15>[!J1C640=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_FloorTurret.Deploy" "<sfx><norepeat:15>[Turret Deploy]" "NPC_FloorTurret.Move" " " "[english]NPC_FloorTurret.Move" " " "NPC_FloorTurret.Activate" "<sfx><norepeat:15>[:;NG20=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_FloorTurret.Activate" "<sfx><norepeat:15>[Turret Activated]" "NPC_FloorTurret.Alert" "<sfx><norepeat:15>[!83=0; 70 B@52>30 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_FloorTurret.Alert" "<sfx><norepeat:15>[Turret Alert]" "NPC_FloorTurret.Shoot" " " "[english]NPC_FloorTurret.Shoot" " " "NPC_FloorTurret.ShotSounds" " " "[english]NPC_FloorTurret.ShotSounds" " " "NPC_FloorTurret.Die" "<sfx><clr:255,0,0>[030AO20=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_FloorTurret.Die" "<sfx><clr:255,0,0>[Turret Death]" "NPC_FloorTurret.Retract" "<sfx><norepeat:15>[0A?820=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_FloorTurret.Retract" "<sfx><norepeat:15>[Turret Retract]" "NPC_FloorTurret.Alarm" "<sfx><norepeat:15>[;0@<0 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_FloorTurret.Alarm" "<sfx><norepeat:15>[Turret Alarm]" "NPC_FloorTurret.Ping" "<sfx><norepeat:15>[8AC:0=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_FloorTurret.Ping" "<sfx><norepeat:15>[Turret Ping]" "NPC_GroundTurret.Die" "<sfx><clr:255,0,0>[030AO20=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]NPC_GroundTurret.Die" "<sfx><clr:255,0,0>[Turret Death]" "NPC_Vortigaunt.SuitOn" " " "[english]NPC_Vortigaunt.SuitOn" " " "NPC_Vortigaunt.SuitCharge" " " "[english]NPC_Vortigaunt.SuitCharge" " " "NPC_Vortigaunt.Claw" " " "[english]NPC_Vortigaunt.Claw" " " "NPC_Vortigaunt.FootstepLeft" " " "[english]NPC_Vortigaunt.FootstepLeft" " " "NPC_Vortigaunt.FootstepRight" " " "[english]NPC_Vortigaunt.FootstepRight" " " "NPC_Vortigaunt.Shoot" "<sfx>[JG520 0B0:0 =0 2>@B83>=]" "[english]NPC_Vortigaunt.Shoot" "<sfx>[Vortigaunt Beam Attack]" "NPC_Vortigaunt.Swing" " " "[english]NPC_Vortigaunt.Swing" " " "NPC_Vortigaunt.Kick" " " "[english]NPC_Vortigaunt.Kick" " " "NPC_Vortigaunt.ClawBeam" " " "[english]NPC_Vortigaunt.ClawBeam" " " "NPC_BaseZombie.PoundDoor" " " "[english]NPC_BaseZombie.PoundDoor" " " "NPC_BaseZombie.Swat" " " "[english]NPC_BaseZombie.Swat" " " "Zombie.FootstepRight" " " "[english]Zombie.FootstepRight" " " "Zombie.FootstepLeft" " " "[english]Zombie.FootstepLeft" " " "Zombie.ScuffRight" " " "[english]Zombie.ScuffRight" " " "Zombie.ScuffLeft" " " "[english]Zombie.ScuffLeft" " " "Zombie.AttackHit" " " "[english]Zombie.AttackHit" " " "Zombie.AttackMiss" " " "[english]Zombie.AttackMiss" " " "Zombie.Pain" "<sfx><norepeat:10>[>;:0 =0 7><18]" "[english]Zombie.Pain" "<sfx><norepeat:10>[Zombie Pain]" "Zombie.Alert" "<sfx><norepeat:10>["@52>30 =0 7><18]" "[english]Zombie.Alert" "<sfx><norepeat:10>[Zombie Alert]" "Zombie.Idle" "<sfx><norepeat:20>*AB>=*" "[english]Zombie.Idle" "<sfx><norepeat:20>*moan*" "Zombie.Die" "<sfx><clr:255,0,0>*!<J@B =0 7><18*" "[english]Zombie.Die" "<sfx><clr:255,0,0>*Zombie Death*" "Zombie.Attack" " " "[english]Zombie.Attack" " " "NPC_BaseZombie.Moan1" "<sfx><norepeat:20>*AB>=*" "[english]NPC_BaseZombie.Moan1" "<sfx><norepeat:20>*moan*" "NPC_BaseZombie.Moan2" "<sfx><norepeat:20>*AB>=*" "[english]NPC_BaseZombie.Moan2" "<sfx><norepeat:20>*moan*" "NPC_BaseZombie.Moan3" "<sfx><norepeat:20>*AB>=*" "[english]NPC_BaseZombie.Moan3" "<sfx><norepeat:20>*moan*" "NPC_BaseZombie.Moan4" "<sfx><norepeat:20>*AB>=*" "[english]NPC_BaseZombie.Moan4" "<sfx><norepeat:20>*moan*" "combine.door_lock" "<sfx>[70:;NG5=0]" "[english]combine.door_lock" "<sfx>[Locked]" "combine.sheild_touch" "<sfx>[CG5=5 =0 A8;>2> ?>;5]" "[english]combine.sheild_touch" "<sfx>[Forcefield hum]" "d1_trainstation.city_voice_misscount" "<I>@54C?@548B5;5= 3;0A: @5H:0 2 87G8A;5=8OB0 7015;O70=0 2 A5:B>@0." "[english]d1_trainstation.city_voice_misscount" "<I>Warning Voice: Miscount Detected In Sector" "d1_trainstation.apc_alarm_loop1" "<sfx><len:5>[;0@<0]" "[english]d1_trainstation.apc_alarm_loop1" "<sfx><len:5>[Alarm]" "d1_trainstation.apc_alarm_loop2" "<sfx><len:5>[;0@<0]" "[english]d1_trainstation.apc_alarm_loop2" "<sfx><len:5>[Alarm]" "d1_trainstation.citizen_hitpain" "*1>;:0*" "[english]d1_trainstation.citizen_hitpain" "*pain*" "d1_trainstation.boots_on_stairs" "<sfx><norepeat:5>[!BJ?:8 =0 1>BCH8 ?> ABJ;18I5!]" "[english]d1_trainstation.boots_on_stairs" "<sfx><norepeat:5>[Bootsteps on stairs!]" "Trainyard.sodamachine_empty" "<sfx>[@07=>]" "[english]Trainyard.sodamachine_empty" "<sfx>[Empty]" "Trainyard.alyx_emp_spark" "<sfx>[7@82 =0 5;5:B@> <03=8B=> ?C;A>2> CAB@>9AB2>!]" "[english]Trainyard.alyx_emp_spark" "<sfx>[EMP Device Burst!]" "d1_trainstation_01.combinelock_unlock" "<sfx>[>B:;NG5=0]" "[english]d1_trainstation_01.combinelock_unlock" "<sfx>[Unlocked]" "d1_trainstation_01.citizen_introom_beating" "*1>;:0*" "[english]d1_trainstation_01.citizen_introom_beating" "*pain*" "d1_trainstation_03.breakin_doorknock" "<sfx><norepeat:10>[;JA:0=5 ?> 2@0B0]" "[english]d1_trainstation_03.breakin_doorknock" "<sfx><norepeat:10>[Door Pounding]" "d1_trainstation_03.breakin_doorkick" "<sfx><norepeat:10>[!*!*!]" "[english]d1_trainstation_03.breakin_doorkick" "<sfx><norepeat:10>[CRASH!]" "d1_trainstation_03.citizen_beating" "<sfx><norepeat:20>*?@83;CH5= ?>1>9*" "[english]d1_trainstation_03.citizen_beating" "<sfx><norepeat:20>*muffled beating*" "Trainyard.train_horn" "<sfx>[;0:>20 A8@5=0]" "[english]Trainyard.train_horn" "<sfx>[Train Horn]" "Trainyard.doll" "<sfx>[0-<0!]" "[english]Trainyard.doll" "<sfx>[Ma-ma!]" "Trainyard.door_pound" "<sfx><norepeat:10>[GC:, GC:, GC:!]" "[english]Trainyard.door_pound" "<sfx><norepeat:10>[Knock knock knock!]" "k_lab.ickyscene_growl1" "<sfx>[ J<65=5& ]" "[english]k_lab.ickyscene_growl1" "<sfx>[Growl...]" "k_lab.ickyscene_growl2" " " "[english]k_lab.ickyscene_growl2" " " "k_lab.eyescanner_use" "<sfx>[:;NG20=5 =0 >G=8O A:5=5@]" "[english]k_lab.eyescanner_use" "<sfx>[Eye-scanner Activate]" "k_lab.eyescanner_fail" "<sfx>[G=> A:0=8@0=5 =5CA?5H=>]" "[english]k_lab.eyescanner_fail" "<sfx>[Eye-scan Failed]" "k_lab.eyescanner_success" "<sfx>[G=> A:0=8@0=5 >4>1@5=>]" "[english]k_lab.eyescanner_success" "<sfx>[Eye-scan Approved]" "k_lab.distantsiren" "<sfx><len:3>[0;5G=0 A8@5=0]" "[english]k_lab.distantsiren" "<sfx><len:3>[Distant Siren]" "k_lab.headcrab_in_vent" "<sfx><len:2><norepeat:5>[@8?:0=5 2J2 25=B8;0F8>==0 H0EB0]" "[english]k_lab.headcrab_in_vent" "<sfx><len:2><norepeat:5>[Scurrying in airduct]" "k_lab.teleport_heartbeat" "<sfx><norepeat:30>[!J@45G5= ?C;A& ]" "[english]k_lab.teleport_heartbeat" "<sfx><norepeat:30>[Heartbeat...]" "k_lab.teleport_breathing" "<sfx><norepeat:30>[8H0=5& ]" "[english]k_lab.teleport_breathing" "<sfx><norepeat:30>[Breathing...]" "k_lab.teleport_sound" "<sfx><norepeat:2>[0?!]" "[english]k_lab.teleport_sound" "<sfx><norepeat:2>[Zap!]" "razortrain_horn" "<sfx><norepeat:4>[;0:>20 A8@5=0!]" "[english]razortrain_horn" "<sfx><norepeat:4>[Train Horn!]" "train_horn_01" "<sfx><norepeat:4>[;0:>20 A8@5=0!]" "[english]train_horn_01" "<sfx><norepeat:4>[Train horn!]" "razortrain_wheels" "<sfx><norepeat:4>[!:J@F0=5 >B :>;5;0 =0 2;0:!]" "[english]razortrain_wheels" "<sfx><norepeat:4>[Train wheels screeching!]" "underground_steamjet" "<sfx><norepeat:30>[!28AB5=5 =0 ?0@0]" "[english]underground_steamjet" "<sfx><norepeat:30>[Steam hiss]" "d1_canals.Floodgate_Klaxon" "<sfx><len:3>[;0:A>=!]" "[english]d1_canals.Floodgate_Klaxon" "<sfx><len:3>[Klaxon!]" "d1_canals.Floodgate_AlarmBellLoop" "<sfx><len:3><norepeat:30>[;0:A>=!]" "[english]d1_canals.Floodgate_AlarmBellLoop" "<sfx><len:3><norepeat:30>[Klaxon!]" "canals_citadel_siren" "<sfx><len:3>[!8@5=0 =0 &8B045;0B0!]" "[english]canals_citadel_siren" "<sfx><len:3>[Citadel siren!]" "d1_canals_03.siren01" "<sfx><len:3>[!8@5=0!]" "[english]d1_canals_03.siren01" "<sfx><len:3>[Siren!]" "water_flood_in" "<sfx>[04830I0 A5 2>40]" "[english]water_flood_in" "<sfx>[Inrushing Water]" "water_flood_out" "<sfx>[!?040I0 2>40]" "[english]water_flood_out" "<sfx>[Outrushing Water]" "train_forcefield" "<sfx>[CG5=5 =0 A8;>2> ?>;5]" "[english]train_forcefield" "<sfx>[Forcefield Hum]" "train_crossing_bell" "<sfx>[2J= =0 ?@5<8=020I 2;0:]" "[english]train_crossing_bell" "<sfx>[Train Crossing Bell]" "apc_siren1" "<sfx><len:3>[!8@5=0 >B 1@>=5B@0=A?>@BL>@ =0 =B53@0B>@8B5]" "[english]apc_siren1" "<sfx><len:3>[APC Siren!]" "canals.locks_tower_precollapse" "<sfx>[!:J@F0I0 :C;0!]" "[english]canals.locks_tower_precollapse" "<sfx>[Tower Creaking!]" "d1_canals_05.canister_open" "<sfx>[B20@O=5 =0 @0:5B0 ?@5=>A8B5;]" "[english]d1_canals_05.canister_open" "<sfx>[Canister Opening]" "d1_canals.metropolice_thereheis" "B> 3>!" "[english]d1_canals.metropolice_thereheis" "There he is!" "d1_canals.headcrabbing_moan" "<sfx><norepeat:10>*!B>=!*" "[english]d1_canals.headcrabbing_moan" "<sfx><norepeat:10>*Moan!*" "eli_lab.elevator_ding" "<sfx>[2J= =0 0A0=AL>@]" "[english]eli_lab.elevator_ding" "<sfx>[Elevator Bell]" "eli_lab.firebell_loop_1" "<sfx><len:3>[;0:A>=]" "[english]eli_lab.firebell_loop_1" "<sfx><len:3>[Klaxon]" "eli_lab.dog_airlockdoor_pound" "<sfx>[#4@O=5!]" "[english]eli_lab.dog_airlockdoor_pound" "<sfx>[Pounding!]" "eli_lab.dog_airlockdoor_bend" "<sfx>[!:J@F0=5 =0 <5B0;]" "[english]eli_lab.dog_airlockdoor_bend" "<sfx>[Metal Screeching]" "eli_lab.attack_battleloop_1" "<sfx><len:6><norepeat:10>["!]" "[english]eli_lab.attack_battleloop_1" "<sfx><len:6><norepeat:10>[ATTACK!]" "d1_town.Slicer" "<sfx>[ 07@O720=5]" "[english]d1_town.Slicer" "<sfx>[Slice]" "d1_town.TramHouseStart" "<sfx>["@J320=5 =0 203>=5B:0]" "[english]d1_town.TramHouseStart" "<sfx>[Tram start]" "d1_town.TramStop" "<sfx>[!?8@0=5 =0 203>=5B:0]" "[english]d1_town.TramStop" "<sfx>[Tram stop]" "d1_town.SlicerCartStop" "<sfx>[!?8@0=5 =0 A53<5=B0B>@]" "[english]d1_town.SlicerCartStop" "<sfx>[Slicer stop]" "d1_town.CarHit" "<sfx>[!*!*!]" "[english]d1_town.CarHit" "<sfx>[CRASH!]" "d1_town.FlameTrapIgnite" "<sfx>[0?0;20=5 =0 >3J=]" "[english]d1_town.FlameTrapIgnite" "<sfx>[Flame ignite]" "d1_town.GasJet" "<sfx>[!28AB5=5 =0 AB@CO 307]" "[english]d1_town.GasJet" "<sfx>[Hissing gas jet]" "E3_Phystown.Slicer" "<sfx>[(28:!]" "[english]E3_Phystown.Slicer" "<sfx>[Schwick!]" "Town.d1_town_01_lightswitch2" "<sfx><norepeat:5>[0?0;20I0 8A:@0]" "[english]Town.d1_town_01_lightswitch2" "<sfx><norepeat:5>[Ignition Spark]" "Town.d1_town_03_metalgrate3" "<sfx><norepeat:5>["@0:0=5 ?> :0=0;=0 B@J10]" "[english]Town.d1_town_03_metalgrate3" "<sfx><norepeat:5>[Gutterpipe rattling]" "Town.d1_town_02_metalgrate3" "<sfx><norepeat:5>["@0:0=5 ?> :0=0;=0 B@J10]" "[english]Town.d1_town_02_metalgrate3" "<sfx><norepeat:5>[Gutterpipe rattling]" "coast.thumper_hit" "<sfx><norepeat:30>[C<! C<! C<!]" "[english]coast.thumper_hit" "<sfx><norepeat:30>[Thump! Thump! Thump!]" "coast.thumper_large_hit" "<sfx><norepeat:30>[C<! C<! C<!]" "[english]coast.thumper_large_hit" "<sfx><norepeat:30>[Thump! Thump! Thump!]" "coast.thumper_startup" "<sfx>[CA:0=5 =0 >3@0=8G8B5;O 70 <@02>;J2>25]" "[english]coast.thumper_startup" "<sfx>[Starting Antlion Repeller]" "coast.thumper_shutdown" "<sfx>[!?8@0=5 =0 >3@0=8G8B5;O 70 <@02>;J2>25]" "[english]coast.thumper_shutdown" "<sfx>[Stopping Antlion Repeller]" "coast.bunker_siren1" "<sfx><len:3>[!8@5=0 =0 1C=:5@]" "[english]coast.bunker_siren1" "<sfx><len:3>[Bunker Siren]" "coast.bunker_siren2" "<sfx><len:3>[!8@5=0 =0 1C=:5@]" "[english]coast.bunker_siren2" "<sfx><len:3>[Bunker Siren]" "coast.gaspump_ignite" "<sfx>[0?0;20=5 =0 307 >B B@J10]" "[english]coast.gaspump_ignite" "<sfx>[Gaspump Ignites]" "coast.leech_bites_loop" "<sfx>[#E0?20=5 >B ?8O28F0]" "[english]coast.leech_bites_loop" "<sfx>[Leech bites]" "coast.siren_citizen" "<sfx><len:3>[!5;A:0 A8@5=0!]" "[english]coast.siren_citizen" "<sfx><len:3>[Village Siren!]" "coast.radio_dead" "<sfx>[!B0B8G=> @048>]" "[english]coast.radio_dead" "<sfx>[Radio Static]" "novaprospekt.Alyx_EMP_2" "<sfx>[7@82 =0 EMP CAB@>9AB2>]" "[english]novaprospekt.Alyx_EMP_2" "<sfx>[EMP Device Burst]" "Novaprospekt.flare_fire" "<sfx>[7AB@5; =0 A83=0;=0 @0:5B0]" "[english]Novaprospekt.flare_fire" "<sfx>[Flaregun fired]" "novaprospekt.GateGrindsUp" "<sfx>[!BJ@65=5 ?> AB5=0]" "[english]novaprospekt.GateGrindsUp" "<sfx>[Wall Grinding]" "novaprospekt.GateGroundCrunch" "<sfx>[ 071820=5 =0 AB5=0!]" "[english]novaprospekt.GateGroundCrunch" "<sfx>[Wall Crashing!]" "novaprospekt.CaveInScrape" "<sfx>[!BJ@30=5& ]" "[english]novaprospekt.CaveInScrape" "<sfx>[Scraping...]" "novaprospekt.CaveInCrash" "<sfx>[!1;JAJ:!]" "[english]novaprospekt.CaveInCrash" "<sfx>[Crash!]" "novaprospekt.CaveInRumble" "<sfx>[@>E>B& ]" "[english]novaprospekt.CaveInRumble" "<sfx>[Rumble...]" "streetwar.d3_c17_08_steam01" "<sfx><norepeat:4>[!JA:0=5 =0 ?0@0]" "[english]streetwar.d3_c17_08_steam01" "<sfx><norepeat:4>[Steam Hiss]" "Streetwar.d3_c17_03_default_locked" "<sfx>[70:;NG5=0]" "[english]Streetwar.d3_c17_03_default_locked" "<sfx>[Locked]" "Streetwar.d3_c17_07_fire" "<sfx>[7AB@5; =0 A83=0;=0 @0:5B0]" "[english]Streetwar.d3_c17_07_fire" "<sfx>[Flaregun fired]" "streetwar.Zombie.wakeupsnarl" "<sfx><norepeat:60>[ J<65=5 =0 7><18]" "[english]streetwar.Zombie.wakeupsnarl" "<sfx><norepeat:60>[Zombie Snarls]" "Streetwar.d3_c17_10a_siren" "<sfx><len:3>[!8@5=0]" "[english]Streetwar.d3_c17_10a_siren" "<sfx><len:3>[Siren]" "Streetwar.d3_c17_10a_explode_1" "<sfx>[:A?;>78O!]" "[english]Streetwar.d3_c17_10a_explode_1" "<sfx>[Explosion!]" "Streetwar.d3_c17_10a_explode_3" "<sfx>[:A?;>78O!]" "[english]Streetwar.d3_c17_10a_explode_3" "<sfx>[Explosion!]" "Streetwar.d3_c17_10a_default_locked" "<sfx>[70:;NG5=0]" "[english]Streetwar.d3_c17_10a_default_locked" "<sfx>[Locked]" "Streetwar.d3_c17_10b_alarm1" "<sfx><len:3>[;0@<0!]" "[english]Streetwar.d3_c17_10b_alarm1" "<sfx><len:3>[Alarm!]" "Streetwar.d3_c17_10a_fire" "<sfx>[7AB@5;20=5 =0 >3@0=8G8B5;]" "[english]Streetwar.d3_c17_10a_fire" "<sfx>[Suppressor Launch]" "Streetwar.d3_c17_10b_fire" "<sfx>[7AB@5;20=5 =0 >3@0=8G8B5;]" "[english]Streetwar.d3_c17_10b_fire" "<sfx>[Suppressor Launch]" "Streetwar.d3_c17_10b_fire2" "<sfx>[@8AB830I >3@0=8G8B5;]" "[english]Streetwar.d3_c17_10b_fire2" "<sfx>[Suppressor Incoming]" "Streetwar.d3_c17_10b_die" "<sfx>[030A20=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]Streetwar.d3_c17_10b_die" "<sfx>[Turret Dies]" "Streetwar.d3_c17_11_drawbridge_move1" "<sfx>[2865=85 =0 ?>42865= <>AB]" "[english]Streetwar.d3_c17_11_drawbridge_move1" "<sfx>[Drawbridge moves]" "Streetwar.d3_c17_11_drawbridge_stop1" "<sfx>[!?8@0=5 =0 ?>42865= <>AB]" "[english]Streetwar.d3_c17_11_drawbridge_stop1" "<sfx>[Drawbridge stops]" "Streetwar.d3_c17_11_die" "<sfx>[030A20=5 =0 A5=7>@=0 :0@B5G=8F0]" "[english]Streetwar.d3_c17_11_die" "<sfx>[Turret dies]" "Streetwar.d3_C17_13_explode_2" "<sfx>[:A?;>78O]" "[english]Streetwar.d3_C17_13_explode_2" "<sfx>[Explosion]" "citadel.overwatch_weaponstrip" "[@54C?@548B5;5= 3;0A: :B828@0=> ?>;5 70 :>=D8A:0F8O]" "[english]citadel.overwatch_weaponstrip" "[Warning Voice: Confiscation Field Activated]" "citadel.overwatch_weaponstrip_fail" "[@54C?@548B5;5= 3;0A: 5CA?5E =0 ?>;5B> 70 :>=D8A:0F8O]" "[english]citadel.overwatch_weaponstrip_fail" "[Warning Voice: Confiscation Field Failure]" "d3_citadel.elevator_rings_locked" "<sfx>[@8AB83=0; 0A0=AL>@]" "[english]d3_citadel.elevator_rings_locked" "<sfx>[Elevator Ready]" "d3_citadel.elevator_alarm" "<sfx><len:3>[728:0= 0A0=AL>@]" "[english]d3_citadel.elevator_alarm" "<sfx><len:3>[Elevator Called]" "d3_citadel.guards_bangdoor" "<sfx><norepeat:10>[*!   "]" "[english]d3_citadel.guards_bangdoor" "<sfx><norepeat:10>[BANGING ON DOORS]" "Wood_Box.Break" "<sfx><norepeat:1>[!GC?20=5 =0 4J@2>]" "[english]Wood_Box.Break" "<sfx><norepeat:1>[Wood breaking]" "Door.Locked1" "<sfx>[70:;NG5=0]" "[english]Door.Locked1" "<sfx>[Locked]" "Door.Locked2" "<sfx>[70:;NG5=0]" "[english]Door.Locked2" "<sfx>[Locked]" "DoorSound.DefaultLocked" "<sfx>[70:;NG5=0]" "[english]DoorSound.DefaultLocked" "<sfx>[Locked]" "RotDoorSound.DefaultLocked" "<sfx>[70:;NG5=0]" "[english]RotDoorSound.DefaultLocked" "<sfx>[Locked]" "Doors.FullClose1" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose1" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose2" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose2" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose3" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose3" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose4" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose4" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose5" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose5" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose6" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose6" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose7" "<sfx><norepeat:1>[2C: >B ?>@B0]" "[english]Doors.FullClose7" "<sfx><norepeat:1>[Gate Sound]" "Doors.FullClose8" "<sfx><norepeat:1>[2J=B5=5 =0 <5B0;]" "[english]Doors.FullClose8" "<sfx><norepeat:1>[Metal Clang]" "Doors.FullClose9" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose9" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose10" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose10" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose11" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose11" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose12" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose12" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose13" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose13" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose14" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose14" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose15" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]Doors.FullClose15" "<sfx><norepeat:1>[Door Sound]" "Doors.FullClose16" "<sfx><norepeat:1>[2C: >B ?>@B0]" "[english]Doors.FullClose16" "<sfx><norepeat:1>[Gate Sound]" "Doors.FullClose17" "<sfx><norepeat:1>[2C: >B ?>@B0]" "[english]Doors.FullClose17" "<sfx><norepeat:1>[Gate Sound]" "Doors.FullClose18" "<sfx><norepeat:1>[2C: >B ?>@B0]" "[english]Doors.FullClose18" "<sfx><norepeat:1>[Gate Sound]" "doors.locker_shut" "<sfx><norepeat:1>[2C: >B :;NG0;:0]" "[english]doors.locker_shut" "<sfx><norepeat:1>[Locker Sound]" "DoorHandles.Unlocked1" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]DoorHandles.Unlocked1" "<sfx><norepeat:1>[Door Sound]" "DoorHandles.Locked1" "<sfx><norepeat:1>[70:;NG5=0]" "[english]DoorHandles.Locked1" "<sfx><norepeat:1>[Locked]" "DoorHandles.Unlocked2" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]DoorHandles.Unlocked2" "<sfx><norepeat:1>[Door Sound]" "DoorHandles.Locked2" "<sfx><norepeat:1>[70:;NG5=0]" "[english]DoorHandles.Locked2" "<sfx><norepeat:1>[Locked]" "DoorHandles.Unlocked3" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]DoorHandles.Unlocked3" "<sfx><norepeat:1>[Door Sound]" "DoorHandles.Locked3" "<sfx><norepeat:1>[70:;NG5=0]" "[english]DoorHandles.Locked3" "<sfx><norepeat:1>[Locked]" "DoorHandles.Unlocked4" "<sfx><norepeat:1>[72C: >B 2@0B0]" "[english]DoorHandles.Unlocked4" "<sfx><norepeat:1>[Door Sound]" "DoorHandles.Locked4" "<sfx><norepeat:1>[70:;NG5=0]" "[english]DoorHandles.Locked4" "<sfx><norepeat:1>[Locked]" "Buttons.snd0" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd0" "<sfx>[Button sound]" "Buttons.snd1" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd1" "<sfx>[Button sound]" "Buttons.snd2" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd2" "<sfx>[Button sound]" "Buttons.snd3" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd3" "<sfx>[Button sound]" "Buttons.snd4" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd4" "<sfx>[Button sound]" "Buttons.snd5" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd5" "<sfx>[Button sound]" "Buttons.snd6" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd6" "<sfx>[Button sound]" "Buttons.snd7" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd7" "<sfx>[Button sound]" "Buttons.snd8" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd8" "<sfx>[Button sound]" "Buttons.snd9" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd9" "<sfx>[Button sound]" "Buttons.snd10" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd10" "<sfx>[Button sound]" "Buttons.snd11" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd11" "<sfx>[Button sound]" "Buttons.snd12" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd12" "<sfx>[Button sound]" "Buttons.snd13" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd13" "<sfx>[Button sound]" "Buttons.snd14" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd14" "<sfx>[Button sound]" "Buttons.snd15" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd15" "<sfx>[Button sound]" "Buttons.snd16" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd16" "<sfx>[Button sound]" "Buttons.snd17" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd17" "<sfx>[Button sound]" "Buttons.snd18" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd18" "<sfx>[Button sound]" "Buttons.snd19" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd19" "<sfx>[Button sound]" "Buttons.snd20" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd20" "<sfx>[Button sound]" "Buttons.snd31" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd31" "<sfx>[Button sound]" "Buttons.snd32" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd32" "<sfx>[Button sound]" "Buttons.snd33" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd33" "<sfx>[Button sound]" "Buttons.snd34" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd34" "<sfx>[Button sound]" "Buttons.snd35" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd35" "<sfx>[Button sound]" "Buttons.snd36" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd36" "<sfx>[Button sound]" "Buttons.snd37" "<sfx>[2C: >B 1CB>=]" "[english]Buttons.snd37" "<sfx>[Button sound]" "Buttons.snd21" "<sfx>[2C: =0 @JG:0]" "[english]Buttons.snd21" "<sfx>[Lever sound]" "Buttons.snd22" "<sfx>[2C: =0 @JG:0]" "[english]Buttons.snd22" "<sfx>[Lever sound]" "Buttons.snd23" "<sfx>[2C: =0 @JG:0]" "[english]Buttons.snd23" "<sfx>[Lever sound]" "Buttons.snd24" "<sfx>[2C: =0 @JG:0]" "[english]Buttons.snd24" "<sfx>[Lever sound]" "Buttons.snd25" "<sfx>[2C: =0 @JG:0]" "[english]Buttons.snd25" "<sfx>[Lever sound]" "Buttons.snd26" "<sfx>[2C: =0 @JG:0]" "[english]Buttons.snd26" "<sfx>[Lever sound]" "Buttons.snd27" "<sfx>[2C: =0 @JG:0]" "[english]Buttons.snd27" "<sfx>[Lever sound]" "Buttons.snd28" "<sfx>[2C: =0 @JG:0]" "[english]Buttons.snd28" "<sfx>[Lever sound]" "Buttons.snd40" "<sfx>[0:;NG5= 1CB>=]" "[english]Buttons.snd40" "<sfx>[Button locked]" "Buttons.snd41" "<sfx>[2C: >B 1CB>= =0 =B53@0B>@8B5]" "[english]Buttons.snd41" "<sfx>[Combine Button sound]" "Buttons.snd42" "<sfx>[2C: >B 1CB>= =0 =B53@0B>@8B5]" "[english]Buttons.snd42" "<sfx>[Combine Button sound]" "Buttons.snd43" "<sfx>[2C: >B 1CB>= =0 =B53@0B>@8B5]" "[english]Buttons.snd43" "<sfx>[Combine Button sound]" "Buttons.snd44" "<sfx>[2C: >B 1CB>= =0 =B53@0B>@8B5]" "[english]Buttons.snd44" "<sfx>[Combine Button sound]" "Buttons.snd45" "<sfx>[2C: >B 1CB>= =0 =B53@0B>@8B5]" "[english]Buttons.snd45" "<sfx>[Combine Button sound]" "Buttons.snd46" "<sfx>[2C: >B 1CB>= =0 =B53@0B>@8B5]" "[english]Buttons.snd46" "<sfx>[Combine Button sound]" "Buttons.snd47" "<sfx>[2C: >B 1CB>= =0 =B53@0B>@8B5]" "[english]Buttons.snd47" "<sfx>[Combine Button sound]" "Physics.WaterSplash" "<sfx><norepeat:3>[@JA:0=5 =0 2>40]" "[english]Physics.WaterSplash" "<sfx><norepeat:3>[Water Splash]" "Glass.BulletImpact" "<sfx><norepeat:1>[ 071820=5 =0 ABJ:;>]" "[english]Glass.BulletImpact" "<sfx><norepeat:1>[Shattering Glass]" "Glass.Break" "<sfx><norepeat:1>[ 071820=5 =0 ABJ:;>]" "[english]Glass.Break" "<sfx><norepeat:1>[Shattering Glass]" "Pottery.Break" "<sfx><norepeat:1>[ 071820=5 =0 :5@0<8:0]" "[english]Pottery.Break" "<sfx><norepeat:1>[Breaking Ceramics]" "Pottery.BulletImpact" "<sfx><norepeat:1>[ 071820=5 =0 :5@0<8:0]" "[english]Pottery.BulletImpact" "<sfx><norepeat:1>[Shattering ceramics]" "Computer.BulletImpact" "<sfx><norepeat:1>[ 071820=5 =0 <>=8B>@]" "[english]Computer.BulletImpact" "<sfx><norepeat:1>[Shattering monitor]" "Watermelon.Impact" "<sfx>[!F5?20=5 =0 48=O]" "[english]Watermelon.Impact" "<sfx>[Melon Splat]" "Watermelon.BulletImpact" "<sfx>[!F5?20=5 =0 48=O]" "[english]Watermelon.BulletImpact" "<sfx>[Melon Splat]" "MetalVehicle.ImpactHard" "<sfx><norepeat:1>[!8;5= C40@]" "[english]MetalVehicle.ImpactHard" "<sfx><norepeat:1>[Hard Impact]" "GlassBottle.BulletImpact" "<sfx><norepeat:1>[!GC?20=5 =0 ABJ:;>]" "[english]GlassBottle.BulletImpact" "<sfx><norepeat:1>[Shattering Glass]" "GlassBottle.Break" "<sfx><norepeat:1>[!GC?20=5 =0 ABJ:;>]" "[english]GlassBottle.Break" "<sfx><norepeat:1>[Shattering Glass]" "Breakable.Crate" "<sfx><norepeat:1>[!GC?20=5 =0 4J@2>]" "[english]Breakable.Crate" "<sfx><norepeat:1>[Wood Breaking]" "Breakable.Metal" "<sfx><norepeat:1>[ 07@CH5= <5B0;]" "[english]Breakable.Metal" "<sfx><norepeat:1>[Metal Destroyed]" "Breakable.Glass" "<sfx><norepeat:1>[!GC?20=5 =0 ABJ:;>]" "[english]Breakable.Glass" "<sfx><norepeat:1>[Glass shattering]" "Breakable.Concrete" "<sfx><norepeat:1>[!GC?20=5 =0 15B>=]" "[english]Breakable.Concrete" "<sfx><norepeat:1>[Concrete Breaking]" "Breakable.Ceiling" "<sfx><norepeat:1>[BGC?20=5 =0 <078;:0]" "[english]Breakable.Ceiling" "<sfx><norepeat:1>[Plaster Breaking]" "Breakable.MatWood" "<sfx><norepeat:1>[!GC?20=5 =0 4J@2>]" "[english]Breakable.MatWood" "<sfx><norepeat:1>[Wood Breaking]" "Cardboard.Break" "<sfx><norepeat:1>[BGC?20=5 =0 <078;:0]" "[english]Cardboard.Break" "<sfx><norepeat:1>[Cardboard breaking]" "Plastic_Barrel.Break" "<sfx><norepeat:1>[!GC?20=5 =0 ?;0AB<0A0]" "[english]Plastic_Barrel.Break" "<sfx><norepeat:1>[Plastic breaking]" "Plastic_Box.Break" "<sfx><norepeat:1>[!GC?20=5 =0 ?;0AB<0A0]" "[english]Plastic_Box.Break" "<sfx><norepeat:1>[Plastic breaking]" "Wood.Break" "<sfx><norepeat:1>[!GC?20=5 =0 4J@2>]" "[english]Wood.Break" "<sfx><norepeat:1>[Wood breaking]" "Wood.Strain" "<sfx><norepeat:1>[?J20=5 =0 4J@2>]" "[english]Wood.Strain" "<sfx><norepeat:1>[Wood straining]" "Wood.bulletimpact" "<sfx><norepeat:3>[ 07F5?20=5 =0 4J@2>]" "[english]Wood.bulletimpact" "<sfx><norepeat:3>[Wood splintering]" "Wood_Crate.Break" "<sfx><norepeat:1>[!GC?20=5 =0 4J@2>]" "[english]Wood_Crate.Break" "<sfx><norepeat:1>[Wood breaking]" "Wood_Plank.Break" "<sfx><norepeat:1>[!GC?20=5 =0 4J@2>]" "[english]Wood_Plank.Break" "<sfx><norepeat:1>[Wood breaking]" "Wood_Plank.Strain" "<sfx><norepeat:1>[?J20=5 =0 4J@2>]" "[english]Wood_Plank.Strain" "<sfx><norepeat:1>[Wood straining]" "Wood_Solid.Break" "<sfx><norepeat:1>[!GC?20=5 =0 4J@2>]" "[english]Wood_Solid.Break" "<sfx><norepeat:1>[Wood breaking]" "Wood_Solid.Strain" "<sfx><norepeat:1>[?J20=5 =0 4J@2>]" "[english]Wood_Solid.Strain" "<sfx><norepeat:1>[Wood straining]" "Wood_Furniture.Break" "<sfx><norepeat:1>[!GC?20=5 =0 4J@2>]" "[english]Wood_Furniture.Break" "<sfx><norepeat:1>[Wood breaking]" "Wood_Panel.Break" "<sfx><norepeat:1>[!GC?20=5 =0 4J@2>]" "[english]Wood_Panel.Break" "<sfx><norepeat:1>[Wood breaking]" "Wood_Panel.Strain" "<sfx><norepeat:1>[?J20=5 =0 4J@2>]" "[english]Wood_Panel.Strain" "<sfx><norepeat:1>[Wood straining]" "Metal_Box.Break" "<sfx><norepeat:1>[!GC?20=5 =0 <5B0;]" "[english]Metal_Box.Break" "<sfx><norepeat:1>[Metal breaking]" "Metal_Box.Strain" "<sfx><norepeat:1>[1BO30=5 =0 <5B0;]" "[english]Metal_Box.Strain" "<sfx><norepeat:1>[Metal straining]" "Metal.SawbladeStick" "<sfx>[!?@>9=:!]" "[english]Metal.SawbladeStick" "<sfx>[Sproing!]" "npc_dog.phrase02" " " "[english]npc_dog.phrase02" " " "npc_dog.servo_5" " " "[english]npc_dog.servo_5" " " "npc_dog.metal_strain2" " " "[english]npc_dog.metal_strain2" " " "solidmetal.scraperough" " " "[english]solidmetal.scraperough" " " "wood.scraperough" " " "[english]wood.scraperough" " " "plastic_box.scraperough" " " "[english]plastic_box.scraperough" " " } }